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Hello

So basically i have this problem happens every time i try to load up a world using any mod. I have tried Darkness Falls and The Wasteland mod but both have led me to this same problem, when it hits creating player it just keeps repeating the same error

NullReferenceException: Object reference not set to an instance of an object

Here is the logs file:///C:/Users/Famil/AppData/Roaming/7DaysToDie/logs/output_log_client__2024-02-21__16-36-16.txt

Does anyone know how to fix it?

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52 minutes ago, NothingApple said:

Hello

So basically i have this problem happens every time i try to load up a world using any mod. I have tried Darkness Falls and The Wasteland mod but both have led me to this same problem, when it hits creating player it just keeps repeating the same error

NullReferenceException: Object reference not set to an instance of an object

Here is the logs file:///C:/Users/Famil/AppData/Roaming/7DaysToDie/logs/output_log_client__2024-02-21__16-36-16.txt

Does anyone know how to fix it?

You need to actually upload the log file or use pastebin and link it here. Without seeing the log yet, you are disabling EAC, right?

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Google Drive requires you to give people access or to set it to allow everyone access, so not a great place to upload logs to.  I'd recommend pastebin.com instead.

 

But the issue sounds like a corrupted player profile.  You can delete your profile files and it will probably work again.  Of course, this is just a guess since I can't see your log.

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Ok here im a bit stupid so i hope this helps. This is what it keeps repeating.

 

NullReferenceException: Object reference not set to an instance of an object
  at EntityAlive.get_AimingGun () [0x00000] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
  at EntityPlayerLocal.LateUpdate () [0x00069] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 

NullReferenceException: Object reference not set to an instance of an object
  at Inventory.get_holdingItemData () [0x00038] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
  at EntityAlive.Update () [0x000fc] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
  at EntityPlayer.Update () [0x00000] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
  at EntityPlayerLocal.Update () [0x00000] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 

NullReferenceException: Object reference not set to an instance of an object
  at EntityAlive.get_AimingGun () [0x00000] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
  at EntityPlayerLocal.MoveByInput () [0x002db] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
  at PlayerMoveController.stopMoving () [0x0002a] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
  at (wrapper dynamic-method) PlayerMoveController.DMD<PlayerMoveController::Update>(PlayerMoveController)
 

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You can also copy the first part of the log into pastebin.  Get from the beginning until a dozen or so lines of errors and it'll probably be enough to determine the problem.  If that doesn't happen to be enough, you can do multiple pastebin parts for the log so you can get the entire thing in there.

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Open SCore's folder and drag that next one into your Mods folder and then delete the now empty one. Any folder you install into your Mods folder should have a modinfo.xml directly inside that folder, not buried below it. If it doesn't you've got an extra layer of folders. 

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