BoQsc Posted July 3, 2021 Share Posted July 3, 2021 (edited) Update: I disabled mods. Yes I did have had few harmless ligthweight mods. The zombies started to move again. But the heap in the in-game F1 console still shows 12000 MB = ~12GB Max is shown as 13000 MB = ~13GB Chunks: 617! CGO: 252 Ply: 1 Zom: 0 Ent: 9 (309) Update: Dedicated Server and the client is in Alpha 19.5 version Old Update: Shutting down the server does not seems to fix this as of right now. I'm always alone in the server. After walking around the map for a more than an hour with high velocity vehicles and flying around the map as an admin, I noticed that map and zombies stopped to load. Also Zombies stopped to move around and react to me. https://youtu.be/Q9X7Vh3u3_k One more video about not moving zombies and animals to prove a point: Rejoining the server only fixes the issue for a minute or less. RAM on the Dedicated server machine: 8GB As reported from the server TOP command, Dedicated server only uses 30% of the CPU (2.4 GHz, double core) and 25% of RAM (2GB) TOP command in linux: Free command in Linux: This is what F1 in-game console shows: (I added here my own comments to what I see) Quote FPS is around ~40 (not so bad?) Heap: ~10000MB= ~10GB (This is nonsensical! What? I do not even have this much RAM and the Linux server itself shows only 2GB used by this Dedicated server??? Why the heap is so large?) The server Log fileoutput_log__2021-07-03__16-19-50.txt Spoiler Mono path[0] = '/home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Managed' Mono config path = '/home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/MonoBleedingEdge/etc' Preloaded 'libMagick.so' eac_server.so [x64] :: OnLoad() Preloaded 'libeac_server.so' Preloaded 'libeasyanticheat.so' Preloaded 'libgetrss.so' Preloaded 'libsteam_api.so' Preloaded 'steamclient.so' Unable to preload the following plugins: libMouseLib.so Initialize engine version: 2019.2.17f1 (8e603399ca02) [XR] Discovering subsystems at path /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/UnitySubsystems Forcing GfxDevice: Null GfxDevice: creating device client; threaded=0 NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies Begin MonoManager ReloadAssembly - Completed reload, in 0.151 seconds UnloadTime: 1.170429 ms 2021-07-03T16:19:52 0.001 INF [GSM] Singleton Initialized... 2021-07-03T16:19:52 0.142 INF Awake IsFocused: True 2021-07-03T16:19:52 0.142 INF Awake 2021-07-03T16:19:52 0.438 INF Version: Alpha 19.5 (b60) Compatibility Version: Alpha 19.5, Build: Linux 64 Bit 2021-07-03T16:19:52 0.439 INF System information: 2021-07-03T16:19:52 0.513 INF OS: Linux 4.4 Ubuntu 20.04 64bit 2021-07-03T16:19:52 0.517 INF CPU: Intel(R) Xeon(R) CPU E5-2640 v4 @ 2.40GHz (cores: 2) 2021-07-03T16:19:52 0.517 INF RAM: 8192 MB 2021-07-03T16:19:52 0.517 INF GPU: Null Device (128 MB) 2021-07-03T16:19:52 0.519 INF Graphics API: NULL 1.0 [1.0] (shader level 3.0) 2021-07-03T16:19:52 0.550 INF Last played version: Alpha 19.5 2021-07-03T16:19:52 0.551 INF Local UTC offset: 3 hours 2021-07-03T16:19:52 0.566 INF Command line arguments: ./7DaysToDieServer.x86_64 -logfile /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/output_log__2021-07-03__16-19-50.txt -quit -batchmode -nographics -dedicated -configfile=secure_serverconfig.xml 2021-07-03T16:19:52 0.569 INF Parsing server configfile: /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/../secure_serverconfig.xml 2021-07-03T16:19:52 0.713 INF Parsing server configfile successfully completed 2021-07-03T16:19:52 0.718 INF Starting dedicated server level=RWG game name=VaidoWorld 2021-07-03T16:19:52 0.718 INF Maximum allowed players: 20 2021-07-03T16:19:52 0.718 INF Game mode: GameModeSurvival 2021-07-03T16:19:52 0.718 INF Dedicated server only build 2021-07-03T16:19:52 0.720 INF Not running in Big Picture Mode, no on-screen keyboard available 2021-07-03T16:19:52 0.721 INF Starting PlayerInputManager... 2021-07-03T16:19:53 1.301 INF InControl (version 1.8.2 build 9357, native module = False, XInput = False) 2021-07-03T16:19:53 1.348 INF Starting UserProfileManager... 2021-07-03T16:19:53 1.560 INF Occlusion: Awake 2021-07-03T16:19:53 1.565 INF Texture quality is set to 3 2021-07-03T16:19:53 1.686 INF [MODS] Start loading 2021-07-03T16:19:53 1.696 INF [MODS] Trying to load from folder: CoppisAdditions 2021-07-03T16:19:53 1.718 WRN [MODS] Failed iterating types in DLL CoppisAdditions.dll 2021-07-03T16:19:53 1.718 WRN [MODS] No ModAPI found in mod DLLs 2021-07-03T16:19:53 1.718 INF [MODS] Loaded Mod: Coppis command additions (3.6) 2021-07-03T16:19:53 1.719 INF [MODS] Trying to load from folder: DeceptiveJax_ActionSkills 2021-07-03T16:19:53 1.720 INF [MODS] Loaded Mod: DeceptiveJax_ActionSkills (1.5) 2021-07-03T16:19:53 1.720 INF [MODS] Trying to load from folder: ESC_Menu 2021-07-03T16:19:53 1.720 INF [MODS] Loaded Mod: ESC_MENU (18.4(b4)) 2021-07-03T16:19:53 1.720 INF [MODS] Trying to load from folder: JRB_TZ_MoreZombies_x8 2021-07-03T16:19:53 1.721 INF [MODS] Loaded Mod: JRB_TZ_MoreZombies_x8 (5.0) 2021-07-03T16:19:53 1.721 INF [MODS] Trying to load from folder: mod_Lootable_Corpses v1.3 2021-07-03T16:19:53 1.722 INF [MODS] Loaded Mod: Lootable Corps Mod (1.3) 2021-07-03T16:19:53 1.722 INF [MODS] Trying to load from folder: ServerTools 2021-07-03T16:19:53 1.726 INF [MODS] Found ModAPI in ServerTools.dll, creating instance 2021-07-03T16:19:53 1.728 INF [MODS] Loaded Mod: Server Tools (19.5.2) 2021-07-03T16:19:53 1.728 INF [MODS] Trying to load from folder: Su1C1dal 7DTD LockPicking Doors 2021-07-03T16:19:53 1.728 INF [MODS] Loaded Mod: Su1C1dal 7DTD LockPicking Doors (1) 2021-07-03T16:19:53 1.728 INF [MODS] Trying to load from folder: Vehicle Speeds 2021-07-03T16:19:53 1.729 INF [MODS] Loaded Mod: Vehicle Speed (1.0) 2021-07-03T16:19:53 1.729 INF [MODS] Initializing mod code 2021-07-03T16:19:53 1.731 INF [MODS] Loading done 2021-07-03T16:19:53 1.736 INF [MODS] Loading localization from mod: DeceptiveJax_ActionSkills 2021-07-03T16:19:53 1.756 INF Loading permissions file at './Saves/serveradmin.xml' 2021-07-03T16:19:53 1.798 INF Loading permissions file done. 2021-07-03T16:19:54 1.928 WRN Command with alias "st-poll" already registered from PollConsole, not registering for class PollConsole 2021-07-03T16:19:54 1.928 WRN Command with alias "st-shop" already registered from ShopConsole, not registering for class ShopConsole 2021-07-03T16:19:54 2.620 INF UMA Overlay loading took 396 ms 2021-07-03T16:19:54 2.623 INF UMA Slot loading took 3 ms WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? 2021-07-03T16:19:55 3.731 INF WorldStaticData.Init() needed 1.099s 2021-07-03T16:19:55 3.752 INF Started Telnet on 8081 2021-07-03T16:19:55 3.807 INF Awake done in 3665 ms Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libKernel32 Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libKernel32.so Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/Kernel32 Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libKernel32 Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libKernel32.so Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libKernel32 2021-07-03T16:19:58 6.120 INF [GSM] GameSparks Connected 2021-07-03T16:19:59 7.421 INF [GSM] Skipping me 2021-07-03T16:20:01 8.922 INF NET: Starting server protocols 2021-07-03T16:20:01 8.931 INF [NET] Disabling protocol: SteamNetworking 2021-07-03T16:20:01 8.950 INF NET: LiteNetLib server started 2021-07-03T16:20:01 8.961 INF StartGame 2021-07-03T16:20:01 8.962 INF NetPackageManager Init 2021-07-03T16:20:01 9.252 INF Persistent GamePrefs saved GamePref.AdminFileName = serveradmin.xml GamePref.AirDropFrequency = 36 GamePref.AirDropMarker = True GamePref.AutopilotMode = 0 GamePref.BedrollDeadZoneSize = 15 GamePref.BedrollExpiryTime = 45 GamePref.BlockDamageAI = 100 GamePref.BlockDamageAIBM = 100 GamePref.BlockDamagePlayer = 100 GamePref.BloodMoonEnemyCount = 8 GamePref.BloodMoonFrequency = 7 GamePref.BloodMoonRange = 0 GamePref.BloodMoonWarning = 8 GamePref.BuildCreate = False GamePref.ConnectToServerIP = 127.0.0.1 GamePref.ConnectToServerPort = 26900 GamePref.ControlPanelEnabled = True GamePref.ControlPanelPort = 8080 GamePref.CraftTimer = GamePref.CreateLevelDim = 8 GamePref.CreateLevelName = My Level GamePref.CreativeMenuEnabled = False GamePref.DayCount = 3 GamePref.DayLightLength = 18 GamePref.DayNightLength = 60 GamePref.DebugMenuEnabled = False GamePref.DebugMenuShowTasks = False GamePref.DebugStopEnemiesMoving = False GamePref.DropOnDeath = 3 GamePref.DropOnQuit = 0 GamePref.DynamicSpawner = GamePref.EACEnabled = True GamePref.EnemyDifficulty = 0 GamePref.EnemySpawnMode = True GamePref.FavoriteServersList = GamePref.FragLimit = 20 GamePref.GameDifficulty = 2 GamePref.GameGuidClient = GamePref.GameMode = GameModeSurvival GamePref.GameName = VaidoWorld GamePref.GameNameClient = My Game GamePref.GameVersion = Alpha 19.5 GamePref.GameWorld = West Wikibi Territory GamePref.HideCommandExecutionLog = 0 GamePref.JoiningOptions = True GamePref.LandClaimCount = 1 GamePref.LandClaimDeadZone = 30 GamePref.LandClaimDecayMode = 0 GamePref.LandClaimExpiryTime = 7 GamePref.LandClaimOfflineDelay = 0 GamePref.LandClaimOfflineDurabilityModifier = 4 GamePref.LandClaimOnlineDurabilityModifier = 4 GamePref.LandClaimSize = 41 GamePref.LastGameResetRevision = 0 GamePref.LastLoadedPrefab = GamePref.LastLoadedPrefabSize = GamePref.LastLoadingTipRead = -1 GamePref.LootAbundance = 300 GamePref.LootRespawnDays = 2 GamePref.LootTimer = GamePref.MatchLength = 10 GamePref.MaxSpawnedAnimals = 50 GamePref.MaxSpawnedZombies = 64 GamePref.MaxUncoveredMapChunksPerPlayer = 131072 GamePref.NoGraphicsMode = True GamePref.OptionsAllowController = True GamePref.OptionsAmbientVolumeLevel = 1 GamePref.OptionsAudioOcclusion = False GamePref.OptionsBackgroundGlobalOpacity = 0.75 GamePref.OptionsControllerVibration = True GamePref.OptionsControlsResetRevision = 0 GamePref.OptionsDisableChunkLODs = False GamePref.OptionsDynamicMusicDailyTime = 0.45 GamePref.OptionsDynamicMusicEnabled = True GamePref.OptionsForegroundGlobalOpacity = 1 GamePref.OptionsGfxAA = 1 GamePref.OptionsGfxBloom = True GamePref.OptionsGfxBrightness = 0.5 GamePref.OptionsGfxDOF = False GamePref.OptionsGfxDynamicMinFPS = 30 GamePref.OptionsGfxDynamicMode = 0 GamePref.OptionsGfxDynamicScale = 1 GamePref.OptionsGfxFOV = 65 GamePref.OptionsGfxGrassDistance = 1 GamePref.OptionsGfxLODDistance = 0.5 GamePref.OptionsGfxMotionBlur = 1 GamePref.OptionsGfxObjQuality = 3 GamePref.OptionsGfxOcclusion = True GamePref.OptionsGfxQualityPreset = 2 GamePref.OptionsGfxReflectQuality = 1 GamePref.OptionsGfxReflectShadows = False GamePref.OptionsGfxResetRevision = 0 GamePref.OptionsGfxResolution = 0 GamePref.OptionsGfxShadowDistance = 1 GamePref.OptionsGfxSSAO = True GamePref.OptionsGfxSSReflections = 1 GamePref.OptionsGfxStreamMipmaps = True GamePref.OptionsGfxSunShafts = True GamePref.OptionsGfxTerrainQuality = 3 GamePref.OptionsGfxTexFilter = 1 GamePref.OptionsGfxTexQuality = 1 GamePref.OptionsGfxTreeDistance = 4 GamePref.OptionsGfxUMATexQuality = 1 GamePref.OptionsGfxViewDistance = 6 GamePref.OptionsGfxVsync = 1 GamePref.OptionsGfxWaterPtlLimiter = 0.5 GamePref.OptionsGfxWaterQuality = 1 GamePref.OptionsHudOpacity = 1 GamePref.OptionsHudSize = 1 GamePref.OptionsInterfaceSensitivity = 0.75 GamePref.OptionsInvertMouse = False GamePref.OptionsJournalPopup = True GamePref.OptionsMenuMusicVolumeLevel = 0.7 GamePref.OptionsMicVolumeLevel = 0.75 GamePref.OptionsMouseSensitivity = 0.5 GamePref.OptionsMusicVolumeLevel = 0.6 GamePref.OptionsOverallAudioVolumeLevel = 1 GamePref.OptionsPlayChanceFrequency = 3 GamePref.OptionsPlayChanceProbability = 0.983 GamePref.OptionsPlayerModel = playerMale GamePref.OptionsPlayerModelTexture = Player/Male/Player_male GamePref.OptionsPOICulling = 1 GamePref.OptionsScreenBoundsValue = 1 GamePref.OptionsShowCompass = True GamePref.OptionsShowCrosshair = True GamePref.OptionsStabSpawnBlocksOnGround = True GamePref.OptionsTempCelsius = False GamePref.OptionsUiFpsScaling = 1 GamePref.OptionsVoiceChatEnabled = True GamePref.OptionsVoiceVolumeLevel = 0.75 GamePref.OptionsZoomMouseSensitivity = 0.5 GamePref.PartySharedKillRange = 100 GamePref.PersistentPlayerProfiles = False GamePref.PlayerAutologin = False GamePref.PlayerId = GamePref.PlayerKillingMode = 2 GamePref.PlayerName = Player GamePref.PlayerSafeZoneHours = 5 GamePref.PlayerSafeZoneLevel = 0 GamePref.PlayerToken = GamePref.RebuildMap = False GamePref.SaveGameFolder = ./Saves GamePref.SelectionContextMode = 0 GamePref.SelectionOperationMode = 0 GamePref.ServerAdminSlots = 1 GamePref.ServerAdminSlotsPermission = 0 GamePref.ServerDescription = NEW[EU] 7 Days To Die Vanilla Public PVP | XP 350 | Loot 300 The Dedicated server is based in Europe/Lithuania. If you can, support this server. Contact the owner: [email protected] The Server is as close to the Vanilla as possible, but focused on less tiring gameplay. No client side mods. Any suggestions are Welcome. GamePref.ServerDisabledNetworkProtocols = SteamNetworking GamePref.ServerIP = GamePref.ServerIsPublic = True GamePref.ServerLoginConfirmationText = GamePref.ServerMaxAllowedViewDistance = 12 GamePref.ServerMaxPlayerCount = 20 GamePref.ServerMaxWorldTransferSpeedKiBs = 512 GamePref.ServerName = NEW[EU][PVP] 7 Days To Die Vanilla Public | XP 350% | Loot 300% GamePref.ServerPort = 26900 GamePref.ServerReservedSlots = 0 GamePref.ServerReservedSlotsPermission = 100 GamePref.ServerVisibility = 2 GamePref.ServerWebsiteURL = 7days.vaido.world GamePref.ShowFriendPlayerOnMap = True GamePref.TelnetEnabled = True GamePref.TelnetFailedLoginLimit = 10 GamePref.TelnetFailedLoginsBlocktime = 10 GamePref.TelnetPort = 8081 GamePref.TerminalWindowEnabled = True GamePref.TwitchBloodMoonAllowed = False GamePref.TwitchServerPermission = 90 GamePref.UNUSED_OptionsBloom = GamePref.UNUSED_OptionsDeferredLighting = GamePref.UNUSED_OptionsDOF = GamePref.UNUSED_OptionsFieldOfViewNew = GamePref.UNUSED_OptionsGamma = GamePref.UNUSED_OptionsImageEffects = GamePref.UNUSED_OptionsMotionBlur = GamePref.UNUSED_OptionsObjectBlur = GamePref.UNUSED_OptionsReflectionBounces = GamePref.UNUSED_OptionsReflectionCullList = GamePref.UNUSED_OptionsReflectionFarClip = GamePref.UNUSED_OptionsReflectionRefreshMode = GamePref.UNUSED_OptionsReflectionShadowDistance = GamePref.UNUSED_OptionsReflectionTimeSlicingMode = GamePref.UNUSED_OptionsSSAO = GamePref.UNUSED_OptionsStreamingMipmapsBudget = GamePref.UNUSED_OptionsSunShafts = GamePref.UserDataFolder = /home/steam/.local/share/7DaysToDie GamePref.WorldGenSeed = 1354778 GamePref.WorldGenSize = 2048 GamePref.XPMultiplier = 350 GamePref.ZombieBMMove = 3 GamePref.ZombieFeralMove = 3 GamePref.ZombieMove = 0 GamePref.ZombieMoveNight = 3 GamePref.ZombiePlayers = True GameStat.AirDropFrequency = 0 GameStat.AirDropMarker = False GameStat.AllowedViewDistance = 12 GameStat.AnimalCount = 0 GameStat.AutoParty = False GameStat.BedrollExpiryTime = 45 GameStat.BlockDamagePlayer = 100 GameStat.BloodMoonDay = 0 GameStat.BloodMoonEnemyCount = 8 GameStat.BloodMoonWarning = 8 GameStat.ChunkStabilityEnabled = True GameStat.CraftTimer = GameStat.CurrentRoundIx = 0 GameStat.DayLightLength = 18 GameStat.DayLimitActive = False GameStat.DayLimitThisRound = 0 GameStat.DropOnDeath = 1 GameStat.DropOnQuit = 0 GameStat.EnemyCount = 0 GameStat.EnemyDifficulty = Normal GameStat.EnemySpawnMode = True GameStat.FragLimitActive = False GameStat.FragLimitThisRound = 0 GameStat.GameDifficulty = 2 GameStat.GameDifficultyBonus = 1 GameStat.GameModeId = 0 GameStat.GameState = 0 GameStat.GlobalMessageToShow = GameStat.IsCreativeMenuEnabled = False GameStat.IsFlyingEnabled = False GameStat.IsPlayerCollisionEnabled = True GameStat.IsPlayerDamageEnabled = True GameStat.IsResetMapOnRestart = False GameStat.IsSaveSupplyCrates = True GameStat.IsSpawnEnemies = True GameStat.IsSpawnNearOtherPlayer = False GameStat.IsTeleportEnabled = False GameStat.IsVersionCheckDone = False GameStat.LandClaimCount = 1 GameStat.LandClaimDeadZone = 30 GameStat.LandClaimDecayMode = 0 GameStat.LandClaimExpiryTime = 3 GameStat.LandClaimOfflineDelay = 0 GameStat.LandClaimOfflineDurabilityModifier = 32 GameStat.LandClaimOnlineDurabilityModifier = 32 GameStat.LandClaimSize = 41 GameStat.LoadScene = GameStat.LootTimer = GameStat.OptionsPOICulling = 0 GameStat.PartySharedKillRange = 100 GameStat.PlayerKillingMode = KillStrangersOnly GameStat.ScoreDiedMultiplier = -5 GameStat.ScorePlayerKillMultiplier = 1 GameStat.ScoreZombieKillMultiplier = 1 GameStat.ShowAllPlayersOnMap = False GameStat.ShowFriendPlayerOnMap = True GameStat.ShowSpawnWindow = False GameStat.ShowWindow = GameStat.ShowZombieCounter = False GameStat.TimeLimitActive = False GameStat.TimeLimitThisRound = 0 GameStat.TimeOfDayIncPerSec = 20 GameStat.TwitchBloodMoonAllowed = True GameStat.XPMultiplier = 100 GameStat.ZombieHordeMeter = False 2021-07-03T16:20:01 9.358 INF StartAsServer WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Game/Autodesk' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Game/Autodesk' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Game/Autodesk' - Pass 'ShadowCaster' has no vertex shader WARNING: Shader Unsupported: 'Game/Autodesk' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'ShadowCaster' has no vertex shader WARNING: Shader Unsupported: 'Game/Cloth' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? 2021-07-03T16:20:11 19.312 INF Block IDs with mapping 2021-07-03T16:20:11 19.312 INF BlockIDs from Mapping WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? 2021-07-03T16:20:16 24.313 INF Item IDs with mapping 2021-07-03T16:20:16 24.316 INF ItemIDs from Mapping WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/CopyStdFromTexArray' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/CopyStdFromTexArray' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Calculation' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Calculation' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Setting to default shader. HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: ./Runtime/Camera/ReflectionProbes.cpp Line: 276) 2021-07-03T16:20:21 29.416 WRN XML patch for "vehicles.xml" from mod "Vehicle Speed" did not apply: <set xpath="vehicles/vehicle[@name='vehicleMinibike']/property[@name='motorTorqueMaxQ' and @value='2000']/@value" 2021-07-03T16:20:33 41.132 INF createWorld: West Wikibi Territory, VaidoWorld, GameModeSurvival 2021-07-03T16:20:33 41.139 INF Occlusion: Disabled 2021-07-03T16:20:33 41.201 INF Started thread ChunkCalc 2021-07-03T16:20:33 41.201 INF Started thread ChunkRegeneration 2021-07-03T16:20:33 41.299 INF World.Load: West Wikibi Territory 2021-07-03T16:20:33 41.328 INF BloodMoon SetDay: day 35, last day 28, freq 7, range 0 2021-07-03T16:20:37 45.665 INF Started thread GenerateChunks 2021-07-03T16:20:38 46.513 INF Calculating world hashes took 750 ms (world size 17 MiB) 2021-07-03T16:20:38 46.598 INF Loading dtm raw file took 885ms 2021-07-03T16:20:38 46.683 INF Biomes image size w= 2048, h = 2048 2021-07-03T16:20:39 46.941 INF Loading and creating biomes took 343ms 2021-07-03T16:20:39 47.303 INF Loading and creating shader control textures took 361ms 2021-07-03T16:20:40 48.322 INF Loading and parsing of generator took 1019ms 2021-07-03T16:20:40 48.400 INF Started thread SaveChunks ./Saves/West Wikibi Territory/VaidoWorld/Region 2021-07-03T16:20:41 49.078 INF [DECO] read 9423/ 2021-07-03T16:20:41 49.218 INF AstarManager Init ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown. at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0 at Pathfinding.AstarData.FindGraphTypes () [0x00015] in <83bd3b7f405443acaf6f227e3acff9ba>:0 at AstarPath.InitializeAstarData () [0x00000] in <83bd3b7f405443acaf6f227e3acff9ba>:0 at AstarPath.Awake () [0x00066] in <83bd3b7f405443acaf6f227e3acff9ba>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AstarManager:Awake() UnityEngine.GameObject:Internal_AddComponentWithType(Type) UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() AstarManager:Init(GameObject) <createWorld>d__176:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: <567df3e0919241ba98db88bec4c6696f> Line: 0) 2021-07-03T16:20:42 50.108 INF Weather Packages Created FROM BIOMES 2021-07-03T16:20:42 50.109 INF createWorld() done 2021-07-03T16:20:42 50.116 INF Loading players.xml 2021-07-03T16:20:42 50.217 INF Loaded player 2021-07-03T16:20:42 50.273 INF VehicleManager ./Saves/West Wikibi Territory/VaidoWorld/vehicles.dat, loaded 1 2021-07-03T16:20:42 50.385 INF Setting for 'DropOnDeath' does not match the default (server will go to the modded category): current = 3, default = 1 2021-07-03T16:20:42 50.385 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = 2, default = 30 2021-07-03T16:20:42 50.385 INF Setting for 'LootAbundance' does not match the default (server will go to the modded category): current = 300, default = 100 2021-07-03T16:20:42 50.385 INF Setting for 'AirDropFrequency' does not match the default (server will go to the modded category): current = 36, default = 72 2021-07-03T16:20:42 50.385 INF Setting for 'XPMultiplier' does not match the default (server will go to the modded category): current = 350, default = 100 2021-07-03T16:20:43 50.938 INF [EAC] Starting EAC server 2021-07-03T16:20:43 50.953 INF [EAC] Log: [EAC Server] [Info] [16:20:43][Linux][EAC Server] [Info][SetLogCallback] Procedure: 0x41028310 LogLevel: Verb. 2021-07-03T16:20:43 50.953 INF [EAC] Log: [EAC Server] [Info] [16:20:43][Linux][EAC Server] [Info][Initialize] ServerName: '7 Days To Die' RegisterTimeout: 60. 2021-07-03T16:20:43 50.969 INF [EAC] Log: [EAC Server] [Info] [16:20:43][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 1h EventName: 'game_round_start' Parameters: { map_name (string) }. 2021-07-03T16:20:43 50.969 INF [EAC] Log: [EAC Server] [Info] [16:20:43][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 2h EventName: 'game_round_end' Parameters: { winning_team_id (uint32) }. 2021-07-03T16:20:43 50.969 INF [EAC] Log: [EAC Server] [Info] [16:20:43][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 3h EventName: 'player_spawn' Parameters: { player (client), team_id (uint32), character_id (uint32) }. 2021-07-03T16:20:43 50.969 INF [EAC] Log: [EAC Server] [Info] [16:20:43][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 4h EventName: 'player_despawn' Parameters: { player (client), player_death (uint32), player_killer (client) }. 2021-07-03T16:20:43 50.969 INF [EAC] Log: [EAC Server] [Info] [16:20:43][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 5h EventName: 'player_revive' Parameters: { player_revived (client), player_reviving (client) }. 2021-07-03T16:20:43 50.969 INF [EAC] Log: [EAC Server] [Info] [16:20:43][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 6h EventName: 'player_tick' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_health (uint32), player_tickflags (uint32) }. 2021-07-03T16:20:43 50.969 INF [EAC] Log: [EAC Server] [Info] [16:20:43][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 7h EventName: 'player_useweapon' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_fov (uint32), weapon_id (uint32), melee_attack (uint32) }. 2021-07-03T16:20:43 50.969 INF [EAC] Log: [EAC Server] [Info] [16:20:43][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 8h EventName: 'player_takedamage' Parameters: { player_victim (client), player_victim_position (vec3f), player_victim_viewrotation (quat), player_attacker (client), player_attacker_position (vec3f), player_attacker_viewrotation (quat), player_attacker_fov (uint32), weapon_id (uint32), hitbone_id (uint32), damage_taken (uint32), damage_flags (uint32) }. 2021-07-03T16:20:43 50.969 INF [EAC] Log: [EAC Server] [Info] [16:20:43][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 9h EventName: 'player_downed' Parameters: { player_victim (client), player_attacker (client) }. 2021-07-03T16:20:43 50.969 INF [EAC] Log: [EAC Server] [Info] [16:20:43][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: Ah EventName: 'player_death' Parameters: { victim (client), victim_shots_fired (uint64), victim_shots_landed (uint64), attacker (client), attacker_shots_fired (uint64), attacker_shots_landed (uint64) }. 2021-07-03T16:20:43 50.969 INF [EAC] Log: [EAC Server] [Info] [16:20:43][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: Bh EventName: 'game_round_start_v2' Parameters: { map_name (string), mode_name (string), round_time_seconds (uint32), start_frame_number (uint64), start_delta_seconds (uint32) }. 2021-07-03T16:20:43 50.969 INF [EAC] Log: [EAC Server] [Info] [16:20:43][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: Ch EventName: 'game_round_start_v3' Parameters: { gamesessionid (string), map_name (string), mode_name (string), round_time_seconds (uint32), start_frame_number (uint64), start_delta_seconds (uint32) }. 2021-07-03T16:20:43 51.180 INF [SERVERTOOLS] Checking for save directory /home/steam/.steam/steamcmd/7dtd/ServerTools 2021-07-03T16:20:43 51.273 INF [SERVERTOOLS] Data loaded 2021-07-03T16:20:43 51.450 INF --------------------------------------------------------------- 2021-07-03T16:20:43 51.450 INF [SERVERTOOLS] Verifying configuration file & Saving new entries 2021-07-03T16:20:43 51.450 INF --------------------------------------------------------------- 2021-07-03T16:20:43 51.462 INF [SERVERTOOLS] Loaded security token for the discord bot Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/data-0x55b8e7a075d0.so 2021-07-03T16:20:43 51.510 INF [SERVERTOOLS] Runtime patching initialized Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/data-0x55b8e81f8ce0.so Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/data-0x55b8e7d3aa90.so Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/./libkernel32 Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/./libkernel32.so Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libkernel32 Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libkernel32.so Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/kernel32 Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/./libkernel32 Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/./libkernel32.so Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libkernel32 Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libkernel32.so Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libkernel32 Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/./libkernel32 Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/./libkernel32.so Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libkernel32 Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libkernel32.so Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/kernel32 Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/./libkernel32 Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/./libkernel32.so Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libkernel32 Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libkernel32.so Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libkernel32 Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/./libdl Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/./libdl.so Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libdl Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libdl.so Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/dl Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/./libdl Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/./libdl.so Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libdl Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libdl.so Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libdl Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/./libdl Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/./libdl.so Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libdl Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libdl.so Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/dl Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/./libdl Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/./libdl.so Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libdl Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libdl.so Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libdl Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/./libc.so.6 Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/./libc.so.6.so 2021-07-03T16:20:44 52.389 INF [SERVERTOOLS] Runtime patching complete 2021-07-03T16:20:44 52.448 INF [SERVERTOOLS] Log clean up completed 2021-07-03T16:20:45 53.370 INF [SERVERTOOLS] Tracking log clean up completed 2021-07-03T16:20:45 53.371 INF ------------------------------- 2021-07-03T16:20:45 53.371 INF [SERVERTOOLS] Anti-Cheat tools: 2021-07-03T16:20:45 53.371 INF ------------------------------- 2021-07-03T16:20:45 53.371 INF -------------------------------------- 2021-07-03T16:20:45 53.372 INF [SERVERTOOLS] Chat color-prefix tools: 2021-07-03T16:20:45 53.372 INF -------------------------------------- 2021-07-03T16:20:45 53.372 INF Chat color and prefix enabled 2021-07-03T16:20:45 53.372 INF -------------------------- 2021-07-03T16:20:45 53.372 INF [SERVERTOOLS] Other tools: 2021-07-03T16:20:45 53.372 INF -------------------------- 2021-07-03T16:20:45 53.372 INF Suicide enabled 2021-07-03T16:20:45 53.372 INF -------------------------------- 2021-07-03T16:20:45 53.372 INF [SERVERTOOLS] Tool load complete 2021-07-03T16:20:45 53.372 INF -------------------------------- 2021-07-03T16:20:45 53.372 INF StartGame done 2021-07-03T16:20:45 53.379 INF [Steamworks.NET] GameServer.Init successful 2021-07-03T16:20:45 53.383 INF [Steamworks.NET] Making server public 2021-07-03T16:20:47 55.083 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90148674874863621, public IP=9*.17*.23*.3* 2021-07-03T16:20:53 61.140 INF NET: LiteNetLib: Connect from: 78.63.42.224:57248 2021-07-03T16:20:53 61.150 INF Started thread NCS_Reader_0_0 2021-07-03T16:20:53 61.150 INF Started thread NCS_Writer_0_0 2021-07-03T16:20:53 61.152 INF Started thread NCS_Reader_0_1 2021-07-03T16:20:53 61.158 INF Started thread NCS_Writer_0_1 2021-07-03T16:20:53 61.158 INF [NET] PlayerConnected EntityID=-1, PlayerID='', OwnerID='', PlayerName='' 2021-07-03T16:20:53 61.280 INF NPPL.Read 2021-07-03T16:20:53 61.331 INF PlayerLogin: boqsc/Alpha 19.5 2021-07-03T16:20:53 61.331 INF Client IP: 78.63.42.224 2021-07-03T16:20:53 61.336 INF [Auth] PlayerName authorization successful: EntityID=-1, PlayerID='76561198072601792', OwnerID='', PlayerName='boqsc' 2021-07-03T16:20:53 61.337 INF [Auth] ServerState authorization successful: EntityID=-1, PlayerID='76561198072601792', OwnerID='', PlayerName='boqsc' 2021-07-03T16:20:53 61.338 INF [Auth] PlayerId authorization successful: EntityID=-1, PlayerID='76561198072601792', OwnerID='', PlayerName='boqsc' 2021-07-03T16:20:53 61.339 INF [Auth] PlayerId-Steam authorization successful: EntityID=-1, PlayerID='76561198072601792', OwnerID='', PlayerName='boqsc' 2021-07-03T16:20:53 61.339 INF [Auth] TicketValidation authorization successful: EntityID=-1, PlayerID='76561198072601792', OwnerID='', PlayerName='boqsc' 2021-07-03T16:20:53 61.339 INF [Auth] VersionCheck authorization successful: EntityID=-1, PlayerID='76561198072601792', OwnerID='', PlayerName='boqsc' 2021-07-03T16:20:53 61.341 INF [Auth] PlayerSlots authorization successful: EntityID=-1, PlayerID='76561198072601792', OwnerID='', PlayerName='boqsc' 2021-07-03T16:20:53 61.342 INF [SERVERTOOLS] Player 76561198072601792 connected from IP: 78.63.42.224 2021-07-03T16:20:53 61.342 INF [Auth] LegacyModAuthorizations authorization successful: EntityID=-1, PlayerID='76561198072601792', OwnerID='', PlayerName='boqsc' 2021-07-03T16:20:53 61.348 INF [Steamworks.NET] Auth.AuthenticateUser() 2021-07-03T16:20:53 61.360 INF [Steamworks.NET] Authenticating player: boqsc SteamId: 76561198072601792 TicketLen: 1024 Result: k_EBeginAuthSessionResultOK 2021-07-03T16:20:53 61.693 INF [Steamworks.NET] Authentication callback. ID: 76561198072601792, owner: 76561198072601792, result: k_EAuthSessionResponseOK 2021-07-03T16:20:53 61.693 INF [Auth] Steam authorization successful: EntityID=-1, PlayerID='76561198072601792', OwnerID='76561198072601792', PlayerName='boqsc' 2021-07-03T16:20:53 61.697 INF [Auth] SteamFamily authorization successful: EntityID=-1, PlayerID='76561198072601792', OwnerID='76561198072601792', PlayerName='boqsc' 2021-07-03T16:20:53 61.697 INF [Auth] SteamFriends authorization successful: EntityID=-1, PlayerID='76561198072601792', OwnerID='76561198072601792', PlayerName='boqsc' 2021-07-03T16:20:53 61.698 INF [Auth] SteamGroups authorization successful: EntityID=-1, PlayerID='76561198072601792', OwnerID='76561198072601792', PlayerName='boqsc' 2021-07-03T16:20:53 61.699 INF [Auth] BansAndWhitelist authorization successful: EntityID=-1, PlayerID='76561198072601792', OwnerID='76561198072601792', PlayerName='boqsc' 2021-07-03T16:20:53 61.700 INF [EAC] Registering user: EntityID=-1, PlayerID='76561198072601792', OwnerID='76561198072601792', PlayerName='boqsc' 2021-07-03T16:20:53 61.703 INF [EAC] Log: [EAC Server] [Info] [16:20:53][Linux][EAC Server] [Info][RegisterClient] Client: 0x1 PlayerGUID: 76561198072601792 PlayerIP: 78.63.42.224 OwnerGUID: 76561198072601792 PlayerName: boqsc 2021-07-03T16:20:53 61.789 INF [EAC] Log: [EAC Server] [Info] [16:20:53][Linux][EAC Server] [Info][Cerberus] [Backend] Connection established. 2021-07-03T16:20:54 61.978 INF [EAC] Log: [EAC Server] [Info] [16:20:54][Linux][EAC Server] [Info][QueueClientUpdate] Client: 0x1 Session: 1 Status: Client Authenticated Message: Client authenticated. 2021-07-03T16:20:54 62.001 INF [EAC] UserStatusHandler callback. Status: ClientAuthenticatedLocal ReqKick: False Message: Client authenticated 2021-07-03T16:20:54 62.140 INF [EAC] Log: [EAC Server] [Info] [16:20:54][Linux][EAC Server] [Info][Register Client] Success (1/2). Client: 0x1. 2021-07-03T16:20:54 62.441 INF [EAC] Log: [EAC Server] [Info] [16:20:54][Linux][EAC Server] [Info][Register Client] Success (2/2). Client: 0x1 2021-07-03T16:20:54 62.441 INF [EAC] Log: [EAC Server] [Info] [16:20:54][Linux][EAC Server] [Info][QueueClientUpdate] Client: 0x1 Session: 1 Status: Client Authenticated Remotely Message: Client authenticated remotely. 2021-07-03T16:20:54 62.478 INF [EAC] UserStatusHandler callback. Status: ClientAuthenticatedRemote ReqKick: False Message: Client authenticated remotely 2021-07-03T16:20:54 62.478 INF [Auth] EAC authorization successful: EntityID=-1, PlayerID='76561198072601792', OwnerID='76561198072601792', PlayerName='boqsc' 2021-07-03T16:20:54 62.542 INF Allowing player with id 76561198072601792 2021-07-03T16:20:54 62.851 INF RequestToEnterGame: 76561198072601792/boqsc 2021-07-03T16:20:59 67.263 INF [DECO] written 9423, in 11ms 2021-07-03T16:20:59 67.268 INF [DECO] write thread 0ms 2021-07-03T16:21:15 83.023 INF Time: 1.26m FPS: 20.00 Heap: 577.6MB Max: 577.6MB Chunks: 0 CGO: 0 Ply: 0 Zom: 0 Ent: 0 (0) Items: 0 CO: 0 RSS: 1534.5MB 2021-07-03T16:21:32 100.650 INF RequestToSpawnPlayer: 171, boqsc, 7 2021-07-03T16:21:32 100.792 INF Created player with id=171 NullReferenceException: Object reference not set to an instance of an object at Pathfinding.AstarData.AddGraph (System.Type type) [0x00030] in <83bd3b7f405443acaf6f227e3acff9ba>:0 at AstarManager.AddGraph (System.Int32 size) [0x00000] in <24b464b028e84a71881593dfdba4c984>:0 at AstarManager.UpdateGraphs (System.Single deltaTime) [0x00130] in <24b464b028e84a71881593dfdba4c984>:0 at AstarManager+<Start>d__24.MoveNext () [0x000fb] in <24b464b028e84a71881593dfdba4c984>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <1580092fcc9a4cc19685cc4eaf066b05>:0 (Filename: <83bd3b7f405443acaf6f227e3acff9ba> Line: 0) WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling Animator.GotoState on Synchronize layer (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1370) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) 2021-07-03T16:21:44 111.940 INF GMSG: Player 'boqsc' joined the game 2021-07-03T16:21:44 111.953 INF PlayerSpawnedInWorld (reason: JoinMultiplayer, position: 156, 31, -182): EntityID=171, PlayerID='76561198072601792', OwnerID='76561198072601792', PlayerName='boqsc' 2021-07-03T16:21:44 112.260 INF 103.5315 SleeperVolume 127, 31, -229. Restoring at 149, 37, -206 'zombieArlene', count 16 2021-07-03T16:21:44 112.401 INF 103.6802 SleeperVolume 127, 31, -229. Restoring at 150, 37, -208 'zombieJoe', count 16 2021-07-03T16:21:44 112.485 INF 103.7593 SleeperVolume 127, 31, -229. Restoring at 143, 37, -221 'zombieDarlene', count 16 2021-07-03T16:21:44 112.628 INF 103.9045 SleeperVolume 127, 31, -229. Restoring at 141, 33, -201 'zombieSteve', count 16 There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) 2021-07-03T16:21:46 114.551 INF Time: 1.76m FPS: 37.51 Heap: 658.0MB Max: 658.0MB Chunks: 289 CGO: 73 Ply: 1 Zom: 20 Ent: 21 (21) Items: 0 CO: 1 RSS: 1670.2MB There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) 2021-07-03T16:22:08 136.530 INF Executing command 'settime 30 07 10' from client 76561198072601792 There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) 2021-07-03T16:22:16 144.551 INF Time: 2.26m FPS: 32.33 Heap: 652.5MB Max: 658.0MB Chunks: 306 CGO: 77 Ply: 1 Zom: 20 Ent: 22 (22) Items: 1 CO: 1 RSS: 1687.3MB There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) 2021-07-03T16:22:46 174.690 INF Time: 2.77m FPS: 34.35 Heap: 650.5MB Max: 658.0MB Chunks: 306 CGO: 77 Ply: 1 Zom: 20 Ent: 22 (22) Items: 1 CO: 1 RSS: 1687.4MB There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) 2021-07-03T16:23:16 204.700 INF Time: 3.27m FPS: 32.46 Heap: 657.8MB Max: 658.0MB Chunks: 306 CGO: 73 Ply: 1 Zom: 16 Ent: 18 (22) Items: 1 CO: 1 RSS: 1687.4MB There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) 2021-07-03T16:23:34 222.098 INF VehicleManager saving 1 (0 / 1) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) 2021-07-03T16:23:46 234.701 INF Time: 3.77m FPS: 30.91 Heap: 671.2MB Max: 671.2MB Chunks: 306 CGO: 68 Ply: 1 Zom: 15 Ent: 17 (22) Items: 1 CO: 1 RSS: 1688.1MB There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) 2021-07-03T16:24:16 264.711 INF Time: 4.27m FPS: 35.70 Heap: 684.8MB Max: 684.8MB Chunks: 306 CGO: 68 Ply: 1 Zom: 15 Ent: 17 (22) Items: 1 CO: 1 RSS: 1698.1MB There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) 2021-07-03T16:24:46 294.758 INF Time: 4.77m FPS: 33.00 Heap: 653.0MB Max: 684.8MB Chunks: 306 CGO: 68 Ply: 1 Zom: 15 Ent: 17 (22) Items: 1 CO: 1 RSS: 1711.6MB There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) 2021-07-03T16:25:16 324.800 INF Time: 5.27m FPS: 30.61 Heap: 659.4MB Max: 684.8MB Chunks: 306 CGO: 68 Ply: 1 Zom: 15 Ent: 17 (22) Items: 1 CO: 1 RSS: 1711.6MB There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) 2021-07-03T16:25:34 342.122 INF VehicleManager saving 1 (0 / 1) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) 2021-07-03T16:25:46 354.859 INF Time: 5.77m FPS: 30.35 Heap: 670.8MB Max: 684.8MB Chunks: 306 CGO: 68 Ply: 1 Zom: 15 Ent: 17 (22) Items: 1 CO: 1 RSS: 1711.7MB There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) 2021-07-03T16:26:16 384.892 INF Time: 6.27m FPS: 34.70 Heap: 683.3MB Max: 684.8MB Chunks: 306 CGO: 68 Ply: 1 Zom: 15 Ent: 17 (22) Items: 1 CO: 1 RSS: 1711.7MB There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) 2021-07-03T16:26:47 414.913 INF Time: 6.77m FPS: 31.35 Heap: 652.8MB Max: 684.8MB Chunks: 306 CGO: 68 Ply: 1 Zom: 15 Ent: 17 (22) Items: 1 CO: 1 RSS: 1711.7MB There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) 2021-07-03T16:27:17 444.940 INF Time: 7.27m FPS: 35.67 Heap: 659.4MB Max: 684.8MB Chunks: 306 CGO: 68 Ply: 1 Zom: 15 Ent: 17 (22) Items: 1 CO: 1 RSS: 1711.7MB There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) 2021-07-03T16:27:34 462.170 INF VehicleManager saving 1 (0 / 1) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) 2021-07-03T16:27:47 474.948 INF Time: 7.77m FPS: 31.57 Heap: 670.8MB Max: 684.8MB Chunks: 306 CGO: 68 Ply: 1 Zom: 15 Ent: 17 (22) Items: 1 CO: 1 RSS: 1711.7MB There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) 2021-07-03T16:28:17 504.999 INF Time: 8.27m FPS: 35.55 Heap: 683.6MB Max: 684.8MB Chunks: 306 CGO: 68 Ply: 1 Zom: 15 Ent: 17 (22) Items: 1 CO: 1 RSS: 1711.7MB There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) 2021-07-03T16:28:47 535.011 INF Time: 8.77m FPS: 35.58 Heap: 653.4MB Max: 684.8MB Chunks: 306 CGO: 68 Ply: 1 Zom: 15 Ent: 17 (22) Items: 1 CO: 1 RSS: 1711.7MB There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) 2021-07-03T16:29:17 565.040 INF Time: 9.27m FPS: 36.25 Heap: 660.3MB Max: 684.8MB Chunks: 306 CGO: 68 Ply: 1 Zom: 15 Ent: 17 (22) Items: 1 CO: 1 RSS: 1711.7MB There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) 2021-07-03T16:29:34 582.169 INF VehicleManager saving 1 (0 / 1) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) 2021-07-03T16:29:47 595.059 INF Time: 9.77m FPS: 33.77 Heap: 671.7MB Max: 684.8MB Chunks: 306 CGO: 68 Ply: 1 Zom: 15 Ent: 17 (22) Items: 1 CO: 1 RSS: 1711.7MB There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) 2021-07-03T16:30:12 620.812 INF Entity zombieFatHawaiianFeral 23061 killed by boqsc 171 There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) 2021-07-03T16:30:17 625.100 INF Time: 10.27m FPS: 36.90 Heap: 685.5MB Max: 685.5MB Chunks: 306 CGO: 68 Ply: 1 Zom: 14 Ent: 17 (22) Items: 1 CO: 1 RSS: 1712.2MB 2021-07-03T16:30:18 626.890 INF 618.1674 SleeperVolume 127, 31, -229. Restoring at 149, 37, -206 'zombieArlene', count 14 2021-07-03T16:30:19 627.012 INF 618.2917 SleeperVolume 127, 31, -229. Restoring at 150, 37, -208 'zombieJoe', count 15 2021-07-03T16:30:19 627.112 INF 618.3909 SleeperVolume 127, 31, -229. Restoring at 143, 37, -221 'zombieDarlene', count 15 2021-07-03T16:30:19 627.210 INF 618.4885 SleeperVolume 127, 31, -229. Restoring at 141, 33, -201 'zombieSteve', count 15 There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) 2021-07-03T16:30:43 650.970 ERR [EAC] Log: [EAC Server] [Error] [16:30:43][Linux][EAC Server] [Err!][Cerberus] [Backend] Receive operation failed, disconnecting. 2021-07-03T16:30:43 650.970 INF [EAC] Log: [EAC Server] [Info] [16:30:43][Linux][EAC Server] [Info][Cerberus] [Backend] Scheduling disconnect task. 2021-07-03T16:30:43 650.970 INF [EAC] Log: [EAC Server] [Info] [16:30:43][Linux][EAC Server] [Info][Cerberus] [Backend] Disconnected. 2021-07-03T16:30:47 655.136 INF Time: 10.77m FPS: 31.97 Heap: 654.4MB Max: 685.5MB Chunks: 306 CGO: 76 Ply: 1 Zom: 18 Ent: 21 (22) Items: 1 CO: 1 RSS: 1719.4MB There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) There are no graphs in the scene (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Edited July 3, 2021 by BoQsc (see edit history) Link to comment Share on other sites More sharing options...
meganoth Posted July 3, 2021 Share Posted July 3, 2021 Moved this to general support section where it belongs. Please read the sticky post in general support, it explains how to easily post the logfile, and do that. 1 Link to comment Share on other sites More sharing options...
BoQsc Posted July 3, 2021 Author Share Posted July 3, 2021 15 minutes ago, meganoth said: Moved this to general support section where it belongs. Please read the sticky post in general support, it explains how to easily post the logfile, and do that. I restarted my 7dtd client and it seems that there are no more problems. I think I resolved this by understanding that the 7dtd game client I used did not have enough ram. The computer I used exceeded the amount of RAM. This is resolved I think. Link to comment Share on other sites More sharing options...
meganoth Posted July 3, 2021 Share Posted July 3, 2021 (edited) I see one mod that confesses to be from A18 in the logfile. And lots of other mods that don't sound like they are harmless and lightweight. I see at least two NullreferenceException and errors when loading some of the mods. I think you did the right thing disabling them. My advice would be to only use mods that are cleared for your version of the game. Edited July 3, 2021 by meganoth (see edit history) Link to comment Share on other sites More sharing options...
BoQsc Posted July 3, 2021 Author Share Posted July 3, 2021 3 minutes ago, meganoth said: I see one mod that confesses to be from A18 in the logfile. And lots of other mods that don't sound like they are harmless and lightweight. I see at least two NullreferenceException and errors when loading some of the mods. I think you did the right thing disabling them. My advice would be to only use mods that are cleared for your version of the game. My client computer not having enough RAM was one problem. (haha) You are correct. It was one of the mods: The intercepting old Dedicated Server mods I left by accident when I tried them: ServerTools or (and) CoppisAdditions (these are even binary and directly modifies? or communicate with the 7dtd Dedicated Server binary itself) Link to comment Share on other sites More sharing options...
SylenThunder Posted July 3, 2021 Share Posted July 3, 2021 Do note that since you are scraping the absolute minimum hardware there, you will likely run into some other hitches if you run a map larger than 8k, or have more than 4 or 5 players. Especially if you're using traditional platter drives, and not SSD's. Link to comment Share on other sites More sharing options...
Blue mame Posted July 25, 2021 Share Posted July 25, 2021 I believe it is a problem with Steamworks.NET, because this situation also occurred on my server. They were generated when the server was loaded above 10G. All players were kicked out. The final cause was Steamworks.NET. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now