bolleat Posted March 8, 2018 Share Posted March 8, 2018 So I am trying to use this great tool to mod a game that has 2d sprite objects that look 3d. I can change the textures with the assetbundle extractor, but I need to change the sprite objects themselves. Is this possible? Could there be a future plugin that could replace sprite objects? I can extract them with unity studio, but I can't upload new sprites. Is there a tool for that? Am I missing something? Thanks in advance. Link to comment Share on other sites More sharing options...
libaibaba Posted March 9, 2018 Share Posted March 9, 2018 So I am trying to use this great tool to mod a game that has 2d sprite objects that look 3d. I can change the textures with the assetbundle extractor, but I need to change the sprite objects themselves. Is this possible? Could there be a future plugin that could replace sprite objects? I can extract them with unity studio, but I can't upload new sprites. Is there a tool for that? Am I missing something? Thanks in advance. You need to finish your sprite in unity ,Then use this tool to export TXT Modify pathid and import your game ,The premise is that you will be Sprite Link to comment Share on other sites More sharing options...
bolleat Posted March 9, 2018 Share Posted March 9, 2018 You need to finish your sprite in unity ,Then use this tool to export TXT Modify pathid and import your game ,The premise is that you will be Sprite Thanks for the quick reply. Not sure I fully understand. I make the sprite in unity. I understand modifying the TXT, but where do I place the sprite? I thought I needed to import it into the resources.assets file I am modding. Link to comment Share on other sites More sharing options...
bolleat Posted March 9, 2018 Share Posted March 9, 2018 Thanks for the quick reply. Not sure I fully understand. I make the sprite in unity. I understand modifying the TXT, but where do I place the sprite? I thought I needed to import it into the resources.assets file I am modding. Maybe I should be more clear. I am trying to mod Fire Pro Wrestling World. In the resources.assets file, there are sprites and textures for the weapons in game. Each weapon has 41 individual sprites and 41 individual textures for those sprites that allow the weapons to appear on screen and be used by the wrestler. Using this tool I can change the textures no problem and they appear in game, but the shape is wrong due to the sprite. So I need to change the 41 individual sprite images (they don't seem to use sprite sheets) so that the weapon is shaped correctly. So I thought all I would need to do is import a new sprite for each of the 41 sprite images in the file to say replace a baseball bat with a guitar or something of that nature. I just can't find a way to do that. Link to comment Share on other sites More sharing options...
Caskou Posted March 16, 2018 Share Posted March 16, 2018 Which problems occur when you try to mod the game? I haven't found any issues with a 2017.3.1f1 project. I realized that you were talking about 7 deyx to die game, but I use your tool for another game which uses Unity3D and works fine (unitl this new version). I'll wait for an update of the tool (2017.3.1f1 or later) By the way thx for your excellent work Link to comment Share on other sites More sharing options...
n2n1 Posted March 18, 2018 Share Posted March 18, 2018 ....Mip-maps support working just fine for me! Thanks again! Link to comment Share on other sites More sharing options...
bolleat Posted March 18, 2018 Share Posted March 18, 2018 Ok simple question: If I export a dump of a sprite and then import the txt dump back in and then click view data there is no data there. Is this a bug? Works fine for a texture, but a sprite fails to work. I believe this is what is causing my problems. Anyone know why this doesn't work? Link to comment Share on other sites More sharing options...
eibmoz Posted March 24, 2018 Share Posted March 24, 2018 Could anyone open this bundle? please help me http://www.mediafire.com/file/8gc997r5zpa73a7/E595AD43EA99E03B879C5FC8270E9BA1 Link to comment Share on other sites More sharing options...
adam249 Posted March 28, 2018 Share Posted March 28, 2018 in a game like " dungeon of the endless " the game's data is in .asset format the question is, how do i unpack it so i can modify some pictures and then repack it ? Link to comment Share on other sites More sharing options...
Caskou Posted March 29, 2018 Share Posted March 29, 2018 in a game like " dungeon of the endless " the game's data is in .asset format the question is, how do i unpack it so i can modify some pictures and then repack it ? Link to comment Share on other sites More sharing options...
adam249 Posted March 31, 2018 Share Posted March 31, 2018 thanks for reply, but i already know these steps what i dont know how to put back the files into the asset file after editing/modifying the files Link to comment Share on other sites More sharing options...
Caskou Posted March 31, 2018 Share Posted March 31, 2018 OK, so use this link : http://www.sudden-strike-maps.de/phpBB2/viewtopic.php?f=169&t=18442 Link to comment Share on other sites More sharing options...
sum=1 Posted March 31, 2018 Share Posted March 31, 2018 Compressed bundle when open compressed bundle, your tool can unpack it. but is it possible to compress it back? thx! Link to comment Share on other sites More sharing options...
Guppycur Posted March 31, 2018 Share Posted March 31, 2018 Yes, but I don't bother. They're the same size more or less, and the game doesn't care. It's called Pack. Link to comment Share on other sites More sharing options...
sum=1 Posted March 31, 2018 Share Posted March 31, 2018 for my case, the size when unpacked is like twice from before. and when replace it with unpacked one, the game takes loading time longer than before a lot (it's a mobile game but use Unity too) Link to comment Share on other sites More sharing options...
Guppycur Posted March 31, 2018 Share Posted March 31, 2018 Oh, sorry, yeh I live in 7days. =) But yeh there's a pack feature, I've never used it though. Link to comment Share on other sites More sharing options...
sum=1 Posted March 31, 2018 Share Posted March 31, 2018 where to use that feature? do i need plug-in or something? D: thx anyway!!! Link to comment Share on other sites More sharing options...
sum=1 Posted March 31, 2018 Share Posted March 31, 2018 oh, there is menu "Compress" in version 2.2 (i use 2.1 before). will try that. thx again xD Link to comment Share on other sites More sharing options...
sum=1 Posted March 31, 2018 Share Posted March 31, 2018 well, now i can compress but it still takes longer time when loading in the game :\ here is the file from apk if you want to check :x https://drive.google.com/open?id=1cZvPE_f5e6jmFvzD7XXu4j0U_8BuZHqy Link to comment Share on other sites More sharing options...
DerPopo Posted March 31, 2018 Author Share Posted March 31, 2018 Due to the lack of proper streaming support compatible with the bundle format, LZ4 is not supported for compression. I don't want to load the complete file into memory either since it would cause a RAM footprint of ~1.5x the uncompressed file size, and bundle files can be 4GB+. It was already quite an endeavour to rewrite the original LZ4 decompression routine LZ4_decompress_generic for file streaming, and the compressor is way more complex. For this reason, UABE only supports LZMA compression, which is much slower than LZ4. Link to comment Share on other sites More sharing options...
sum=1 Posted March 31, 2018 Share Posted March 31, 2018 thx DerPopo for answer, so it's impossible for me to mod this game anymore then :'( Link to comment Share on other sites More sharing options...
shouji Posted April 4, 2018 Share Posted April 4, 2018 we can put the texture files back but , how to put the modified ( mesh) .obj file back on ? Link to comment Share on other sites More sharing options...
n2n1 Posted April 4, 2018 Share Posted April 4, 2018 we can put the texture files back but , how to put the modified ( mesh) .obj file back on ? use it (mesh) in a Unity-project, compile it, and, from the resulting asset - import, and then export to your asset. Link to comment Share on other sites More sharing options...
shouji Posted April 5, 2018 Share Posted April 5, 2018 use it (mesh) in a Unity-project, compile it, and, from the resulting asset - import, and then export to your asset. When decompressing we have a file .obj and how to convert the obj file to the original format? Link to comment Share on other sites More sharing options...
n2n1 Posted April 5, 2018 Share Posted April 5, 2018 (edited) When decompressing we have a file .obj and how to convert the obj file to the original format? .obj can be directly used in Unity. Drag this file into the asset window, after from there - directly into the scene. When compile the project -you get the asset that contains this mesh. This mesh you want to Export Dump. (with help UABE). After - import this dump - to your asset. because UABE can put it only in the form of Dump or Raw.. Edited April 5, 2018 by n2n1 (see edit history) Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now