wolfbain5 Posted September 5, 2019 Share Posted September 5, 2019 such as swimming pools in the snow biome. Link to comment Share on other sites More sharing options...
Guppycur Posted September 6, 2019 Share Posted September 6, 2019 Yep; in the prefab's xml there should be "AllowedBiomes", and remove the ones you don't want it spawning in. Link to comment Share on other sites More sharing options...
wolfbain5 Posted September 6, 2019 Author Share Posted September 6, 2019 hmm none f the prefabs I have seen have that setting <?xml version="1.0" encoding="UTF-8"?> <prefab> <property name="CopyAirBlocks" value="True" /> <property name="AllowTopSoilDecorations" value="False" /> <property name="Zoning" value="Commercial,downtown" /> <property name="RotationToFaceNorth" value="2" /> <property name="AllowedTownships" value="city,town,rural,wilderness" /> <property name="YOffset" value="-1" /> <property name="TraderArea" value="False" /> <property name="ExcludeDistantPOIMesh" value="False" /> <property name="SleeperVolumeSize" value="25, 10, 41" /> <property name="SleeperVolumeStart" value="0, 1, 3" /> <property name="SleeperVolumeGroup" value="S_-_Group_Biker_Bar,5,6" /> <property name="SleeperVolumeGameStageAdjust" value="" /> <property name="SleeperIsLootVolume" value="False" /> <property name="DistantPOIYOffset" value="0" /> <property name="EditorGroups" value="commercial" /> <property name="SleeperIsBossVolume" value="False" /> <property name="DifficultyTier" value="1" /> <property name="ExcludePOICulling" value="False" /> </prefab> Link to comment Share on other sites More sharing options...
KhaineGB Posted September 8, 2019 Share Posted September 8, 2019 My custom ones do, and it works. <prefab> <property name="CopyAirBlocks" value="True" /> <property name="AllowTopSoilDecorations" value="True" /> <property name="TraderArea" value="False" /> <property name="ExcludeDistantPOIMesh" value="False" /> <property name="ExcludePOICulling" value="False" /> <property name="QuestTags" value="clear" /> <property name="DifficultyTier" value="7" /> <property name="Zoning" value="any" /> <property name="RotationToFaceNorth" value="2" /> <property name="YOffset" value="-34" /> <property name="DistantPOIYOffset" value="0" /> <property name="Condition" value="New" /> <property name="AllowedBiomes" value="wasteland" /> <property name="AllowedTownships" value="city,rural,town,wilderness" /> <property name="SleeperVolumeStart" value="2, 2, 10#2, 9, 5#2, 15, 2#2, 34, 2#15, 2, 2" /> <property name="SleeperVolumeSize" value="41, 5, 28#41, 4, 33#41, 3, 36#41, 6, 36#13, 5, 7" /> <property name="SleeperVolumeGroup" value="MilBunkerBottom,20,30,MilBunkerMiddle,15,20,MilBunkerTop,10,15,MilBunkerCamp,5,10,MilBunkerBehemoth,1,2" /> <property name="SleeperVolumeGameStageAdjust" value=",,,," /> <property name="SleeperIsLootVolume" value="False,False,False,False,False" /> <property name="SleeperIsBossVolume" value="False,False,False,False,True" /> </prefab> Link to comment Share on other sites More sharing options...
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