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A Clockwork Project


Clockwork Orange

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Update (9/25/17)

Warning! This update affects progression and quests and can / may cause issues with save files, update at own risk!

 

Changes to progression and quests do not update retroactively!

 

+Progression

-Reduced experience required per level for each skill by half

 

+Items

-Reduced skill books experience by half

 

+Quests

-Increased amount of skill points gained from zombie killing quests

-Reduced total number of zombies required for quest completion for humanities last hope quest chain

-Reduced total number of zombies required for quest completion for repeatable self crafted quest after completing humanities last hope quest chain

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Update (10/2/17)

 

Updated both mod versions and Exp Assembly for Dedicated Servers!

 

+Assembly-CSharp

-Updated Main EXP Mod assembly for A 16.4 EXP

-Updated Dedicated Server Assembly for A 16.4 EXP

 

These are Vanilla changes transitioned over to the main mod.

 

+Entityclasses

-Removed redundant entity class from stag

-Removed commented out AI Targets since they are not used

-Removed AI Target Task for Zombie Cop to no longer target stag

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Update (10/12/17)

 

+Prefabs

-Changed all water towers zoning and allowed areas so they are all the same and can all spawn equally in cities / towns / rural / wilderness

 

+Biomes

-Changed Desert Biome no longer has visible patches of clay and clay now resides under three layers of sand in sub biomes, the sub biomes are still distinguishable by the overgrowth of grass, cacti, yucca and aloe

-Reduced spawn chance of birds nests, grass, yucca, cacti, and aloe

-Increased spawn chance of rock resources

-Slightly Increased spawn chance of twig bushes for easier harvesting of wood when spawning in the desert

 

+Entitygroups

-Minor adjustments to zombie / animal spawn ratios

+Spawning

-Minor adjustments to zombie / animal spawn ratios

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Update (10/15/17)

Note: This update will require a fresh world, do not update this file to an existing save or you will have terrain generation issues.

 

+Rwgmixer

-Massive improvments to terrain generation (Lowered base land level decreasing distance between flat land and water height, pushed mountains further apart, much more natural feel to the world in general.)

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Update (10/17/17)

 

To address some of the RNG issues of starting out I have reverted the smithing table back to being crafted at the forge the same as it was in A 14.7

 

This change will now allow you to craft a hammer and or a wrench after you level up your skills enough to unlock them if you happen to be unlucky and can not find them.

 

+Recipes

-Changed Smithing Table is now crafted at the forge with units of iron and clay and requires an anvil

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Update (10/20/17)

 

Changes to quests may have adverse effects to save games in regards to quests specifically, if you do not wish to compromise your current quests simply do not update the quests.xml until you are ready to start a new world.

 

+Quests

-Removed forged Iron from requirement for completing smithing table quest due to recipe changes

 

+Blocks

-Gore blocks now count towards heat map (Due to removing heat map from torches and candles)

 

+Recipes

-Fixed recipe cost for ink at one of the ovens (They all now require 5 animal fat)

+loot

-Added Ink to junk loot

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Update (10/24/17)

 

Updated Main Mod Experimental

+Assembly-CSharp

-Updated to Experimental B8

-Fixed Class Requirement Wearing

-Fixed Harvesting

-Changed Min wellness to 30

-Removed zombies no longer eat player corpse on death (Fixes zombies stopping to eat player corpse when player is not dead yet)

 

Updated Server Experimental files

 

+Assembly-CSharp

-Updated to Experimental B8

-Fixed Class Requirement Wearing

-Fixed Harvesting

-Changed Min wellness to 30

-Removed zombies no longer eat player corpse on death (Fixes zombies stopping to eat player corpse when player is not dead yet)

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Update (10/26/17)

 

Updated Main Mod Stable

+Assembly-CSharp

-Updated to Stable 16.4 B8

-Fixed Class Requirement Wearing

-Fixed Harvesting

-Changed Min wellness to 30

-Removed zombies no longer eat player corpse on death (Fixes zombies stopping to eat player corpse when player is not dead yet)

 

Updated Server Stable files

 

+Assembly-CSharp

-Updated to Stable 16.4 B8

-Fixed Class Requirement Wearing

-Fixed Harvesting

-Changed Min wellness to 30

-Removed zombies no longer eat player corpse on death (Fixes zombies stopping to eat player corpse when player is not dead yet)

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Update (10/26/17)

+Progression

-Changed Mining Tools experience required per level to 2000 from 1000

-Changed Construction Tools experience required per level to 2000 from 1000

-Changed Player Level Experience required per level to 11000 from 10000

+Items

-Changed How Mining Works Skill experience to 1000 per book

-Changed Under Construction Skill experience to 1000 per book

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Cant seem to cure minor infection.

 

It takes time, you have to consume either a honey poultice or herbal antibiotic or regular antibiotic, the more infected you are the longer it takes to cure.

 

If you sleep on any bed, or bedroll while you have antibiotics in your system it will speed up recovery rate. Chairs and couches dont count.

 

Only take one antibiotic at a time otherwise you will end up wasting them. Once the antibiotic wears off you can take another one.

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It takes time, you have to consume either a honey poultice or herbal antibiotic or regular antibiotic, the more infected you are the longer it takes to cure.

 

If you sleep on any bed, or bedroll while you have antibiotics in your system it will speed up recovery rate. Chairs and couches dont count.

 

Only take one antibiotic at a time otherwise you will end up wasting them. Once the antibiotic wears off you can take another one.

 

Thanks, I must have just missed the waiting part.

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