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[Dedicated Server and that's a Problem] 7DTD Server does not load map or spawn more zombies, also sends Network Timeout.


BoQsc

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Update: I disabled mods. Yes I did have had few harmless ligthweight mods.

  • The zombies started to move again. But the heap in the in-game F1 console still shows 12000 MB = ~12GB
  • Max is shown as 13000 MB = ~13GB
  • Chunks: 617!
  • CGO: 252
  • Ply: 1
  • Zom: 0
  • Ent: 9 (309)

Update: Dedicated Server and the client is in Alpha 19.5 version

Old Update: Shutting down the server does not seems to fix this as of right now.

 

I'm always alone in the server.

After walking around the map for a more than an hour with high velocity vehicles and

flying around the map as an admin, I noticed that map and zombies stopped to load.

 

Also Zombies stopped to move around and react to me.

https://youtu.be/Q9X7Vh3u3_k

 

One more video about not moving zombies and animals to prove a point: 

 

 

Rejoining the server only fixes the issue for a minute or less.

 

RAM on the Dedicated server machine: 8GB

 

As reported from the server TOP command, Dedicated server only uses 30% of the CPU (2.4 GHz, double core) and 25% of RAM (2GB)

TOP command in linux:

spacer.png

 

Free command in Linux:

spacer.png

 

This is what F1 in-game console shows: (I added here my own comments to what I see)

Quote

FPS is around ~40 (not so bad?)

Heap: ~10000MB= ~10GB (This is nonsensical! What?

I do not even have this much RAM and the Linux server itself shows only 2GB used by this Dedicated server??? Why the heap  is so large?)

 

 

spacer.png

 

 

The server Log file
output_log__2021-07-03__16-19-50.txt

Spoiler

 






Mono path[0] = '/home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Managed'
Mono config path = '/home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/MonoBleedingEdge/etc'
Preloaded 'libMagick.so'
eac_server.so [x64] :: OnLoad()
Preloaded 'libeac_server.so'
Preloaded 'libeasyanticheat.so'
Preloaded 'libgetrss.so'
Preloaded 'libsteam_api.so'
Preloaded 'steamclient.so'
Unable to preload the following plugins:
	libMouseLib.so
Initialize engine version: 2019.2.17f1 (8e603399ca02)
[XR] Discovering subsystems at path /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0
NullGfxDevice:
    Version:  NULL 1.0 [1.0]
    Renderer: Null Device
    Vendor:   Unity Technologies
Begin MonoManager ReloadAssembly
- Completed reload, in  0.151 seconds
UnloadTime: 1.170429 ms
2021-07-03T16:19:52 0.001 INF [GSM] Singleton Initialized...
2021-07-03T16:19:52 0.142 INF Awake IsFocused: True
2021-07-03T16:19:52 0.142 INF Awake
2021-07-03T16:19:52 0.438 INF Version: Alpha 19.5 (b60) Compatibility Version: Alpha 19.5, Build: Linux 64 Bit
2021-07-03T16:19:52 0.439 INF System information:
2021-07-03T16:19:52 0.513 INF    OS: Linux 4.4 Ubuntu 20.04 64bit
2021-07-03T16:19:52 0.517 INF    CPU: Intel(R) Xeon(R) CPU E5-2640 v4 @ 2.40GHz (cores: 2)
2021-07-03T16:19:52 0.517 INF    RAM: 8192 MB
2021-07-03T16:19:52 0.517 INF    GPU: Null Device (128 MB)
2021-07-03T16:19:52 0.519 INF    Graphics API: NULL 1.0 [1.0] (shader level 3.0)
2021-07-03T16:19:52 0.550 INF Last played version: Alpha 19.5
2021-07-03T16:19:52 0.551 INF Local UTC offset: 3 hours
2021-07-03T16:19:52 0.566 INF Command line arguments: ./7DaysToDieServer.x86_64 -logfile /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/output_log__2021-07-03__16-19-50.txt -quit -batchmode -nographics -dedicated -configfile=secure_serverconfig.xml
2021-07-03T16:19:52 0.569 INF Parsing server configfile: /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/../secure_serverconfig.xml
2021-07-03T16:19:52 0.713 INF Parsing server configfile successfully completed
2021-07-03T16:19:52 0.718 INF Starting dedicated server level=RWG game name=VaidoWorld
2021-07-03T16:19:52 0.718 INF Maximum allowed players: 20
2021-07-03T16:19:52 0.718 INF Game mode: GameModeSurvival
2021-07-03T16:19:52 0.718 INF Dedicated server only build
2021-07-03T16:19:52 0.720 INF Not running in Big Picture Mode, no on-screen keyboard available
2021-07-03T16:19:52 0.721 INF Starting PlayerInputManager...
2021-07-03T16:19:53 1.301 INF InControl (version 1.8.2 build 9357, native module = False, XInput = False)
2021-07-03T16:19:53 1.348 INF Starting UserProfileManager...
2021-07-03T16:19:53 1.560 INF Occlusion: Awake
2021-07-03T16:19:53 1.565 INF Texture quality is set to 3
2021-07-03T16:19:53 1.686 INF [MODS] Start loading
2021-07-03T16:19:53 1.696 INF [MODS] Trying to load from folder: CoppisAdditions
2021-07-03T16:19:53 1.718 WRN [MODS] Failed iterating types in DLL CoppisAdditions.dll
2021-07-03T16:19:53 1.718 WRN [MODS] No ModAPI found in mod DLLs
2021-07-03T16:19:53 1.718 INF [MODS] Loaded Mod: Coppis command additions (3.6)
2021-07-03T16:19:53 1.719 INF [MODS] Trying to load from folder: DeceptiveJax_ActionSkills
2021-07-03T16:19:53 1.720 INF [MODS] Loaded Mod: DeceptiveJax_ActionSkills (1.5)
2021-07-03T16:19:53 1.720 INF [MODS] Trying to load from folder: ESC_Menu
2021-07-03T16:19:53 1.720 INF [MODS] Loaded Mod: ESC_MENU (18.4(b4))
2021-07-03T16:19:53 1.720 INF [MODS] Trying to load from folder: JRB_TZ_MoreZombies_x8
2021-07-03T16:19:53 1.721 INF [MODS] Loaded Mod: JRB_TZ_MoreZombies_x8 (5.0)
2021-07-03T16:19:53 1.721 INF [MODS] Trying to load from folder: mod_Lootable_Corpses v1.3
2021-07-03T16:19:53 1.722 INF [MODS] Loaded Mod: Lootable Corps Mod (1.3)
2021-07-03T16:19:53 1.722 INF [MODS] Trying to load from folder: ServerTools
2021-07-03T16:19:53 1.726 INF [MODS] Found ModAPI in ServerTools.dll, creating instance
2021-07-03T16:19:53 1.728 INF [MODS] Loaded Mod: Server Tools (19.5.2)
2021-07-03T16:19:53 1.728 INF [MODS] Trying to load from folder: Su1C1dal 7DTD LockPicking Doors
2021-07-03T16:19:53 1.728 INF [MODS] Loaded Mod: Su1C1dal 7DTD LockPicking Doors (1)
2021-07-03T16:19:53 1.728 INF [MODS] Trying to load from folder: Vehicle Speeds
2021-07-03T16:19:53 1.729 INF [MODS] Loaded Mod: Vehicle Speed (1.0)
2021-07-03T16:19:53 1.729 INF [MODS] Initializing mod code
2021-07-03T16:19:53 1.731 INF [MODS] Loading done
2021-07-03T16:19:53 1.736 INF [MODS] Loading localization from mod: DeceptiveJax_ActionSkills
2021-07-03T16:19:53 1.756 INF Loading permissions file at './Saves/serveradmin.xml'
2021-07-03T16:19:53 1.798 INF Loading permissions file done.
2021-07-03T16:19:54 1.928 WRN Command with alias "st-poll" already registered from PollConsole, not registering for class PollConsole
2021-07-03T16:19:54 1.928 WRN Command with alias "st-shop" already registered from ShopConsole, not registering for class ShopConsole
2021-07-03T16:19:54 2.620 INF UMA Overlay loading took 396 ms
2021-07-03T16:19:54 2.623 INF UMA Slot loading took 3 ms
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
2021-07-03T16:19:55 3.731 INF WorldStaticData.Init() needed 1.099s
2021-07-03T16:19:55 3.752 INF Started Telnet on 8081
2021-07-03T16:19:55 3.807 INF Awake done in 3665 ms
Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libKernel32
Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libKernel32.so
Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/Kernel32
Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libKernel32
Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libKernel32.so
Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libKernel32
2021-07-03T16:19:58 6.120 INF [GSM] GameSparks Connected
2021-07-03T16:19:59 7.421 INF [GSM] Skipping me
2021-07-03T16:20:01 8.922 INF NET: Starting server protocols
2021-07-03T16:20:01 8.931 INF [NET] Disabling protocol: SteamNetworking
2021-07-03T16:20:01 8.950 INF NET: LiteNetLib server started
2021-07-03T16:20:01 8.961 INF StartGame
2021-07-03T16:20:01 8.962 INF NetPackageManager Init
2021-07-03T16:20:01 9.252 INF Persistent GamePrefs saved
GamePref.AdminFileName = serveradmin.xml
GamePref.AirDropFrequency = 36
GamePref.AirDropMarker = True
GamePref.AutopilotMode = 0
GamePref.BedrollDeadZoneSize = 15
GamePref.BedrollExpiryTime = 45
GamePref.BlockDamageAI = 100
GamePref.BlockDamageAIBM = 100
GamePref.BlockDamagePlayer = 100
GamePref.BloodMoonEnemyCount = 8
GamePref.BloodMoonFrequency = 7
GamePref.BloodMoonRange = 0
GamePref.BloodMoonWarning = 8
GamePref.BuildCreate = False
GamePref.ConnectToServerIP = 127.0.0.1
GamePref.ConnectToServerPort = 26900
GamePref.ControlPanelEnabled = True
GamePref.ControlPanelPort = 8080
GamePref.CraftTimer = 
GamePref.CreateLevelDim = 8
GamePref.CreateLevelName = My Level
GamePref.CreativeMenuEnabled = False
GamePref.DayCount = 3
GamePref.DayLightLength = 18
GamePref.DayNightLength = 60
GamePref.DebugMenuEnabled = False
GamePref.DebugMenuShowTasks = False
GamePref.DebugStopEnemiesMoving = False
GamePref.DropOnDeath = 3
GamePref.DropOnQuit = 0
GamePref.DynamicSpawner = 
GamePref.EACEnabled = True
GamePref.EnemyDifficulty = 0
GamePref.EnemySpawnMode = True
GamePref.FavoriteServersList = 
GamePref.FragLimit = 20
GamePref.GameDifficulty = 2
GamePref.GameGuidClient = 
GamePref.GameMode = GameModeSurvival
GamePref.GameName = VaidoWorld
GamePref.GameNameClient = My Game
GamePref.GameVersion = Alpha 19.5
GamePref.GameWorld = West Wikibi Territory
GamePref.HideCommandExecutionLog = 0
GamePref.JoiningOptions = True
GamePref.LandClaimCount = 1
GamePref.LandClaimDeadZone = 30
GamePref.LandClaimDecayMode = 0
GamePref.LandClaimExpiryTime = 7
GamePref.LandClaimOfflineDelay = 0
GamePref.LandClaimOfflineDurabilityModifier = 4
GamePref.LandClaimOnlineDurabilityModifier = 4
GamePref.LandClaimSize = 41
GamePref.LastGameResetRevision = 0
GamePref.LastLoadedPrefab = 
GamePref.LastLoadedPrefabSize = 
GamePref.LastLoadingTipRead = -1
GamePref.LootAbundance = 300
GamePref.LootRespawnDays = 2
GamePref.LootTimer = 
GamePref.MatchLength = 10
GamePref.MaxSpawnedAnimals = 50
GamePref.MaxSpawnedZombies = 64
GamePref.MaxUncoveredMapChunksPerPlayer = 131072
GamePref.NoGraphicsMode = True
GamePref.OptionsAllowController = True
GamePref.OptionsAmbientVolumeLevel = 1
GamePref.OptionsAudioOcclusion = False
GamePref.OptionsBackgroundGlobalOpacity = 0.75
GamePref.OptionsControllerVibration = True
GamePref.OptionsControlsResetRevision = 0
GamePref.OptionsDisableChunkLODs = False
GamePref.OptionsDynamicMusicDailyTime = 0.45
GamePref.OptionsDynamicMusicEnabled = True
GamePref.OptionsForegroundGlobalOpacity = 1
GamePref.OptionsGfxAA = 1
GamePref.OptionsGfxBloom = True
GamePref.OptionsGfxBrightness = 0.5
GamePref.OptionsGfxDOF = False
GamePref.OptionsGfxDynamicMinFPS = 30
GamePref.OptionsGfxDynamicMode = 0
GamePref.OptionsGfxDynamicScale = 1
GamePref.OptionsGfxFOV = 65
GamePref.OptionsGfxGrassDistance = 1
GamePref.OptionsGfxLODDistance = 0.5
GamePref.OptionsGfxMotionBlur = 1
GamePref.OptionsGfxObjQuality = 3
GamePref.OptionsGfxOcclusion = True
GamePref.OptionsGfxQualityPreset = 2
GamePref.OptionsGfxReflectQuality = 1
GamePref.OptionsGfxReflectShadows = False
GamePref.OptionsGfxResetRevision = 0
GamePref.OptionsGfxResolution = 0
GamePref.OptionsGfxShadowDistance = 1
GamePref.OptionsGfxSSAO = True
GamePref.OptionsGfxSSReflections = 1
GamePref.OptionsGfxStreamMipmaps = True
GamePref.OptionsGfxSunShafts = True
GamePref.OptionsGfxTerrainQuality = 3
GamePref.OptionsGfxTexFilter = 1
GamePref.OptionsGfxTexQuality = 1
GamePref.OptionsGfxTreeDistance = 4
GamePref.OptionsGfxUMATexQuality = 1
GamePref.OptionsGfxViewDistance = 6
GamePref.OptionsGfxVsync = 1
GamePref.OptionsGfxWaterPtlLimiter = 0.5
GamePref.OptionsGfxWaterQuality = 1
GamePref.OptionsHudOpacity = 1
GamePref.OptionsHudSize = 1
GamePref.OptionsInterfaceSensitivity = 0.75
GamePref.OptionsInvertMouse = False
GamePref.OptionsJournalPopup = True
GamePref.OptionsMenuMusicVolumeLevel = 0.7
GamePref.OptionsMicVolumeLevel = 0.75
GamePref.OptionsMouseSensitivity = 0.5
GamePref.OptionsMusicVolumeLevel = 0.6
GamePref.OptionsOverallAudioVolumeLevel = 1
GamePref.OptionsPlayChanceFrequency = 3
GamePref.OptionsPlayChanceProbability = 0.983
GamePref.OptionsPlayerModel = playerMale
GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
GamePref.OptionsPOICulling = 1
GamePref.OptionsScreenBoundsValue = 1
GamePref.OptionsShowCompass = True
GamePref.OptionsShowCrosshair = True
GamePref.OptionsStabSpawnBlocksOnGround = True
GamePref.OptionsTempCelsius = False
GamePref.OptionsUiFpsScaling = 1
GamePref.OptionsVoiceChatEnabled = True
GamePref.OptionsVoiceVolumeLevel = 0.75
GamePref.OptionsZoomMouseSensitivity = 0.5
GamePref.PartySharedKillRange = 100
GamePref.PersistentPlayerProfiles = False
GamePref.PlayerAutologin = False
GamePref.PlayerId = 
GamePref.PlayerKillingMode = 2
GamePref.PlayerName = Player
GamePref.PlayerSafeZoneHours = 5
GamePref.PlayerSafeZoneLevel = 0
GamePref.PlayerToken = 
GamePref.RebuildMap = False
GamePref.SaveGameFolder = ./Saves
GamePref.SelectionContextMode = 0
GamePref.SelectionOperationMode = 0
GamePref.ServerAdminSlots = 1
GamePref.ServerAdminSlotsPermission = 0
GamePref.ServerDescription = NEW[EU] 7 Days To Die 
    Vanilla Public PVP | XP 350 | Loot 300
  The Dedicated server is based in Europe/Lithuania.
  If you can, support this server. 
  Contact the owner: [email protected]
  The Server is as close to the Vanilla as possible, 
  but focused on less tiring gameplay.
  No client side mods.
  Any suggestions are Welcome.
GamePref.ServerDisabledNetworkProtocols = SteamNetworking
GamePref.ServerIP = 
GamePref.ServerIsPublic = True
GamePref.ServerLoginConfirmationText = 
GamePref.ServerMaxAllowedViewDistance = 12
GamePref.ServerMaxPlayerCount = 20
GamePref.ServerMaxWorldTransferSpeedKiBs = 512
GamePref.ServerName = NEW[EU][PVP] 7 Days To Die Vanilla Public | XP 350% | Loot 300%
GamePref.ServerPort = 26900
GamePref.ServerReservedSlots = 0
GamePref.ServerReservedSlotsPermission = 100
GamePref.ServerVisibility = 2
GamePref.ServerWebsiteURL = 7days.vaido.world
GamePref.ShowFriendPlayerOnMap = True
GamePref.TelnetEnabled = True
GamePref.TelnetFailedLoginLimit = 10
GamePref.TelnetFailedLoginsBlocktime = 10
GamePref.TelnetPort = 8081
GamePref.TerminalWindowEnabled = True
GamePref.TwitchBloodMoonAllowed = False
GamePref.TwitchServerPermission = 90
GamePref.UNUSED_OptionsBloom = 
GamePref.UNUSED_OptionsDeferredLighting = 
GamePref.UNUSED_OptionsDOF = 
GamePref.UNUSED_OptionsFieldOfViewNew = 
GamePref.UNUSED_OptionsGamma = 
GamePref.UNUSED_OptionsImageEffects = 
GamePref.UNUSED_OptionsMotionBlur = 
GamePref.UNUSED_OptionsObjectBlur = 
GamePref.UNUSED_OptionsReflectionBounces = 
GamePref.UNUSED_OptionsReflectionCullList = 
GamePref.UNUSED_OptionsReflectionFarClip = 
GamePref.UNUSED_OptionsReflectionRefreshMode = 
GamePref.UNUSED_OptionsReflectionShadowDistance = 
GamePref.UNUSED_OptionsReflectionTimeSlicingMode = 
GamePref.UNUSED_OptionsSSAO = 
GamePref.UNUSED_OptionsStreamingMipmapsBudget = 
GamePref.UNUSED_OptionsSunShafts = 
GamePref.UserDataFolder = /home/steam/.local/share/7DaysToDie
GamePref.WorldGenSeed = 1354778
GamePref.WorldGenSize = 2048
GamePref.XPMultiplier = 350
GamePref.ZombieBMMove = 3
GamePref.ZombieFeralMove = 3
GamePref.ZombieMove = 0
GamePref.ZombieMoveNight = 3
GamePref.ZombiePlayers = True
GameStat.AirDropFrequency = 0
GameStat.AirDropMarker = False
GameStat.AllowedViewDistance = 12
GameStat.AnimalCount = 0
GameStat.AutoParty = False
GameStat.BedrollExpiryTime = 45
GameStat.BlockDamagePlayer = 100
GameStat.BloodMoonDay = 0
GameStat.BloodMoonEnemyCount = 8
GameStat.BloodMoonWarning = 8
GameStat.ChunkStabilityEnabled = True
GameStat.CraftTimer = 
GameStat.CurrentRoundIx = 0
GameStat.DayLightLength = 18
GameStat.DayLimitActive = False
GameStat.DayLimitThisRound = 0
GameStat.DropOnDeath = 1
GameStat.DropOnQuit = 0
GameStat.EnemyCount = 0
GameStat.EnemyDifficulty = Normal
GameStat.EnemySpawnMode = True
GameStat.FragLimitActive = False
GameStat.FragLimitThisRound = 0
GameStat.GameDifficulty = 2
GameStat.GameDifficultyBonus = 1
GameStat.GameModeId = 0
GameStat.GameState = 0
GameStat.GlobalMessageToShow = 
GameStat.IsCreativeMenuEnabled = False
GameStat.IsFlyingEnabled = False
GameStat.IsPlayerCollisionEnabled = True
GameStat.IsPlayerDamageEnabled = True
GameStat.IsResetMapOnRestart = False
GameStat.IsSaveSupplyCrates = True
GameStat.IsSpawnEnemies = True
GameStat.IsSpawnNearOtherPlayer = False
GameStat.IsTeleportEnabled = False
GameStat.IsVersionCheckDone = False
GameStat.LandClaimCount = 1
GameStat.LandClaimDeadZone = 30
GameStat.LandClaimDecayMode = 0
GameStat.LandClaimExpiryTime = 3
GameStat.LandClaimOfflineDelay = 0
GameStat.LandClaimOfflineDurabilityModifier = 32
GameStat.LandClaimOnlineDurabilityModifier = 32
GameStat.LandClaimSize = 41
GameStat.LoadScene = 
GameStat.LootTimer = 
GameStat.OptionsPOICulling = 0
GameStat.PartySharedKillRange = 100
GameStat.PlayerKillingMode = KillStrangersOnly
GameStat.ScoreDiedMultiplier = -5
GameStat.ScorePlayerKillMultiplier = 1
GameStat.ScoreZombieKillMultiplier = 1
GameStat.ShowAllPlayersOnMap = False
GameStat.ShowFriendPlayerOnMap = True
GameStat.ShowSpawnWindow = False
GameStat.ShowWindow = 
GameStat.ShowZombieCounter = False
GameStat.TimeLimitActive = False
GameStat.TimeLimitThisRound = 0
GameStat.TimeOfDayIncPerSec = 20
GameStat.TwitchBloodMoonAllowed = True
GameStat.XPMultiplier = 100
GameStat.ZombieHordeMeter = False
2021-07-03T16:20:01 9.358 INF StartAsServer
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Game/Autodesk' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Game/Cloth' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
2021-07-03T16:20:11 19.312 INF Block IDs with mapping
2021-07-03T16:20:11 19.312 INF BlockIDs from Mapping
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
2021-07-03T16:20:16 24.313 INF Item IDs with mapping
2021-07-03T16:20:16 24.316 INF ItemIDs from Mapping
WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/CopyStdFromTexArray' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/CopyStdFromTexArray' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Calculation' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Calculation' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Setting to default shader.
HDR Render Texture not supported, disabling HDR on reflection probe.
 
(Filename: ./Runtime/Camera/ReflectionProbes.cpp Line: 276)

2021-07-03T16:20:21 29.416 WRN XML patch for "vehicles.xml" from mod "Vehicle Speed" did not apply: <set xpath="vehicles/vehicle[@name='vehicleMinibike']/property[@name='motorTorqueMaxQ' and @value='2000']/@value" 
2021-07-03T16:20:33 41.132 INF createWorld: West Wikibi Territory, VaidoWorld, GameModeSurvival
2021-07-03T16:20:33 41.139 INF Occlusion: Disabled
2021-07-03T16:20:33 41.201 INF Started thread ChunkCalc
2021-07-03T16:20:33 41.201 INF Started thread ChunkRegeneration
2021-07-03T16:20:33 41.299 INF World.Load: West Wikibi Territory
2021-07-03T16:20:33 41.328 INF BloodMoon SetDay: day 35, last day 28, freq 7, range 0
2021-07-03T16:20:37 45.665 INF Started thread GenerateChunks
2021-07-03T16:20:38 46.513 INF Calculating world hashes took 750 ms (world size 17 MiB)
2021-07-03T16:20:38 46.598 INF Loading dtm raw file took 885ms
2021-07-03T16:20:38 46.683 INF Biomes image size w= 2048, h = 2048
2021-07-03T16:20:39 46.941 INF Loading and creating biomes took 343ms
2021-07-03T16:20:39 47.303 INF Loading and creating shader control textures took 361ms
2021-07-03T16:20:40 48.322 INF Loading and parsing of generator took 1019ms
2021-07-03T16:20:40 48.400 INF Started thread SaveChunks ./Saves/West Wikibi Territory/VaidoWorld/Region
2021-07-03T16:20:41 49.078 INF [DECO] read 9423/
2021-07-03T16:20:41 49.218 INF AstarManager Init
ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
  at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
  at System.Reflection.Assembly.GetTypes () [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0 
  at Pathfinding.AstarData.FindGraphTypes () [0x00015] in <83bd3b7f405443acaf6f227e3acff9ba>:0 
  at AstarPath.InitializeAstarData () [0x00000] in <83bd3b7f405443acaf6f227e3acff9ba>:0 
  at AstarPath.Awake () [0x00066] in <83bd3b7f405443acaf6f227e3acff9ba>:0 
UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
AstarManager:Awake()
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
AstarManager:Init(GameObject)
<createWorld>d__176:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: <567df3e0919241ba98db88bec4c6696f> Line: 0)

2021-07-03T16:20:42 50.108 INF Weather Packages Created FROM BIOMES
2021-07-03T16:20:42 50.109 INF createWorld() done
2021-07-03T16:20:42 50.116 INF Loading players.xml
2021-07-03T16:20:42 50.217 INF Loaded player
2021-07-03T16:20:42 50.273 INF VehicleManager ./Saves/West Wikibi Territory/VaidoWorld/vehicles.dat, loaded 1
2021-07-03T16:20:42 50.385 INF Setting for 'DropOnDeath' does not match the default (server will go to the modded category): current = 3, default = 1
2021-07-03T16:20:42 50.385 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = 2, default = 30
2021-07-03T16:20:42 50.385 INF Setting for 'LootAbundance' does not match the default (server will go to the modded category): current = 300, default = 100
2021-07-03T16:20:42 50.385 INF Setting for 'AirDropFrequency' does not match the default (server will go to the modded category): current = 36, default = 72
2021-07-03T16:20:42 50.385 INF Setting for 'XPMultiplier' does not match the default (server will go to the modded category): current = 350, default = 100
2021-07-03T16:20:43 50.938 INF [EAC] Starting EAC server
2021-07-03T16:20:43 50.953 INF [EAC] Log: [EAC Server]  [Info] [16:20:43][Linux][EAC Server] [Info][SetLogCallback] Procedure: 0x41028310 LogLevel: Verb.
2021-07-03T16:20:43 50.953 INF [EAC] Log: [EAC Server]  [Info] [16:20:43][Linux][EAC Server] [Info][Initialize] ServerName: '7 Days To Die' RegisterTimeout: 60.
2021-07-03T16:20:43 50.969 INF [EAC] Log: [EAC Server]  [Info] [16:20:43][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 1h EventName: 'game_round_start' Parameters: { map_name (string) }.
2021-07-03T16:20:43 50.969 INF [EAC] Log: [EAC Server]  [Info] [16:20:43][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 2h EventName: 'game_round_end' Parameters: { winning_team_id (uint32) }.
2021-07-03T16:20:43 50.969 INF [EAC] Log: [EAC Server]  [Info] [16:20:43][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 3h EventName: 'player_spawn' Parameters: { player (client), team_id (uint32), character_id (uint32) }.
2021-07-03T16:20:43 50.969 INF [EAC] Log: [EAC Server]  [Info] [16:20:43][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 4h EventName: 'player_despawn' Parameters: { player (client), player_death (uint32), player_killer (client) }.
2021-07-03T16:20:43 50.969 INF [EAC] Log: [EAC Server]  [Info] [16:20:43][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 5h EventName: 'player_revive' Parameters: { player_revived (client), player_reviving (client) }.
2021-07-03T16:20:43 50.969 INF [EAC] Log: [EAC Server]  [Info] [16:20:43][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 6h EventName: 'player_tick' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_health (uint32), player_tickflags (uint32) }.
2021-07-03T16:20:43 50.969 INF [EAC] Log: [EAC Server]  [Info] [16:20:43][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 7h EventName: 'player_useweapon' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_fov (uint32), weapon_id (uint32), melee_attack (uint32) }.
2021-07-03T16:20:43 50.969 INF [EAC] Log: [EAC Server]  [Info] [16:20:43][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 8h EventName: 'player_takedamage' Parameters: { player_victim (client), player_victim_position (vec3f), player_victim_viewrotation (quat), player_attacker (client), player_attacker_position (vec3f), player_attacker_viewrotation (quat), player_attacker_fov (uint32), weapon_id (uint32), hitbone_id (uint32), damage_taken (uint32), damage_flags (uint32) }.
2021-07-03T16:20:43 50.969 INF [EAC] Log: [EAC Server]  [Info] [16:20:43][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 9h EventName: 'player_downed' Parameters: { player_victim (client), player_attacker (client) }.
2021-07-03T16:20:43 50.969 INF [EAC] Log: [EAC Server]  [Info] [16:20:43][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: Ah EventName: 'player_death' Parameters: { victim (client), victim_shots_fired (uint64), victim_shots_landed (uint64), attacker (client), attacker_shots_fired (uint64), attacker_shots_landed (uint64) }.
2021-07-03T16:20:43 50.969 INF [EAC] Log: [EAC Server]  [Info] [16:20:43][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: Bh EventName: 'game_round_start_v2' Parameters: { map_name (string), mode_name (string), round_time_seconds (uint32), start_frame_number (uint64), start_delta_seconds (uint32) }.
2021-07-03T16:20:43 50.969 INF [EAC] Log: [EAC Server]  [Info] [16:20:43][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: Ch EventName: 'game_round_start_v3' Parameters: { gamesessionid (string), map_name (string), mode_name (string), round_time_seconds (uint32), start_frame_number (uint64), start_delta_seconds (uint32) }.
2021-07-03T16:20:43 51.180 INF [SERVERTOOLS] Checking for save directory /home/steam/.steam/steamcmd/7dtd/ServerTools
2021-07-03T16:20:43 51.273 INF [SERVERTOOLS] Data loaded
2021-07-03T16:20:43 51.450 INF ---------------------------------------------------------------
2021-07-03T16:20:43 51.450 INF [SERVERTOOLS] Verifying configuration file & Saving new entries
2021-07-03T16:20:43 51.450 INF ---------------------------------------------------------------
2021-07-03T16:20:43 51.462 INF [SERVERTOOLS] Loaded security token for the discord bot
Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/data-0x55b8e7a075d0.so
2021-07-03T16:20:43 51.510 INF [SERVERTOOLS] Runtime patching initialized
Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/data-0x55b8e81f8ce0.so
Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/data-0x55b8e7d3aa90.so
Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/./libkernel32
Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/./libkernel32.so
Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libkernel32
Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libkernel32.so
Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/kernel32
Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/./libkernel32
Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/./libkernel32.so
Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libkernel32
Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libkernel32.so
Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libkernel32
Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/./libkernel32
Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/./libkernel32.so
Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libkernel32
Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libkernel32.so
Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/kernel32
Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/./libkernel32
Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/./libkernel32.so
Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libkernel32
Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libkernel32.so
Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libkernel32
Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/./libdl
Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/./libdl.so
Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libdl
Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libdl.so
Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/dl
Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/./libdl
Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/./libdl.so
Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libdl
Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libdl.so
Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libdl
Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/./libdl
Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/./libdl.so
Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libdl
Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libdl.so
Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/dl
Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/./libdl
Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/./libdl.so
Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libdl
Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libdl.so
Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libdl
Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/./libc.so.6
Fallback handler could not load library /home/steam/.steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/./libc.so.6.so
2021-07-03T16:20:44 52.389 INF [SERVERTOOLS] Runtime patching complete
2021-07-03T16:20:44 52.448 INF [SERVERTOOLS] Log clean up completed
2021-07-03T16:20:45 53.370 INF [SERVERTOOLS] Tracking log clean up completed
2021-07-03T16:20:45 53.371 INF -------------------------------
2021-07-03T16:20:45 53.371 INF [SERVERTOOLS] Anti-Cheat tools:
2021-07-03T16:20:45 53.371 INF -------------------------------
2021-07-03T16:20:45 53.371 INF --------------------------------------
2021-07-03T16:20:45 53.372 INF [SERVERTOOLS] Chat color-prefix tools:
2021-07-03T16:20:45 53.372 INF --------------------------------------
2021-07-03T16:20:45 53.372 INF Chat color and prefix enabled
2021-07-03T16:20:45 53.372 INF --------------------------
2021-07-03T16:20:45 53.372 INF [SERVERTOOLS] Other tools:
2021-07-03T16:20:45 53.372 INF --------------------------
2021-07-03T16:20:45 53.372 INF Suicide enabled
2021-07-03T16:20:45 53.372 INF --------------------------------
2021-07-03T16:20:45 53.372 INF [SERVERTOOLS] Tool load complete
2021-07-03T16:20:45 53.372 INF --------------------------------
2021-07-03T16:20:45 53.372 INF StartGame done
2021-07-03T16:20:45 53.379 INF [Steamworks.NET] GameServer.Init successful
2021-07-03T16:20:45 53.383 INF [Steamworks.NET] Making server public
2021-07-03T16:20:47 55.083 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90148674874863621, public IP=9*.17*.23*.3*
2021-07-03T16:20:53 61.140 INF NET: LiteNetLib: Connect from: 78.63.42.224:57248
2021-07-03T16:20:53 61.150 INF Started thread NCS_Reader_0_0
2021-07-03T16:20:53 61.150 INF Started thread NCS_Writer_0_0
2021-07-03T16:20:53 61.152 INF Started thread NCS_Reader_0_1
2021-07-03T16:20:53 61.158 INF Started thread NCS_Writer_0_1
2021-07-03T16:20:53 61.158 INF [NET] PlayerConnected EntityID=-1, PlayerID='', OwnerID='', PlayerName=''
2021-07-03T16:20:53 61.280 INF NPPL.Read
2021-07-03T16:20:53 61.331 INF PlayerLogin: boqsc/Alpha 19.5
2021-07-03T16:20:53 61.331 INF Client IP: 78.63.42.224
2021-07-03T16:20:53 61.336 INF [Auth] PlayerName authorization successful: EntityID=-1, PlayerID='76561198072601792', OwnerID='', PlayerName='boqsc'
2021-07-03T16:20:53 61.337 INF [Auth] ServerState authorization successful: EntityID=-1, PlayerID='76561198072601792', OwnerID='', PlayerName='boqsc'
2021-07-03T16:20:53 61.338 INF [Auth] PlayerId authorization successful: EntityID=-1, PlayerID='76561198072601792', OwnerID='', PlayerName='boqsc'
2021-07-03T16:20:53 61.339 INF [Auth] PlayerId-Steam authorization successful: EntityID=-1, PlayerID='76561198072601792', OwnerID='', PlayerName='boqsc'
2021-07-03T16:20:53 61.339 INF [Auth] TicketValidation authorization successful: EntityID=-1, PlayerID='76561198072601792', OwnerID='', PlayerName='boqsc'
2021-07-03T16:20:53 61.339 INF [Auth] VersionCheck authorization successful: EntityID=-1, PlayerID='76561198072601792', OwnerID='', PlayerName='boqsc'
2021-07-03T16:20:53 61.341 INF [Auth] PlayerSlots authorization successful: EntityID=-1, PlayerID='76561198072601792', OwnerID='', PlayerName='boqsc'
2021-07-03T16:20:53 61.342 INF [SERVERTOOLS] Player 76561198072601792 connected from IP: 78.63.42.224
2021-07-03T16:20:53 61.342 INF [Auth] LegacyModAuthorizations authorization successful: EntityID=-1, PlayerID='76561198072601792', OwnerID='', PlayerName='boqsc'
2021-07-03T16:20:53 61.348 INF [Steamworks.NET] Auth.AuthenticateUser()
2021-07-03T16:20:53 61.360 INF [Steamworks.NET] Authenticating player: boqsc SteamId: 76561198072601792 TicketLen: 1024 Result: k_EBeginAuthSessionResultOK
2021-07-03T16:20:53 61.693 INF [Steamworks.NET] Authentication callback. ID: 76561198072601792, owner: 76561198072601792, result: k_EAuthSessionResponseOK
2021-07-03T16:20:53 61.693 INF [Auth] Steam authorization successful: EntityID=-1, PlayerID='76561198072601792', OwnerID='76561198072601792', PlayerName='boqsc'
2021-07-03T16:20:53 61.697 INF [Auth] SteamFamily authorization successful: EntityID=-1, PlayerID='76561198072601792', OwnerID='76561198072601792', PlayerName='boqsc'
2021-07-03T16:20:53 61.697 INF [Auth] SteamFriends authorization successful: EntityID=-1, PlayerID='76561198072601792', OwnerID='76561198072601792', PlayerName='boqsc'
2021-07-03T16:20:53 61.698 INF [Auth] SteamGroups authorization successful: EntityID=-1, PlayerID='76561198072601792', OwnerID='76561198072601792', PlayerName='boqsc'
2021-07-03T16:20:53 61.699 INF [Auth] BansAndWhitelist authorization successful: EntityID=-1, PlayerID='76561198072601792', OwnerID='76561198072601792', PlayerName='boqsc'
2021-07-03T16:20:53 61.700 INF [EAC] Registering user: EntityID=-1, PlayerID='76561198072601792', OwnerID='76561198072601792', PlayerName='boqsc'
2021-07-03T16:20:53 61.703 INF [EAC] Log: [EAC Server]  [Info] [16:20:53][Linux][EAC Server] [Info][RegisterClient] Client: 0x1 PlayerGUID: 76561198072601792 PlayerIP: 78.63.42.224 OwnerGUID: 76561198072601792 PlayerName: boqsc
2021-07-03T16:20:53 61.789 INF [EAC] Log: [EAC Server]  [Info] [16:20:53][Linux][EAC Server] [Info][Cerberus] [Backend] Connection established.
2021-07-03T16:20:54 61.978 INF [EAC] Log: [EAC Server]  [Info] [16:20:54][Linux][EAC Server] [Info][QueueClientUpdate] Client: 0x1 Session: 1 Status: Client Authenticated Message: Client authenticated.
2021-07-03T16:20:54 62.001 INF [EAC] UserStatusHandler callback. Status: ClientAuthenticatedLocal ReqKick: False Message: Client authenticated
2021-07-03T16:20:54 62.140 INF [EAC] Log: [EAC Server]  [Info] [16:20:54][Linux][EAC Server] [Info][Register Client] Success (1/2). Client: 0x1.
2021-07-03T16:20:54 62.441 INF [EAC] Log: [EAC Server]  [Info] [16:20:54][Linux][EAC Server] [Info][Register Client] Success (2/2). Client: 0x1
2021-07-03T16:20:54 62.441 INF [EAC] Log: [EAC Server]  [Info] [16:20:54][Linux][EAC Server] [Info][QueueClientUpdate] Client: 0x1 Session: 1 Status: Client Authenticated Remotely Message: Client authenticated remotely.
2021-07-03T16:20:54 62.478 INF [EAC] UserStatusHandler callback. Status: ClientAuthenticatedRemote ReqKick: False Message: Client authenticated remotely
2021-07-03T16:20:54 62.478 INF [Auth] EAC authorization successful: EntityID=-1, PlayerID='76561198072601792', OwnerID='76561198072601792', PlayerName='boqsc'
2021-07-03T16:20:54 62.542 INF Allowing player with id 76561198072601792
2021-07-03T16:20:54 62.851 INF RequestToEnterGame: 76561198072601792/boqsc
2021-07-03T16:20:59 67.263 INF [DECO] written 9423, in 11ms
2021-07-03T16:20:59 67.268 INF [DECO] write thread 0ms
2021-07-03T16:21:15 83.023 INF Time: 1.26m FPS: 20.00 Heap: 577.6MB Max: 577.6MB Chunks: 0 CGO: 0 Ply: 0 Zom: 0 Ent: 0 (0) Items: 0 CO: 0 RSS: 1534.5MB
2021-07-03T16:21:32 100.650 INF RequestToSpawnPlayer: 171, boqsc, 7
2021-07-03T16:21:32 100.792 INF Created player with id=171
NullReferenceException: Object reference not set to an instance of an object
  at Pathfinding.AstarData.AddGraph (System.Type type) [0x00030] in <83bd3b7f405443acaf6f227e3acff9ba>:0 
  at AstarManager.AddGraph (System.Int32 size) [0x00000] in <24b464b028e84a71881593dfdba4c984>:0 
  at AstarManager.UpdateGraphs (System.Single deltaTime) [0x00130] in <24b464b028e84a71881593dfdba4c984>:0 
  at AstarManager+<Start>d__24.MoveNext () [0x000fb] in <24b464b028e84a71881593dfdba4c984>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <1580092fcc9a4cc19685cc4eaf066b05>:0 
 
(Filename: <83bd3b7f405443acaf6f227e3acff9ba> Line: 0)

WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Calling Animator.GotoState on Synchronize layer
 
(Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1370)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

2021-07-03T16:21:44 111.940 INF GMSG: Player 'boqsc' joined the game
2021-07-03T16:21:44 111.953 INF PlayerSpawnedInWorld (reason: JoinMultiplayer, position: 156, 31, -182): EntityID=171, PlayerID='76561198072601792', OwnerID='76561198072601792', PlayerName='boqsc'
2021-07-03T16:21:44 112.260 INF 103.5315 SleeperVolume 127, 31, -229. Restoring at 149, 37, -206 'zombieArlene', count 16
2021-07-03T16:21:44 112.401 INF 103.6802 SleeperVolume 127, 31, -229. Restoring at 150, 37, -208 'zombieJoe', count 16
2021-07-03T16:21:44 112.485 INF 103.7593 SleeperVolume 127, 31, -229. Restoring at 143, 37, -221 'zombieDarlene', count 16
2021-07-03T16:21:44 112.628 INF 103.9045 SleeperVolume 127, 31, -229. Restoring at 141, 33, -201 'zombieSteve', count 16
There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

2021-07-03T16:21:46 114.551 INF Time: 1.76m FPS: 37.51 Heap: 658.0MB Max: 658.0MB Chunks: 289 CGO: 73 Ply: 1 Zom: 20 Ent: 21 (21) Items: 0 CO: 1 RSS: 1670.2MB
There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

2021-07-03T16:22:08 136.530 INF Executing command 'settime 30 07 10' from client 76561198072601792
There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

2021-07-03T16:22:16 144.551 INF Time: 2.26m FPS: 32.33 Heap: 652.5MB Max: 658.0MB Chunks: 306 CGO: 77 Ply: 1 Zom: 20 Ent: 22 (22) Items: 1 CO: 1 RSS: 1687.3MB
There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

2021-07-03T16:22:46 174.690 INF Time: 2.77m FPS: 34.35 Heap: 650.5MB Max: 658.0MB Chunks: 306 CGO: 77 Ply: 1 Zom: 20 Ent: 22 (22) Items: 1 CO: 1 RSS: 1687.4MB
There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

2021-07-03T16:23:16 204.700 INF Time: 3.27m FPS: 32.46 Heap: 657.8MB Max: 658.0MB Chunks: 306 CGO: 73 Ply: 1 Zom: 16 Ent: 18 (22) Items: 1 CO: 1 RSS: 1687.4MB
There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

2021-07-03T16:23:34 222.098 INF VehicleManager saving 1 (0 / 1)
There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

2021-07-03T16:23:46 234.701 INF Time: 3.77m FPS: 30.91 Heap: 671.2MB Max: 671.2MB Chunks: 306 CGO: 68 Ply: 1 Zom: 15 Ent: 17 (22) Items: 1 CO: 1 RSS: 1688.1MB
There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

2021-07-03T16:24:16 264.711 INF Time: 4.27m FPS: 35.70 Heap: 684.8MB Max: 684.8MB Chunks: 306 CGO: 68 Ply: 1 Zom: 15 Ent: 17 (22) Items: 1 CO: 1 RSS: 1698.1MB
There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

2021-07-03T16:24:46 294.758 INF Time: 4.77m FPS: 33.00 Heap: 653.0MB Max: 684.8MB Chunks: 306 CGO: 68 Ply: 1 Zom: 15 Ent: 17 (22) Items: 1 CO: 1 RSS: 1711.6MB
There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

2021-07-03T16:25:16 324.800 INF Time: 5.27m FPS: 30.61 Heap: 659.4MB Max: 684.8MB Chunks: 306 CGO: 68 Ply: 1 Zom: 15 Ent: 17 (22) Items: 1 CO: 1 RSS: 1711.6MB
There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

2021-07-03T16:25:34 342.122 INF VehicleManager saving 1 (0 / 1)
There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

2021-07-03T16:25:46 354.859 INF Time: 5.77m FPS: 30.35 Heap: 670.8MB Max: 684.8MB Chunks: 306 CGO: 68 Ply: 1 Zom: 15 Ent: 17 (22) Items: 1 CO: 1 RSS: 1711.7MB
There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

2021-07-03T16:26:16 384.892 INF Time: 6.27m FPS: 34.70 Heap: 683.3MB Max: 684.8MB Chunks: 306 CGO: 68 Ply: 1 Zom: 15 Ent: 17 (22) Items: 1 CO: 1 RSS: 1711.7MB
There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

2021-07-03T16:26:47 414.913 INF Time: 6.77m FPS: 31.35 Heap: 652.8MB Max: 684.8MB Chunks: 306 CGO: 68 Ply: 1 Zom: 15 Ent: 17 (22) Items: 1 CO: 1 RSS: 1711.7MB
There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

2021-07-03T16:27:17 444.940 INF Time: 7.27m FPS: 35.67 Heap: 659.4MB Max: 684.8MB Chunks: 306 CGO: 68 Ply: 1 Zom: 15 Ent: 17 (22) Items: 1 CO: 1 RSS: 1711.7MB
There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

2021-07-03T16:27:34 462.170 INF VehicleManager saving 1 (0 / 1)
There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

2021-07-03T16:27:47 474.948 INF Time: 7.77m FPS: 31.57 Heap: 670.8MB Max: 684.8MB Chunks: 306 CGO: 68 Ply: 1 Zom: 15 Ent: 17 (22) Items: 1 CO: 1 RSS: 1711.7MB
There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

2021-07-03T16:28:17 504.999 INF Time: 8.27m FPS: 35.55 Heap: 683.6MB Max: 684.8MB Chunks: 306 CGO: 68 Ply: 1 Zom: 15 Ent: 17 (22) Items: 1 CO: 1 RSS: 1711.7MB
There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

2021-07-03T16:28:47 535.011 INF Time: 8.77m FPS: 35.58 Heap: 653.4MB Max: 684.8MB Chunks: 306 CGO: 68 Ply: 1 Zom: 15 Ent: 17 (22) Items: 1 CO: 1 RSS: 1711.7MB
There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

2021-07-03T16:29:17 565.040 INF Time: 9.27m FPS: 36.25 Heap: 660.3MB Max: 684.8MB Chunks: 306 CGO: 68 Ply: 1 Zom: 15 Ent: 17 (22) Items: 1 CO: 1 RSS: 1711.7MB
There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

2021-07-03T16:29:34 582.169 INF VehicleManager saving 1 (0 / 1)
There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

2021-07-03T16:29:47 595.059 INF Time: 9.77m FPS: 33.77 Heap: 671.7MB Max: 684.8MB Chunks: 306 CGO: 68 Ply: 1 Zom: 15 Ent: 17 (22) Items: 1 CO: 1 RSS: 1711.7MB
There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

2021-07-03T16:30:12 620.812 INF Entity zombieFatHawaiianFeral 23061 killed by boqsc 171
There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

2021-07-03T16:30:17 625.100 INF Time: 10.27m FPS: 36.90 Heap: 685.5MB Max: 685.5MB Chunks: 306 CGO: 68 Ply: 1 Zom: 14 Ent: 17 (22) Items: 1 CO: 1 RSS: 1712.2MB
2021-07-03T16:30:18 626.890 INF 618.1674 SleeperVolume 127, 31, -229. Restoring at 149, 37, -206 'zombieArlene', count 14
2021-07-03T16:30:19 627.012 INF 618.2917 SleeperVolume 127, 31, -229. Restoring at 150, 37, -208 'zombieJoe', count 15
2021-07-03T16:30:19 627.112 INF 618.3909 SleeperVolume 127, 31, -229. Restoring at 143, 37, -221 'zombieDarlene', count 15
2021-07-03T16:30:19 627.210 INF 618.4885 SleeperVolume 127, 31, -229. Restoring at 141, 33, -201 'zombieSteve', count 15
There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

2021-07-03T16:30:43 650.970 ERR [EAC] Log: [EAC Server]  [Error] [16:30:43][Linux][EAC Server] [Err!][Cerberus] [Backend] Receive operation failed, disconnecting.
2021-07-03T16:30:43 650.970 INF [EAC] Log: [EAC Server]  [Info] [16:30:43][Linux][EAC Server] [Info][Cerberus] [Backend] Scheduling disconnect task.
2021-07-03T16:30:43 650.970 INF [EAC] Log: [EAC Server]  [Info] [16:30:43][Linux][EAC Server] [Info][Cerberus] [Backend] Disconnected.
2021-07-03T16:30:47 655.136 INF Time: 10.77m FPS: 31.97 Heap: 654.4MB Max: 685.5MB Chunks: 306 CGO: 76 Ply: 1 Zom: 18 Ent: 21 (22) Items: 1 CO: 1 RSS: 1719.4MB
There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

There are no graphs in the scene
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

 

 

 

 

Edited by BoQsc (see edit history)
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  • BoQsc changed the title to [Dedicated Server and that's a Problem] 7DTD Server does not load map or spawn more zombies, also sends Network Timeout.
15 minutes ago, meganoth said:

Moved this to general support section where it belongs. Please read the sticky post in general support, it explains how to easily post the logfile, and do that.

 

 

I restarted my 7dtd client and it seems that there are no more problems. 

I think I resolved this by understanding that the 7dtd game client I used did not have enough ram.

The computer I used exceeded the amount of RAM. This is resolved I think.

 

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I see one mod that confesses to be from A18 in the logfile. And lots of other mods that don't sound like they are harmless and lightweight.

I see at least two NullreferenceException and errors when loading some of the mods.

 

I think you did the right thing disabling them.

 

My advice would be to only use mods that are cleared for your version of the game.

 

Edited by meganoth (see edit history)
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3 minutes ago, meganoth said:

I see one mod that confesses to be from A18 in the logfile. And lots of other mods that don't sound like they are harmless and lightweight.

I see at least two NullreferenceException and errors when loading some of the mods.

 

I think you did the right thing disabling them.

 

My advice would be to only use mods that are cleared for your version of the game.

My client computer not having enough RAM was one problem. (haha)

 

You are correct. It was one of the mods: 

The intercepting old Dedicated Server mods I left by accident when I tried them: ServerTools or (and) CoppisAdditions

(these are even binary and directly modifies? or communicate with the 7dtd Dedicated Server binary itself)

 

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  • 3 weeks later...

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