Feycat Posted December 21, 2023 Share Posted December 21, 2023 We've got all zombies in all situations set to "walk only." However, they do not all walk. Many of the ferals will jog or even do a sort of slow run, it's very obvious that some of them are moving way faster than the others. Link to comment Share on other sites More sharing options...
Riamus Posted December 22, 2023 Share Posted December 22, 2023 Zombies have a rage mode that can randomly occur. This overrides any setting for walk, run, sprint. Link to comment Share on other sites More sharing options...
katarynna Posted December 22, 2023 Share Posted December 22, 2023 The % chance for rage mode is one of the things that increase with difficulty level. There is zero chance of rage mode at the lowest difficulty, with the chance increasing with each increase in difficulty level. Link to comment Share on other sites More sharing options...
Feycat Posted December 29, 2023 Author Share Posted December 29, 2023 On 12/21/2023 at 8:00 PM, Riamus said: Zombies have a rage mode that can randomly occur. This overrides any setting for walk, run, sprint. Even when they haven't been hit? Because a lot of our wandering hordes include ferals that are considerably faster than the other zombies - and it's totally random who is doing it, but the lady zombies are the biggest offenders Link to comment Share on other sites More sharing options...
Riamus Posted December 30, 2023 Share Posted December 30, 2023 On 12/28/2023 at 7:44 PM, Feycat said: Even when they haven't been hit? Because a lot of our wandering hordes include ferals that are considerably faster than the other zombies - and it's totally random who is doing it, but the lady zombies are the biggest offenders I have heard people say it is triggered when they are hit, but I've seen it regularly when they first spot you, so I don't think it is only limited to being hit. Besides, except right at the very beginning of the game, you are likely killing zombies or knocking them down after one hit, so limiting it to being hit makes it pretty pointless. Having it trigger when they see you makes more sense to me. Link to comment Share on other sites More sharing options...
BFT2020 Posted December 30, 2023 Share Posted December 30, 2023 Zombies are going to have variations in speeds, even if you set everything to walk only From the zombie template: <property name="MaxTurnSpeed" value="250"/> <property name="MoveSpeed" value="0.08"/> <!-- Just shambling around --> <property name="MoveSpeedAggro" value="0.2, 1.25"/> <!-- Chasing a target min/max (like day or night)--> <property name="MoveSpeedRand" value="-.2, .25"/> <!-- Rand added to min aggro speed --> <property name="MoveSpeedPanic" value="0.55"/> Feral Arlene's move speed properties: <property name="MoveSpeedAggro" value="0.6, 1.45"/> <!-- slim, feral --> Link to comment Share on other sites More sharing options...
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