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  1. lammetje

    Lam's A19 modlets

    what he said
  2. lammetje

    Lam's A19 modlets

    it does work with the stainless steel mod just rename his mod folder to something like zzzFGStainlessMod or anything else as long as his mod is running after mine then there is no issue
  3. in general windows anchored to the left or right are easy it's the center that is screwed they wont move unless you anchor them to the left or right and then you hit a sh*t storm
  4. NVM alrdy found the answer and it's a pain in the ass once you start moving this window
  5. Does anyone know how to move alter the following window ?
  6. sucks, but thanks for helping nonetheless
  7. nope sadly not at all can't make it to work whatever i try
  8. @Gouki sorry for not being specific enough on my last comment but i actually mean something like the following : <passive_effect name="ModSlots" operation="base_add" level="1" value="1,1,0,0,-1,-2" tier="1,2,3,4,5,6"/> <passive_effect name="ModSlots" operation="base_add" level="2" value="2,2,1,1,0,-1" tier="1,2,3,4,5,6"/> <passive_effect name="ModSlots" operation="base_add" level="3" value="3,3,2,2,1,0" tier="1,2,3,4,5,6"/> <passive_effect name="ModSlots" operation="base_add" level="4" value="4,4,3,3,2,1" tier="1,2,3,4,5,6"/> <passive_effect name="ModSlots" operation="base_add" level="5" value="5,5,4,4,3,2" tier="1,2,3,4,5,6"/> <effect_description level="1" desc_base="2 Mod Slots" long_desc_key="Now you will have 2 mod slots on your items, gear and weapons."/> <effect_description level="2" desc_base="3 Mod Slots" long_desc_key="Now you will have 3 mod slots on your items, gear and weapons."/> <effect_description level="3" desc_base="4 Mod Slots" long_desc_key="Now you will have 4 mod slots on your items, gear and weapons."/> <effect_description level="4" desc_base="5 Mod Slots" long_desc_key="Now you will have 5 mod slots on your items, gear and weapons."/> <effect_description level="5" desc_base="6 Mod Slots" long_desc_key="Now you will have 6 mod slots on your items, gear and weapons."/> except something that does work
  9. what about the trader ? or is that also to easy ? or come up with a quest to kill x or gather x and as a reward get the boots ? and make the quest so it has a very low drop rate ? just trying to think with you to find a solution
  10. @n2n1 , @Gouki thank you both for the reply but, What you are both suggestion is to link the mod slots to the tier of the item/gear or weapon that is already set and done by many including myself want i want is to separate them from one and another so that i could in theory have a tier 6 item with 1 mod slot and or a tier 1 item with 6 mod slots or any combination in the middle
  11. is it possible to lock the amount of mod slots you have on gear, items & weapons behind a perk ? so regardless of tier only 1 mod slot if you have 0/5 points into that perk and 6 mod slots if you have 5/5 points into said perk i have been trying all kind of things but can't seem to get it to work :/
  12. @M1cromanagement If i am reading it right you just want to spent 1 skill point and the boots should magically appear in your inventory if that is the case why not just use the console command and spawn them in ? or just copy paste the stoneaxe recipe and replace stoneaxe with the boots. FYI i have no idea how to make something magically appear in your inventory with perks i can however very easily make a small modlet to let you unlock the recipe with a perk just let me know what you really want and i might be able to help you further
  13. lammetje

    Lam's A19 modlets

    @SUVD Are you using the latest version ? previous versions had a typo which caused your problem. if you are using the latest version ,then i am guessing that you use another modlet that interferes with my modlet. i checked the xml file for miner69r and there are no errors and it is working like the vanilla version when it comes to unlocking iron tools. the only thing my mod changes is the DMG output and perk description.
  14. lammetje

    Lam's A19 modlets

    it is not exactly what you asked for but i can't get it to work with just perks so i added 4 extra bellows which you can unlock with perks and place into the forge. changed the description of the vanilla bellows to correctly say that it only reduces the smelt speed by 30% instead of the 50% it said. the new bellows each add 10% faster smelting adding up to 70% if you install them all.
  15. lammetje

    Lam's A19 modlets

    updated the first post to include a bundle pack for A19 that you can DL directly from here
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