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Umbrella Corp - The Mansion + The Hive


siamko

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I am wanting to start a large scale project looking for any willing volunteers that want to go on this epic journey for eternal prefab glory with me.

 

I want to build a full size prefab of the Umbrella Corp - The Mansion + The Hive from the Resident Evil series. I want to do this accurately as possible and have it be 1 to 1 scale.

 

 

I will host the server to and whitelist it for people that want to help with this build. I am not going to start this epic quest without the standard party size of 4 dedicated souls including myself. These have to be individuals with great fortitude for such a large project. I will pick my compadres from the best of the best.

 

Are you ready for the challenge?

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When i home i will send you the tts i have. First level is there. Just got to somehow convert from a10/a11 to a14 lol

 

Yeah - send it here

I will convert it to a14 and repost it here again

 

Perhaps we alltogether can finish it (when everbody takes part of a piece (a floor or something) )

 

 

Mag

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Oh i wanted to do this as well. But someone had already started it back in like a10. I got the file cause he no longer is doing it. However tho i really doubt elevation will allow this to be done now unfort

 

I wonder if it's just raised a little, perhaps it could fit.

 

This prefab on a PvP world would be heaven.

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  • 7 months later...

Since COMPOPACK23 the ResidentEvil-Mansion is included to spawn in wilderness.

 

Nobody did - but I built the Mansion inbetween 5 weeks or so.

I tried to be as origin as possible.

 

My source was the Spencer-Mansion from Resident Evil 1 (PS-version)

 

The hive wouldn't be possible with the few undergroundlayers we got now. We cant get deeper then say 20-30 layers (blocks)

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So you want to do this?

 

251570_screenshots_20161107192803_1.thumb.jpg.e5d2e846b4bda77c2ed7a75fb47d62c0.jpg

 

With interior decoration I figure it took over 250 hours to complete with the use of Botman. If I didn't have that it would of taken me and 2 other people quite a bit longer.

 

Height is really not an issue if you go all the way to bedrock after finding a spot that has a height of around 150+.

 

I had also made the PD from Resident Evil 2 the game and was going to do Raccoon City from Resident evil 2 the movie however with the block changes I have held off. We plan to redo the Hive once the new block changes become available to see if we can do it better the second time.

251570_screenshots_20161107192759_1.thumb.jpg.d832df0b8e4d1eb372fde18d16f13ab8.jpg

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i have a rwg file i have modded to give large flat areas and a depth at hub of 90 - 120 blocks to bedrock on 50% of seeds

<terrain_generators>
	<terrain_generator name="vanilla" use_old_final="false">
		<module name="fastContinents" type="FastNoise">
			<property name="frequency" value="0.5"/>
		</module>
		<module name="fastLowlands" type="FastBillow" no_seed="true">
			<property name="frequency" value="0.005"/>
		</module>
		<module name="fastLowlandsScaled" type="ScaleBiasOutput">
			<property name="sourceModule" value="fastLowlands"/>
			<property name="scale" value="0.6"/>
			<property name="bias" value="0.5"/>
		</module>
		<module name="fastMountainsBase" type="FastRidgedMultifractal">
			<property name="frequency" value="0.003"/>
		</module>
		<module name="fastMountainsScaled" type="ScaleBiasOutput">
			<property name="sourceModule" value="fastMountainsBase"/>
			<property name="scale" value="0.8"/>
			<property name="bias" value="0.5"/>
		</module>
		<module name="fastMountains" type="FastTurbulence">
			<property name="sourceModule" value="fastMountainsScaled"/>
			<property name="power" value="100"/>
			<property name="frequency" value="0.5"/>
			<property name="roughness" value="5"/>
		</module>
		<module name="fastLandFilter" type="FastNoise" seed_additive="1">
			<property name="frequency" value="0.5"/>
		</module>
		<module name="fastLand" type="Select">
			<property name="sourceModule2" value="fastMountains"/>
			<property name="controlModule" value="fastLandFilter"/>
			<property name="sourceModule1" value="fastLowlandsScaled"/>
			<property name="bounds" value="0,1000"/>
			<property name="edgeFalloff" value="16"/>
		</module>
		<module name="fastOceanBase" type="FastBillow">
			<property name="frequency" value="0.005"/>
		</module>
		<module name="fastOcean" type="ScaleOutput">
			<property name="sourceModule" value="fastOceanBase"/>
			<property name="scale" value="0.6"/>
		</module>
		<module name="fastFinal" type="Select">
			<property name="controlModule" value="fastContinents"/>
			<property name="sourceModule1" value="fastOcean"/>
			<property name="sourceModule2" value="fastLand"/>
			<property name="bounds" value="0, 1"/>
			<property name="edgeFalloff" value="0.5"/>
		</module>
		<module name="scaleBiasOutput" type="ScaleBiasOutput">
			<property name="sourceModule" value="fastFinal"/>
			<property name="scale" value="180"/>
			<property name="bias" value="-1"/>
		</module>
		<module name="clampOutput" type="ClampOutput">
			<property name="sourceModule" value="scaleBiasOutput"/>
			<property name="bounds" value="-28,190"/>
		</module>

		<output module="clampOutput"/>
	</terrain_generator>

</terrain_generators>

 

Alpha_15_2016-12-06_18-50-06.thumb.jpg.eadfbf2730d8ef2c6b79f1eb803a2fc2.jpg

seed was test4 have +101 at hub (bedrock should be -51) my base is 104 blocks deep

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  • 1 year later...

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