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Posts posted by Urban Blackbear
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It's official. Your server is haunted. Or possibly just has artifacts left over from the previous Alpha version.
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5 minutes ago, meganoth said:
Generally there may be buildings in the wrong category, but since T5 is the highest category, just consider it to be open-end.
Just like I noticed that T1 seems to have a few really trivial buildings that are harmless even for T1
Those are great. Quantity not quality. As in I can do 4-5 of those a day.
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I've had them send me to a trader I've already "unlocked" before. I think the game may look for ones within a certain distance per Tier. It's a bit hard to get a picture of whats going on. Do you still have the Opening Trade Routes quest uncompleted?
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Hello, do you have Prince Albert in a can?
No, just Andrew.
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The Pipe Baton is new this Alpha. It didn't exist before this. It's balanced aroudn the other pipe weapons which are all crafted with those ingredients too. It's in line with other starter weapons as well, see leather handwraps.
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M60's don't have bad durability, they have a high fire rate. Every bullet is a bit of degredation.
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You want higher yields from farming, invest in LoTL. Honestly, even in A20 one point in LotL and one point in Hunter will take care of most needs. Larger groups
wouldshould have a dedicated farmer anyway.1 -
4 minutes ago, Boidster said:
Yeah, that is exactly the test I did. A fresh character displays 27, which is the number of unlocked/non-encumbrance backpack slots.
As you unlock slots (using mods or Pack Mule), the number starts going up and exactly matches the number of 'unlocked' backpack slots. But it will keep adding to the "Carrying Capacity" stat even for unused 'unlocked' slots - those above and beyond 45. And if you get Nightstalker Vol 4, which unlocks all 45 slots at night, then all of your mods get added on top of the 45.
It doesn't count toolbar and it doesn't count the paper doll slots.
So basically bugged to show more slots than possible?
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@Boidster I'll retest it sometime but the mods just unlock backpack slots AFAIK. Should be easy, just roll a fresh character and see what it displays right off the bat. 27 base slots + 10 toolbelt + 5 armor slots+ 5 clothing slots. So a fresh character would display 47. Of course there's always room for me to be dead wrong. lol
Edit: Ok, I can't count without it in front of me. Honestly the number it displays is weird.
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My first experience with 7DTD was my friends giving me a wooden club in A15 and telling me to go loot a house. I stepped up to the door and fell through the floor into the basement that had a zombie dog. I've been afraid of doors ever since. 😢
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When I was a newbie it was the difficulty that drew me back. I like a steep learning curve.
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29 minutes ago, Matt115 said:
Well this is good way to force players to play "safe"
AFK grinding in my opinion can't in valheim because : leveling is slow + to make your dmg visible bigger you have to mining stuff
37 minutes ago, Gazz said:Skill atrophy is the only thing that makes LBD viable in Valheim. Without it everyone could simply AFK-grind the weapon skills to max and be done with them for the entire game.
They actually patched grinding your weapon skills out of Valheim. You can't attack rocks anymore and raise your weapon skills. Everything is now solid work to grind out. I don't mind a penalty for dying but when its 5% off 5 random skills it gets to be discouraging. If you have skills at 100 you can potentially lose 5 points off of them. It takes hours upon hours to get that back. Especially from a game that actively tries to kill you at times. I once had my base attacked 6 times in a row in one play session by trolls.
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LBD in Valheim gets ruined by the death penalty in my opinion. It takes forever to grind out skill points and a few bad deaths can literally set you back days.
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It's obvious that the higher tier quests you might as well run in guns blazing the way things stand now. I haven't bothered to perk into the stealth skills in A20 yet. Waiting to see how this all shakes out.
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No, but I've been selling all my brass for dukes.
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12 hours ago, PoloPoPo said:
Here are my current player stats. I see that not all are affected by clothing / armor.
- What does mobility 76 % mean? Movement speed? Jump height? Something else? Best is 100 % I guess? With a new game and being nearly naked we have 100 %?
Mobility is how fast your base movement speed is. I don't know the m/s that is and it's a little hard without that. Basically the lower it is the slower you move Here you have enough mobility penalties to lower it to 76. I've gotten to 109 or better with Light Armor.
- What does jump strength 22 % mean? And how is that calculated? What is the best value here?
Same with Mobility; lower is worse, higher is better.
- What does carrying capacity 72 mean? My backpack does not have 72 slots.
You have your backpack plus your toolbelt plus your armor and clothing slots. Should all add up to whats displayed here.
- Damage 77?
This is the damage to entities that the tool or weapon you're currently holding does.
- Block damage 83?
This is the damage to blocks that the tool or weapon you're currently holding does.
- Rounds and attacks per minute?
How many rounds the weapon you're holding fires. The other is how many attacks per minute you can do in one minute with regular attacks.
I wear 5x steel armor with noise increase +20 % each. Does that mean I make twice as much noise (+100 %) as normal? More noise regarding movement or weapon usage or everything?
Yep, you make 200% noise or twice as much as without it for everything
I've bolded some answers into your post I quoted above. Hopefully it helps a bit. I'm sorry I don't know more about Jump and Mobility beyond the causal relationship between the numbers.
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1 hour ago, Rhaikh said:
So are these customers getting any attention for the next build? Maybe you should disable max players above 8 to make it clear. Or perhaps offer a refund to everyone in this list.
That depends. Did you read madmoles post above about new engineers coming on board? That's as good an answer as you're likely to get.
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43 minutes ago, TheKraken said:
The app would be free, without limitations, with advertising. From my POV it isn't much difference to how gameplays work; the assets in the app would still be used on behalf of the game, the app doesn't use them for itself. But I'm not a lawyer, so I don't really know.
I thought someone from TFP would be kind enough to answer on the forum. If not then I'll just write to them directly. Thanks for the advice.
You're wanting to publish an app that draws ad revenue. That is a standard form of monetization. They're not going to give anyone permission over a forum for that. It's a business request and you've been given the means to make it.
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Plastic? I just thought those were real candycanes. Mine always end up going through a shiv stage when I eat them. I do have a Santa hat in one playthrough but its only QL1.
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Friendly Rekt has been in the game since at least A18. I got him there in one playthrough and it was really strange to hear him call me "buddy". It does sound sarcastic though so there's that.
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22 minutes ago, JoeDaFrogman said:
I like the "Agree not to agree" approach, if everyone did this societies would be quite a bit more civilized. As Obi-wan said to Anakin "only Sith deal in absolutes"(though to be fair, many of the Jedi philosophies were quite rigidly absolutist as well!)
That's why the Sith pretty much came into existence in the first place (the ideology not the race). The Force became unbalanced through the Jedi, who turned away from their emotions. It took the Chosen One (Anakin) to bring balance back.
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Twitch streams and Youtube channels like those are basically entertainment for 13 year old boys. They're catering to their audience who have exactly the level of maturity that they should have at that age. I don't like it but I also get that I am not their target audience.
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I like that POI. We already had a bear cage. Chickens was only a matter of time. The only thing missing is their natural aggression in-game. It would be hilarious to take eggs from a nest and get attacked by a chicken for it. I admit I have a problem with wildlife running into my weapons all the time too.
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How do Trade Route quests work?
in General Discussion
Posted · Edited by Urban Blackbear (see edit history)
So you can't complete it by going there and talking to the trader with the new Opening Trade Routes quest active?
Edit: Too many edits. Bad bear.