funk Posted December 11, 2021 Share Posted December 11, 2021 (edited) This is what shows in my dedicated server console, weird it's like the player doesn't get a steamid and therefore EOS id. 2021-12-11T19:35:46 76367.738 INF [NET] PlayerConnected EntityID=-1, PltfmId='Local_<none>', CrossId='<unknown/none>', OwnerID='<unknown/none>', PlayerName='' 2021-12-11T19:35:51 76372.890 INF NET: LiteNetLib: Client disconnect from: 1.2.3.4:51160 (Timeout) 2021-12-11T19:35:51 76372.890 INF [NET] PlayerDisconnected EntityID=-1, PltfmId='Local_<none>', CrossId='<unknown/none>', OwnerID='<unknown/none>', PlayerName='' 2021-12-11T19:35:51 76372.891 WRN DynamicMusic: -1 was not in Bloodmoon state cache on disconnect 2021-12-11T19:35:51 76372.891 WRN Client disconnected from dy mesh: Id: -1 Total: 0 2021-12-11T19:35:51 76372.891 WRN Client disconnect complete for -1 Total: 0 2021-12-11T19:35:51 76372.891 INF Disconnected player not found in client list... 2021-12-11T19:35:51 76372.901 INF Player disconnected: EntityID=-1, PltfmId='Local_<none>', CrossId='<unknown/none>', OwnerID='<unknown/none>', PlayerName='' 2021-12-11T19:35:51 76372.901 INF [EAC] FreeUser: EntityID=-1, PltfmId='Local_<none>', CrossId='<unknown/none>', OwnerID='<unknown/none>', PlayerName='' Edited December 13, 2021 by funk hide IP address (see edit history) Link to comment Share on other sites More sharing options...
funk Posted December 12, 2021 Author Share Posted December 12, 2021 (edited) I made a pastebin, the player has tried cleaning save data through the launcher, even deleting the actual folder, and even trying uninstalling 7 days to die and deleting the 7 days to die game folder and reinstalling. They haev also tried manually isntalling Easy anticheat app located in the game folder https://pastebin.com/JZbSbv4w Edited December 13, 2021 by funk (see edit history) Link to comment Share on other sites More sharing options...
Star69 Posted December 12, 2021 Share Posted December 12, 2021 Usually this type of error, rather than being a game problem, is a connection problem. Be sure that you have opened/forwarded all the the necessary ports on your router to host a server. Once you think you have done so, check with a port checker that they indeed are open/forwarded. Link to comment Share on other sites More sharing options...
funk Posted December 12, 2021 Author Share Posted December 12, 2021 35 minutes ago, Star69 said: Usually this type of error, rather than being a game problem, is a connection problem. Be sure that you have opened/forwarded all the the necessary ports on your router to host a server. Once you think you have done so, check with a port checker that they indeed are open/forwarded. Hmm, if that were the case then how would the others be able to connect without issue? My server is located elsewhere, not on my own internet provider. Are there any other ports I need to forward server side other than 26900-269xx ? Or could the issue be the client's firewall blocking ports? Link to comment Share on other sites More sharing options...
Star69 Posted December 12, 2021 Share Posted December 12, 2021 It could be on the clients side, and I’m sorry I missed that others connected fine so it has to be an issue with him. He needs to exclude Steam from his antivirus and make sure 7 Days has permission through his firewall. Link to comment Share on other sites More sharing options...
adek997 Posted December 12, 2021 Share Posted December 12, 2021 (edited) I have the same problem. Anyone who try to join server gets connection timed out. terminal log Quote 2021-12-12T15:34:45 80.253 INF NET: LiteNetLib: Connect from: ip*.ip*.ip*.ip*:59132 2021-12-12T15:34:45 80.256 INF Started thread NCS_Reader_0_0 2021-12-12T15:34:45 80.256 INF Started thread NCS_Writer_0_0 2021-12-12T15:34:45 80.256 INF Started thread NCS_Reader_0_1 2021-12-12T15:34:45 80.257 INF Started thread NCS_Writer_0_1 2021-12-12T15:34:45 80.258 INF [NET] PlayerConnected EntityID=-1, PltfmId='Local_<none>', CrossId='<unknown/none>', OwnerID='<unknown/none>', PlayerName='' 2021-12-12T15:34:45 80.346 INF [DECO] written 166438, in 43ms 2021-12-12T15:34:45 80.356 INF [DECO] write thread 10ms 2021-12-12T15:34:50 85.402 INF NET: LiteNetLib: Client disconnect from: ip*.ip*.ip*.ip*:59132 (Timeout) 2021-12-12T15:34:50 85.404 INF [NET] PlayerDisconnected EntityID=-1, PltfmId='Local_<none>', CrossId='<unknown/none>', OwnerID='<unknown/none>', PlayerName='' 2021-12-12T15:34:50 85.405 WRN DynamicMusic: -1 was not in Bloodmoon state cache on disconnect 2021-12-12T15:34:50 85.405 WRN Client disconnected from dy mesh: Id: -1 Total: 0 2021-12-12T15:34:50 85.406 WRN Client disconnect complete for -1 Total: 0 2021-12-12T15:34:50 85.406 INF Player disconnected: EntityID=-1, PltfmId='Local_<none>', CrossId='<unknown/none>', OwnerID='<unknown/none>', PlayerName='' 2021-12-12T15:34:50 85.409 INF Exited thread NCS_Writer_0_1 2021-12-12T15:34:50 85.409 INF Exited thread NCS_Reader_0_0 2021-12-12T15:34:50 85.409 INF Exited thread NCS_Reader_0_1 2021-12-12T15:34:50 85.409 INF Exited thread NCS_Writer_0_0 port forwarding - check firewall dedicated side - check firewall clients side - check integrity of game files - check -=edit=- Problem is only on a20. a19 works fine Edited December 12, 2021 by adek997 (see edit history) Link to comment Share on other sites More sharing options...
Beelzybub Posted December 12, 2021 Share Posted December 12, 2021 41 minutes ago, adek997 said: port forwarding - check Which ports? Link to comment Share on other sites More sharing options...
adek997 Posted December 12, 2021 Share Posted December 12, 2021 (edited) In ruter and config.ini set up ports 4680-4685 for the game Now noticed 2021-12-12T15:34:45 80.253 INF NET: LiteNetLib: Connect from: ip*.ip*.ip*.ip*:59132 Very strange to see 59132 in terminal because client is connecting via port 4680 -=edit=- Works fine under linux, its must be something with my windows. oh well Edited December 13, 2021 by adek997 (see edit history) Link to comment Share on other sites More sharing options...
funk Posted December 15, 2021 Author Share Posted December 15, 2021 On 12/13/2021 at 9:38 AM, adek997 said: Works fine under linux, its must be something with my windows. oh well Is that for the client or dedicated server that it works under Linux? Link to comment Share on other sites More sharing options...
Fox Posted December 15, 2021 Share Posted December 15, 2021 (edited) VPN enabled? Did you port forward in router settings? Edited December 15, 2021 by Fox (see edit history) Link to comment Share on other sites More sharing options...
adek997 Posted December 18, 2021 Share Posted December 18, 2021 (edited) On 12/15/2021 at 2:12 AM, funk said: Is that for the client or dedicated server that it works under Linux? Ended up creating a Hyper-v vm on my windows server and housing 7d2d dedicated on there. Oh,, no vpn on server. Just 5 ethernet cards with own unique ip being used for other vms. 7d2d dedicated wouldn't let me assign specific lan ip to use 😕 Edited December 18, 2021 by adek997 (see edit history) Link to comment Share on other sites More sharing options...
funk Posted December 18, 2021 Author Share Posted December 18, 2021 (edited) 11 hours ago, adek997 said: Ended up creating a Hyper-v vm on my windows server and housing 7d2d dedicated on there. Oh,, no vpn on server. Just 5 ethernet cards with own unique ip being used for other vms. 7d2d dedicated wouldn't let me assign specific lan ip to use 😕 There is a "ServerIP" option listed in the logs if you have a look, but even though adding that to the server's xml config file it doesn't seem to change which IP address it uses. Just defaults to the main one. It even shows that option changed in the logs when you add it. On 12/15/2021 at 7:36 PM, Fox said: VPN enabled? Did you port forward in router settings? Yeah all port forwarded and not using a VPN, some strange problem but alpha 19 works as normal. Edited December 18, 2021 by funk (see edit history) Link to comment Share on other sites More sharing options...
funk Posted December 21, 2021 Author Share Posted December 21, 2021 (edited) So, something new I tried. I removed "SteamNetworking" from "ServerDisabledNetworkProtocols" option in my serverconfig.xml file and the player that couldn't join directly but only through joining through a friend, can now join directly. Looking through the log I can see for that particular player only, they initiate a connection with a proper IP address, and then it initiates a "P2PSessionRequest" with a different IP address and what seems to be a CG-NAT address on their side. So it seems the issue which unusual, and even though you have port forwarded properly on the server side, is the clients CG-NAT. Normally CG-NAT is only a problem for people trying to host a server 🥴 So strange. I've made a new pastebin of the log, still getting those "[NM] DataReceived: bad!" spamming messages too, and I've hidden the IP addresses and client ID's.https://pastebin.com/ubswGTzv Edited December 21, 2021 by funk (see edit history) Link to comment Share on other sites More sharing options...
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