geengaween Posted March 31, 2021 Share Posted March 31, 2021 I'm using a mod off Nexus that increases headshot damage and reduces body damage, but it only applies to vanilla weapons, and I've got a lot of new weapon mods such as STALKER and Wasteland Weapons. Can someone point me to the specific files I have to change in order to apply the same values to all of my modded weapons too? My goal is to have a Romero-style world where there are hundreds of zombies that are all resistant to body damage but die in one or two hits to the head. Link to comment Share on other sites More sharing options...
meganoth Posted March 31, 2021 Share Posted March 31, 2021 You might just inspect the mod you are using to see how it does its magic. You need to learn the syntax of XPATH, but if you want to mod yourself you probably should do that anyway. There is a tutorial about it somewhere in the forum Headshot multiplier should be somehwhere in progression.xml while all weapons and ammo should be in items.xml. Weapons added through a mod would have the definitions in their mod directory defined as XPATH. Note that ammo has the damage and weapons just add a modifier so it might be easier to modify the ammo instead of all the weapons Link to comment Share on other sites More sharing options...
TSBX Posted April 2, 2021 Share Posted April 2, 2021 Check out how I did it here:https://github.com/TSBX-7D/Modlets/blob/master/TSBX_Headshot_100/Config/entityclasses.xml Link to comment Share on other sites More sharing options...
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