Wycked1999 Posted May 20, 2021 Share Posted May 20, 2021 Okay, I'm slow and not working well and everything I've found shows alpha 18 anywhere I've searched. Is there a way or guide to how to import a prefab into a world in alpha 19.4? Halp! Please. I have made several prefabs now, but I don't know how to actually pull them in now that the prefab k button has been removed. Link to comment Share on other sites More sharing options...
Laz Man Posted May 20, 2021 Share Posted May 20, 2021 45 minutes ago, Wycked1999 said: Okay, I'm slow and not working well and everything I've found shows alpha 18 anywhere I've searched. Is there a way or guide to how to import a prefab into a world in alpha 19.4? Halp! Please. I have made several prefabs now, but I don't know how to actually pull them in now that the prefab k button has been removed. What type of world? Existing or new game? Link to comment Share on other sites More sharing options...
stallionsden Posted May 21, 2021 Share Posted May 21, 2021 (edited) 6 hours ago, Wycked1999 said: Okay, I'm slow and not working well and everything I've found shows alpha 18 anywhere I've searched. Is there a way or guide to how to import a prefab into a world in alpha 19.4? Halp! Please. I have made several prefabs now, but I don't know how to actually pull them in now that the prefab k button has been removed. Existing world - world editor A world you want to generate - Kinggen - follow the instructions included in the kinggen thread Rwg - Add the prefabs to the prefab list in the rwgmixer.xml then generate world thru vanilla rwg. Make sure prefabs are in the games prefab folder Nitrogen - follow instructions in nitrogen thread. Edited May 21, 2021 by stallionsden (see edit history) Link to comment Share on other sites More sharing options...
khzmusik Posted May 22, 2021 Share Posted May 22, 2021 Here's a tip for advanced users: The prefab files aren't forced to go into the game's "Prefabs" folder. You can make a modlet that has its own "Prefabs" folder and put them in there. You can then make a "Config/rgwmixer.xml" file that appends the prefab names. This is what the "modlet" version of CompoPack does. I installed that modlet, and it works exactly as desired. I haven't tried this myself, but I'm pretty sure you can place these prefabs using the World Editor, just like vanilla prefabs. Link to comment Share on other sites More sharing options...
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