Vaelek Posted August 31, 2014 Share Posted August 31, 2014 I'm sure this has been mentioned before, but the spawning is really killing it for me. If I clear and take over structure, fortify it and secure a perimeter (ie build a wall that cannot be climbed over), it is incredibly annoying to have zombies spawning in the yard, on the wall, on the roof, inside the building, etc.. I have a 4th floor garden, and they just spawn up there and trash it. I have to deal both with zombies trying to break into and out of my base.. This really kills the immersion and realism. In previous builds, this was really only an issue when returning to an area from another part of the map, or when first joining after being out for a while, but now it's to the point where I can do a lap around my yard, clear it, do another and there are more spawned in again. Link to comment Share on other sites More sharing options...
DW420 Posted August 31, 2014 Share Posted August 31, 2014 [QUOTE=Vaelek;129926]I'm sure this has been mentioned before, but the spawning is really killing it for me. If I clear and take over structure, fortify it and secure a perimeter (ie build a wall that cannot be climbed over), it is incredibly annoying to have zombies spawning in the yard, on the wall, on the roof, inside the building, etc.. I have a 4th floor garden, and they just spawn up there and trash it. I have to deal both with zombies trying to break into and out of my base.. This really kills the immersion and realism. In previous builds, this was really only an issue when returning to an area from another part of the map, or when first joining after being out for a while, but now it's to the point where I can do a lap around my yard, clear it, do another and there are more spawned in again.[/QUOTE] I can pretend that they climbed over the fence or something...but i have problems pretending they have the ability to teleport (spawn in your FoV or in the room you just came out from in order to fight other zombies) Link to comment Share on other sites More sharing options...
Raithen Posted August 31, 2014 Share Posted August 31, 2014 How about some plant that when grown stops zombies spawning in a 4x4 area. Make the plants rare to find in the country side, but eventually with enough exploring you can amass enough to keep your base zombie spawn proof. Link to comment Share on other sites More sharing options...
goremachine Posted August 31, 2014 Share Posted August 31, 2014 Also the way Zeds currently spawn at POIs is an immersion killer, especially in MP. Approach POI and stop. Watch the first Zeds spawn and see more and more of them just pop up the closer you get. Fight the first ones to have one of them spawn right on top of your head, stunning you, infecting you, bleeding you. You turn around to kill it, the next one spawn right behind you. So currently, I run towards a poi, throw a pipebomb or fire a shot, run past them. Then I wait for all the spawned Zeds to come to me and just club them one by one. Link to comment Share on other sites More sharing options...
tilarium Posted August 31, 2014 Share Posted August 31, 2014 I can't count the times (playing SP) that I've had the game end after the first couple of dies (I quit and start a new one with the first death). I have my little box built to keep me safe at night while I gather and plan my building to get a nice fort going. It all ends when a horde of zombies descend on me and my little hovel. More then I can fight off and so I either die defending it or I die as soon as night falls because I don't have time to get away, gather materials and get a new box built before night falls. Anxiously awaiting 9.2 where the spawns will hopefully be fixed and improved. Link to comment Share on other sites More sharing options...
TheProphet Posted August 31, 2014 Share Posted August 31, 2014 If you put light (we only have torches for now) on the area, dont they stop spawning? like minecraft. Link to comment Share on other sites More sharing options...
xiiMaRcLeoN Posted August 31, 2014 Share Posted August 31, 2014 [QUOTE=TheProphet;130041]If you put light (we only have torches for now) on the area, dont they stop spawning? like minecraft.[/QUOTE] No, they still spawn. Link to comment Share on other sites More sharing options...
Omega Posted August 31, 2014 Share Posted August 31, 2014 Close spawning dogs have killed me a couple of times now, because they always run regardless. The first I know about it is when a dog snarls whilst sinking its teeth into my leg. By the time I have recovered from the initial shock and put a weapon into my hand, the dog is already gorging on my entrails. Link to comment Share on other sites More sharing options...
Tetrameth Posted September 1, 2014 Share Posted September 1, 2014 yeah, i find the spawning to be really crappy atm, im sure they with deal with it at some point. its very immersion breaking to be chopping wood then kill a few zeds around you, then after another few chops of the tree you see 3 appear just a few meters away only to be repeated again and again and again... at the very least to hear one scream in the distance and a shuffle of feet as they hunt out the source of sound they hear would not be so bad Link to comment Share on other sites More sharing options...
pharen Posted September 1, 2014 Share Posted September 1, 2014 Yeah, that's definitely true. Also the general horde lines are a pain too, because its like a vector is drawn across your general area, and if you build a building that's like 8 blocks off the ground they still walk into the base blocks and start attacking the bottom of your base for absolutely no reason. I could understand it if you were sensed or hunted, but undetected in a safe house, high out of detection range, making no noise, in the middle of a lake is just rediculous. Link to comment Share on other sites More sharing options...
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