doughphunghus Posted December 3, 2020 Share Posted December 3, 2020 55 minutes ago, Gouki said: Hi doughtphunghus Could you update the cannabis mod, not a priority right now, I can wait. This is the error: "PlantedCannabis3HarvestPlayer needs a deco shape assigned but has not" Regards I saw that mentioned above. I'll see what I can do. I have ran into a few things in it besides load warnings that need cleaned up (and 1 thing that causes a game crash I can't figure out). If I have to disassemble and rebuild Unity models for the error you mention it may take a bit as I've never done that Link to comment Share on other sites More sharing options...
doughphunghus Posted December 4, 2020 Share Posted December 4, 2020 UPDATE: Cannabis mod appears to be working, located here on GitHub. Please test is out and let me know! Pinging @MajorMunchy, @Life2Death @Gouki- I believe the block you are referring to is flagged as "Dev" in the XML. I'm not seeing the error in a19.2 but I think I know what might be causing it so I "fixed" it. Let me know if you see it and if so I'll do more testing on the latest build of 7d2d (unless you are on a specific build). Some notable changes I made: - Minor graphics update. Bongs are now more visible against the backpack background. 1 graphic scaled to reduce memory by ~100 kb - Moved perks from now nonexistent YeahScience to Physician. Tried to scale original perks to fit new perk levels. - Small Localization and loot group changes For other non-bug requests, (there are several above) I'll be looking at making updates after I get MeanClouds other mods working in a19 1 Link to comment Share on other sites More sharing options...
Gouki Posted December 5, 2020 Share Posted December 5, 2020 Thank you very much doughphunghus, the mod works correct, it no longer shows the error. The version I use is A19.3 b5 exp. Regards P.S. I also have the old versions of the scrapboneknives and forge1m mods installed, they work fine for me. 1 Link to comment Share on other sites More sharing options...
psouza4 Posted July 22, 2021 Author Share Posted July 22, 2021 Updated to version 1.02: support for A19 Link to comment Share on other sites More sharing options...
psouza4 Posted July 22, 2021 Author Share Posted July 22, 2021 On 8/24/2020 at 2:59 PM, MajorMunchy said: a19 updatE? Updated to support A19 now Link to comment Share on other sites More sharing options...
RogueRyter Posted September 8, 2021 Share Posted September 8, 2021 (edited) So first off let me say I love and appreciate this mod. The plants look great, it's easy to find and start a farm., and it even has purpose. That being said I would like to suggest a few tweaks and ideas. (Mind you I know little about writing mods so I don't even know if these are possible, but if they are, it would definitely be cool. However I am pretty tech suave and naturally good at learning coding. I even taught myself enough already to alter your mod on how the weed affects stats. That being said: 1: While I agree with the negative to perception and buff to fortitude, I would also subtract from agility (as reflexes are usually negatively affected) and add to intellect (as weed can be a great muse). I'd say strength is the least affected if at all so maybe randomize a +/-1 with bongs if anything. (Cause a bong can give you strength or knock you on your ass. lol) 2: Maybe add a glass pipe, and corn cob pipe that can be crafted from (obviously) corn. Pipes could have like 5 uses (maybe more for glass) before they needs to be cleaned\repaired. I would give the pipes the same stat affect as joints. Also add blunts, The could be made from fiber and paper instead of just paper and last longer than joints or bowls. 3: Add a random chance for glass bongs and bowls to break. (Thought about adding something to a perception/fortitude skill tree that could lesson/nullify the chances, but couldn't find anywhere logically to add it.) 4: EDIBLES!!! Need I say more? I will anyways. The potential of the mod here is almost endless. Edibles could have added stat boosting affects to foods/drinks. 5: Last but not least. Maybe split weed into 2 kinds. Sativa and Indica. This would be a big overhaul, as either type should have different stat effects. But it would open the mod to many more possibilities in each of the earlier mentioned ideas. (While this would be epic, I AM well aware of how much work it would take.) That's all I got for now. Again I wanna say thanks for making the mod to begin with. And if I can help, let me know. As I said I have little to no experience writing mods but I tend to naturally understand coding. So with a little guidance I I'm sure I could become fluent and helpful. Edited September 8, 2021 by RogueRyter (see edit history) Link to comment Share on other sites More sharing options...
Arch-Sage Posted December 16, 2021 Share Posted December 16, 2021 Love your mods Cloud, really want Cannabis on A20, would love to see some of the things RogueRyter said, would really like to see slight visual effects like a bloom or saturation when smoking. Link to comment Share on other sites More sharing options...
Megamike666 Posted December 30, 2021 Share Posted December 30, 2021 Anychance we can get this for A20. love you ❤️🥰 Link to comment Share on other sites More sharing options...
psouza4 Posted December 31, 2021 Author Share Posted December 31, 2021 A20 version available on the 7D2D Mod Launcher already, I just haven't made a .zip and updated the topic here at the forums yet. 1 Link to comment Share on other sites More sharing options...
vonerich Posted December 31, 2021 Share Posted December 31, 2021 12 hours ago, psouza4 said: A20 version available on the 7D2D Mod Launcher already, I just haven't made a .zip and updated the topic here at the forums yet. How do I load it with the Mod launcher? I don't see it listed in the latest version. Link to comment Share on other sites More sharing options...
psouza4 Posted January 2, 2022 Author Share Posted January 2, 2022 Topic updated with download link compatible with version Alpha 20. Link to comment Share on other sites More sharing options...
psouza4 Posted January 2, 2022 Author Share Posted January 2, 2022 On 12/31/2021 at 6:22 AM, vonerich said: How do I load it with the Mod launcher? I don't see it listed in the latest version. Sphere had to update the listing again, it should appear in Mod Launcher now (or very soon). Link to comment Share on other sites More sharing options...
madtag76 Posted January 6, 2022 Share Posted January 6, 2022 (edited) Can't seem to craft the bong. even though I have the items in my inventory, it says I don't have the resources to craft this item in the forge. What am I doing wrong? I have the beaker and glass jar in my inventory but that is not how the forge normally works. You'd need to use the ingredients smelted in the Forge to craft something in it. Edited January 6, 2022 by madtag76 (see edit history) Link to comment Share on other sites More sharing options...
madtag76 Posted January 6, 2022 Share Posted January 6, 2022 1 hour ago, madtag76 said: Can't seem to craft the bong. even though I have the items in my inventory, it says I don't have the resources to craft this item in the forge. What am I doing wrong? I have the beaker and glass jar in my inventory but that is not how the forge normally works. You'd need to use the ingredients smelted in the Forge to craft something in it. I updated the xml so it crafts in the chem station and it worked. <recipe name="toolBong" count="1" craft_area="chemistryStation" craft_time="120" tags="learnable"> <ingredient name="toolBeaker" count="1"/> <ingredient name="drinkJarEmpty" count="1"/> </recipe> Link to comment Share on other sites More sharing options...
psouza4 Posted January 6, 2022 Author Share Posted January 6, 2022 That's an oversight, good catch -- I don't think I've needed to ever craft it because it's extraordinarily lootable. I need to reduce the loot chance on it. Damned thing is everywhere. Link to comment Share on other sites More sharing options...
Arch-Sage Posted January 8, 2022 Share Posted January 8, 2022 (edited) I'd really like to see you get someone to add animation to the smoking and maybe a visual effect to the smoking. Found some really good mary jane mods for games, the one for DayZ is my favorite I've seen, but cant be done like that in this game, you could actually smoke the doobie halfway stop and finish later it was cool and had a haze visual effect along with some benefits. One for Fallout 4 is good, and is more similar done to this one, one click use but had nice visuals for strains. I'm happy to be able to grow in 7 days but theres a few things that could make this mod amazing, there is no feel to the smoking aspect. Right now just happy there is alpha 20 update, thank you! Edited January 8, 2022 by Arch-Sage (see edit history) Link to comment Share on other sites More sharing options...
vonerich Posted July 4, 2023 Share Posted July 4, 2023 (edited) @psouza4 have any idea on how to fix the graphics on this mod for A21? Edited July 4, 2023 by vonerich (see edit history) Link to comment Share on other sites More sharing options...
spook420 Posted November 19, 2023 Share Posted November 19, 2023 Looks like this mod may need a GFX fix and would be cool to add stamina regen. Link to comment Share on other sites More sharing options...
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