Jikdur Posted February 21, 2022 Share Posted February 21, 2022 A question about Score. I'm not sure how to get the cave system to work. I set it to true then tried to generate a new world but the caves and sccave pois don't generate at all. not sure if i'm missing something? Link to comment Share on other sites More sharing options...
xyth Posted February 21, 2022 Author Share Posted February 21, 2022 (edited) Caves, when enabled in the blocks.xml of the SCore mod, will generate when the game starts, not during world generation. Totally separate generations. Edited February 21, 2022 by xyth (see edit history) Link to comment Share on other sites More sharing options...
gwydion62 Posted February 21, 2022 Share Posted February 21, 2022 Do u see a possibility to get EXP when the compainions are killing Z's? Would be nice - like the turrets or friends you are playing with... Would say 50% or 1/3 could be reasonable amount... Link to comment Share on other sites More sharing options...
xyth Posted February 21, 2022 Author Share Posted February 21, 2022 Right now NPCs level up based on their kills, not based on exp. That feature is on the requests list, and likely will be added at some point. 1 Link to comment Share on other sites More sharing options...
korpit Posted February 21, 2022 Share Posted February 21, 2022 Hello friends, i've donwload and really enjoyed the mod though i didnt liked the Baker, Harley and nurses npcs and want just to have the npcs from the raiders and military pack, how can i disable the native npcs from NPCocre mod? (I was reading the code but didnt quite understand the coding of the mod if someone can help me i would apreciete a lot :D) Link to comment Share on other sites More sharing options...
benbenben Posted February 23, 2022 Share Posted February 23, 2022 Hello all, I have a silly question, what reason can cause 0-Score not loaded, I mean i just got a fresh Win10 system, fresh game installed and just got these two core files install into my Mods, however it just won't load and keep coming up with red errors. Quote 2022-02-24T00:13:40 48.041 INF StartAsServer 2022-02-24T00:13:41 48.897 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray (UnityEngine.Texture2DArray) 2022-02-24T00:13:41 48.897 INF Set Microsplat normals: MicroSplatConfig_normal_tarray (UnityEngine.Texture2DArray) 2022-02-24T00:13:41 48.897 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray (UnityEngine.Texture2DArray) 2022-02-24T00:13:41 48.925 INF Loaded (local): materials 2022-02-24T00:13:41 49.044 INF Loaded (local): physicsbodies 2022-02-24T00:13:41 49.128 INF Loaded (local): painting 2022-02-24T00:13:42 49.388 INF Loaded (local): shapes 2022-02-24T00:13:57 64.978 ERR XML loader: Loading and parsing 'blocks.xml' failed 2022-02-24T00:13:57 64.985 EXC Class 'PathFinding, SCore' not found on block PathingCube! at BlocksFromXml.ParseBlock (System.Boolean _bEditMode, System.Xml.XmlElement elementBlock) [0x001c4] in <39cf8b713b17414c9e5ddfff01d6df19>:0 at BlocksFromXml+<CreateBlocks>d__0.MoveNext () [0x000fc] in <39cf8b713b17414c9e5ddfff01d6df19>:0 at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__48.MoveNext () [0x00044] in <39cf8b713b17414c9e5ddfff01d6df19>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) <>c__DisplayClass52_0:<loadSingleXml>b__2(Exception) <CoroutineWrapperWithExceptionCallback>d__48:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2022-02-24T00:13:58 65.193 INF Loaded (local): progression 2022-02-24T00:13:58 65.549 INF Unable to find class: MinEventActionNotifyTeamAttack, SCore 2022-02-24T00:13:58 65.550 INF Unable to find class: MinEventActionGuardThere, SCore 2022-02-24T00:13:58 65.552 INF Unable to find class: MinEventActionGuardHere, SCore 2022-02-24T00:13:58 65.553 INF Unable to find class: MinEventActionClearStaleHires, SCore 2022-02-24T00:13:58 65.554 INF Unable to find class: MinEventActionHideNPCSDX, SCore 2022-02-24T00:13:58 65.556 INF Unable to find class: MinEventActionRandomLootSDX, SCore 2022-02-24T00:13:58 65.557 INF Unable to find class: MinEventActionHideNPCSDX, SCore 2022-02-24T00:13:58 65.559 INF Unable to find class: MinEventActionHideNPCSDX, SCore 2022-02-24T00:13:58 65.561 INF Unable to find class: MinEventActionRandomLootSDX, SCore 2022-02-24T00:13:58 65.562 INF Unable to find class: MinEventActionHideNPCSDX, SCore Link to comment Share on other sites More sharing options...
xyth Posted February 23, 2022 Author Share Posted February 23, 2022 Clearly SCore mod isnt loading. You have EAC off? 1 Link to comment Share on other sites More sharing options...
Jikdur Posted February 23, 2022 Share Posted February 23, 2022 On 2/21/2022 at 10:02 AM, xyth said: Caves, when enabled in the blocks.xml of the SCore mod, will generate when the game starts, not during world generation. Totally separate generations. ok I have it set to true. started a new game and enabled admin in the console. couldn't find the pois in list in game either. also tried no clipping into some mountains and didn't see anything as well. Link to comment Share on other sites More sharing options...
xyth Posted February 23, 2022 Author Share Posted February 23, 2022 56 minutes ago, Jikdur said: ok I have it set to true. started a new game and enabled admin in the console. couldn't find the pois in list in game either. also tried no clipping into some mountains and didn't see anything as well. Not sure what your doing wrong, but caves are not part of this mod, so perhaps ask SphereII in his mod thread. Link to comment Share on other sites More sharing options...
Jikdur Posted February 24, 2022 Share Posted February 24, 2022 4 hours ago, xyth said: Not sure what your doing wrong, but caves are not part of this mod, so perhaps ask SphereII in his mod thread. Only setting I changed was putting it to true but it Must have been one of the mods I had conflicting with it because I tried by itself without any other mods and it worked. But thanks though for the insight. Link to comment Share on other sites More sharing options...
xyth Posted February 24, 2022 Author Share Posted February 24, 2022 Added link to khzmusik's new survivor pack. 1 Link to comment Share on other sites More sharing options...
frostedawg Posted February 25, 2022 Share Posted February 25, 2022 Is npc looting a thing yet or no... I'm enjoying the mod but npcs helping loot pois would be awesome! Link to comment Share on other sites More sharing options...
xyth Posted February 25, 2022 Author Share Posted February 25, 2022 2 hours ago, frostedawg said: Is npc looting a thing yet or no... I'm enjoying the mod but npcs helping loot pois would be awesome! Is about 85% working, its on our list to finish next. Current focus is on making sleeper spawning, and NPC POI configuration working better. Pushed updates to DarkStars expansion packs. Improved spawning, and some fixes. 1 Link to comment Share on other sites More sharing options...
kanealpha Posted February 25, 2022 Share Posted February 25, 2022 (edited) for idiots (me) how do i install it? just put the core pack and the expansions in the mod folder? Will it work with Age of Oblivion? Edited February 25, 2022 by kanealpha (see edit history) Link to comment Share on other sites More sharing options...
xyth Posted February 25, 2022 Author Share Posted February 25, 2022 Yes. AOO may have it already built in. Link to comment Share on other sites More sharing options...
wudidelihaiw Posted February 26, 2022 Share Posted February 26, 2022 can you tell me where is able change fallow distance,I want less fallow distance. Link to comment Share on other sites More sharing options...
benbenben Posted February 26, 2022 Share Posted February 26, 2022 On 2/24/2022 at 1:36 AM, xyth said: Clearly SCore mod isnt loading. You have EAC off? problem fixed, i turn off the EAC on the server side but not the client side. Now i have the mod running on my server and my PC properly, thx a lot. Link to comment Share on other sites More sharing options...
xyth Posted February 26, 2022 Author Share Posted February 26, 2022 9 hours ago, wudidelihaiw said: can you tell me where is able change fallow distance,I want less fallow distance. That's something we are working on, less follow distance inside of pois. Link to comment Share on other sites More sharing options...
wudidelihaiw Posted February 26, 2022 Share Posted February 26, 2022 27 minutes ago, xyth said: That's something we are working on, less follow distance inside of pois. OK Link to comment Share on other sites More sharing options...
xyth Posted February 26, 2022 Author Share Posted February 26, 2022 3 minutes ago, wudidelihaiw said: OK I will be pushing a new experimental version later today that will include a change where the NPCs will follow more closely inside, but keep the current distance outside. If you want to test, that would be really helpful Link to comment Share on other sites More sharing options...
wudidelihaiw Posted February 26, 2022 Share Posted February 26, 2022 33 minutes ago, xyth said: I will be pushing a new experimental version later today that will include a change where the NPCs will follow more closely inside, but keep the current distance outside. If you want to test, that would be really helpful That's great! Link to comment Share on other sites More sharing options...
xyth Posted February 26, 2022 Author Share Posted February 26, 2022 (edited) Experimental 20.3.01.01 is available, link in download section. Remember, experimental typically needs the latest SCore as well. Edited February 27, 2022 by xyth (see edit history) Link to comment Share on other sites More sharing options...
xyth Posted February 27, 2022 Author Share Posted February 27, 2022 (edited) Experimental 20.3.01.02 updated with improved following for hired NPCs Edited February 27, 2022 by xyth (see edit history) Link to comment Share on other sites More sharing options...
arramus Posted February 27, 2022 Share Posted February 27, 2022 A new POI has been added to the Prefab pack, and one has been updated to include a new feature which allows the hostile Bandits to remain stationary as if guarding their personal area. Download here: https://github.com/arramus/A20-NPCMod-Prefabs A Tier 5 Fetch Quest POI for the NPCMod Bandits. Maunsell Forts by MPLogue @MichaelL. has been converted from a default POI to an NPCMod version. It consists of 7 defensive structures loaded with hostile bandits. Stairwells. Roof tops. And an abundance of internal rooms to coordinate. A most worthy POI for the NPCMod. 1 Link to comment Share on other sites More sharing options...
Henshaw Posted March 1, 2022 Share Posted March 1, 2022 Hello NPCmod team, and thank you all for your amazing work, very well done! Is it possible to make the NPC:s do shots to the zombies' bodies instead of headshots all the time (in my limited observations over an hour)? At the moment they seem to be incredibly good at killing zombies, practically leaving the zombies no chance to fight back... I can make changes myself for my personal use, just need an idea of what to change. Brilliant work guys, you should be very proud! Link to comment Share on other sites More sharing options...
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