Jump to content

Gamestage/Blood Moon Horde?


CoolBreeze

Recommended Posts

Can someone explain gamestage and how those calculations work for me? I play on a private server with some custom settings xp to 300%, horde day is at day 10, loot is at 25% and when the zombies showed up the entire horde was irradiated, with about 3 of the irradiated boomers. Our base last approximately 45 seconds before they quite literally turned it into a pile of rubble. There were 3 of us and we collectively managed to aquire a lvl 4 bow, a level 3 crossbow, and a level 3 blunderbuss so we stood literally 0 chance of fighting them off. Is it one of our settings that did this?

 

Top player level was 53 with a gamestage of 100 btw.

Link to comment
Share on other sites

Is it one of our settings that did this?

 

Top player level was 53 with a gamestage of 100 btw.

 

The XP settings are the problem. If every player had a gamestage of about 90-100 the group gamestage is about 250-300 which means radioactive zombies and demolishers.

Link to comment
Share on other sites

Didn't they change this?

I thought they did. Or maybe we haven't seen it yet?

I thought it was changed so that it would be the person with the highest gamestage now, or something like that.

 

EDIT: Searched all over and couldn't find anything. I guess it was just talked about as a potential change, but it wasn't even touched.

Link to comment
Share on other sites

Just noticed startingWeight is now 1.0 and diminishing returns is 0.2. So looks like it has been changed. Thank god.

 

So their 3-player GS if they each had 100 would be 240.

 

Depends on which build the server is on ofc. startingWeight used to be 1.7 and diminishingReturns was 0.22. On those numbers their GS would be 460.

 

Yeah 300% EXP is not a good setting. You level fast which feels great, but your GS rises 300% faster as well so the enemies are much stronger. Unfortunately your firepower will not be 300% stronger, because firepower is very dependant on things outside of your level and perks (e.g what you managed to loot by day 10, how much ammo you have etc). Your survivability and base strength is also not 300% more for similar reasons.

 

 

Just for the record....

 

Player gamestage = (your level + days alive) x difficulty setting

 

Since you said the guy who was level 53 has GS 100, I'm guessing the difficulty setting was Warrior: (53 + 10) x 1.7 = 107. The days alive is an odd one. It is calculated as the server's current day, minus 2 for each death. So if your top player had died twice we'd have: (53 + 6) x 1.7 = 100

 

In multiplayer, your scaled up GS is calculated by sorting the GS for the top 5 players in your group, then using the startingWeight (call this sW) and diminishingReturns (dR) as follows:

 

GS1 x sW +

GS2 x (sW - dR) +

GS3 x (sW - 2dR) +

GS4 x (sW - 3dR) +

GS5 x (sW - 4dR)

 

Of course what we don't really know is how a horde of gamestage X compares to a horde of gamestage 2X. Is it twice as strong? Twice as hard? It's impossible to quantify in any real terms, except to say it alters the type of zombies spawned in the horde. Higher GS numbers give more of the difficult zombies.

 

At the end of the day, Loot 25% and EXP 300% is a lethal combination.

Link to comment
Share on other sites

Didn't they change this?

I thought they did. Or maybe we haven't seen it yet?

I thought it was changed so that it would be the person with the highest gamestage now, or something like that.

 

EDIT: Searched all over and couldn't find anything. I guess it was just talked about as a potential change, but it wasn't even touched.

 

I thought I saw that exact same thing. No idea where tho.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...