Jump to content

lammetje

Members
  • Content Count

    48
  • Joined

  • Last visited

Community Reputation

9 Neutral

About lammetje

  • Rank
    Scavenger

Personal Information

  • Location
    Netherlands

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. you could enter the entityclasses.xml file and change the following line : <set xpath="/entity_classes/entity_class[@name='zombieTemplateMale']/property[@name='TimeStayAfterDeath']/@value">900</set> change the 900 to tune down how long it takes before corpses despawn (the number is seconds so 900 means 15 min )
  2. Hi @Hotshots2113 updated the total download file on here A19.6 and that should fix your issues Mods A19.6.zip
  3. seeing as they use the SMX ui you might want to try : mod master plus all 14 perks for SMX
  4. sorry for the slow response but some how i didn't get a notification 😕 any way have you tried it with ? : Server icons addon that is an optional download on the nexus mod under lam's mod master ?
  5. it does work with the stainless steel mod just rename his mod folder to something like zzzFGStainlessMod or anything else as long as his mod is running after mine then there is no issue
  6. in general windows anchored to the left or right are easy it's the center that is screwed they wont move unless you anchor them to the left or right and then you hit a sh*t storm
  7. NVM alrdy found the answer and it's a pain in the ass once you start moving this window
  8. Does anyone know how to move alter the following window ?
  9. sucks, but thanks for helping nonetheless
  10. nope sadly not at all can't make it to work whatever i try
  11. @Gouki sorry for not being specific enough on my last comment but i actually mean something like the following : <passive_effect name="ModSlots" operation="base_add" level="1" value="1,1,0,0,-1,-2" tier="1,2,3,4,5,6"/> <passive_effect name="ModSlots" operation="base_add" level="2" value="2,2,1,1,0,-1" tier="1,2,3,4,5,6"/> <passive_effect name="ModSlots" operation="base_add" level="3" value="3,3,2,2,1,0" tier="1,2,3,4,5,6"/> <passive_effect name="ModSlots" operation="base_add" level="4" value="4,4,3,3,2,1" tier="1,2,3,
  12. what about the trader ? or is that also to easy ? or come up with a quest to kill x or gather x and as a reward get the boots ? and make the quest so it has a very low drop rate ? just trying to think with you to find a solution
  13. @n2n1 , @Gouki thank you both for the reply but, What you are both suggestion is to link the mod slots to the tier of the item/gear or weapon that is already set and done by many including myself want i want is to separate them from one and another so that i could in theory have a tier 6 item with 1 mod slot and or a tier 1 item with 6 mod slots or any combination in the middle
  14. is it possible to lock the amount of mod slots you have on gear, items & weapons behind a perk ? so regardless of tier only 1 mod slot if you have 0/5 points into that perk and 6 mod slots if you have 5/5 points into said perk i have been trying all kind of things but can't seem to get it to work :/
×
×
  • Create New...