Alloc Posted November 22, 2014 Author Share Posted November 22, 2014 Nothing set in stone yet. Though implementing server cmomands shouldn't change much in future. Of course class names will change, method names and what you can override too, but the basics will be the same. Link to comment Share on other sites More sharing options...
Koolio Posted November 22, 2014 Share Posted November 22, 2014 hmmm and still be able to do our own hooks? ...so long as its better. Link to comment Share on other sites More sharing options...
Alloc Posted November 22, 2014 Author Share Posted November 22, 2014 If you're talking about real hooks in the code: Well, same as before: Find the right spot and patch the code there. Link to comment Share on other sites More sharing options...
bolibompa Posted November 22, 2014 Share Posted November 22, 2014 Will the updatescripts be updated as soon as the other files are released? Link to comment Share on other sites More sharing options...
Alloc Posted November 22, 2014 Author Share Posted November 22, 2014 Sure. Link to comment Share on other sites More sharing options...
bolibompa Posted November 22, 2014 Share Posted November 22, 2014 [root@7dtd 7d]# cat logs/* Unable to load mono library from /home/sdtd/engine/7DaysToDie_Data/Mono (x86) Failed to load mono Found path: /home/sdtd/engine/7DaysToDie.x86 [root@7dtd 7d]# Link to comment Share on other sites More sharing options...
Koolio Posted November 22, 2014 Share Posted November 22, 2014 Well updated and seems to all work... The instance setup still using old default 25000 port (dunno why that is now change to 26900 stupid change imo) and no color codes possible, so I don't see much point in even bothering with doing custom commands, aside from the extra functionality.. half the point of modding server is to be able style text and personalize the server.. not sure who at tfp thought it was a good idea to disable color codes for this release instead of fixing the problems with bbcode but it was hella dumb idea to release with that regression. literately just killed any motivation to update my mods for this update. Link to comment Share on other sites More sharing options...
topkoa Posted November 23, 2014 Share Posted November 23, 2014 [root@7dtd 7d]# cat logs/* Unable to load mono library from /home/sdtd/engine/7DaysToDie_Data/Mono (x86) Failed to load mono Found path: /home/sdtd/engine/7DaysToDie.x86 [root@7dtd 7d]# Same issue for me as well... Any idea what the fix for this is?? Link to comment Share on other sites More sharing options...
Pilvinen Posted November 23, 2014 Share Posted November 23, 2014 Same issue for me as well... Any idea what the fix for this is?? Same here. Link to comment Share on other sites More sharing options...
Alloc Posted November 23, 2014 Author Share Posted November 23, 2014 Install 32 bit version of libstdc++. Added to the Prerequisites page of my doc. Link to comment Share on other sites More sharing options...
topkoa Posted November 23, 2014 Share Posted November 23, 2014 Yeah... I tried starting from scratch as well, removed all traces of the server and ran the "bootstrap.sh -i" again.. It all went smoothly during the install, however getting the same error on launch of my brand new instance... I hope someone in the know has some infos... - - - Updated - - - Thanks!!! This was it: apt-get install lib32stdc++6 off to the zombie races! Link to comment Share on other sites More sharing options...
Pilvinen Posted November 23, 2014 Share Posted November 23, 2014 I don't get it ... the mono problem was solved by that but now I'm getting this: Mono path[0] = '/home/minecraft/7days/engine/7DaysToDie_Data/Managed' Mono path[1] = '/home/minecraft/7days/engine/7DaysToDie_Data/Mono' Mono config path = '/home/minecraft/7days/engine/7DaysToDie_Data/Mono/etc' Invalid serialized file version. File: "/home/minecraft/7days/engine/7DaysToDie_Data/mainData". Expected version: 4.5.3f3. Actual version: 4.5.4f1. (Filename: Line: 736) Failed to read file '/home/minecraft/7days/engine/7DaysToDie_Data/mainData' because it is corrupted. (Filename: Line: 442) PlayerInitEngineNoGraphics settings: Could..... not preload global game manager #0 i=0 Failed to initialize player Link to comment Share on other sites More sharing options...
Alloc Posted November 23, 2014 Author Share Posted November 23, 2014 Ran updatescripts first and then updateengine? A.k.a.: do so (Run updateengine with --force now as you already got the latest version) Link to comment Share on other sites More sharing options...
Pilvinen Posted November 23, 2014 Share Posted November 23, 2014 Ran updatescripts first and then updateengine? A.k.a.: do so (Run updateengine with --force now as you already got the latest version) Yes I did. I don't know what happened there were no errors, but running updateengine with --force seems to have cleared the issue. Thanks! Link to comment Share on other sites More sharing options...
Koolio Posted November 23, 2014 Share Posted November 23, 2014 Using... https://github.com/DerPopo/deobfuscate-7dtd/releases (does it need an update?) Using... Assembly-CSharp.dll from the windows a10 dedicated server release? http://pastebin.com/iPFkV4CV Always a pain getting the proper deob version working to do this. Also webstat.cs is missing should I just delete it? And is it at all possible to get colorcodes working again ? Link to comment Share on other sites More sharing options...
Soylent Posted November 23, 2014 Share Posted November 23, 2014 Couple things: creative menu toggle doesn't seem to work (nothing when I press "z"), and "saveworld" says it's an unknown command Link to comment Share on other sites More sharing options...
Koolio Posted November 23, 2014 Share Posted November 23, 2014 creative is now i think saveworld seems to work here, no errors anyway Link to comment Share on other sites More sharing options...
DerPopo Posted November 23, 2014 Share Posted November 23, 2014 Using... https://github.com/DerPopo/deobfuscate-7dtd/releases (does it need an update?) Using... Assembly-CSharp.dll from the windows a10 dedicated server release? http://pastebin.com/iPFkV4CV Always a pain getting the proper deob version working to do this. I have released an Alpha 10 compatibility update for the deobfuscator. The problems you are encountering probably are because Windows doesn't trust these files (it automatically doesn't trust files from the internet, using software like 7-Zip to unpack the .zip should also solve the problem). Right click on every .dll file in the patchers subfolder, click on Properties and then click Unblock. Also try this with Deobfuscate-Main.exe. Link to comment Share on other sites More sharing options...
Soylent Posted November 23, 2014 Share Posted November 23, 2014 creative is now i think saveworld seems to work here, no errors anyway That's odd... I keep getting "ERROR unknown command" when I try sa or saveworld Link to comment Share on other sites More sharing options...
Alloc Posted November 23, 2014 Author Share Posted November 23, 2014 Saveworld definitely won't work in this build, it was disabled by accident. Link to comment Share on other sites More sharing options...
SlickS3ms Posted November 23, 2014 Share Posted November 23, 2014 Any ETA on a patch Alloc? Link to comment Share on other sites More sharing options...
Alloc Posted November 23, 2014 Author Share Posted November 23, 2014 Patch for what? /EDIT: Ah, the saveworld issue? That's not part of my mod but the game and will be included in the next hotfix. Link to comment Share on other sites More sharing options...
SlickS3ms Posted November 23, 2014 Share Posted November 23, 2014 I appreciate you helping out even though its not yours - you are a good man - tyty Link to comment Share on other sites More sharing options...
Soylent Posted November 23, 2014 Share Posted November 23, 2014 Any ideas what is causing the Null reference errors? Link to comment Share on other sites More sharing options...
Koolio Posted November 23, 2014 Share Posted November 23, 2014 I have released an Alpha 10 compatibility update for the deobfuscator. The problems you are encountering probably are because Windows doesn't trust these files (it automatically doesn't trust files from the internet, using software like 7-Zip to unpack the .zip should also solve the problem). Right click on every .dll file in the patchers subfolder, click on Properties and then click Unblock. Also try this with Deobfuscate-Main.exe. Ok I tried that, seems more progress was made after unblocking Still I get these errors after using the windows dedicated: Assembly-CSharp.dll -2.42 MB (2,547,712 bytes) log_ManualDeobfuscator.txt: http://pastebin.com/84zmdN61 log_NameSimplifier.txt: INFO : Patching 1272 type ... log_PacketOrNotRelatedStuffPatcher.txt: http://pastebin.com/fy4wDAJ0 mainlog.txt: http://pastebin.com/6j2UC2Nf Assembly-CSharp.deobf.dll -2.43 MB (2,554,880 bytes) World w = CommonMappingFunctions.GetGameManager ().World; (World is not found?) Error 1 'GameManager' does not contain a definition for 'World' and no extension method 'World' accepting a first argument of type 'GameManager' could be found (are you missing a using directive or an assembly reference?) C:\7dtd.tk\7dtd\binary-improvements\7dtd-server-fixes\src\CustomCommands\ListLandProtection.cs 41 56 7dtd-server-fixes Link to comment Share on other sites More sharing options...
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