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A21.1 VideoPlayers Mod


xyth

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I've noticed that occasionally when videos are playing in POI's that the log is getting spammed with a message relating to buffer overflow and the frame rate severely dropping. This also happens with the default videos the mod comes with.

 

https://www.mediafire.com/view/7nvxpy3dq2po7pb/2023-10-16_16_26_40.jpg/file

 

 

Edited by Proselyte_Ethan (see edit history)
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On 10/3/2023 at 3:27 PM, Arlex said:

Dunno what I am doing wrong here but I can't even craft any of the TVs because they require specific glass panes and all I can craft is the glass block.

 

 

On 10/13/2023 at 6:19 AM, TryndamereDemon said:

There is no Business Glass Plane, there is only Business glas plane trap 1x1. Help

 

Fixed in todays update.  uses glassvarianthelperblocks now

15 hours ago, Proselyte_Ethan said:

I've noticed that occasionally when videos are playing in POI's that the log is getting spammed with a message relating to buffer overflow and the frame rate severely dropping. This also happens with the default videos the mod comes with.

 

https://www.mediafire.com/view/7nvxpy3dq2po7pb/2023-10-16_16_26_40.jpg/file

 

 

I cant reproduce that warning, just tested and Im not getting warnings like that.

 

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20 hours ago, Proselyte_Ethan said:

I've noticed that occasionally when videos are playing in POI's that the log is getting spammed with a message relating to buffer overflow and the frame rate severely dropping. This also happens with the default videos the mod comes with.

 

https://www.mediafire.com/view/7nvxpy3dq2po7pb/2023-10-16_16_26_40.jpg/file

 

 

How many videos are playing in these POI's? If it's just 1 or 2, I can't see that happening. If you have 20-30, you'll likely end up with far more audio sources than are supported, and Unity has to decide which has priority. My arcade machine mod used the same technology, and with enough of the machines in same chunk playing audio, we couldn't hear our guns firing or other noises. It's one of the reasons why I put in variants of the machine that had a video player but no audio source--30 video sources in one room doesn't seem to generate the same errors (although a performance hit is probably coming your way).

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3 hours ago, Cranberry Monster said:

How many videos are playing in these POI's? If it's just 1 or 2, I can't see that happening. If you have 20-30, you'll likely end up with far more audio sources than are supported, and Unity has to decide which has priority. My arcade machine mod used the same technology, and with enough of the machines in same chunk playing audio, we couldn't hear our guns firing or other noises. It's one of the reasons why I put in variants of the machine that had a video player but no audio source--30 video sources in one room doesn't seem to generate the same errors (although a performance hit is probably coming your way).


I merged multiple videos together and set them as video00.mp4 so they would all play back to back from the activePOI TV's, but unfortunately like I said, the default videos from the mod (the static ones) cause the same warnings to spam the log. The videos were tried in their default form and then I tried changing the frame rate to 30 and lowering the resolution to get it down to a total of 500mb. Regardless of what I tried, the error remains the same.

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And to answer the question, there were only two audio sources playing from the tv's in the screenshot that I'm aware of, although there is a drive in with a bunch of tv's at it that cause the same error. It does not happen with only 1 tv present but with 20% of tv's being replaced by active POI TV's, there's likely going to be more than a few playing at the same time. This problem did not seem to occur in A20 for some reason.

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On 10/18/2023 at 10:05 AM, Proselyte_Ethan said:

And to answer the question, there were only two audio sources playing from the tv's in the screenshot that I'm aware of, although there is a drive in with a bunch of tv's at it that cause the same error. It does not happen with only 1 tv present but with 20% of tv's being replaced by active POI TV's, there's likely going to be more than a few playing at the same time. This problem did not seem to occur in A20 for some reason.

20% might be too high then.  I set it that way during testing and never thought about what would be a good replacement rate.  Easy enough to edit that 1 line in xml

 

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On 10/16/2023 at 10:04 PM, Proselyte_Ethan said:

I've noticed that occasionally when videos are playing in POI's that the log is getting spammed with a message relating to buffer overflow and the frame rate severely dropping. This also happens with the default videos the mod comes with.

 

https://www.mediafire.com/view/7nvxpy3dq2po7pb/2023-10-16_16_26_40.jpg/file

 

 

Just to check... Do you have ReShade installed for shaders?
I've noticed ever since A21 updated to A21.1, that older ReShader versions, and the latest, cause various videos from mods (not TFP included video though), to stutter, lag, low frame rate (on the video itself), etc etc, where the video plays at an extremely low framerate.

Removing those files for ReShade seemed to fix the problems for me and the errors it produced.

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  • 5 months later...

Xyth, didn't this mod, at one time, generate random monitors (all over the map) that would randomly display the videos? Was that taken out or altered or do i need special code? I just remember it but i just spawned a new world with it in it (single player) and i have been playing (for hours) and haven't come across one playing on it's own.

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On 4/3/2024 at 6:24 PM, Kilroy5150 said:

Xyth, didn't this mod, at one time, generate random monitors (all over the map) that would randomly display the videos? Was that taken out or altered or do i need special code? I just remember it but i just spawned a new world with it in it (single player) and i have been playing (for hours) and haven't come across one playing on it's own.

There is a blockplacholder xml file that replaces some POI TVs, but in A21 TFP added new models so the replacements probably are much rarer now.  

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  • 1 month later...

 

On 10/17/2023 at 10:04 AM, Proselyte_Ethan said:

I've noticed that occasionally when videos are playing in POI's that the log is getting spammed with a message relating to buffer overflow and the frame rate severely dropping. This also happens with the default videos the mod comes with.

 

https://www.mediafire.com/view/7nvxpy3dq2po7pb/2023-10-16_16_26_40.jpg/file

 

I am having the exact same issue, plus sometimes when I have the video player on for over 20 minutes or so the game just freezes and I have to close the game.

My base with the theater video player is located just across the trader Rekt, maybe it makes this issue worse.

When the crashes happen I have all 12 video slots filled with custom videos, some have sound, some don't. Even when I change it to just 3 videos it still cause crashes ocassionally.

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  • 1 month later...

Hi there i am trying that mod of yours but it aint working any ideas ?(i tried alpha 21.1)

 

Here is output log if needed

 

Mono path[0] = 'E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
Mono config path = 'E:/SteamLibrary/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
Loading player data from E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/data.unity3d
Initialize engine version: 2021.3.19f1 (c9714fde33b6)
[Subsystems] Discovering subsystems at path E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1; jobified=0
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 3060 (ID=0x2504)
    Vendor:   NVIDIA
    VRAM:     12115 MB
    Driver:   32.0.15.5599
Begin MonoManager ReloadAssembly
- Completed reload, in  0.278 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.987600 ms
2024-07-17T14:27:53 0.026 INF Version: Alpha 21.1 (b16) Compatibility Version: Alpha 21.1, Build: WindowsPlayer 64 Bit
2024-07-17T14:27:53 0.027 INF System information:
2024-07-17T14:27:53 0.028 INF    OS: Windows 10  (10.0.19045) 64bit
2024-07-17T14:27:53 0.028 INF    CPU: AMD Ryzen 5 5600X 6-Core Processor  (cores: 12)
2024-07-17T14:27:53 0.028 INF    RAM: 32687 MB
2024-07-17T14:27:53 0.028 INF    GPU: NVIDIA GeForce RTX 3060 (12115 MB)
2024-07-17T14:27:53 0.033 INF    Graphics API: Direct3D 11.0 [level 11.1] (shader level 5,0)
2024-07-17T14:27:53 0.060 INF Last played version: Alpha 20.7
2024-07-17T14:27:53 0.062 INF Local UTC offset: 2 hours
2024-07-17T14:27:53 0.078 INF Command line arguments: E:\SteamLibrary\steamapps\common\7 Days To Die\7DaysToDie.exe -force-d3d11 -usenativeinput -nogs -logfile C:\Users\Bartosz\AppData\Roaming\7DaysToDie\logs\output_log_client__2024-07-17__14-27-39.txt
2024-07-17T14:27:53 0.088 INF [Platform] Init
2024-07-17T14:27:53 0.141 INF [Platform] Using native platform: Steam
2024-07-17T14:27:53 0.142 INF [Platform] Using cross platform: EOS
2024-07-17T14:27:53 0.143 INF [Platform] Using server platform: Steam
2024-07-17T14:27:53 0.143 INF [Platform] Using server platform: XBL
2024-07-17T14:27:53 0.151 INF Starting PlayerInputManager...
2024-07-17T14:27:53 0.254 INF InControl (version 1.8.2 build 9357, native module = True, XInput = True)
2024-07-17T14:27:53 0.265 INF [Platform] Initializing Steam
2024-07-17T14:27:53 0.777 INF [Steamworks.NET] SteamAPI_Init() ok
2024-07-17T14:27:53 0.779 INF [Steamworks.NET] Registering auth callbacks
2024-07-17T14:27:53 0.780 INF Not running in Big Picture Mode, no on-screen keyboard available
2024-07-17T14:27:53 0.780 INF [Platform] Initializing EOS
2024-07-17T14:27:54 0.970 INF [EOS] Initialize: Success
2024-07-17T14:27:54 1.108 INF [Platform] Initializing XBL
2024-07-17T14:27:54 1.274 INF Localization language from platform: polish
2024-07-17T14:27:54 1.275 INF Texture quality is set to 0
2024-07-17T14:27:54 1.323 INF Attached native device with handle 1:
Name: G29 Driving Force Racing Wheel
Driver Type: DirectInput
Location ID: \\?\hid#vid_046d&pid_c24f&mi_00#9&e979f02&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
Serial Number: 
Vendor ID: 0x46d
Product ID: 0xc24f
Version Number: 0x10003e7
Buttons: 25
Analogs: 6

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.756300 ms
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/data-000001D6E93F70E0.dll
2024-07-17T14:27:56 3.940 INF Awake IsFocused: True
2024-07-17T14:27:56 3.941 INF Awake
2024-07-17T14:27:57 4.106 INF Occlusion: Awake
2024-07-17T14:27:57 4.112 WRN Device name for flag StandaloneWindows is unknown
2024-07-17T14:27:57 4.114 INF ApplyAllOptions streaming budget 10903.5 MB
2024-07-17T14:27:57 4.115 INF ApplyAllOptions current screen 1920 x 1080, 120hz, window 1920 x 1080, mode FullScreenWindow
2024-07-17T14:27:57 4.116 INF Texture quality is set to 0
2024-07-17T14:27:57 4.116 INF ApplyTextureFilter 2, AF Enable
2024-07-17T14:27:57 4.117 INF ApplyTerrainOptions 3
Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 6570.
Total: 8.392000 ms (FindLiveObjects: 0.259400 ms CreateObjectMapping: 0.114000 ms MarkObjects: 7.990700 ms  DeleteObjects: 0.027200 ms)

2024-07-17T14:27:57 4.640 INF [MODS] Start loading from: 'C:\Users\Bartosz\AppData\Roaming/7DaysToDie/Mods'
2024-07-17T14:27:57 4.648 INF [MODS] Trying to load from folder: 'video'
2024-07-17T14:27:57 4.670 INF [MODS] Loaded Mod: VideoPlayers (21.1.0.1)
2024-07-17T14:27:57 4.671 INF [MODS] Initializing mod code
2024-07-17T14:27:57 4.671 INF [MODS] Loading done
2024-07-17T14:27:57 4.705 INF Pack 3563 us
2024-07-17T14:27:57 4.739 INF Loading permissions file at 'C:\Users\Bartosz\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2024-07-17T14:27:57 4.747 INF Loading permissions file done.
2024-07-17T14:27:57 4.753 INF Command "createwebuser" has no explicit permission level, but a default permission of 1000, adding to permission list
2024-07-17T14:27:57 4.754 INF Command "decomgr" has no explicit permission level, but a default permission of 1000, adding to permission list
2024-07-17T14:27:57 4.754 INF Command "getlogpath" has no explicit permission level, but a default permission of 1000, adding to permission list
2024-07-17T14:27:57 4.755 INF Command "graph" has no explicit permission level, but a default permission of 1000, adding to permission list
2024-07-17T14:27:57 4.756 INF Command "loot" has no explicit permission level, but a default permission of 1000, adding to permission list
2024-07-17T14:27:57 4.806 INF GameSense server not found (no props file), disabling
2024-07-17T14:27:57 4.808 INF [PartyQuests] Initialized
2024-07-17T14:27:57 4.808 INF Awake done in 867 ms
2024-07-17T14:27:57 4.889 INF [XUi] Instantiating XUi from default prefab.
2024-07-17T14:27:57 4.912 INF [XUi] XUi instantiation completed in 22 ms
2024-07-17T14:27:58 5.005 INF [XUi] Loading XUi asynchronously
2024-07-17T14:27:58 5.018 INF Updated culture for display texts
2024-07-17T14:27:58 5.446 INF [XUi] Parsing all window groups completed in 408 ms total.
2024-07-17T14:27:58 5.489 INF Reloading serveradmin.xml
2024-07-17T14:27:58 5.489 INF Loading permissions file at 'C:\Users\Bartosz\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2024-07-17T14:27:58 5.489 INF Loading permissions file done.
Couldn't create a Convex Mesh from source mesh "Head" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2024-07-17T14:27:59 6.610 INF [XUi] Initialized all window groups completed in 491 ms total.
2024-07-17T14:27:59 6.896 INF LoadTextureArraysForQuality quality -1 to 0, reload False
2024-07-17T14:28:03 10.844 INF LoadTextureArraysForQuality took 3.947
2024-07-17T14:28:03 10.862 INF Loaded (local): rwgmixer in 0.02
2024-07-17T14:28:03 10.906 INF Loaded (local): archetypes in 0.04
2024-07-17T14:28:03 10.919 INF Loaded (local): loadingscreen in 0.01
2024-07-17T14:28:03 10.920 INF WorldStaticData.Init() needed 5.000s
2024-07-17T14:28:03 10.930 INF [Steamworks.NET] Login ok.
2024-07-17T14:28:03 10.930 INF [EOS] Login
2024-07-17T14:28:04 11.245 INF AchievementManager: Received stats and achievements from Steam
2024-07-17T14:28:05 12.464 INF [EOS] Login succeeded, PUID: 0002168998ba482e8d5aaf16653ab303
2024-07-17T14:28:05 12.464 INF [EOS] Getting native user for 0002168998ba482e8d5aaf16653ab303
2024-07-17T14:28:05 12.465 INF [EOS] CopyIdToken result: Success
2024-07-17T14:28:06 13.896 INF [EOS] TransferProgress: News.xml, 5711 / 5711
2024-07-17T14:28:06 13.900 WRN [EOS] [LogHttp - Warning] Payload is incomplete. Response still processing. 000001D7B3C0FA60
2024-07-17T14:28:07 14.210 INF [EOS] Read (News.xml) completed: Success, received 5653 bytes
2024-07-17T14:28:07 14.216 WRN News XML has an entry with an unknown element 'imagerelpath' at line 15
2024-07-17T14:28:46 53.426 INF NET: Starting server protocols
2024-07-17T14:28:46 53.467 INF NET: LiteNetLib server started
2024-07-17T14:28:46 53.468 INF [Steamworks.NET] NET: Server started
2024-07-17T14:28:46 53.468 INF Started thread SteamNetworkingServer
2024-07-17T14:28:46 53.468 INF [EOS-P2PS] Server started
2024-07-17T14:28:46 53.469 INF StartGame
2024-07-17T14:28:46 53.469 INF NetPackageManager Init
2024-07-17T14:28:46 53.509 INF [XUi] Instantiating XUi from default prefab.
2024-07-17T14:28:46 53.518 INF [XUi] XUi instantiation completed in 9 ms
2024-07-17T14:28:46 53.524 INF Persistent GamePrefs saved
GamePref.AdminFileName = serveradmin.xml
GamePref.AirDropFrequency = 72
GamePref.AirDropMarker = True
GamePref.AllowSpawnNearBackpack = True
GamePref.AutopilotMode = 0
GamePref.BedrollDeadZoneSize = 15
GamePref.BedrollExpiryTime = 45
GamePref.BlockDamageAI = 100
GamePref.BlockDamageAIBM = 100
GamePref.BlockDamagePlayer = 100
GamePref.BloodMoonEnemyCount = 8
GamePref.BloodMoonFrequency = 7
GamePref.BloodMoonRange = 0
GamePref.BloodMoonWarning = 8
GamePref.BuildCreate = False
GamePref.ConnectToServerIP = 127.0.0.1
GamePref.ConnectToServerPort = 26900
GamePref.CraftTimer = 
GamePref.CreateLevelDim = 4096
GamePref.CreateLevelName = My Level
GamePref.CreativeMenuEnabled = False
GamePref.DayCount = 3
GamePref.DayLightLength = 18
GamePref.DayNightLength = 60
GamePref.DebugMenuEnabled = False
GamePref.DebugMenuShowTasks = False
GamePref.DebugStopEnemiesMoving = False
GamePref.DropOnDeath = 1
GamePref.DropOnQuit = 0
GamePref.DynamicMeshDistance = 1000
GamePref.DynamicMeshEnabled = True
GamePref.DynamicMeshLandClaimBuffer = 6
GamePref.DynamicMeshLandClaimOnly = False
GamePref.DynamicMeshMaxItemCache = 6
GamePref.DynamicMeshMaxRegionCache = 3
GamePref.DynamicMeshUseImposters = False
GamePref.DynamicSpawner = 
GamePref.EACEnabled = False
GamePref.EnableMapRendering = False
GamePref.EnemyDifficulty = 0
GamePref.EnemySpawnMode = True
GamePref.FavoriteServersList = 
GamePref.FragLimit = 20
GamePref.GameDifficulty = 1
GamePref.GameGuidClient = 
GamePref.GameMode = GameModeSurvival
GamePref.GameName = 21.0
GamePref.GameNameClient = My Game
GamePref.GameVersion = Alpha 21.1
GamePref.GameWorld = PREGEN8k
GamePref.HideCommandExecutionLog = 0
GamePref.JoiningOptions = True
GamePref.LandClaimCount = 3
GamePref.LandClaimDeadZone = 30
GamePref.LandClaimDecayMode = 0
GamePref.LandClaimExpiryTime = 7
GamePref.LandClaimOfflineDelay = 0
GamePref.LandClaimOfflineDurabilityModifier = 4
GamePref.LandClaimOnlineDurabilityModifier = 4
GamePref.LandClaimSize = 41
GamePref.Language = 
GamePref.LanguageBrowser = 
GamePref.LastGameResetRevision = 13
GamePref.LastLoadedPrefab = 
GamePref.LastLoadingTipRead = 10
GamePref.LootAbundance = 100
GamePref.LootRespawnDays = 7
GamePref.LootTimer = 
GamePref.MatchLength = 10
GamePref.MaxChunkAge = -1
GamePref.MaxQueuedMeshLayers = 40
GamePref.MaxSpawnedAnimals = 50
GamePref.MaxSpawnedZombies = 64
GamePref.MaxUncoveredMapChunksPerPlayer = 524288
GamePref.NewGameSetDefaults = True
GamePref.NoGraphicsMode = False
GamePref.OptionsAllowController = True
GamePref.OptionsAmbientVolumeLevel = 0.2887931
GamePref.OptionsAudioOcclusion = False
GamePref.OptionsBackgroundGlobalOpacity = 0.75
GamePref.OptionsControllerTriggerEffects = False
GamePref.OptionsControllerVibration = True
GamePref.OptionsControlsResetRevision = 6
GamePref.OptionsDisableChunkLODs = False
GamePref.OptionsDynamicMusicDailyTime = 0.45
GamePref.OptionsDynamicMusicEnabled = True
GamePref.OptionsForegroundGlobalOpacity = 1
GamePref.OptionsGfxAA = 4
GamePref.OptionsGfxAASharpness = 0.05
GamePref.OptionsGfxBloom = True
GamePref.OptionsGfxBrightness = 0.5
GamePref.OptionsGfxDOF = False
GamePref.OptionsGfxDynamicMinFPS = 30
GamePref.OptionsGfxDynamicMode = 0
GamePref.OptionsGfxDynamicScale = 1
GamePref.OptionsGfxFOV = 65
GamePref.OptionsGfxGameplayResolutionHeight = 0
GamePref.OptionsGfxGameplayResolutionWidth = 0
GamePref.OptionsGfxGrassDistance = 3
GamePref.OptionsGfxLODDistance = 0.75
GamePref.OptionsGfxMotionBlur = 1
GamePref.OptionsGfxObjQuality = 3
GamePref.OptionsGfxOcclusion = True
GamePref.OptionsGfxQualityPreset = 3
GamePref.OptionsGfxReflectQuality = 2
GamePref.OptionsGfxReflectShadows = False
GamePref.OptionsGfxResetRevision = 3
GamePref.OptionsGfxResolution = 0
GamePref.OptionsGfxShadowDistance = 3
GamePref.OptionsGfxSSAO = True
GamePref.OptionsGfxSSReflections = 2
GamePref.OptionsGfxStreamMipmaps = True
GamePref.OptionsGfxSunShafts = True
GamePref.OptionsGfxTerrainQuality = 3
GamePref.OptionsGfxTexFilter = 2
GamePref.OptionsGfxTexQuality = 0
GamePref.OptionsGfxTreeDistance = 4
GamePref.OptionsGfxUMATexQuality = 0
GamePref.OptionsGfxViewDistance = 6
GamePref.OptionsGfxVsync = 1
GamePref.OptionsGfxWaterPtlLimiter = 0.75
GamePref.OptionsGfxWaterQuality = 1
GamePref.OptionsHudOpacity = 1
GamePref.OptionsHudSize = 1
GamePref.OptionsInterfaceSensitivity = 0.75
GamePref.OptionsIntroMovieEnabled = True
GamePref.OptionsInvertMouse = False
GamePref.OptionsJournalPopup = True
GamePref.OptionsLiteNetLibMtuOverride = False
GamePref.OptionsLookSensitivity = 0.5
GamePref.OptionsMenuMusicVolumeLevel = 0
GamePref.OptionsMicVolumeLevel = 0.75
GamePref.OptionsMumblePositionalAudioSupport = False
GamePref.OptionsMusicVolumeLevel = 0.3060345
GamePref.OptionsOverallAudioVolumeLevel = 0.2974138
GamePref.OptionsPlayChanceFrequency = 3
GamePref.OptionsPlayChanceProbability = 0.983
GamePref.OptionsPlayerModel = playerMale
GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
GamePref.OptionsPOICulling = 1
GamePref.OptionsQuestsAutoAccept = True
GamePref.OptionsQuestsAutoShare = True
GamePref.OptionsScreenBoundsValue = 1
GamePref.OptionsSelectionBoxAlphaMultiplier = 0.4
GamePref.OptionsShowCompass = True
GamePref.OptionsShowCrosshair = True
GamePref.OptionsStabSpawnBlocksOnGround = True
GamePref.OptionsSubtitlesEnabled = True
GamePref.OptionsTempCelsius = True
GamePref.OptionsUiFpsScaling = 1
GamePref.OptionsVehicleLookSensitivity = 0.5
GamePref.OptionsVoiceChatEnabled = True
GamePref.OptionsVoiceInputDevice = {d85a1621-2979-4092-85e2-711851f04501}
GamePref.OptionsVoiceOutputDevice = {0.0.0.00000000}.{f96c2fba-c9e1-43da-83d0-1f335d2ebe40}
GamePref.OptionsVoiceVolumeLevel = 0.75
GamePref.OptionsWeaponAiming = False
GamePref.OptionsZoomAccel = 0.5
GamePref.OptionsZoomSensitivity = 0.3
GamePref.PartySharedKillRange = 100
GamePref.PersistentPlayerProfiles = False
GamePref.PlayerAutologin = False
GamePref.PlayerKillingMode = 2
GamePref.PlayerName = Gustaw Jeleń - Gustlik
GamePref.PlayerSafeZoneHours = 7
GamePref.PlayerSafeZoneLevel = 5
GamePref.PlayerToken = 
GamePref.PlaytestBiome = 3
GamePref.RebuildMap = False
GamePref.Region = Europe
GamePref.SaveDataLimit = 0
GamePref.SaveGameFolder = C:\Users\Bartosz\AppData\Roaming/7DaysToDie/Saves
GamePref.SelectionContextMode = 0
GamePref.SelectionOperationMode = 0
GamePref.ServerAdminSlots = 0
GamePref.ServerAdminSlotsPermission = 0
GamePref.ServerDescription = 
GamePref.ServerDisabledNetworkProtocols = 
GamePref.ServerHistoryCache = 
GamePref.ServerIP = 
GamePref.ServerIsPublic = True
GamePref.ServerLoginConfirmationText = 
GamePref.ServerMaxAllowedViewDistance = 12
GamePref.ServerMaxPlayerCount = 1
GamePref.ServerMaxWorldTransferSpeedKiBs = 512
GamePref.ServerName = Default Server
GamePref.ServerPort = 26900
GamePref.ServerReservedSlots = 0
GamePref.ServerReservedSlotsPermission = 100
GamePref.ServerVisibility = 2
GamePref.ServerWebsiteURL = 
GamePref.ShowFriendPlayerOnMap = True
GamePref.TelnetEnabled = False
GamePref.TelnetFailedLoginLimit = 10
GamePref.TelnetFailedLoginsBlocktime = 10
GamePref.TelnetPort = 25003
GamePref.TerminalWindowEnabled = True
GamePref.TwitchBloodMoonAllowed = True
GamePref.TwitchServerPermission = 90
GamePref.UNUSED_ControlPanelEnabled = False
GamePref.UNUSED_ControlPanelPort = 8080
GamePref.UNUSED_LastLoadedPrefabSize = 
GamePref.UNUSED_OptionsBloom = 
GamePref.UNUSED_OptionsDOF = 
GamePref.UNUSED_OptionsFieldOfViewNew = 
GamePref.UNUSED_OptionsGamma = 
GamePref.UNUSED_OptionsMotionBlur = 
GamePref.UNUSED_OptionsObjectBlur = 
GamePref.UNUSED_OptionsReflectionBounces = 
GamePref.UNUSED_OptionsReflectionCullList = 
GamePref.UNUSED_OptionsReflectionFarClip = 
GamePref.UNUSED_OptionsReflectionRefreshMode = 
GamePref.UNUSED_OptionsReflectionShadowDistance = 
GamePref.UNUSED_OptionsReflectionTimeSlicingMode = 
GamePref.UNUSED_OptionsSSAO = 
GamePref.UNUSED_OptionsStreamingMipmapsBudget = 
GamePref.UNUSED_OptionsSunShafts = 
GamePref.UNUSED_PlayerId = 
GamePref.UserDataFolder = C:\Users\Bartosz\AppData\Roaming/7DaysToDie
GamePref.WebDashboardEnabled = False
GamePref.WebDashboardPort = 8080
GamePref.WebDashboardUrl = 
GamePref.WorldGenSeed = 
GamePref.WorldGenSize = 8192
GamePref.XPMultiplier = 100
GamePref.ZombieBMMove = 3
GamePref.ZombieFeralMove = 3
GamePref.ZombieFeralSense = 0
GamePref.ZombieMove = 0
GamePref.ZombieMoveNight = 3
GamePref.ZombiePlayers = True
GameStat.AirDropFrequency = 0
GameStat.AirDropMarker = True
GameStat.AllowedViewDistance = 12
GameStat.AnimalCount = 0
GameStat.AutoParty = False
GameStat.BedrollExpiryTime = 45
GameStat.BlockDamagePlayer = 100
GameStat.BloodMoonDay = 0
GameStat.BloodMoonEnemyCount = 8
GameStat.BloodMoonWarning = 8
GameStat.ChunkStabilityEnabled = True
GameStat.CraftTimer = 
GameStat.CurrentRoundIx = 0
GameStat.DayLightLength = 18
GameStat.DayLimitActive = False
GameStat.DayLimitThisRound = 0
GameStat.DropOnDeath = 1
GameStat.DropOnQuit = 0
GameStat.EnemyCount = 0
GameStat.EnemyDifficulty = Normal
GameStat.EnemySpawnMode = True
GameStat.FragLimitActive = False
GameStat.FragLimitThisRound = 0
GameStat.GameDifficulty = 2
GameStat.GameDifficultyBonus = 1
GameStat.GameModeId = 0
GameStat.GameState = 0
GameStat.GlobalMessageToShow = 
GameStat.IsCreativeMenuEnabled = False
GameStat.IsFlyingEnabled = False
GameStat.IsPlayerCollisionEnabled = True
GameStat.IsPlayerDamageEnabled = True
GameStat.IsResetMapOnRestart = False
GameStat.IsSaveSupplyCrates = True
GameStat.IsSpawnEnemies = True
GameStat.IsSpawnNearOtherPlayer = False
GameStat.IsTeleportEnabled = False
GameStat.IsVersionCheckDone = False
GameStat.LandClaimCount = 3
GameStat.LandClaimDeadZone = 30
GameStat.LandClaimDecayMode = 0
GameStat.LandClaimExpiryTime = 3
GameStat.LandClaimOfflineDelay = 0
GameStat.LandClaimOfflineDurabilityModifier = 32
GameStat.LandClaimOnlineDurabilityModifier = 32
GameStat.LandClaimSize = 41
GameStat.LoadScene = 
GameStat.LootTimer = 
GameStat.OptionsPOICulling = 0
GameStat.PartySharedKillRange = 100
GameStat.PlayerKillingMode = KillStrangersOnly
GameStat.ScoreDiedMultiplier = -5
GameStat.ScorePlayerKillMultiplier = 1
GameStat.ScoreZombieKillMultiplier = 1
GameStat.ShowAllPlayersOnMap = False
GameStat.ShowFriendPlayerOnMap = True
GameStat.ShowSpawnWindow = False
GameStat.ShowWindow = 
GameStat.TimeLimitActive = False
GameStat.TimeLimitThisRound = 0
GameStat.TimeOfDayIncPerSec = 20
GameStat.TwitchBloodMoonAllowed = True
GameStat.UNUSED_ShowZombieCounter = 
GameStat.XPMultiplier = 100
GameStat.ZombieHordeMeter = False
2024-07-17T14:28:46 53.543 INF StartAsServer
2024-07-17T14:28:46 53.828 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray (UnityEngine.Texture2DArray)
2024-07-17T14:28:46 53.828 INF Set Microsplat normals: MicroSplatConfig_normal_tarray (UnityEngine.Texture2DArray)
2024-07-17T14:28:46 53.828 INF Set Microsplat smooth:  MicroSplatConfig_smoothAO_tarray (UnityEngine.Texture2DArray)
2024-07-17T14:28:46 53.841 INF Loaded (local): materials in 0.29
2024-07-17T14:28:46 53.866 INF Loaded (local): physicsbodies in 0.03
2024-07-17T14:28:46 53.891 INF Loaded (local): painting in 0.02
2024-07-17T14:28:47 53.977 INF Loaded (local): shapes in 0.09
Unloading 3 Unused Serialized files (Serialized files now loaded: 13)
2024-07-17T14:29:00 67.587 INF Block IDs with mapping
2024-07-17T14:29:00 67.596 INF Block IDs total 22105, terr 29, last 22327
2024-07-17T14:29:00 67.606 INF Loaded (local): blocks in 13.63
Unloading 65234 unused Assets to reduce memory usage. Loaded Objects now: 121920.
Total: 336.643700 ms (FindLiveObjects: 9.708400 ms CreateObjectMapping: 9.751300 ms MarkObjects: 297.014700 ms  DeleteObjects: 20.168700 ms)

2024-07-17T14:29:01 68.028 INF Loaded (local): progression in 0.42
2024-07-17T14:29:01 68.358 INF Loaded (local): buffs in 0.33
Xbox Trigger Effect: PistolTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: ShotgunTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: RifleTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: PistolShoot effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: ShotgunShoot effect(VibrationSingle): str(0.5),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: RifleShoot effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: PistolZoom effect(VibrationSingle): str(0.35),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: RifleZoom effect(VibrationSingle): str(0.65),StartPosition(0),endPos(0),amplitude(0)
2024-07-17T14:29:01 68.377 INF Loaded (local): misc in 0.02
2024-07-17T14:29:01 68.733 INF Loaded (local): items in 0.36
2024-07-17T14:29:01 68.818 INF Item IDs with mapping
2024-07-17T14:29:01 68.819 INF ItemIDs from Mapping
2024-07-17T14:29:01 68.876 INF Loaded (local): item_modifiers in 0.14
2024-07-17T14:29:01 68.932 INF Loaded (local): entityclasses in 0.06
2024-07-17T14:29:02 68.951 INF Loaded (local): qualityinfo in 0.02
2024-07-17T14:29:02 68.998 INF Loaded (local): sounds in 0.05
2024-07-17T14:29:02 69.049 INF Loaded (local): recipes in 0.05
2024-07-17T14:29:02 69.079 INF Loaded (local): blockplaceholders in 0.03
2024-07-17T14:29:02 69.124 INF Loaded (local): loot in 0.05
2024-07-17T14:29:02 69.153 INF Loaded (local): entitygroups in 0.03
2024-07-17T14:29:02 69.176 INF Loaded (local): utilityai in 0.02
2024-07-17T14:29:02 69.201 INF Loaded (local): vehicles in 0.02
2024-07-17T14:29:02 69.226 INF Loaded (local): rwgmixer in 0.02
2024-07-17T14:29:02 69.251 INF Loaded (local): weathersurvival in 0.02
2024-07-17T14:29:02 69.278 INF Loaded (local): archetypes in 0.03
2024-07-17T14:29:02 69.333 INF Loaded (local): quests in 0.05
2024-07-17T14:29:02 69.360 INF Loaded (local): traders in 0.03
2024-07-17T14:29:02 69.385 INF Loaded (local): npc in 0.02
2024-07-17T14:29:02 69.411 INF Loaded (local): dialogs in 0.03
2024-07-17T14:29:02 69.442 INF Loaded (local): ui_display in 0.03
2024-07-17T14:29:02 69.470 INF Loaded (local): nav_objects in 0.03
2024-07-17T14:29:02 69.504 INF Loaded (local): gamestages in 0.03
2024-07-17T14:29:02 69.672 INF Loaded (local): gameevents in 0.17
2024-07-17T14:29:02 69.718 INF Loaded (local): twitch in 0.05
2024-07-17T14:29:02 69.743 INF Loaded (local): twitch_events in 0.02
2024-07-17T14:29:02 69.787 INF Loaded (local): dmscontent in 0.04
2024-07-17T14:29:02 69.810 INF Loaded (local): XUi_Common/styles in 0.02
2024-07-17T14:29:02 69.835 INF Loaded (local): XUi_Common/controls in 0.02
2024-07-17T14:29:02 69.860 INF Loaded (local): XUi/styles in 0.02
2024-07-17T14:29:02 69.885 INF Loaded (local): XUi/controls in 0.02
2024-07-17T14:29:02 69.918 INF Loaded (local): XUi/windows in 0.03
2024-07-17T14:29:02 69.943 INF [XUi] Loading XUi asynchronously
2024-07-17T14:29:03 69.966 INF Loaded (local): XUi/xui in 0.05
2024-07-17T14:29:03 70.087 INF Loaded (local): biomes in 0.12
2024-07-17T14:29:03 70.219 INF Loaded (local): worldglobal in 0.13
2024-07-17T14:29:03 70.366 INF Loaded (local): spawning in 0.15
2024-07-17T14:29:03 70.510 INF Loaded (local): loadingscreen in 0.14
2024-07-17T14:29:03 70.615 INF createWorld: PREGEN8k, 21.0, GameModeSurvival
2024-07-17T14:29:03 70.615 INF Occlusion: Enabled
2024-07-17T14:29:03 70.631 INF [XUi] Parsing all window groups completed in 567 ms total.
2024-07-17T14:29:03 70.671 INF Started thread ChunkRegeneration
2024-07-17T14:29:03 70.671 INF Started thread ChunkCalc
2024-07-17T14:29:03 70.672 INF Started thread ChunkMeshBake
2024-07-17T14:29:03 70.772 INF World.Load: PREGEN8k
2024-07-17T14:29:03 70.779 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
2024-07-17T14:29:03 70.820 INF Started thread WaterSimulationApplyChanges
2024-07-17T14:29:05 72.205 INF ShapeControllers: 96
2024-07-17T14:29:06 72.973 INF [XUi] Initialized all window groups completed in 833 ms total.
2024-07-17T14:29:07 74.933 INF Started thread GenerateChunks
2024-07-17T14:29:08 75.405 INF Calculating world hashes took 461 ms (world size 309 MiB)
2024-07-17T14:29:08 75.589 INF Loading dtm raw file took 653ms
2024-07-17T14:29:09 76.463 INF Biomes image size w= 8192, h = 8192
2024-07-17T14:29:13 80.554 INF Loading and creating biomes took 4965ms
2024-07-17T14:29:15 82.322 INF Loading and creating shader control textures took 1768ms
2024-07-17T14:29:18 85.533 INF Loading and parsing of generator took 3210ms
2024-07-17T14:29:18 85.565 INF Computed 991 chunk groups containing a total of 26279 chunks. Largest group contains 279 chunks.
2024-07-17T14:29:18 85.598 WRN Cannot set RegionFileManager storage limit to 0 bytes as it is below the minimum value of 20971520 bytes. The miniumum value will be used instead.
2024-07-17T14:29:18 85.600 INF Started thread SaveChunks C:\Users\Bartosz\AppData\Roaming\7DaysToDie\Saves\PREGEN8k\21.0\Region
2024-07-17T14:29:20 87.201 INF [DECO] read 123045
2024-07-17T14:29:20 87.267 INF Dynamic Music Initialized on Server
2024-07-17T14:29:20 87.277 INF Dynamic Music Initialized on Client
2024-07-17T14:29:20 87.461 INF AstarManager Init
2024-07-17T14:29:20 87.597 INF WeatherManager: Init 8 weather packages
2024-07-17T14:29:20 87.696 INF WeatherManager: ApplySavedPackages
2024-07-17T14:29:20 87.698 INF createWorld() done
2024-07-17T14:29:20 87.699 INF Loading players.xml
2024-07-17T14:29:21 88.004 INF Created player with id=171
2024-07-17T14:29:21 88.011 INF [PartyQuests] Player registered: [type=EntityPlayerLocal, name=Gustaw Jeleń - Gustlik, id=171]
2024-07-17T14:29:21 88.070 INF Loaded player
2024-07-17T14:29:21 88.234 INF VehicleManager C:\Users\Bartosz\AppData\Roaming/7DaysToDie/Saves/PREGEN8k/21.0/vehicles.dat, loaded 0
2024-07-17T14:29:21 88.234 INF DroneManager C:\Users\Bartosz\AppData\Roaming/7DaysToDie/Saves/PREGEN8k/21.0/drones.dat, loaded 0
2024-07-17T14:29:21 88.292 INF Setting for 'DynamicMeshLandClaimBuffer' not within the default range (server will go to the modded category): current = 6, default = 1 - 5
2024-07-17T14:29:21 88.358 INF [EOS] Registering server
2024-07-17T14:29:21 88.440 INF [DECO] written 123045, in 29ms
2024-07-17T14:29:21 88.445 INF [DECO] write thread 5ms
2024-07-17T14:29:21 88.503 INF OpenSpawnWindow
2024-07-17T14:29:21 88.796 INF Loading dymesh settings
2024-07-17T14:29:21 88.796 INF Dynamic Mesh Settings
2024-07-17T14:29:21 88.796 INF Use Imposter Values: False
2024-07-17T14:29:21 88.796 INF Only Player Areas: False
2024-07-17T14:29:21 88.796 INF Player Area Buffer: 6
2024-07-17T14:29:21 88.796 INF Max View Distance: 1000
2024-07-17T14:29:21 88.796 INF Regen all on new world: False
2024-07-17T14:29:21 88.799 INF Dymesh: Prepping dynamic mesh. Resend Default: True
2024-07-17T14:29:21 88.799 INF Dymesh: Mesh location: C:\Users\Bartosz\AppData\Roaming/7DaysToDie/Saves/PREGEN8k/21.0/DynamicMeshes/
2024-07-17T14:29:21 88.799 INF StartGame done
2024-07-17T14:29:21 88.882 INF [Steamworks.NET] GameServer.Init successful
2024-07-17T14:29:21 88.885 INF [Steamworks.NET] Making server public
WindowsMediaFoundation received empty file E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods/VideoPlayers/Resources/video02.mp4
WindowsMediaFoundation received empty file E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods/VideoPlayers/Resources/video09.mp4
WindowsMediaFoundation received empty file E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods/VideoPlayers/Resources/video10.mp4
WindowsMediaFoundation received empty file E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods/VideoPlayers/Resources/video00.mp4
WindowsMediaFoundation received empty file E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods/VideoPlayers/Resources/video06.mp4
WindowsMediaFoundation received empty file E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods/VideoPlayers/Resources/video08.mp4
WindowsMediaFoundation received empty file E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods/VideoPlayers/Resources/video07.mp4
WindowsMediaFoundation received empty file E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods/VideoPlayers/Resources/video04.mp4
WindowsMediaFoundation received empty file E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods/VideoPlayers/Resources/video05.mp4
WindowsMediaFoundation received empty file E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods/VideoPlayers/Resources/video11.mp4
WindowsMediaFoundation received empty file E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods/VideoPlayers/Resources/video01.mp4
WindowsMediaFoundation received empty file E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods/VideoPlayers/Resources/video03.mp4
Animator.GotoState: State could not be found
Invalid Layer Index '-1'
WindowsMediaFoundation received empty file E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods/VideoPlayers/Resources/video11.mp4
WindowsMediaFoundation received empty file E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods/VideoPlayers/Resources/video06.mp4
WindowsMediaFoundation received empty file E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods/VideoPlayers/Resources/video05.mp4
WindowsMediaFoundation received empty file E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods/VideoPlayers/Resources/video09.mp4
WindowsMediaFoundation received empty file E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods/VideoPlayers/Resources/video04.mp4
WindowsMediaFoundation received empty file E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods/VideoPlayers/Resources/video02.mp4
WindowsMediaFoundation received empty file E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods/VideoPlayers/Resources/video08.mp4
WindowsMediaFoundation received empty file E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods/VideoPlayers/Resources/video10.mp4
WindowsMediaFoundation received empty file E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods/VideoPlayers/Resources/video00.mp4
WindowsMediaFoundation received empty file E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods/VideoPlayers/Resources/video01.mp4
WindowsMediaFoundation received empty file E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods/VideoPlayers/Resources/video03.mp4
WindowsMediaFoundation received empty file E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods/VideoPlayers/Resources/video07.mp4
WindowsMediaFoundation received empty file E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods/VideoPlayers/Resources/video11.mp4
WindowsMediaFoundation received empty file E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods/VideoPlayers/Resources/video01.mp4
WindowsMediaFoundation received empty file E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods/VideoPlayers/Resources/video07.mp4
WindowsMediaFoundation received empty file E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods/VideoPlayers/Resources/video06.mp4
WindowsMediaFoundation received empty file E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods/VideoPlayers/Resources/video02.mp4
WindowsMediaFoundation received empty file E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods/VideoPlayers/Resources/video04.mp4
WindowsMediaFoundation received empty file E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods/VideoPlayers/Resources/video08.mp4
WindowsMediaFoundation received empty file E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods/VideoPlayers/Resources/video09.mp4
WindowsMediaFoundation received empty file E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods/VideoPlayers/Resources/video10.mp4
WindowsMediaFoundation received empty file E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods/VideoPlayers/Resources/video03.mp4
WindowsMediaFoundation received empty file E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods/VideoPlayers/Resources/video00.mp4
WindowsMediaFoundation received empty file E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods/VideoPlayers/Resources/video05.mp4
Calling Animator.GotoState on Synchronize layer
2024-07-17T14:29:22 89.233 INF [EOS] Server registered, session: 276f197616614abd944ddb20c5764091
2024-07-17T14:29:22 89.236 INF [EOS] Session address: 185.186.153.24
2024-07-17T14:29:22 89.242 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypePublic)
2024-07-17T14:29:22 89.405 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90200090391567378, public IP=18*.18*.15*.2*
2024-07-17T14:29:22 89.409 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypePublic)
2024-07-17T14:29:22 89.469 INF Dymesh: Warming dynamic mesh
2024-07-17T14:29:22 89.469 INF Dymesh: Creating dynamic mesh manager
2024-07-17T14:29:22 89.472 INF Dymesh: Awake
2024-07-17T14:29:22 89.472 INF Dymesh: Mesh location: C:\Users\Bartosz\AppData\Roaming/7DaysToDie/Saves/PREGEN8k/21.0/DynamicMeshes/
2024-07-17T14:29:22 89.473 INF Dymesh: Loading Items: C:\Users\Bartosz\AppData\Roaming/7DaysToDie/Saves/PREGEN8k/21.0/DynamicMeshes/
2024-07-17T14:29:22 89.474 INF Dymesh: Loaded Items: 0
2024-07-17T14:29:22 89.474 INF Dymesh: Loading all items took: 0.0019999 seconds.
2024-07-17T14:29:22 89.479 INF Meshlist count is now 1
2024-07-17T14:29:22 89.479 INF Meshlist count is now 2
2024-07-17T14:29:22 89.480 INF Force load took 0 seconds
2024-07-17T14:29:22 89.481 INF Clearing queues.
2024-07-17T14:29:22 89.481 INF Cleared queues.
2024-07-17T14:29:22 89.483 INF Dynamic thread starting
2024-07-17T14:29:22 89.484 INF Dymesh door replacement: imposterBlock
2024-07-17T14:29:22 89.539 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775244736556409, server SteamID=90200090391567378, server public IP=18*.18*.15*.2*, server port=26900
2024-07-17T14:29:22 89.542 INF [Steamworks.NET] Lobby entered: 109775244736556409
2024-07-17T14:29:22 89.880 INF Respawn almost done
2024-07-17T14:29:22 89.885 INF PlayerSpawnedInWorld (reason: LoadedGame, position: 963, 56, 1574): localplayer
2024-07-17T14:29:22 89.921 INF 7495+1 Origin Reposition (0.0, 0.0, 0.0) to (960.0, 48.0, 1568.0)
WindowsMediaFoundation received empty file E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods/VideoPlayers/Resources/video00.mp4
WindowsMediaFoundation received empty file E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods/VideoPlayers/Resources/video00.mp4
WindowsMediaFoundation received empty file E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods/VideoPlayers/Resources/video00.mp4
2024-07-17T14:29:41 108.150 INF Executing command 'cm'
 

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  • 1 month later...

Nice to meet you.
This is my first post and I apologize if some of the machine translation is not clear.

 

I enjoy using this mod very much.

 

There is a blockplacholder xml file that replaces some POI TVs, If you rewrite it as follows, you will get a good replacement result under a21 and V1.0 environment.
1.0 is a test value. In practice, a value between 0.2 and 0.4 is considered appropriate.
Personally, I strongly wish that multiple POI TVs could be played randomly.


I hope this will lead to better modifications.

 

 

<configs>
<append xpath=“/blockplaceholders”>
    <placeholder name=“tvSmallWall2x1”>
        <block name=“TVWallPOIActive” prob=“1.0” />
    </placeholder>
  </append> 
</configs>

 

 

Translated with DeepL.com (free version)
 

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  • 3 weeks later...
On 9/18/2024 at 8:44 AM, rayjackson5000 said:

yo bro, the drive-in doesnt work. activate button doesnt register.

 

and the videos dont play one after the other. one video always repeats. 

Did you attach a wire to the screen, then remove that wire?  That's how its activated the first time.

Edited by xyth (see edit history)
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