Izayo Posted July 21 Share Posted July 21 (edited) This pack is only for 7 days to die 1.0 V.3 Update - added 5 new guns 1 melee (and 1 mod for M1N) / MP5k , Kolt 9mm , PSG-1 , SVU , Enfield Rifle , Spike Mace - improved muzzleflash effect in most guns - T4 are now craftable - Separated Sniper / Marksman rifle group - removed military gloves (the clothing camou one) to support visible armor mod. * Download * V. 3.0 (size 735mb.) Google drive : https://drive.google.com/file/d/1XkYwfrQtqRnifTlVhrsaJRdWVHFIC7PX/view?usp=sharing Mega : https://mega.nz/file/QdZjXZqR#x3s3NwsbVfIt7O06aLPtw38QcZXkFKgh9licDELe6-U Installation : 1. Extract file (with winrar or window's compression software) then go inside the folder (you will also see the installation.txt there) 2. put all folders in to the "Mods" folder 3. turn off EAC (Easy anti Cheat) before you start the game Features : - all gun have customized hands animation (First person view only) - all handgun type have the "holdstyle" mod 1-2 (maybe more in the future) to put in the cosmetic slot (dye slot) - all gun will use the older FPV hands with my own way of visible gloves method. right now it have only 5 variants I'll add more in the future - now supported dye mods Know Issues : - none Tested : - Guns and Ammo are Craftable , Lootable , can be found in traders - no red Errors Search keywords : IZY , Gun , Ammo leave balance suggestions / bugs / problems in the comment sections Special Thanks : Alter - sound_override script closer_ex - customparticle_loader script Guppy_cur BFT2020 Chonky (helping with progression.xml) bdubyah Zilox Black_Wolf - Mod tester Swope25 - 3D modeling and many community members Sketchfab free-assets : models credit in the mod folder - please don't spam in my PM about release date. report bugs , suggestion is ok Edited Thursday at 02:11 PM by Izayo (see edit history) 16 Link to comment Share on other sites More sharing options...
Black_Wolf Posted July 21 Share Posted July 21 (edited) Thank you Izayo!! I love the double barrel shotgun!! I would love to see a pump action mode Spas-12 if possible And for grenade launchers, i'd love to see the M-79 "Thumper", single shot but powerful explosion! I know it doesn't fire 25mm grenades but just leaving it here as it's one of the most iconic grenade launchers :3 And will you have custom x4 and x8 scopes for the snipers in the future? Edited July 21 by Black_Wolf (see edit history) 1 Link to comment Share on other sites More sharing options...
Euzio Posted July 21 Share Posted July 21 Omg! Best news this weekend! Thanks for much for this Izayo! Your mod has been the one mod I have been looking forward to the most for V1.0. Link to comment Share on other sites More sharing options...
Dagger Digwillow Posted July 21 Share Posted July 21 Well... I was hoping for a full release but still excited for this one. Link to comment Share on other sites More sharing options...
Izayo Posted July 21 Author Share Posted July 21 5 hours ago, Black_Wolf said: Thank you Izayo!! I love the double barrel shotgun!! I would love to see a pump action mode Spas-12 if possible And for grenade launchers, i'd love to see the M-79 "Thumper", single shot but powerful explosion! I know it doesn't fire 25mm grenades but just leaving it here as it's one of the most iconic grenade launchers :3 And will you have custom x4 and x8 scopes for the snipers in the future? I'll keep x4 x8 in that way. most people prefered the way how it work. 2x will be just an another reflex sight with small amout of zoom. the 25mm tree will be GL06 25mm - adapter / China lake pumpaction GL 25mm - adapter / XM25 / somekind of homemade belt fed hipfire grenade launcher 1 Link to comment Share on other sites More sharing options...
Jlane409 Posted July 22 Share Posted July 22 Has anyone had an issue crafting the .45 revolver? handgun skill says i can make a tier 3, but when i go to the work bench it shows up like i don't have the skill for it yet. It maybe caused by something out side this mod, i had seen another weapon do this a couple weeks back, but it fixed itself at some point lol. Link to comment Share on other sites More sharing options...
arramus Posted July 22 Share Posted July 22 Yes, Jlane409. Progression is a bit more troublesome to set up in V1.0 and it's displaying as unlocking at those lower levels, but will use this unlock level track: 11,13,16,19,22,25. All good feedback though since it's a first release. The bundles for 5.56 would benefit from some localization as they show the base name at present. They feel, handle, and look really nice in game with the new character model setup. Looking forward to much fun with these. 1 Link to comment Share on other sites More sharing options...
L1ghtf1fty Posted July 22 Share Posted July 22 after installing the mod, the x4 and x8 scopes installed on vanilla weapons are invisible (but work) Link to comment Share on other sites More sharing options...
Jlane409 Posted July 22 Share Posted July 22 2 hours ago, arramus said: Yes, Jlane409. Progression is a bit more troublesome to set up in V1.0 and it's displaying as unlocking at those lower levels, but will use this unlock level track: 11,13,16,19,22,25. All good feedback though since it's a first release. The bundles for 5.56 would benefit from some localization as they show the base name at present. They feel, handle, and look really nice in game with the new character model setup. Looking forward to much fun with these. Okay, that makes sense. I played around with one a bit last night, and it has some decent power but that reload speed. it felt like it took 2 weeks to reload (kidding ofcourse), it handled early infestations pretty well with the OU double barrel as back up. Cant wait to try the rest. Link to comment Share on other sites More sharing options...
Duriel7 Posted July 22 Share Posted July 22 Hi Izayo, Thank you so much for putting your mod up to date. I was having nightmares to update it for private usage. It's nice to see you have some time to update it and I hope the game won't break your mods further. Link to comment Share on other sites More sharing options...
Izayo Posted July 22 Author Share Posted July 22 (edited) I don't really play 7D2D lately. feel free to suggest or report if you spot anything weird in my mod here or in the community discord or even in my youtube channel. for some reason I can't drop a comment in the 7daystodiemod site so I can't reply in there. 7 hours ago, L1ghtf1fty said: after installing the mod, the x4 and x8 scopes installed on vanilla weapons are invisible (but work) must be something wrong with the visible_mod . I'll fix this as soon as possible. thanks for the report *update* I forgot to add my weapon's tag to the 4x 8x scope you can manually add this line in the make_mods_visible_mod / item_modifiers modgunscopemedium / modgunscopelarge <requirement name="HoldingItemHasTags" tags="IZY"/> or just replace with this fix hidden scope in vanilla guns : https://drive.google.com/file/d/1OV_uTDeX70itFi44c9xK0FLdrbryxQ38/view?usp=sharing Edited July 22 by Izayo (see edit history) 2 Link to comment Share on other sites More sharing options...
cyaneyed Posted July 23 Share Posted July 23 breaks game entirely. Zombies dont move. throws red errors. "there are no graphs in this scene" when using your gunpack alone on a testworld. its also throwing errors about custom particle Loader, and Alter override sounds as well.. Link to comment Share on other sites More sharing options...
Chaos5061 Posted July 23 Share Posted July 23 3 hours ago, cyaneyed said: breaks game entirely. Zombies dont move. throws red errors. "there are no graphs in this scene" when using your gunpack alone on a testworld. its also throwing errors about custom particle Loader, and Alter override sounds as well.. That's strange I've been using it with no issues. I just finished a over 3 hour streaming session and I never had any issue. If using other mods, I would delete them and test this mod by itself to see if it still throughs errors. Link to comment Share on other sites More sharing options...
Izayo Posted July 23 Author Share Posted July 23 5 hours ago, cyaneyed said: breaks game entirely. Zombies dont move. throws red errors. "there are no graphs in this scene" when using your gunpack alone on a testworld. its also throwing errors about custom particle Loader, and Alter override sounds as well.. 3 Link to comment Share on other sites More sharing options...
cyaneyed Posted July 23 Share Posted July 23 2 hours ago, Izayo said: Less angry. I AM running NO eac. i have it set to launch without EAC. Both client & serverside. My launch options are set to "launch game without eac" Just to prevent this situation. This isnt my first rodeo with modding 7 days. https://imgur.com/gallery/eac-is-off-TpS60gD <--- cant figure out how to insert an image but i took a pic to show my EAC is set to "launch without eac" in properties for 7 days Link to comment Share on other sites More sharing options...
cyaneyed Posted July 23 Share Posted July 23 5 hours ago, Chaos5061 said: That's strange I've been using it with no issues. I just finished a over 3 hour streaming session and I never had any issue. If using other mods, I would delete them and test this mod by itself to see if it still throughs errors. see, i thought that originally as well. So thats EXACTLY what i did. i triple and quadruple checked that i was running with EAC off. (i even went to the launcher and Unticked the EAC box. to be sure. ) And im still having the issue with "no graphs in this scene" on the latest update of the game Running Izy's Gunpack Solo. Link to comment Share on other sites More sharing options...
arramus Posted July 23 Share Posted July 23 Share your log if you're good with that. Just helps to rule out any initial load issues and things like. https://pastebin.com/ will keep it contained to avoid having to upload. Link to comment Share on other sites More sharing options...
cyaneyed Posted July 23 Share Posted July 23 47 minutes ago, arramus said: Share your log if you're good with that. Just helps to rule out any initial load issues and things like. https://pastebin.com/ will keep it contained to avoid having to upload. Took some digging to A: Find the log file.. B: Find the correct one.. but here: https://pastebin.com/nA8FTJFn Link to comment Share on other sites More sharing options...
arramus Posted July 23 Share Posted July 23 Thanks. That helps a lot. 0_TFP_Harmony is a mod that is now bundled with the game, and placed directly in the Mods folder. It is something that we need when using other types of mods that .dll files. It isn't showing in the log as loading. This error also appears which suggests it doesn't exist. 1. Could not load file or assembly '0Harmony, Version=2.13.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. Not having that mod will not allow some of the mods in this pack to launch as they are dependent on it being there. A quick Steam verify will reinstall it. Link to comment Share on other sites More sharing options...
cyaneyed Posted July 23 Share Posted July 23 1 minute ago, arramus said: Thanks. That helps a lot. 0_TFP_Harmony is a mod that is now bundled with the game, and placed directly in the Mods folder. It is something that we need when using other types of mods that .dll files. It isn't showing in the log as loading. This error also appears which suggests it doesn't exist. 1. Could not load file or assembly '0Harmony, Version=2.13.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. Not having that mod will not allow some of the mods in this pack to launch as they are dependent on it being there. A quick Steam verify will reinstall it. hm, okay. thanks for the assist. i will get back to you on verifying files. Doing that now.. 6 minutes ago, arramus said: Thanks. That helps a lot. 0_TFP_Harmony is a mod that is now bundled with the game, and placed directly in the Mods folder. It is something that we need when using other types of mods that .dll files. It isn't showing in the log as loading. This error also appears which suggests it doesn't exist. 1. Could not load file or assembly '0Harmony, Version=2.13.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. Not having that mod will not allow some of the mods in this pack to launch as they are dependent on it being there. A quick Steam verify will reinstall it. First, after two validations, (first finding 16 problematic/missing files no idea how this happend) and a second to make sure it replaced them.. Mod now works 100%. Thank you. Also. Izy. I do owe you an apology. and im sorry i was a tad agressive keep up the god tier work. Now i can see if i can get it in server side without problem.. lmao 1 Link to comment Share on other sites More sharing options...
Black_Wolf Posted July 23 Share Posted July 23 Izy i think it's better to Specify that your mod needs TFP harmony to work (which is included in update 1.0). I already mentioned this on 7daystodie mods but it's always better to mention it everywhere. Link to comment Share on other sites More sharing options...
Duriel7 Posted July 23 Share Posted July 23 6 minutes ago, Black_Wolf said: Izy i think it's better to Specify that your mod needs TFP harmony to work (which is included in update 1.0). I already mentioned this on 7daystodie mods but it's always better to mention it everywhere. That's why I did a picture post on Nexus so people there know that they need to place their mods in the Steam mods folder to have TFP Harmony patcher before everything else. Link to comment Share on other sites More sharing options...
arramus Posted July 23 Share Posted July 23 I'll share this in here as a secondary layer of notification for when that Harmony Mod is not installed. Something used by the NPC Mod team to ensure 0-Score Mod is installed. Courtesy of the NPC Mpd team. It's a small message under the Click To Continue, but players will already know something is not right before this stage as the console drops and this will offer a condition. Config/XUi_Menu/windows.xml <configs> <!-- Adds to the news screen --> <conditional> <if cond="!mod_loaded('TFP_Harmony')"> <append xpath="//windows/window[@name='newsScreen']/rect[@name='continue']"> <label name="Missingmodlet" pos="30,-40" width="600" height="50" pivot="center" text="0_TFP_Harmony Mod is missing! Validate files to reinstall." font_size="24" upper_case="true" color="255,140,0,200"/> </append> </if> </conditional> </configs> If the news screen is already being skipped, then such is, but it may assist in some cases. Link to comment Share on other sites More sharing options...
Izayo Posted July 23 Author Share Posted July 23 7 hours ago, Duriel7 said: That's why I did a picture post on Nexus so people there know that they need to place their mods in the Steam mods folder to have TFP Harmony patcher before everything else. ah alright , I thought you forgot to turn off EAC. Link to comment Share on other sites More sharing options...
sermen Posted July 24 Share Posted July 24 How does the MOD work with perks? Is everything ok? BTW. Weapons, sounds and animations are awesome! Link to comment Share on other sites More sharing options...
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