Jump to content

Viktoriusiii

Members
  • Posts

    1,545
  • Joined

  • Last visited

  • Days Won

    5

Posts posted by Viktoriusiii

  1. not so crazy about the saturation and the new light reflection off small things like bags, trash and the like (especially outdoors)

    I like that progression was slowed and the blunderbuss was buffed!


    Overall there are quite a few QoL improvements that I like.
    But it seems that doghordes can spawn on day 2. Closing and reopening the save gets rid of them tho (they don't get saved lol)
    At least I can fight one evil with another evil :D


    I really dislike that there are so many cities around. I like to use a remote poi for my first base... now I had to build it from scratch... which is kinda nice, but I still want to be further away from cities!

  2. Easy fix:
    Decrease the radius of the chest beeing hit and make it so that IF you can snipe that thing, he can't explode. He can still deal massive amounts of damage with his fist, but no more exploding.

    That is litereally the only way to balance this without reworking the entire design.
    Either he is tanky
    or he deals damage
    or he can explode and take half your base with it.
    He can't do all 3.
    And if he does, at least give us a countermeasure (like shooting his chestpiece).

×
×
  • Create New...