siamko Posted March 31, 2016 Share Posted March 31, 2016 I am wanting to start a large scale project looking for any willing volunteers that want to go on this epic journey for eternal prefab glory with me. I want to build a full size prefab of the Umbrella Corp - The Mansion + The Hive from the Resident Evil series. I want to do this accurately as possible and have it be 1 to 1 scale. I will host the server to and whitelist it for people that want to help with this build. I am not going to start this epic quest without the standard party size of 4 dedicated souls including myself. These have to be individuals with great fortitude for such a large project. I will pick my compadres from the best of the best. Are you ready for the challenge? Link to comment Share on other sites More sharing options...
stallionsden Posted March 31, 2016 Share Posted March 31, 2016 Oh i wanted to do this as well. But someone had already started it back in like a10. I got the file cause he no longer is doing it. However tho i really doubt elevation will allow this to be done now unfort Link to comment Share on other sites More sharing options...
Magoli Posted April 1, 2016 Share Posted April 1, 2016 Good luck U are the 10th I heared talkin about that. But I never saw any .tts-file somewhere. So - will u be the magic One ??? Mag:) Link to comment Share on other sites More sharing options...
stallionsden Posted April 1, 2016 Share Posted April 1, 2016 Good luck U are the 10th I heared talkin about that. But I never saw any .tts-file somewhere. So - will u be the magic One ??? Mag:) When i home i will send you the tts i have. First level is there. Just got to somehow convert from a10/a11 to a14 lol Link to comment Share on other sites More sharing options...
Magoli Posted April 1, 2016 Share Posted April 1, 2016 When i home i will send you the tts i have. First level is there. Just got to somehow convert from a10/a11 to a14 lol Yeah - send it here I will convert it to a14 and repost it here again Perhaps we alltogether can finish it (when everbody takes part of a piece (a floor or something) ) Mag Link to comment Share on other sites More sharing options...
LuckyStar Posted April 4, 2016 Share Posted April 4, 2016 Oh i wanted to do this as well. But someone had already started it back in like a10. I got the file cause he no longer is doing it. However tho i really doubt elevation will allow this to be done now unfort I wonder if it's just raised a little, perhaps it could fit. This prefab on a PvP world would be heaven. Link to comment Share on other sites More sharing options...
Trollin4TheLord Posted November 26, 2016 Share Posted November 26, 2016 News? Is there any update on this at all? Link to comment Share on other sites More sharing options...
stallionsden Posted November 26, 2016 Share Posted November 26, 2016 Is there any update on this at all? I unfortunately lost the tts and xml file. I will keep looking tho Link to comment Share on other sites More sharing options...
Magoli Posted November 26, 2016 Share Posted November 26, 2016 Since COMPOPACK23 the ResidentEvil-Mansion is included to spawn in wilderness. Nobody did - but I built the Mansion inbetween 5 weeks or so. I tried to be as origin as possible. My source was the Spencer-Mansion from Resident Evil 1 (PS-version) The hive wouldn't be possible with the few undergroundlayers we got now. We cant get deeper then say 20-30 layers (blocks) Link to comment Share on other sites More sharing options...
Deviantmaguai Posted November 26, 2016 Share Posted November 26, 2016 So you want to do this? With interior decoration I figure it took over 250 hours to complete with the use of Botman. If I didn't have that it would of taken me and 2 other people quite a bit longer. Height is really not an issue if you go all the way to bedrock after finding a spot that has a height of around 150+. I had also made the PD from Resident Evil 2 the game and was going to do Raccoon City from Resident evil 2 the movie however with the block changes I have held off. We plan to redo the Hive once the new block changes become available to see if we can do it better the second time. Link to comment Share on other sites More sharing options...
Deviantmaguai Posted November 30, 2016 Share Posted November 30, 2016 I was told i need to add some more pictures.. So here they are. Link to comment Share on other sites More sharing options...
ston3d4life Posted December 7, 2016 Share Posted December 7, 2016 i have a rwg file i have modded to give large flat areas and a depth at hub of 90 - 120 blocks to bedrock on 50% of seeds <terrain_generators> <terrain_generator name="vanilla" use_old_final="false"> <module name="fastContinents" type="FastNoise"> <property name="frequency" value="0.5"/> </module> <module name="fastLowlands" type="FastBillow" no_seed="true"> <property name="frequency" value="0.005"/> </module> <module name="fastLowlandsScaled" type="ScaleBiasOutput"> <property name="sourceModule" value="fastLowlands"/> <property name="scale" value="0.6"/> <property name="bias" value="0.5"/> </module> <module name="fastMountainsBase" type="FastRidgedMultifractal"> <property name="frequency" value="0.003"/> </module> <module name="fastMountainsScaled" type="ScaleBiasOutput"> <property name="sourceModule" value="fastMountainsBase"/> <property name="scale" value="0.8"/> <property name="bias" value="0.5"/> </module> <module name="fastMountains" type="FastTurbulence"> <property name="sourceModule" value="fastMountainsScaled"/> <property name="power" value="100"/> <property name="frequency" value="0.5"/> <property name="roughness" value="5"/> </module> <module name="fastLandFilter" type="FastNoise" seed_additive="1"> <property name="frequency" value="0.5"/> </module> <module name="fastLand" type="Select"> <property name="sourceModule2" value="fastMountains"/> <property name="controlModule" value="fastLandFilter"/> <property name="sourceModule1" value="fastLowlandsScaled"/> <property name="bounds" value="0,1000"/> <property name="edgeFalloff" value="16"/> </module> <module name="fastOceanBase" type="FastBillow"> <property name="frequency" value="0.005"/> </module> <module name="fastOcean" type="ScaleOutput"> <property name="sourceModule" value="fastOceanBase"/> <property name="scale" value="0.6"/> </module> <module name="fastFinal" type="Select"> <property name="controlModule" value="fastContinents"/> <property name="sourceModule1" value="fastOcean"/> <property name="sourceModule2" value="fastLand"/> <property name="bounds" value="0, 1"/> <property name="edgeFalloff" value="0.5"/> </module> <module name="scaleBiasOutput" type="ScaleBiasOutput"> <property name="sourceModule" value="fastFinal"/> <property name="scale" value="180"/> <property name="bias" value="-1"/> </module> <module name="clampOutput" type="ClampOutput"> <property name="sourceModule" value="scaleBiasOutput"/> <property name="bounds" value="-28,190"/> </module> <output module="clampOutput"/> </terrain_generator> </terrain_generators> seed was test4 have +101 at hub (bedrock should be -51) my base is 104 blocks deep Link to comment Share on other sites More sharing options...
SlicksGirl Posted December 12, 2016 Share Posted December 12, 2016 this is awesome! would be cool on empyrion as well, place alien spawnrs in it and go to town! Link to comment Share on other sites More sharing options...
Hekete Posted January 20, 2018 Share Posted January 20, 2018 lookforward to this released. would be a nice POI to loot Link to comment Share on other sites More sharing options...
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