MajorIncident Posted November 24, 2021 Share Posted November 24, 2021 Hi, i want to ask the community if you maybe have one or two mods lying around that cover these topics: 1. As the one guy (in our group) that covers the weapons topic i feel like weapons (and tools) have no real drain. They are coming in over and over... maybe you have a mod that lowers the quality every time they get repaired till they get destroyed on quality "0"? 2. We use different mods to get a darker atmosphere in game. That means that all none consumable lightsources (flashlight, nightvision) are really rare but still there. Is there any way that, when such a lightsource is used, it will be consumed? After that it must be repaired with a battery (loot-item maybe with recipe) fe. Thank you in advance! Link to comment Share on other sites More sharing options...
BFT2020 Posted November 24, 2021 Share Posted November 24, 2021 Item #2 Changes how lights affect the game Link to comment Share on other sites More sharing options...
doughphunghus Posted November 26, 2021 Share Posted November 26, 2021 On 11/24/2021 at 10:15 AM, MajorIncident said: s there any way that, when such a lightsource is used, it will be consumed? After that it must be repaired with a battery (loot-item maybe with recipe) I hope someone can/knows a way to do it! I also want a "batteries running out effect" mod and have asked if anyone knows how to do something like this a few times and have never gotten an answer. I don't like how once you find a helmet/flashlight how it lasts "forever" Link to comment Share on other sites More sharing options...
xyth Posted November 27, 2021 Share Posted November 27, 2021 Its doable using the code in the 0-SCore mod. There is a function called spoilage, typically to timeout food, but it could be used to decay batteries. Its a DMT mod right now, but in A20 it will be a client side mod. Link to comment Share on other sites More sharing options...
MajorIncident Posted November 28, 2021 Author Share Posted November 28, 2021 nice to know, now we need a coder... isnt it c#? Link to comment Share on other sites More sharing options...
Dayhawk Posted December 30, 2021 Share Posted December 30, 2021 Actually I made a pure modlet that does it and works in Vanilla. It adds growing to every light source block so they grow into one that doesn't emit light. Sometimes it takes a few seconds to take effect but it also works on quest POI's. It's for A19 only atm. I will have to see what it would take to make it work in A20. 2 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now