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AndrewT

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Posts posted by AndrewT

  1. adding all the looted quests to the traders is GENIUS not mention ErrorNull some of your quests such as the goblin raid quests make more sense when grabbed from the traders as there a non POI clearing equivalent of the clear zombies quest... getting the raid quests from the traders make them feel more like clearing a group of zombies harassing the settlements which i like. awesome job

  2. 21 hours ago, Ragsy 2145 said:

    Yes no problem

     

     

    We left in vanilla items and bdubs stuff should work with Vehicle Madness as he adds his parts into the loot system .... just build his on a vanilla workbench .   

    Harrys Mods I am not sure about as never tried them with Vehicle Madness .. 

     

     

    Ragsy !!

    thanks for the approval

  3. 11 hours ago, Ragsy 2145 said:

    Tanks will be in Beta 2.1  but for now you have a APC that will smash through stuff (WIP)   ...and maybe the digger will make an appearance as there is a breakthrough in block damage another modder has shared with us .. 

     

     

    Well this is always going to be a WIP modlet overhaul  so all input is welcome ...  some things above may be possible others not at the moment . 

     

     

    Regards Ragsy !! 

     

    Link will be soon ... Just checking out wether it works on the new Experimental 20.1 so stay tuned appears ok at the moment .

    ALL THIS IS MUSIC TO MY EARS glad to see such awesome work put into this mod UND considering myself and an old friend are planning a 7days cinematic series along with other series ideas currently in the works and this mod with its huge variety will make a great addition to what will happen in this series. anyway ragsy Permission to use this mod in our series?

  4. Glad to see this mod back in action I cant wait to see what new stuff comes out and hopefully includes tanks to smash through buildings like a sledgehammer. the current vehicles as always look awesome

  5. while i understand the high difficulty with this method non vulture flying enemies from other mods often have their own enemy/animal groups made by their respective modders. I know the phoenixes use reskinned vulture models but since they bare the name of a different bird they could have their own spawn group but only if u decide to do that. but maybe compare all your mods birds by danger level and restricting the birds with higher danger to higher gamestages much like what the game does with all other enemies. Although the highest dangerous bird being the diamond pheonix I suggest have spawn only in the waistland to add more challange to that biome since the fun pimps are making the same approach so it makes sense. but its up to you which of my ideas along with ideas from others that you want to carry out. but the more ideas the better.

  6. 17 hours ago, Robeloto said:


    I don't know about dropping more than one. But it is easy to make a custom lootbag. The giant already drops loot from the boss lootcontainer. I could make my own custom lootcontainer to drop from the hardest zombies in my mod.

     

    Edit: Btw. Do you also feel like my fire and thunder birds needs to be nerfed or to be removed from the animals, and to be set to higher gamestages only?

    Was playing now with a couple friends. And a couple minutes before the first bloodmoon, 2 burningphoenix and 2 thunderbirds spawned. I felt like they destroyed our fun a bit. No one so far has complained on them, but I would understand if someone want them to only appear at higher gamestages and not at the start when you only have bow and melee weapons.

    I never saw thunderbirds and i never had burningphoenixs harrass me like that so im not too sure to be honest

  7. 1 hour ago, FloppyDingo said:

    Hey Robeloto, love the modlets. Just curious: Whatever happened to sirenhead/pyramidhead mentioned last year?

    thats snufkin's zombie mod not his. his mod does have some of snufkin's zombies but i never saw the sirenhead one.

    5 hours ago, Robeloto said:


    I remember that hehe :) I have become interested in making prefabs now. I made a prefab that you start inside when you spawn the first time in the world. And at the start it is like a glass cube with bulletproof glass with several hidden doors and hidden codes. For example, one code you have to climb outside the prefab, it is bulletproof glass and steel around, so you cannot get out that way, but when you have climbed up, you can see the code through the glass from afar. And then you can type that code in to a door that makes you progress. And some zombies, bosses, snakes are around in the dungeon that will make your escape harder. It is like a labyrinth with puzzles. However, when I made the prefab, I was in a live world, so I cannot save it lol. Before you could just press K when you were in debug mode and save the base. Maybe someone will make a mod for A20 that allows you to do just that. I know there is a mod for A19 atleast.

    Anyway, it was fun building. Played it with some friends and they seemed to really enjoy it. So when I get some more time I will start making real prefabs using the editor, and not in a live game lol.


     

    is there a way to make zombies like the giant and RPG drop more than one loot bag? cause i feel like it would be cool if they could as it would truly feel like a boss level reward normally received from killing bosses as seen in countless other games.

  8. On 1/9/2022 at 9:50 AM, Robeloto said:

     

    Haha. It is the same here with swedish. Many english words with W  I pronounce with a V also. Das is gut. I like it.


    I remember the "soup nazi" for sure lol.

    Hey, nice idea about using the feral zombie eyes. Seems many of the feral mesh cannot be used for materials, they just show the original mesh. :(  Before I could just the eye color, but does not seem to work anymore. I am gonna try a bit more. The cop feral mesh seems to work alright with materials.

     

    What do you think about this? The problem with this vomit is that it is a bit glitchy. At first you see the vomit come from above the zombie to the left and later it "teleports" to the mouth. I think it looks cooler, but maybe that glitch kinda makes it weird.
     

     

    well heres something else interesting. when alpha 19 first came out with some of the new HD zombie models the feral variants had glowing WHITE eyes similar to disguised demons in ghost folklore before all of them had their eyes changed back to orange

  9. the white barf mist coming from the left reminds me of when older cartoons used to something heavily similar before 100% perfection (something thats impossible) became the standard expectation of modern cartoons (no wonder modern cartoons are either garbage or boring) but the nostalgia gave me some laughs

  10. On 1/7/2022 at 6:14 PM, Robeloto said:


    Yes, they were cool. Maybe there is another way to make the eyes glow like that again? Yeah it's so awesome with all the modders out there. I would never deny anyone using my mod as an addon to their mod, especially when they ask in such a humble way. You probably already know that I am not seeing this as a competition with all the other zombie-modders. This is what I love to do on my freetime, cause modding is fun and not a contest! ^^ Besides all the amazing mods made by people from this community, I'm also using ErrorNulls EnZombies on my server with friends and we all love it. As long as I have  the motivation, I will keep doin what I do. Just need a break here and there sometimes.


    Haha that is great! I actually can speak a bit of german. Or I mostly forgot the most I learned at school. xD
    Ich heisse Robeloto and ich wohne in Schweden. I did not use google translate. Those are my german (deutsche) skills lol.

    Mod is updated to 2.83 now!

    nicht schlecht. ich benutze nur translate, weil ich noch viel üben muss, um deutsch in ganzen sätzen zu sprechen, aber ich kenne mehrere wörter. although similar to the Russian accent Germans when talking English often pronounce W words with a V sound which i find hilarious so get ready for lots of V pronounced W words Im sure all yall will get a good laugh outta that.

    if u remember the "soup nazi" from Seinfeld and how he said the little man (george the fatty) was pressing his luck. we may make a reference to that and im confident anyone who recognizes that as a seinfeld reference will burst into laughter far louder than any shotgun.

    actually while the lightening sparks in the original electric zombies eyes may be harder to do a good start would be copying and pasting the orange ferral zombie eyes then change the color to a nice plasma blue if possible.

  11. balls (PAUSE) of glowing plasma for eyes on the electric zombies was really cool also im glad u gave ErrorNull the green light to make an add-on version of your mod so robeloto zombies alongside snufkin zombies.

    cause the smaller giants from his mod can be common soldiers sorta-speak and your paul-bunyon looking giant can be a sergiant or something with khains behemoths being major officers of 2 different ranks due to the original A16 one and the radiated version and finally at the top is your new mutated giant which i can see being the major general of this klan of giants. such awesome stuff to come into me and my friends series. hopefully yall will be ready for loads and loads of NEINS and UNDS as we'll be playing 2 germans in america including the accent for @%$#s and giggles

  12. 5 hours ago, Robeloto said:


    Hey thanks btw. The newest version + xml version is now out. Hope everything works ok. I have just tested it a bit and seems ok.

     

    Wow, that is cool. I can't wait to watch those series. Let me know when the first episode is out!

    And of course I approve of using my mod.

     

     

    I am glad you like it!

    ____________________________________

    Update!

     

    Version 2.82 is out for both the original and the XML version.

     

    Click here to see what's new in this update.

     

    thanks for the approval

    hope yall like listening to a shotgun sounding like a cannon

  13. On 1/5/2022 at 6:23 PM, Robeloto said:

    Happens if you run Snufkins mod. You need to remove the duplicate.

     

    Edit: Try downloading mod again. It should not be any duplicates errors as I renamed the zombie_template.

     

    New version (2.81) out now. A new zombie has joined the show!

    robeloto u better check this out. normally finds like this i keep top secret but this is the image i got (the only one i got mind u) which made my friend from high school whos mostly a movie nerd committed to getting the supplies he needs to join me in a coop 7days cinematic (movie style) series which your fun as hell mod will be featured along with harrys new calibers for bigger guns as well as snufkin's weapons for crossbows with magazines and railguns along with many others. when i first told my friend a movie style gameplay series for 7days (other games are also planned) would make his channel nuclear explode in popularity, this image of an obvious BLOCKBUSTER parody is what kickstarted his determination to make it happen. hopefully you approve of us using your mod but I swear our series will paint the best picture of your mod imaginable. on a side note the shotgun u see is a pure vanilla shotgun with the new model but following the capture of this image bobbylee finally updated his harrys new calibers mod thus my beloved 10 gauge shotgun is back and while it looks like the vanilla shotgun its gauge is easily noticed when it fires... sounding like a cannon.

    A20.0_2021-12-09_23-53-09.jpg

    also "4ever" obviously means the fun pimps clearly miss blockbuster as much as the rest of us

  14. 23 hours ago, ErrorNull said:

    thanks @magejosh and @arramus  in regards to our continuing ideas to counteract the floaty ragdoll for UMA zombies, i will try out these ideas (and have other suggestions received from the discord channel) and will post up any progress. meanwhile, if you discover something more beforehand, i would love to hear it.

     

    actually @Robeloto did give me the green light for me to add all his cool zombies to enZombies mod. 😎 i'm currently reworking the Snufkin Zombies Addon so i can use that as a template for the upcoming "Robeloto Zombies Addon" - as well as for another existing zombie mods out there. you'll see the robeloto zombie addon release on the next update.

    oh nice and if u didn't notice the new giant mutated zombie he recently added was actually influenced by a zombie I told him i created for my friends planned zombie TV show called the titan zombie. in a nutshell the titan zombie I created for my firends show robeloto liked it due to the attack on titan references and used my zombie idea as influence for what became his mutated giant zombie.

  15. 11 hours ago, Robeloto said:

     

    You gave me an idea though. I made a buff that if the Giant is spawned and about 20 meters from you. You will hear his scream inside your head. Yeah, I know they are very loud, it is insane lol! ^^

    And I figured out how to make a zombie that will stop your vehicle. Many will prob not like this. But I call this zombie the running man. He is fast and if he is 20 meters or closer he will stop your vehicle from running and then he will kill you. ;)

    Edit: Also thinking on adding a zombie that can stop time. But will only appear at gamestage 3000 and later. Maybe that is too much?

     

    yea I watched too much Jojo xD

    well at least these ideas are cool but time manipulating zombies i dont see being possible even with nuclear radiation but yeah i think it might be too annoying to many players but the vehicle stopper is a cool idea

  16. while I understand how video games often implement volume limits for all sounds due to hearing health reasons, an extremely loud roar for when the giants spot the player we can at least agree makes sense because giants even in the old legends often like to announce to their enemies that they've been spotted by making insanely loud noises.

    these sound volume limits are also why a guns in games are nowhere near as loud as guns in real life for instance the 10 Gauge shotgun (bigger than 12 gauge) from harrys new calibers mod available on nexus mods is nowhere near as loud as a 10 gauge in real life... I know this because I own a big black browning 10 gauge pump action in real life and HOLY @%$# bro ITS LOUD.

  17. 12 hours ago, Robeloto said:

     

    Sound effect - Giant roar


    What do you think about this one?

    nice. now I never said remove the fe fy fo fum due to the reference it imposes but adding more noises to the giant zombies along with other zombies would make things more interesting

    7 hours ago, Robeloto said:

    Robeloto custom zombies updated to 2.80

    Check here for the new zombies sound effects

    GIANT

    RadRobot


    Nerf Them all updated


     

    the new rad sounds made me laugh and as a reference to the original DOOM and DOOM2 the new giant roars would also make good noise scares to players by making these roars EXTREMELY LOUD to envoke fear in players which the loud battlecry from the greater demons in the original doom served the same purpose. Im telling you this cause im sure these giants could spot players from extremely far away.

  18. 23 hours ago, Robeloto said:

     

    Thank you! I am gonna upload a video of the new Giant when I am done with everything. I actually did not do much today or should I say yesterday lol. I was playing 7 days to die with my sister the whole day/night. It has become one of her favorite games now. In the beginning she did not appreciate my mods, but after she has been playing the vanilla for a while she has changed her opinion a bit. ^^ I noticed many of my zombies are very easy and this is when I hit level 10. I may buff most of them up a tiny bit. Well not everyone, but atleast the bosses.

     


    I am gonna check these out!

    About the fe fy fo fum. Yes, I took it from that story :) I am so glad you liked it.


    Maybe I am gonna do new sounds for the new mutated Giant.

    Thanks for your input!

     

      


    Hey Jax!

    What do you think about the new trader rewards? Or I dunno if they are new, but atleast for me lol.

     

    I was surprised I got a bike and wrench so fast.
    In the first trader reward quest you can choose a whole bicycle, wrench, helmet+light etc.

    It kinda needs to be nerfed in nerfthemall, dont you think? Maybe not a whole bicycle. But atleast some parts. Or I will make it so you get them in the later quests.

    Also, this is the mods of yours I love to use.
     


    These are so awesome! Many of them inspired me to make a mod that makes it harder to reach endgame. Can't give you credit enough, but I will make sure to write your name in the comments and in the mod. Without you, maybe I wouldn't even have made the nerfthemall mod.
     

    Im glad you like the influx of new ideas however when i talk about the giant stick figures from the long obsolete SE the giants death noises were the coolest with how dramatic i remember them being but giants in movies that usually have extremely low pitched lion sounding roars were pretty cool so hopefully these give you some influence.

  19. https://www.nexusmods.com/7daystodie/mods/1777

    https://7daystodiemods.com/snufkin-weapons-xpansion/

    Ahoy again robeloto heres two weapon mods i use cause there a great help at taking down the tougher zombies your mod adds I'd like for you to check these mods out since its adds an M60 chambered in 7.92x57mm MAUSER and since I know how to edit codes I jacked up the 7.92 M60's fire rate to 1200 just like the MG42 has in real life and its a real giant killer but I cant wait to test them out against the mutated giant snufkin's weapons adds a railgun which I just crafted one in my current playthrough and I cant wait to test it against the giants. I found a waisteland where the giants are common but im currently building a road with cobblestone so i can drive my truck there rather than flying my slow as hell gyrocopter since theres a large hill in my way. but that aint gonna stop me from killing giants with a railgun. Also the fe fy fo fum is a nice sound as its a tribute to the classic stories from the old giants legends particularly the old story of jack the giant killer when he kills a 2 headed giant where the fe fy fo fum originated but i actually know some other games with giants that have some pretty cool sounds mostly loud roars or groans if your interested.

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