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is there a way to exclude what biome a poi spawns in


wolfbain5

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hmm none f the prefabs I have seen have that setting

 

<?xml version="1.0" encoding="UTF-8"?>

<prefab>

<property name="CopyAirBlocks" value="True" />

<property name="AllowTopSoilDecorations" value="False" />

<property name="Zoning" value="Commercial,downtown" />

<property name="RotationToFaceNorth" value="2" />

<property name="AllowedTownships" value="city,town,rural,wilderness" />

<property name="YOffset" value="-1" />

<property name="TraderArea" value="False" />

<property name="ExcludeDistantPOIMesh" value="False" />

<property name="SleeperVolumeSize" value="25, 10, 41" />

<property name="SleeperVolumeStart" value="0, 1, 3" />

<property name="SleeperVolumeGroup" value="S_-_Group_Biker_Bar,5,6" />

<property name="SleeperVolumeGameStageAdjust" value="" />

<property name="SleeperIsLootVolume" value="False" />

<property name="DistantPOIYOffset" value="0" />

<property name="EditorGroups" value="commercial" />

<property name="SleeperIsBossVolume" value="False" />

<property name="DifficultyTier" value="1" />

<property name="ExcludePOICulling" value="False" />

</prefab>

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My custom ones do, and it works.

 

<prefab>
   <property name="CopyAirBlocks" value="True" />
   <property name="AllowTopSoilDecorations" value="True" />
   <property name="TraderArea" value="False" />
   <property name="ExcludeDistantPOIMesh" value="False" />
   <property name="ExcludePOICulling" value="False" />
   <property name="QuestTags" value="clear" />
   <property name="DifficultyTier" value="7" />
   <property name="Zoning" value="any" />
   <property name="RotationToFaceNorth" value="2" />
   <property name="YOffset" value="-34" />
   <property name="DistantPOIYOffset" value="0" />
   <property name="Condition" value="New" />
   <property name="AllowedBiomes" value="wasteland" />
   <property name="AllowedTownships" value="city,rural,town,wilderness" />
   <property name="SleeperVolumeStart" value="2, 2, 10#2, 9, 5#2, 15, 2#2, 34, 2#15, 2, 2" />
   <property name="SleeperVolumeSize" value="41, 5, 28#41, 4, 33#41, 3, 36#41, 6, 36#13, 5, 7" />
   <property name="SleeperVolumeGroup" value="MilBunkerBottom,20,30,MilBunkerMiddle,15,20,MilBunkerTop,10,15,MilBunkerCamp,5,10,MilBunkerBehemoth,1,2" />
   <property name="SleeperVolumeGameStageAdjust" value=",,,," />
   <property name="SleeperIsLootVolume" value="False,False,False,False,False" />
   <property name="SleeperIsBossVolume" value="False,False,False,False,True" />
</prefab>

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