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Jlane409

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Everything posted by Jlane409

  1. you should just get a pick up option when you look a those things.
  2. okay, so thats how it should be. lol guess its all good then. back to waiting for the other gun packs.
  3. Maybe it's just me, but the Hexagun and the Trenchgun seem like they might be held a bit to high. I noticed it on the Trench first, the back end of the gun seemed to block alot of the sight when aiming. Didn't see this with the other shotguns I have bought so far.
  4. sorry at work so couldnt reply sooner. The sound one seems to only pop up when playing solo. the creeper one happens when playing co-op if either player had the 5.56 weapons in. once we both removed it, the error went away.
  5. will this work? 2022-08-18T18:52:29 3885.597 INF Terminating threads 2022-08-18T18:52:29 3885.598 INF OnApplicationQuit 2022-08-18T18:52:29 3885.599 INF Terminating threads 2022-08-18T18:52:29 3885.599 INF OnApplicationQuit 2022-08-18T18:52:29 3885.627 ERR XML loader: Loading and parsing '' failed 2022-08-18T18:52:29 3885.627 EXC An item with the same key has already been added. Key: crawlerstepcloth at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at AIDirectorData.AddNoisySound (System.String _name, AIDirectorData+Noise _noise) [0x00000] in <ffc99a688d2b435db53bb46aed82ca49>:0 at Audio.Manager.AddAudioData (Audio.XmlData _data) [0x000ca] in <ffc99a688d2b435db53bb46aed82ca49>:0 at SoundsFromXml.Parse (System.Xml.XmlNode node) [0x00711] in <ffc99a688d2b435db53bb46aed82ca49>:0 at SoundsFromXml.ParseNode (System.String master, System.Xml.XmlNode root) [0x00035] in <ffc99a688d2b435db53bb46aed82ca49>:0 at SoundsFromXml+<CreateSounds>d__0.MoveNext () [0x00042] in <ffc99a688d2b435db53bb46aed82ca49>:0 at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__48.MoveNext () [0x00044] in <ffc99a688d2b435db53bb46aed82ca49>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) <>c__DisplayClass59_0:<handleReceivedConfigs>b__0(Exception) <CoroutineWrapperWithExceptionCallback>d__48:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6. I have been getting that too. But i get it once then can load my game fine with both mods. My friend ont he other hand can not, and that same error message spams his error log.
  7. which part would I change? Not very familiar with how they work.
  8. My apologizes if that was asked before, but can I change a value in the Combine returned mod to allow it to combine to level 6?
  9. Loved the other pack. Have a question for this one though. If another mod adds the same ammo type, can these weapons use that ammo as well? Not a huge issue, jsut wondering.
  10. right, but i could not attach the suppressor to the 1911, P99 or the UMP9 (i think that was the name of the other one i found)
  11. For TA, do the mods work like normal vanilla mods? like do they increase the weapon stats at all or are they basically just cosmetic? I had found a few pistol suppressor that i could not attach to any pistols, only the MP5N, but it didnt have any effect on the sound, like the normal vanilla one does.
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