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Perks and Abillities feedback


zen37

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1.Make melee combat perks consistent with range ones:

 

-two main melee perks: slashing weapons and crushing weapons.

-remove flurry of blows

-slashing/crushing weapons get three passive bonuses: melee speed bonus, critical damage % and power attack damage increase ( scaling with perk level )

-slashing weapons get higher melee speed bonus but lover power attack damage increase

-crushing weapons get lower melee speed bonus but higher power attack damage increase

 

2.Every combat perk have passive bonuses and active ability

 

We keep the passive bouses like reload time,aiming time but we add active ability.How would it work?

Lets add something we would call focus for now, it would go from 0 to 100, everytime you hit a zombie with melee or range it would increase focus by 10 ( it would be more then 10 for slower weapons and less for faster ones like Ak,smg). Ones it goes to 100 you would get 1 minute Focus buff (blue icon to make it more visible) signalizing active ability is ready.One minute duration would ensure you lose buff when out of combat for to long. After activation it would go back to 0.Every weapon group would have different active ability to make it feel more uniqe.Few examples of active abilities:

 

-crushing weapons would do AoE damage with its power attack for x seconds after activation ( damage and number of zombies affected would scale with perk level )

-shotgun messiah would activate ragdoll mode for x seconds, sending zombies few metters back.

-pistols could land 100% critical shots for x seconds ( while abillities are active focus stays at 0 and starts adding up ones they finished)

 

Main idea is to make this player choice, it would add a bit of planning to combat.Most of the abilities now look like .. after x shots next shot gets 10% bonus. In the heat of the battle it doesnt engage me in any way,im not counting shots but with activated ability the situation would change.

 

3) Make commando adrenaline ( every shot gives you stamina) perk on its own and give automatic weapons different activated ability. It would be great perk for hybrid builds or support for melee without being tied to automatic weapons.

 

5) Light/Heavy Armor - remove durability bonus its just meh. You could ad small mobility reduction ( 15-20% at level 5 )

 

6) Add Charisma attribute

 

Move all influence perks ( better barter,daring adventurer,charismatic nautre) to charisma attribute. Intellect got to many valuable perks. Add few more co-op/multiplayer perks in this category , here are two examples:

 

-Hold the line - in x meter radius blocks would get some damage resistance scaled with number of other players and level of perk ( pretty much reverse zombie mechanic where they jump on one block and melt it like butter )

-Loggistics expert - party members have highly incresed chance to find ammo in killed zombies (tougher the zombie higher the chance)

 

Main reason of charisma would be to create support character for mulitplayer, but perks should have some use in SP game too so it would need some thought.

 

7) With extra attribute and perks we would need extra points in the poll so 2 points every 10th level

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1.Make melee combat perks consistent with range ones:

 

-slashing/crushing weapons get three passive bonuses: melee speed bonus, critical damage % and power attack damage increase ( scaling with perk level )

-slashing weapons get higher melee speed bonus but lover power attack damage increase

-crushing weapons get lower melee speed bonus but higher power attack damage increase

 

I'd like to point out that there aren't any ranged damage bonus perks, like melee already has.

 

Both the strength tree and the perception tree are full of garbage for perks.

Flurry of blows, Sexual Trex....those perks are on the RIGHT track

 

Shotgun messiah, Heavy Metal....those are the garbage perks.

 

This ultra specialization that everyone keeps pushing isn't helpful.

 

Why not have a few perks for strength:

-attack speed

-stamina reduction

-power attack damage (flat, not situational)

-knockdown increase

-headshot damage

-easier targeting (maybe head hitboxes 4/8/12/16/20% larger?...might not be doable)

-dismember chance

But make them work for ALL melee weapons...period.

 

Do the same for ranged:

-aim speed

-reload speed

-hip fire accuracy

-Fire Rate

-passive zoom (a small zoom not requiring a scope, signifying focused aiming...like a zoom of 1.1/1.2/1.3/1.4/1.5x)

-dismember chance

And work for ALL guns.

 

Let people pick what they want their guns or melee weapons to DO instead of what one gun or melee weapon they want to use for their entire playtime.

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