Royal Deluxe Posted January 9, 2019 Share Posted January 9, 2019 I think Q6 items should be harder to craft. I would like a bar, lets name it "Focus" that loads over time. So that you can craft once per (ingame) week a Q6 (or max Quality you are able to) item. (amount of Q5 or Own ability -1 should not be gated) But i have no idea if this is doable with a XML/Xpath modlet. Anyone a idea ? (how to or a comparable system) Link to comment Share on other sites More sharing options...
Sorrowthief Posted January 9, 2019 Share Posted January 9, 2019 Just off the top of my head maybe just make those items have super long craft times, not sure how long you can make that go on but if I even understand the question right it might be an idea Link to comment Share on other sites More sharing options...
Royal Deluxe Posted January 9, 2019 Author Share Posted January 9, 2019 The problem is that i dont want to deny the players spamcrafting, of Q5 items. Only the best quality a player can craft i want to gate. Hmm a buff that reduce the Quality level a player can craft by one for a week after the player crafted one high Quality item. Still no idea how to trigger that. And i dont want to force the player hat he need to craft on a special date/time Link to comment Share on other sites More sharing options...
Guppycur Posted January 9, 2019 Share Posted January 9, 2019 Have legendary versions of the items that use custom recipes. Screw the "level". Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted January 9, 2019 Share Posted January 9, 2019 For now, Q6 is just tons of degradation and slots of mods. IMO, Q6 is not something far better than Q5 like it used to be in that way on A16. (Excepting its sell price.....) What makes Q6 as legendary is its modules not Q6 itself, isn't it? Link to comment Share on other sites More sharing options...
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