Sicko Posted May 18, 2020 Share Posted May 18, 2020 I love the concept of building grand POIs however i had many troubles in the beginning with structural integrity. I got by that initial issue fairly quick but for complicated building structures for example unsupported terraces or large lobbies, even houses with cave systems underneath (will post pictures later, not on my PC atm) it can be quite daunting to commit. It would be great to see a POI dev option where the blocks you use would indicate what the load is currently as well as colour indication to when it starts to appoach maximum load. I see this as a major quality of life update for many who enjoy bulding such POIs. What do you guys think? Link to comment Share on other sites More sharing options...
Dethar Posted May 18, 2020 Share Posted May 18, 2020 19 minutes ago, Sicko said: I love the concept of building grand POIs however i had many troubles in the beginning with structural integrity. I got by that initial issue fairly quick but for complicated building structures for example unsupported terraces or large lobbies, even houses with cave systems underneath (will post pictures later, not on my PC atm) it can be quite daunting to commit. It would be great to see a POI dev option where the blocks you use would indicate what the load is currently as well as colour indication to when it starts to appoach maximum load. I see this as a major quality of life update for many who enjoy bulding such POIs. What do you guys think? This is LBD. Link to comment Share on other sites More sharing options...
Sicko Posted May 18, 2020 Author Share Posted May 18, 2020 I see your point, however having a visualized version of that would make it a lot easier for POI development imo. I can see this being very useful in mod building. Link to comment Share on other sites More sharing options...
12pack Posted May 19, 2020 Share Posted May 19, 2020 Try this: go into a game, press F1 to open the console, type DM and hit enter to go into debug mode press ESC, and on the right is a menu.. click "Show Stability", and esc again to go back to the game. that will give you a shades of green color indicator . mess around with blocks a bit to get to know what the shades mean, and there ya go.. Link to comment Share on other sites More sharing options...
Dethar Posted May 19, 2020 Share Posted May 19, 2020 6 hours ago, 12pack said: Try this: go into a game, press F1 to open the console, type DM and hit enter to go into debug mode press ESC, and on the right is a menu.. click "Show Stability", and esc again to go back to the game. that will give you a shades of green color indicator . mess around with blocks a bit to get to know what the shades mean, and there ya go.. Never noticed that. Had it always been there? I probably wouldn't use it as I know how to build and reinforce structures. Rarely happens, but I have miss calculated and had everything come crashing down. I laugh and call myself a dumbass.😂 Link to comment Share on other sites More sharing options...
12pack Posted May 19, 2020 Share Posted May 19, 2020 6 hours ago, Dethar said: Had it always been there? I don't know about always, but it has at least since round 16.. (which is when i first got into this game) Link to comment Share on other sites More sharing options...
Sicko Posted May 19, 2020 Author Share Posted May 19, 2020 This is a lifesaver. Thanks so much! Link to comment Share on other sites More sharing options...
Banginurz Posted May 22, 2020 Share Posted May 22, 2020 On 5/18/2020 at 10:40 AM, Dethar said: This is LBD. Sorry for my ignorance. What is LBD? Link to comment Share on other sites More sharing options...
Laz Man Posted May 22, 2020 Share Posted May 22, 2020 Let's Be Dancing.... ....jking....Learn By Doing...😅 Link to comment Share on other sites More sharing options...
12pack Posted May 25, 2020 Share Posted May 25, 2020 Little Bitty Ditty ...jking....Litta Bitta Dancing...🏌️♂️🕺 Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.