RhinoW Posted June 26, 2023 Share Posted June 26, 2023 Gas requirement of 50 for the crafting recipe.  I think the recipe is outdated considering the new gas changes no?  I mean... 300 gas for a single molotov? 😅   Link to comment Share on other sites More sharing options...
FranticDan Posted June 26, 2023 Share Posted June 26, 2023 They used to cost 30, before they made fuel granule to help lower the consumption from power tools and vehicles. Stack size was 1000. Then they increased recipe costs and stack size by 10x which still remains in A21. Molotovs are definitely more valuable now with fuel rarely before obtaining a chemistry station, lowering to 50 would be too low IMO, maybe 200 Link to comment Share on other sites More sharing options...
Riamus Posted June 26, 2023 Share Posted June 26, 2023 Yeah, I can't vote because there isn't an option or two between those. 50 is too low and 300 is too high. Link to comment Share on other sites More sharing options...
Syphon583 Posted June 26, 2023 Share Posted June 26, 2023 I'd agree that since gas is a lot less plentiful in the world, it makes sense to lower the cost a bit. But I'd also have to agree with Raimus. For how powerful mollies are, 50 gas just seems too low. I'd support a change of maybe 150, or even 200. Â Hmm, might be making a new mod for myself tonight... Link to comment Share on other sites More sharing options...
Evil_Geoff Posted June 29, 2023 Share Posted June 29, 2023 Forget rarity... How much volume does a unit of gasoline take up? Is a unit 1cc? 1 ounce? A pint? A liter? How much? If a molly is based on a 1cc volume, then using a 500cc bottle as a basic molotov, 300 units of gas would be within a reasonable proximity. If a unit of gas is an ounce, then 12 to 15 units for a 1 pint bottle would be reasonable. 24 - 30 for a quart bottle. As long as the unit is unknown? ANY point cost can be argued as "reasonable".  Link to comment Share on other sites More sharing options...
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