Cornelius Posted July 6, 2023 Share Posted July 6, 2023 Hi, is there any way to disable the new gore system? Like a setting that I missed, xml config, console command? Youtube has started demonetizing 7dtd gameplay and flagged the videos as 18+ and I can't be bothered to censor all the decapitation in post-production going forward. Thanks for any hints Link to comment Share on other sites More sharing options...
theFlu Posted July 6, 2023 Share Posted July 6, 2023 (edited) Hmm, I don't know if it's possible to disable them without affecting gameplay - you'll lose the instakills. There is some sort of resistance on the zeds, the big boys have it tuned up, but I don't remember the setting name. If you set it high enough, you might get rid of them entirely, for better and worse. Here's one I dug up, dunno what to set it to and where: entityclasses.xml(3843): <property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated --> Edited July 6, 2023 by theFlu (see edit history) Link to comment Share on other sites More sharing options...
Riamus Posted July 6, 2023 Share Posted July 6, 2023 They did some command when showing off the decapitations in the dev stream that seemed to turn it off but I don't know if that affects other things and don't remember the command. Link to comment Share on other sites More sharing options...
RipClaw Posted July 6, 2023 Share Posted July 6, 2023 24 minutes ago, Riamus said: They did some command when showing off the decapitations in the dev stream that seemed to turn it off but I don't know if that affects other things and don't remember the command. The command was probably testDismemberment but I think this is only to set the dismemberment chance to 100% and don't work the other way around. 1 Link to comment Share on other sites More sharing options...
unholyjoe Posted July 6, 2023 Share Posted July 6, 2023 3 minutes ago, RipClaw said: The command was probably testDismemberment but I think this is only to set the dismemberment chance to 100% and don't work the other way around. correct. Link to comment Share on other sites More sharing options...
Cornelius Posted July 6, 2023 Author Share Posted July 6, 2023 5 hours ago, theFlu said: Hmm, I don't know if it's possible to disable them without affecting gameplay - you'll lose the instakills. There is some sort of resistance on the zeds, the big boys have it tuned up, but I don't remember the setting name. If you set it high enough, you might get rid of them entirely, for better and worse. Here's one I dug up, dunno what to set it to and where: entityclasses.xml(3843): <property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated --> Thank you but I'm looking for a solution that does not affect vanilla gameplay mechanics. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now