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(1.1) IZY-All in One Gun Pack v.3.0 (updated)


Izayo

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Yeah, either turn off auto updating for 7 Days in Steam, or make a separate copy of the game and use that for modded games so you don't have to worry about it. And never assume that a mod will just work with a new version of the game, no matter how minor the update is. Mods that use code(like the custom particle loader that was the issue) will break almost every game update and need to be recompiled to work.

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On 10/17/2024 at 4:29 PM, Izayo said:

for those who want to play in 1.1 update customparticle loader here :

https://www.nexusmods.com/7daystodie/mods/2036 

 

I need 1 more week 3.0. mostly will be SMGs = MP5 (finished)  Colt 9mm (finished) Thompson M1 (finished) 

Marksman rifle = M1N , M1N + extendmagmod = M1A or M14 (finished)  , T3 PSG 1 (finished) , T4 Prototype Rifle SVU (finished)

Sniper Rifle = Explosive round , T3 british Enfield Rifle , T4 L96 (If I can recover the model from previous work) 

 

LMG and Minigun will be delayed because its hard to animate this kind of weapon I have to animated one by one bullets in belt. so it's gonna take sometime

 

I got a lot of suggestion about T4 are hard to find in loot or even trader , maybe I'll make it craftable with cost of a human soul in the next update.

 

rightnow I'm working with the Enfield Rifle and L96

 

 

 

take your time!

Hope everything is okay

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On 10/19/2024 at 10:00 PM, Ateriume said:

your mod is trash it does not work with 2.2 you can not loot once the mods are installed and loaded keybinds are messed up everything is messed up

 

It works just fine in 1.0 and if you read the posts above, there's a way to make it work just fine in 1.1, though explosions from things like RPGs won't work until the mod is updated for 1.1.  If you want to use mods, learn to use them properly.  Mods need updated for new versions of the game, so you should expect them not to work in the new versions until they get updated.  I am using this mod in 1.1 and have no problems at all with it.  Also, if you are using other mods, they may conflict with this one.  That is also true for mods and if you want to use mods, you need to learn that as well.

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On 10/19/2024 at 10:00 PM, Ateriume said:

your mod is trash it does not work with 2.2 you can not loot once the mods are installed and loaded keybinds are messed up everything is messed up

 

 

Not being able to loot is typically an issue if a mod doesn't load up the loot file correctly.  When that happens, it tends to break loot containers which you will see in the logs if you hit F1 during the loading of the game.  I have not seen that yet with Izayo's mod, but something on your end is causing the loot file to not load correctly (it could be tied to the items file also - if it doesn't load up correctly, it starts a chain reaction with the other files as they reference items introduced by the items.xml file).

 

Izayo's mod worked with V1.0 of 7 Days to Die.  When TFP updated the game to V1.1, a lot of mods broke because of some base changes to textures and the underlying code.  Izayo's mod just happened to be one of those.

 

I was waiting for Izayo's hotfix for V1.1 and finishing playtesting my current mod.  Since I am now at the point that I want to make those changes and start a new game, I will be loading Izayo's mod also.  If I notice any issues with the mod loading, I will get back with everyone here.

 

On a side note, I am more than willing to help you (and others) track down issues with Izayo's mod as I provided support in the past during the initial creation of the mod.  Though a logfile would be great to assist in tracking down the issue.  However, there is one condition.  Never insult a mod creator's work just because you are having issues getting it to work on your computer.  I don't care how frustrated you get with installing a mod, Izayo has worked hard on this mod and willing to go the extra mile to track down issues.  If you can be respectful to the mod creator, then I will assist you in troubleshooting any issues you may have.  If you choose to continue to be disrespectful to Izayo, you can go pound sand.

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I just installed Izayo's mod including the hotfix.  No issues that I noticed.  Able to loot containers and no issues with my keybinds.

 

There were neither error nor warning messages in the console when everything loaded.

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On 2024/10/20 at 午前11時0分, Ateriume said:

あなたのMODはゴミです。2.2では動作しません。MODをインストールしてロードすると、ルートできなくなります。キーバインドがめちゃくちゃです。すべてがめちゃくちゃです。

 

Isayo's mod is very carefully crafted compared to other weapon mods.
 

It is very likely that the way the mod is run or other mods are affecting it.
I would suggest reinstalling the mods one by one to see what is interfering.
That information will be very helpful in improving the mods in the future.


As noted in the log, mod version 2.2 is for game version 1.0 and is not compatible with game version 1.1.
Each of us are just running it with informal adjustments.


If that is not possible, please wait for mod version 3.0.

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20241024104108_1.thumb.jpg.3da2914f47d0e0997bad2682dc4332fc.jpg

20241024104037_1.thumb.jpg.797be845b5bfffa937ffb7a5ec5b7a7e.jpg

image.thumb.jpeg.781e23021d908976a0c0aac7b99c5296.jpeg

 

Separated Sniper (bolt-action) , Marksman rifle (semi-auto)  both uses Deadeye perk

 

Snipers Rifle are better in long range , stationary fire , passive effect no reload movement penalty by default and can take High Explosive round / Explosive Frags  

Marksman Rifle are better in medium / close range , moving fire , high ammo capacity , high rate of fire , can take automatic trigger mod to turn into a battle-rifle however the gun will be degraded faster if you have the automatic trigger on  ( 10 / shot ) sure it's better than all of automatic perk's guns but you gotta repair a lot.

 

I have only XML and balancing left to do. I guess it's gonna be done in this sunday I have no mood in making L96 for now. so keep it later along with the LMG and Magnums.

 

don't worry I'll keep update this mod untill it's done or TFP  drop a very big update. this is gonna be my last project. I don't play this game anymore since my potato machine can't handle this game even in low-medium setting. (my average loading into the game now take around 10 mins. one of the reason why it took so long to make a gun)

 

thanks for all the support.

 

 

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give me another day, all the 762 gun's scopes have missing their textures . I think it's because I replaced the old file instead of the new one. it's kinda confused doing multiple guns in unity project.

20241027142157_1.thumb.jpg.310fe480e74625d2b59ec82fb83c15be.jpg

 

I also merged 7.62 High-Explosive and Frags round. so it will do both high damage and AOE in bullet because their ammo icon look too similar and I ran out of choice of colors.

 

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Good morning, I had installed the mod before, but when I installed it for the second time, the explosive and incendiary ammunition from the RPG and grenade launchers do not work, it is as if it were blue ammunition, I do not know what to do, what is the error? What did I do wrong, can you help me please?

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43 minutes ago, matheusf said:

Good morning, I had installed the mod before, but when I installed it for the second time, the explosive and incendiary ammunition from the RPG and grenade launchers do not work, it is as if it were blue ammunition, I do not know what to do, what is the error? What did I do wrong, can you help me please?

Quite a few have noted this: The "Custom Particle Effects" file (or the name is somewhere along those lines) is no longer valid with the current version of 7 Days. Apparently, there's a hot fix file/mod you can download, but the true fix will have to wait until Version 3 of the Gun Mod.

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2 hours ago, matheusf said:

Good morning, I had installed the mod before, but when I installed it for the second time, the explosive and incendiary ammunition from the RPG and grenade launchers do not work, it is as if it were blue ammunition, I do not know what to do, what is the error? What did I do wrong, can you help me please?

The mod is only currently available for 1.0.  You can use it in 1.1 if you update the Custom Particle Effects dependency mod, but you will not get the explosion effects.  For that, you'll need to wait for the next update to this mod, which should be ready tomorrow from what was said above.

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On 27/10/2024 at 20:40, Riamus said:

O mod está disponível apenas para 1.0. Você pode usá-lo em 1.1 se atualizar o mod de dependência Custom Particle Effects, mas não obterá os efeitos de explosão. , que deve estar pronto amanhã pelo que foi dito acima.

Mas eu estou na versão 1.0 e mesmo assim continua dando erro

On 27/10/2024 at 18:37, Warwolf said:

Muitos notaram isso: O arquivo "Custom Particle Effects" (ou o nome está em algum lugar nesse sentido) não é mais válido com a versão atual do 7 Days. Aparentemente, há um arquivo/mod de hot fix que você pode baixar, mas. a verdadeira solução terá que esperar até a versão 3 do Gun Mod.

Consegue me ajudar a resolver o problema ?

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1 hour ago, matheusf said:

But I'm on version 1.0 and it still gives an error.

Can you help me solve the problem?

Did you update to the new version of the custom particle effects mod?  That might be your problem since that update is for 1.1.  I don't know if the new version of that works for 1.0.

 

Also, if you show the error/log, that could help since you may have a different problem unrelated to this.

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On 29/10/2024 at 15:06, Riamus said:

Você atualizou para a nova versão do mod de efeitos de partículas personalizados? Esse pode ser seu problema, já que essa atualização é para 1.1. Não sei se a nova versão disso funciona para 1.0.

 

Além disso, se você mostrar o erro/log, isso poderá ajudar, pois você pode ter um problema diferente não relacionado a este.

Consegue me enviar o link do mod particulas personalizadas atualizado ?

 

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2 minutes ago, matheusf said:

Consegue me enviar o link do mod particulas personalizadas atualizado ?

 

You don't want to update it if you're using 1.0.  If you are on 1.1, you can go to Nexus and search for Custom Particle Effects in the 7D2D section and you'll see it there.  But that's only if you're using 1.1.  There is also a direct link to it from Izayo in this topic... I think on the previous page.

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