SenLim Posted July 28, 2023 Share Posted July 28, 2023 (edited) Edit: It was too far. 12 blocks apart = no go. 11 = go. I thought the wiki said 14 including their block (so 12). Did they change this? It was working before. Now it goes "bzzzt!" sparks every 3 seconds. What's wrong with it? I'm in creative mode. I rebuilt it and it's still doing the same. Generator bank (has fuel and engine) -> switch -> relay -> relay -> electric fence post -> electric fence post (this one sparks). Thanks. Edited July 28, 2023 by SenLim (see edit history) Link to comment Share on other sites More sharing options...
theFlu Posted July 28, 2023 Share Posted July 28, 2023 The sparks are there when the pole has taken enough damage to stop working. It takes damage from being used - when actively hitting zeds. Once it hits something like 50/200 HP, it stops so it doesn't self-destroy and starts sparking. Link to comment Share on other sites More sharing options...
SenLim Posted July 28, 2023 Author Share Posted July 28, 2023 That pole had over 190 hp. It was too far from the other pole. Another question: Some vids say (A21) that the last pole takes the damage... however from my test the middle one does. (I have 3 poles, the 3rd & last one is next to me so I can repair - but this last one does not take damage). Was this changed? Link to comment Share on other sites More sharing options...
theFlu Posted July 28, 2023 Share Posted July 28, 2023 24 minutes ago, SenLim said: Some vids say (A21) that the last pole takes the damage... I think it's been "the last of a PAIR will take the damage", as in whatever poles a zed goes in between of, one of those takes damage, of those it is the latter one. But I have seen some weird behaviours past that; they're just so buggy in general that I'm happy whenever they're not pointing to 0,0 ... Link to comment Share on other sites More sharing options...
The_Great_Sephiroth Posted July 28, 2023 Share Posted July 28, 2023 (edited) I place my poles 14 or 15 apart in A21 and they work. Sparking normally means damaged or broken. Fences are the first thing zeds hit at my base so I can snipe some before they hit other traps. Also, some zeds specifically target the poles and take them out. Every horde night we get a few zeds attacking the poles. I also made a small modlet to double their health due to this new behavior. Edited July 28, 2023 by The_Great_Sephiroth (see edit history) Link to comment Share on other sites More sharing options...
SenLim Posted July 28, 2023 Author Share Posted July 28, 2023 Ok rebuilt them and they are 14 apart (not 15, 15 too far) and they do work now. I'm confused. It did not work before (it sparks and has 190 hp). Oh well. Probably glitch or something. Link to comment Share on other sites More sharing options...
Riamus Posted July 28, 2023 Share Posted July 28, 2023 1 hour ago, The_Great_Sephiroth said: Also, some zeds specifically target the poles and take them out. Every horde night we get a few zeds attacking the poles. I also made a small modlet to double their health due to this new behavior. I avoid that by having my poles above and below the path for the zombies so the wire is vertical. They can't get at the poles that way and I can get on top to repair if I feel like it. 😁 Link to comment Share on other sites More sharing options...
Syphon583 Posted July 28, 2023 Share Posted July 28, 2023 8 minutes ago, SenLim said: Ok rebuilt them and they are 14 apart (not 15, 15 too far) and they do work now. I'm confused. It did not work before (it sparks and has 190 hp). Oh well. Probably glitch or something. They don't have to be completely destroyed to spark. They will function until they are damaged to a certain point, then spark after the fact. They will still have HP, though (not sure what the threshold is when they start sparking). Link to comment Share on other sites More sharing options...
The_Great_Sephiroth Posted July 28, 2023 Share Posted July 28, 2023 The default fences have 200hp. When they reach 50hp they will no longer work. My upgraded fences are 400hp and 50 to fail. Maybe The Pimps will adjust the traps in a future patch now that zeds will go for and attack them. Link to comment Share on other sites More sharing options...
theFlu Posted July 29, 2023 Share Posted July 29, 2023 51 minutes ago, The_Great_Sephiroth said: Maybe The Pimps will adjust the traps in a future patch now that zeds will go for and attack them. You're the only one I've seen having issue with that; I don't doubt you in that regard, but how sure are you it isn't just zeds going for the standard destroy area mode? They seem real easy to get confused enough in A21.. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now