lammetje Posted March 10, 2019 Share Posted March 10, 2019 is there a way to increase zombie loot bag drops with perks ? i know there is a way to do it in the entityclasses xml file but that is just a flat out increase but i want it if possible to tag it along with lucky looter perk so that each point in lucky looter gives me 1 or 2% extra chance of a bag Link to comment Share on other sites More sharing options...
scwanobi Posted March 10, 2019 Share Posted March 10, 2019 Try adding this to the effect group of luck looter. <passive_effect name="LootDropProb" operation="perc_add" value=".5,.9" level="1,5"/> The percent values are a little high but can be adjusted after you verify if it works. You can also use base_add instead of perc_add. I am not sure if percent_add will go off of the current value in entity classes so if it is a .04 percent chance then it would go to .06 at lvl 1 and .08 at lvl 5 or if it will over ride it giving you a 90 percent chance at lvl 5. I am waiting for a few mods to update before I play again so I can't test it at the moment since my files are a mess after the 17.2 update. Link to comment Share on other sites More sharing options...
lammetje Posted March 10, 2019 Author Share Posted March 10, 2019 thx for the quick reply unfortunately it doesn't work i am getting the following error : ArgumentException: The requested value 'LootDropProb' was not found. Link to comment Share on other sites More sharing options...
scwanobi Posted March 11, 2019 Share Posted March 11, 2019 Would probably have to be a triggered effect and use CVar which is something I am not really familiar with. Looking through the buffs.xml which lists all the possible effects it looks like you may also need to create a buff if you want it applied to another entity. There is a onOtherEnteredRange trigger which may be able to be used to add a buff to all entities that come in range. Then you would need to make a buff that changes the lootprob though I don't know what or if there is a CVar for that. Link to comment Share on other sites More sharing options...
lammetje Posted March 13, 2019 Author Share Posted March 13, 2019 holy cow that is so far beyond of what i am capable of guess i will have to store this idea until i learn more about this stuff :/ Link to comment Share on other sites More sharing options...
Spider Posted March 13, 2019 Share Posted March 13, 2019 Sorry cant be done by a perk/skill/buff at the moment. Maybe after they hook up all the triggers and passives Link to comment Share on other sites More sharing options...
War3zuk Posted March 14, 2019 Share Posted March 14, 2019 Read it wrong lol Link to comment Share on other sites More sharing options...
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