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zen37

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Everything posted by zen37

  1. Its not a huge change but it would be great if cupboards,carts and baskets have loot appropriate to place there are in , right now they always spawn food stuff. If i am in hospital and i got two rows of medical shelves and cupboards on the bottom its safe to assume these cupboards store more medical supplies, same goes for places like workshops and garages. If i go to work stiff tools shop i would expect carts inside to have same things that you find on shelves not cat food.
  2. I am big fan of creative games like 7d2d but there are are things that could get focused in future alphas . After some thought it would be better to look at systems that don't work or re-balance the game in wider sense then add more new shiny stuff without some consideration . When i say balance i mean looking where did game go with certain ideas and where it didn't. I give you two examples, first with electricity and engineering. Most of the high tech stuff went into direction of horde night defense ( traps,electric fences,gates,turrets etc.) and mobility/exploration (vehicles,new vehicle mods,drones). On the other side of the spectrum we have more static and peaceful part of the game that makes my base feel like home/workshop. Now this part didn't evolved that much. With electricity we got few lights and with a20 new block shapes. Do not get me wrong you can build beautiful base in this game but it feels a little bit empty. With all the motion sensors,turrets and gyrocopters we still cook food on campfires. So to balance things out we should get now electric cookers ,electric forges and other "tier 2" workstations plus getting some new home appliances like coffee makers,drink chillers,cornmeal grinders,new lights,electric neon signs etc. Now for the second example lets take zombies. So again development heavily focused on horde nights adding demo zombies,nerfing pole/plate blocks working on AI ,but your average "12 oclock middle of the main street" experience is rather poor. We got empty streets with zombies "hiding" in POI's cupboards. So again maybe a21 should go in direction of making your average day experience much more exiting. Now as for balance in regular sense i think the resource economy have top priority,survival game should "eat up" more resources then 7d2d does its not easy task but i would like to see more changes like with farming but maybe with some more insight ( what we lost in vegetables we got back in absurd amounts of animals) Next point would be fixing these little inconsistencies where you going with certain idea and doing some weird exceptions or making holes. Lets take weapons for example. Most melee weapons got 3 tiers ( primitive,iron and steel ) but stun baton was left without any progression, now it got tier 1 but still no tier 3. All weapons got power attack except spear that got really bad alternative that leaves you empty handed.Now lets look at mods for weapons, some of them got some decent choice (mace) and for some i can hardly find enough to fill the slots (spear). So in general i would like to see more consistency. Last point would be redoing whole armor/weapon/vehicle mod system. There is simply not enough mods to make your gear somewhat unique. I think weapons and armor should get more stats like crit chance,armor penetration,haste and just go full RPG road to make more mods possible without to much coding. I think we could get Alpha that is balancing the game and adds new stuff at the same time if there is enough insight and testing.
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