Iceburg71 Posted January 1, 2022 Share Posted January 1, 2022 (edited) Variety is the spice of life. I updated my baby animals mod to now include more, thus the name change. A20 ready. This adds Baby and Teen animals to the game. EVERY animal in the game has a Baby and Teen version. Adds variety and some complexity. Baby animals can actually "hide" under the parent thus making them harder to see and kill. Smaller animals are harder to hit as well. Server Side only for all you server folks out there. No client download needed. Version 1.0 - Initial release and upgrade from baby animals mod (which is no longer being worked on). - A20 ready Version 1.1 - 4-8-2022 - Updated values for animals to represent the changes to those values from a19 to a20 in the default animals. Version 1.2 - 4-27-2022 - Updated entitygroups.xml to add in the baby and teen animals where they are supposed to be. Loads with no errors or warnings on vanilla A20.4 b42 Version 21.0 - 8-20-2023 - Change in versioning so major version matches major versioning of 7DTD - This is the update to Alpha 21 - More additions of animals (and more to come) - some changes to some animals (may still be tweaked) Download from: https://github.com/Iceburg71/Iceburg-Animals-Overhaul Edited August 20, 2023 by Iceburg71 update to version and fixes (see edit history) 3 Link to comment Share on other sites More sharing options...
dujinyuan Posted January 2, 2022 Share Posted January 2, 2022 eh...Is that means the baby one has the same damage with the big one? Link to comment Share on other sites More sharing options...
Cronosus Posted January 2, 2022 Share Posted January 2, 2022 will it work even only on server-side? Link to comment Share on other sites More sharing options...
Iceburg71 Posted January 3, 2022 Author Share Posted January 3, 2022 19 hours ago, dujinyuan said: eh...Is that means the baby one has the same damage with the big one? No. they have fewer hit points and hit less hard. 11 hours ago, Cronosus said: will it work even only on server-side? Yes. It is server side friendly. Drop it in and surprise your friends! Link to comment Share on other sites More sharing options...
Iceburg71 Posted April 8, 2022 Author Share Posted April 8, 2022 Ok all, new version is out. this one changes some of the values for the baby and teen animals to be in line with the changes made to the default animals in a20. I hope to have the time this weekend to go through all of the damage effects and get those in line with any changes that were made in a20 to those. Link to comment Share on other sites More sharing options...
ktrain Posted April 8, 2022 Share Posted April 8, 2022 Thanks for the work, I'll be checking this out for sure! Link to comment Share on other sites More sharing options...
AaronG85 Posted April 8, 2022 Share Posted April 8, 2022 Do you need to start a new game for this mod to work? Very interested in checking it out. Link to comment Share on other sites More sharing options...
Iceburg71 Posted April 10, 2022 Author Share Posted April 10, 2022 Nope. You can drop it in at any time. But, once it is in, if you remove the mod AND any of the animals had spawned in and the game was saved, you will get errors because the game can't reference animals anymore that used to be in the game. 1 Link to comment Share on other sites More sharing options...
AaronG85 Posted April 11, 2022 Share Posted April 11, 2022 23 hours ago, Iceburg71 said: Nope. You can drop it in at any time. But, once it is in, if you remove the mod AND any of the animals had spawned in and the game was saved, you will get errors because the game can't reference animals anymore that used to be in the game. Awesome thanks will add to my game now. Link to comment Share on other sites More sharing options...
DefiantDucky Posted April 13, 2022 Share Posted April 13, 2022 @Iceburg71 hey I love the mod but would you know what is causing this? Link to comment Share on other sites More sharing options...
AaronG85 Posted April 14, 2022 Share Posted April 14, 2022 Love the mod, the little @%$#s come out of no where, heaps of fun, except the wife has a problem with killing the cute puppies now lol 1 Link to comment Share on other sites More sharing options...
ktrain Posted April 16, 2022 Share Posted April 16, 2022 On 4/13/2022 at 2:09 PM, DefiantDucky said: @Iceburg71 hey I love the mod but would you know what is causing this? Harmless warnings related to not being able to find those probs in the entitygroups.xml, either they have been removed from 7 days or a mod that loads before this one changed or removed the probs these lines are looking for. I can confirm that the mod appears to be working fine despite these warnings. Link to comment Share on other sites More sharing options...
ktrain Posted April 17, 2022 Share Posted April 17, 2022 On 4/16/2022 at 5:25 AM, ktrain said: Harmless warnings related to not being able to find those probs in the entitygroups.xml, either they have been removed from 7 days or a mod that loads before this one changed or removed the probs these lines are looking for. I can confirm that the mod appears to be working fine despite these warnings. Here, I didn't like the warnings either, so I commented out the offending lines in the entitygroups.xml, rename the original and replace it with the following code: <Iceburg> <!-- Baby Animals --> <!-- Add in Baby Deer to Groups --> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalDoe' and not(@prob='1')]]"> <entity name="animalIceburgBabyDeer" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalDoe' and @prob='1']]"> <entity name="animalIceburgBabyDeer" prob="1" /> </append> <!-- Add in Baby Chicken to Groups --> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalChicken' and not(@prob='48')]]"> <entity name="animalIceburgBabyChicken" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalChicken' and @prob='48']]"> <entity name="animalIceburgBabyChicken" prob="48" /> </append> <!-- Add in Baby Rabbit to Groups --> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalRabbit' and not(@prob='48')]]"> <entity name="animalIceburgBabyRabbit" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalRabbit' and @prob='48']]"> <entity name="animalIceburgBabyRabbit" prob="48" /> </append> <!-- Add in Baby Boar to Groups --> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalBoar' and not(@prob='1')]]"> <entity name="animalIceburgBabyBoar" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalBoar' and @prob='1']]"> <entity name="animalIceburgBabyBoar" prob="1" /> </append> <!-- Add in Baby Bear to Groups --> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalBear' and not(@prob='0.1' or @prob='10' or @prob='3')]]"> <entity name="animalIceburgBabyBear" /> </append> <!-- <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalBear' and @prob='0.1']]"> <entity name="animalIceburgBabyBear" prob="0.1" /> </append> --> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalBear' and @prob='10']]"> <entity name="animalIceburgBabyBear" prob="10" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalBear' and @prob='3']]"> <entity name="animalIceburgBabyBear" prob="3" /> </append> <!-- Add in Baby Wolf to Groups --> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalWolf' and not(@prob='1' or @prob='9')]]"> <entity name="animalIceburgBabyWolf" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalWolf' and @prob='1']]"> <entity name="animalIceburgBabyWolf" prob="1" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalWolf' and @prob='9']]"> <entity name="animalIceburgBabyWolf" prob="9" /> </append> <!-- Add in Baby Coyote to Groups --> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalCoyote' and not(@prob='30')]]"> <entity name="animalIceburgBabyCoyote" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalCoyote' and @prob='30']]"> <entity name="animalIceburgBabyCoyote" prob="30" /> </append> <!-- Add in Baby Mountain Lion to Groups --> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalMountainLion' and not(@prob='25')]]"> <entity name="animalIceburgBabyMountainLion" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalMountainLion' and @prob='25']]"> <entity name="animalIceburgBabyMountainLion" prob="25" /> </append> <!-- Add in Baby Dire Wolf to Groups --> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalDireWolf' and not(@prob='10' or @prob='3' or @prob='0.5')]]"> <entity name="animalIceburgBabyDireWolf" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalDireWolf' and @prob='10']]"> <entity name="animalIceburgBabyDireWolf" prob="10" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalDireWolf' and @prob='3']]"> <entity name="animalIceburgBabyDireWolf" prob="3" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalDireWolf' and @prob='0.5']]"> <entity name="animalIceburgBabyDireWolf" prob="0.5" /> </append> <!-- Add in Baby Zombie Dog to Groups --> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieDog' and not(@prob='0.05' or @prob='0.15' or @prob='9' or @prob='30' or @prob='4')]]"> <entity name="animalIceburgBabyZombieDog"/> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieDog' and @prob='0.05']]"> <entity name="animalIceburgBabyZombieDog" prob="0.05" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieDog' and @prob='0.15']]"> <entity name="animalIceburgBabyZombieDog" prob="0.15" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieDog' and @prob='9']]"> <entity name="animalIceburgBabyZombieDog" prob="9" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieDog' and @prob='30']]"> <entity name="animalIceburgBabyZombieDog" prob="30" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieDog' and @prob='4']]"> <entity name="animalIceburgBabyZombieDog" prob="4" /> </append> <!-- Add in Baby Zombie Bear to Groups --> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieBear' and not(@prob='0.1' or @prob='0.05' or @prob='3' or @prob='20')]]"> <entity name="animalIceburgBabyZombieBear" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieBear' and @prob='0.1']]"> <entity name="animalIceburgBabyZombieBear" prob="0.1" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieBear' and @prob='0.05']]"> <entity name="animalIceburgBabyZombieBear" prob="0.05" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieBear' and @prob='3']]"> <entity name="animalIceburgBabyZombieBear" prob="3" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieBear' and @prob='20']]"> <entity name="animalIceburgBabyZombieBear" prob="20" /> </append> <!-- Add in Baby Snake to Groups --> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalSnake' and not(@prob='10' or @prob='20')]]"> <entity name="animalIceburgBabySnake" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalSnake' and @prob='10']]"> <entity name="animalIceburgBabySnake" prob="10" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalSnake' and @prob='20']]"> <entity name="animalIceburgBabySnake" prob="20" /> </append> <!-- Add in Baby Zombie Vulture to Groups --> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieVulture' and not(@prob='20' or @prob='30' or @prob='0.114' or @prob='0.119' or @prob='0.132' or @prob='0.118' or @prob='0.127' or @prob='0.12' or @prob='0.13' or @prob='0.16' or @prob='0.2' or @prob='0.24' or @prob='0.29' or @prob='0.3')]]"> <entity name="animalIceburgBabyZombieVulture" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieVulture' and @prob='20']]"> <entity name="animalIceburgBabyZombieVulture" prob="20" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieVulture' and @prob='30']]"> <entity name="animalIceburgBabyZombieVulture" prob="30" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieVulture' and @prob='0.114']]"> <entity name="animalIceburgBabyZombieVulture" prob="0.114" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieVulture' and @prob='0.119']]"> <entity name="animalIceburgBabyZombieVulture" prob="0.119" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieVulture' and @prob='0.132']]"> <entity name="animalIceburgBabyZombieVulture" prob="0.132" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieVulture' and @prob='0.118']]"> <entity name="animalIceburgBabyZombieVulture" prob="0.118" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieVulture' and @prob='0.127']]"> <entity name="animalIceburgBabyZombieVulture" prob="0.127" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieVulture' and @prob='0.12']]"> <entity name="animalIceburgBabyZombieVulture" prob="0.12" /> </append> <!-- <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieVulture' and @prob='0.13']]"> <entity name="animalIceburgBabyZombieVulture" prob="0.13" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieVulture' and @prob='0.16']]"> <entity name="animalIceburgBabyZombieVulture" prob="0.16" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieVulture' and @prob='0.2']]"> <entity name="animalIceburgBabyZombieVulture" prob="0.2" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieVulture' and @prob='0.24']]"> <entity name="animalIceburgBabyZombieVulture" prob="0.24" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieVulture' and @prob='0.29']]"> <entity name="animalIceburgBabyZombieVulture" prob="0.29" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieVulture' and @prob='0.3']]"> <entity name="animalIceburgBabyZombieVulture" prob="0.3" /> </append> --> <!-- Add in Baby Zombie Vulture Radiated to Groups --> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieVultureRadiated' and not(@prob='0.4' or @prob='0.16' or @prob='0.27' or @prob='0.29' or @prob='0.3')]]"> <entity name="animalIceburgBabyZombieVultureRadiated" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieVultureRadiated' and @prob='0.4']]"> <entity name="animalIceburgBabyZombieVultureRadiated" prob="0.4" /> </append> <!-- <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieVultureRadiated' and @prob='0.16']]"> <entity name="animalIceburgBabyZombieVultureRadiated" prob="0.16" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieVultureRadiated' and @prob='0.27']]"> <entity name="animalIceburgBabyZombieVultureRadiated" prob="0.27" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieVultureRadiated' and @prob='0.29']]"> <entity name="animalIceburgBabyZombieVultureRadiated" prob="0.29" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieVultureRadiated' and @prob='0.3']]"> <entity name="animalIceburgBabyZombieVultureRadiated" prob="0.3" /> </append> --> <!-- Teen Animals --> <!-- Add in Teen Doe to Groups --> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalDoe' and not(@prob='1')]]"> <entity name="animalIceburgTeenDoe" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalDoe' and @prob='1']]"> <entity name="animalIceburgTeenDoe" prob="1" /> </append> <!-- Add in Teen Stag to Groups --> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalStag' and not(@prob='1')]]"> <entity name="animalIceburgTeenStag" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalStag' and @prob='1']]"> <entity name="animalIceburgTeenStag" prob="1" /> </append> <!-- Add in Teen Chicken to Groups --> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalChicken' and not(@prob='48')]]"> <entity name="animalIceburgTeenChicken" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalChicken' and @prob='48']]"> <entity name="animalIceburgTeenChicken" prob="48" /> </append> <!-- Add in Teen Rabbit to Groups --> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalRabbit' and not(@prob='48')]]"> <entity name="animalIceburgTeenRabbit" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalRabbit' and @prob='48']]"> <entity name="animalIceburgTeenRabbit" prob="48" /> </append> <!-- Add in Teen Boar to Groups --> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalBoar' and not(@prob='1')]]"> <entity name="animalIceburgTeenBoar" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalBoar' and @prob='1']]"> <entity name="animalIceburgTeenBoar" prob="1" /> </append> <!-- Add in Teen Bear to Groups --> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalBear' and not(@prob='0.1' or @prob='10' or @prob='3')]]"> <entity name="animalIceburgTeenBear" /> </append> <!-- <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalBear' and @prob='0.1']]"> <entity name="animalIceburgTeenBear" prob="0.1" /> </append> --> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalBear' and @prob='10']]"> <entity name="animalIceburgTeenBear" prob="10" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalBear' and @prob='3']]"> <entity name="animalIceburgTeenBear" prob="3" /> </append> <!-- Add in Teen Wolf to Groups --> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalWolf' and not(@prob='1' or @prob='9')]]"> <entity name="animalIceburgTeenWolf" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalWolf' and @prob='1']]"> <entity name="animalIceburgTeenWolf" prob="1" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalWolf' and @prob='9']]"> <entity name="animalIceburgTeenWolf" prob="9" /> </append> <!-- Add in Teen Coyote to Groups --> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalCoyote' and not(@prob='30')]]"> <entity name="animalIceburgTeenCoyote" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalCoyote' and @prob='30']]"> <entity name="animalIceburgTeenCoyote" prob="30" /> </append> <!-- Add in Teen Mountain Lion to Groups --> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalMountainLion' and not(@prob='25')]]"> <entity name="animalIceburgTeenMountainLion" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalMountainLion' and @prob='25']]"> <entity name="animalIceburgTeenMountainLion" prob="25" /> </append> <!-- Add in Teen Dire Wolf to Groups --> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalDireWolf' and not(@prob='10' or @prob='3' or @prob='0.5')]]"> <entity name="animalIceburgTeenDireWolf" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalDireWolf' and @prob='10']]"> <entity name="animalIceburgTeenDireWolf" prob="10" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalDireWolf' and @prob='3']]"> <entity name="animalIceburgTeenDireWolf" prob="3" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalDireWolf' and @prob='0.5']]"> <entity name="animalIceburgTeenDireWolf" prob="0.5" /> </append> <!-- Add in Teen Zombie Dog to Groups --> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieDog' and not(@prob='0.05' or @prob='0.15' or @prob='9' or @prob='30' or @prob='4')]]"> <entity name="animalIceburgTeenZombieDog"/> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieDog' and @prob='0.05']]"> <entity name="animalIceburgTeenZombieDog" prob="0.05" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieDog' and @prob='0.15']]"> <entity name="animalIceburgTeenZombieDog" prob="0.15" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieDog' and @prob='9']]"> <entity name="animalIceburgTeenZombieDog" prob="9" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieDog' and @prob='30']]"> <entity name="animalIceburgTeenZombieDog" prob="30" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieDog' and @prob='4']]"> <entity name="animalIceburgTeenZombieDog" prob="4" /> </append> <!-- Add in Teen Zombie Bear to Groups --> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieBear' and not(@prob='0.1' or @prob='0.05' or @prob='3' or @prob='20')]]"> <entity name="animalIceburgTeenZombieBear" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieBear' and @prob='0.1']]"> <entity name="animalIceburgTeenZombieBear" prob="0.1" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieBear' and @prob='0.05']]"> <entity name="animalIceburgTeenZombieBear" prob="0.05" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieBear' and @prob='3']]"> <entity name="animalIceburgTeenZombieBear" prob="3" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieBear' and @prob='20']]"> <entity name="animalIceburgTeenZombieBear" prob="20" /> </append> <!-- Add in Teen Snake to Groups --> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalSnake' and not(@prob='10' or @prob='20')]]"> <entity name="animalIceburgTeenSnake" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalSnake' and @prob='10']]"> <entity name="animalIceburgTeenSnake" prob="10" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalSnake' and @prob='20']]"> <entity name="animalIceburgTeenSnake" prob="20" /> </append> <!-- Add in Teen Zombie Vulture to Groups --> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieVulture' and not(@prob='20' or @prob='30' or @prob='0.114' or @prob='0.119' or @prob='0.132' or @prob='0.118' or @prob='0.127' or @prob='0.12' or @prob='0.13' or @prob='0.16' or @prob='0.2' or @prob='0.24' or @prob='0.29' or @prob='0.3')]]"> <entity name="animalIceburgTeenZombieVulture" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieVulture' and @prob='20']]"> <entity name="animalIceburgTeenZombieVulture" prob="20" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieVulture' and @prob='30']]"> <entity name="animalIceburgTeenZombieVulture" prob="30" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieVulture' and @prob='0.114']]"> <entity name="animalIceburgTeenZombieVulture" prob="0.114" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieVulture' and @prob='0.119']]"> <entity name="animalIceburgTeenZombieVulture" prob="0.119" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieVulture' and @prob='0.132']]"> <entity name="animalIceburgTeenZombieVulture" prob="0.132" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieVulture' and @prob='0.118']]"> <entity name="animalIceburgTeenZombieVulture" prob="0.118" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieVulture' and @prob='0.127']]"> <entity name="animalIceburgTeenZombieVulture" prob="0.127" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieVulture' and @prob='0.12']]"> <entity name="animalIceburgTeenZombieVulture" prob="0.12" /> </append> <!-- <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieVulture' and @prob='0.13']]"> <entity name="animalIceburgTeenZombieVulture" prob="0.13" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieVulture' and @prob='0.16']]"> <entity name="animalIceburgTeenZombieVulture" prob="0.16" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieVulture' and @prob='0.2']]"> <entity name="animalIceburgTeenZombieVulture" prob="0.2" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieVulture' and @prob='0.24']]"> <entity name="animalIceburgTeenZombieVulture" prob="0.24" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieVulture' and @prob='0.29']]"> <entity name="animalIceburgTeenZombieVulture" prob="0.29" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieVulture' and @prob='0.3']]"> <entity name="animalIceburgTeenZombieVulture" prob="0.3" /> </append> --> <!-- Add in Teen Zombie Vulture Radiated to Groups --> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieVultureRadiated' and not(@prob='0.4' or @prob='0.16' or @prob='0.27' or @prob='0.29' or @prob='0.3')]]"> <entity name="animalIceburgTeenZombieVultureRadiated" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieVultureRadiated' and @prob='0.4']]"> <entity name="animalIceburgTeenZombieVultureRadiated" prob="0.4" /> </append> <!-- <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieVultureRadiated' and @prob='0.16']]"> <entity name="animalIceburgTeenZombieVultureRadiated" prob="0.16" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieVultureRadiated' and @prob='0.27']]"> <entity name="animalIceburgTeenZombieVultureRadiated" prob="0.27" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieVultureRadiated' and @prob='0.29']]"> <entity name="animalIceburgTeenZombieVultureRadiated" prob="0.29" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalZombieVultureRadiated' and @prob='0.3']]"> <entity name="animalIceburgTeenZombieVultureRadiated" prob="0.3" /> </append> --> <!-- Add in Feral Deer to Groups --> <!-- <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalDoe' and not(@prob='0.73' or @prob='1')]]"> <entity name="animalIceburgFeralDeer" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalDoe' and @prob='0.73']]"> <entity name="animalIceburgFeralDeer" prob="0.73" /> </append> <append xpath="/entitygroups/entitygroup[descendant::entity[@name='animalDoe' and @prob='1']]"> <entity name="animalIceburgFeralDeer" prob="1" /> </append> --> </Iceburg> 2 Link to comment Share on other sites More sharing options...
Iceburg71 Posted April 27, 2022 Author Share Posted April 27, 2022 yeah, those warnings can be ignored. As the Fun Pimps keep changing those values, then they come and go. I would not recommend commenting them out as when changes get made to bring that value back in, you will not be getting the babies spawning in for those values. And the warnings really don't matter. As I catch them, I update those values. Link to comment Share on other sites More sharing options...
Iceburg71 Posted April 27, 2022 Author Share Posted April 27, 2022 New version Release... See first post. 1 Link to comment Share on other sites More sharing options...
Weazelsun Posted April 14, 2023 Share Posted April 14, 2023 Aw, those poor babies got turned into zombies! Link to comment Share on other sites More sharing options...
Iceburg71 Posted August 20, 2023 Author Share Posted August 20, 2023 ALPHA 21 RELEASE! (Finally) New version for alpha 21.... see first post. 1 Link to comment Share on other sites More sharing options...
Weazelsun Posted August 30, 2023 Share Posted August 30, 2023 I love this mod. Thank you for updating it to A21. Link to comment Share on other sites More sharing options...
Iceburg71 Posted August 30, 2023 Author Share Posted August 30, 2023 Thanks. Stay tuned. More to come! Link to comment Share on other sites More sharing options...
DarkAoRaidenX Posted September 23, 2023 Share Posted September 23, 2023 (edited) Yo, I am doing kill quests and trying to make them work with custom zombies and I am on zombie dogs and I use your mod and seems like the "animalIceburgRadiatedBabyZombieDog" doesnt count but the others do idk why but then i noticed the Baby and Teen versions aren't really Radiated they do not heal. Figured out the baby doesnt have the Dog tag. Edited September 23, 2023 by DarkAoRaidenX (see edit history) Link to comment Share on other sites More sharing options...
Iceburg71 Posted September 23, 2023 Author Share Posted September 23, 2023 OK. What mod? Is it yours? Is so, can I get it so I can make mine work correctly. I don't have the radiated zombie dogs done yet and they won't spawn naturally. At least they shouldn't yet. Still working on the balancing of HP and damage they cause. Give me as much info as you can about your mid and I will make sure it works. Funny thing is, I was going to add in some quests for animals once I got them balanced out. Link to comment Share on other sites More sharing options...
DarkAoRaidenX Posted September 23, 2023 Share Posted September 23, 2023 (edited) On 9/23/2023 at 12:08 PM, Iceburg71 said: OK. What mod? Is it yours? Is so, can I get it so I can make mine work correctly. I don't have the radiated zombie dogs done yet and they won't spawn naturally. At least they shouldn't yet. Still working on the balancing of HP and damage they cause. Give me as much info as you can about your mid and I will make sure it works. Funny thing is, I was going to add in some quests for animals once I got them balanced out. Yes its a mod i am working on right now just basically generic kill quests right now. Basically Kill X # of times I am using tags to determine *hopefully* the right Entity unless somebody has the Tag dog for a wolf something haha Use This <objective type="EntityKill" id="animalZombieDog" value="20" phase="1"> <property name="target_tags" value="dog"/> </objective> Instead of <objective type="EntityKill" tags="Dog" value="20" phase="1"> EntityKill says "Kill Any Zombie" but doing it with ID it shows the right target name and then the target_tags makes it so i can kill custom entities with that tag. It seems like the property Tags extend now? Your Teen Wolf count towards Wolf kills even tho it doesnt the Tags property <property name="Tags" value=""/> Edited October 2, 2023 by DarkAoRaidenX corrected syntax (see edit history) Link to comment Share on other sites More sharing options...
Iceburg71 Posted September 23, 2023 Author Share Posted September 23, 2023 OK. Thanks. I will look at all the tags. With what I initially started, I wasn't too worried about them. They were on my "cleanup list" Was working on the mod tonight anyway.... Link to comment Share on other sites More sharing options...
Iceburg71 Posted September 26, 2023 Author Share Posted September 26, 2023 ok. added in the tags to those, and fixed the radiated not getting health back on the ones that weren't. Working on the entity groups for the radiated zombie dogs and the radiated boars right now. Link to comment Share on other sites More sharing options...
DarkAoRaidenX Posted October 2, 2023 Share Posted October 2, 2023 On 9/25/2023 at 5:07 PM, Iceburg71 said: ok. added in the tags to those, and fixed the radiated not getting health back on the ones that weren't. Working on the entity groups for the radiated zombie dogs and the radiated boars right now. Cool and it seems like they got rid of texture changing. I couldnt get the Zombie Dogs look radiated anymore. Link to comment Share on other sites More sharing options...
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