FramFramson Posted Tuesday at 07:23 PM Share Posted Tuesday at 07:23 PM Just baffles me the devs didn't make this a real setting instead of forcing one or the other. Would it really have been impossible to have both lighting schemes in the game so players could choose? In some ways the real story here is that the in-game lighting setting option just doesn't really work. 3 Link to comment Share on other sites More sharing options...
beerfly Posted Tuesday at 08:50 PM Share Posted Tuesday at 08:50 PM Well, 7 days to die is going through its final big updates, and small, and smaller ones, balance is still a thing and I really hope brightness thing is fixed in a proper way to feel that this is not just a survival, but a horror survival game. Or it isn`t anymore ? 2 Link to comment Share on other sites More sharing options...
Arez Posted Tuesday at 09:02 PM Share Posted Tuesday at 09:02 PM On 10/27/2024 at 4:39 PM, DocRussel said: but let's pump the brakes about demanding or expecting it to be immediately changed. Why? Pumping the brakes and only occasionally trickling out desired features sounds like a good way to have those things never register on the devs radar. And it's not like we're asking for a major game mechanic overhaul. 2 Link to comment Share on other sites More sharing options...
Chaton Noir Posted Tuesday at 11:20 PM Share Posted Tuesday at 11:20 PM 2 hours ago, beerfly said: Well, 7 days to die is going through its final big updates, and small, and smaller ones, balance is still a thing and I really hope brightness thing is fixed in a proper way to feel that this is not just a survival, but a horror survival game. Or it isn`t anymore ? There are still about 2-3 years of updates ahead. So these are not final updates. 1 Link to comment Share on other sites More sharing options...
4sheetzngeegles Posted Tuesday at 11:29 PM Share Posted Tuesday at 11:29 PM @DocRussel@bluewizard It isn't about IRl, or being hardcore, or even just a personal preference. It was and has been a progressive change for more than 6 years. It was voiced then but mainly because of the Gamma overlay that would washout the color as well as make the night too bright. The main difference is that the medium used, which is a gradient bar was still at a dark enough tint to allow adjustment from 50 to 0 to remove gamma effect. With that light intensity setting. During that time also there were a few LUTs that were included but combined with the gamma it couldn't be appreciated then. Now they are not needed. Prior to what is being discussed now, the gradient bars for bloodmoon, ambient, sun, moon, fog, fogfade, and sky, were dark enough to allow the ingame slider to adjust from what you see today ingame to the dark hue. The latest change no longer allows that. Once I joined discord and was told that the game was made to be customized to the Nth factor, I began to look at everything, read everything and dissect everything, to both understand how the components worked together, and make my own environment. That's the personal part. But it also taught me what was changed per version to make certain things happen. Some were because of Unity changes, or unity asset limitations, but this is a core part of the assets.resources which is now in data.unity3d bundle. The light intensity of the moon has 5 phases, the 5th being the darkest. If it started at the fourth phase through 5th and looped there it would allow for the present slider to satisfy bright and darkness. The other is to do a colorburn on the gradient. If you go to tutorials, go to the last one. Look at the date. It shows that it has been progressive just that there is no longer an adjustment to compensate. That is what is being asked for. It's not a nostalgic return to a former version, just a return of the ability to compensate. 1 Link to comment Share on other sites More sharing options...
Chaton Noir Posted Tuesday at 11:45 PM Share Posted Tuesday at 11:45 PM (edited) In A20 and A21 I used this mod ( https://7daystodiemods.com/dark-nights ). The A21 had perfect lighting brightness during the day and good at night along with this mod. Now the game is always bright, and this cannot be changed. We need a choice. Is it possible to adapt or convert this mod for 1.1? The same author made a mod that makes it darker inside. The same author made a mod that makes it darker indoors. Edited Tuesday at 11:45 PM by Chaton Noir (see edit history) Link to comment Share on other sites More sharing options...
Kalex Posted yesterday at 08:37 AM Share Posted yesterday at 08:37 AM Is anyone else having problems with multiple land claim blocks not working in peer-to-peer? On a dedi it seems to work fine, but it doesn't seem to work for us in peer-to-peer. Link to comment Share on other sites More sharing options...
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