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mstdv inc

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Posts posted by mstdv inc

  1. 1 hour ago, Doomofman said:

    Would FSR make much a difference in 7 Days? With it being more of a CPU heavy game, I feel like FSR won't help very much, but if it's easy to implement then I suppose it's an easy win?

    This game has a heavy load on everything, so making it easier to draw frames in any way will benefit.
    The question is whether TFP will be able to expand the plans and add to the list for the implementation of FSR. How long will it take and how long will it delay the release of a future update. A22 or later?

  2. 1 hour ago, 7daysOfFun said:

    coud we make a % scale on the top of the webside (under the 7days logo) " release status alpha 21"?

    or when 21 is out to 22 ?

    like a 20cm long and 1cm high colour field

    -only a nightly idea :)

    Given that it can take from an hour to a week to fix one error, it is not possible to name the exact release date.

  3. 41 minutes ago, Crypted said:

    I think the more people that play it the better because me personally I want to experience the game first hand instead of getting my information/opinions based on a stream. Correct me if I'm wrong but aren't the TFP picking a streamer, if so then what if someone doesn't like watching anything from that streamer (so they would just wait until they get their hands on the A21 update rather than watching that stream).

     

    Also, the more people that play the Alpha 21 release right away instead of just a streamer playing it will mean more opinions (likes and dislikes) so this will let the TFP know what everyone loves or hates about the update.

    This topic has already been raised here several times.A large mass of people evaluate the game according to some simple criteria, abstract ooooptimization, comparison with other games, we want this, we don't want this, add a unicorn, remove hunger otherwise I will eat glass.I'm not saying that people's opinions are not important.It's like a kindergarten and streamers act as babysitters.
    Streamers accumulate opinions, filter them and make them more understandable for developers.If you listen to everyone, you can go crazy.Then appear on the sleeping bag and go crazy again.
     

    by the way, developers, how do you like the idea of adding rgb zombies.rgb is gaming. which means immediately +10 fps on any settings! 😄

  4. @Laz ManIs there a reason why we have so few underground POIs?Are there any problems with their placement in the RWG?Or is it a depth restriction?Mines, bunkers, abandoned metro stations, half-flooded underground caves.We got a water update, maybe some POI using water.What are your thoughts on this?

  5. 3 hours ago, Trankitas said:

    Will tracers (to see where are bullets coming from) be added at some point in the game? With the addition of bandits in A22 I think they would be necessary

    If I'm not mistaken, all firearms in the game use the mechanics of "hitscan", that is, if there is a body part in the crosshair at the time of the shot, then the game will count the hit.No bullets flying out.Without a ballistic examination.
    The bow and crossbow use the mechanics of "projectile".Arrows and bolts fly physically and have ballistic characteristics.
    To add a shot trail, you need to change the mechanics of firearms in the game to "projectile".

  6. 5 hours ago, Roland said:

    radiated zombie regeneration is too high

    I will have time to make myself lunch, eat, drink tea, take a walk, and only during this time he will restore some of his health.It's too slow now and looks useless.🙈

    3 hours ago, unholyjoe said:

    @Roland

    just think... when we get to alpha 22 and some more new stuff and changes.... there will be new complaints and all of the a21 complaints will be forgotten. or at least won t be the main focus. :)

    what they are not completely seeing is... maybe the airways are safer and not as costly.... for now.

    And when we get to the gold, we will be sad, because out of habit we will continue to wait for a new update.

  7. 24 minutes ago, Riamus said:

    That is my assumption, that they story is not for RWG and so allowing for no bandits in RWG should make sense as an option. Just my opinion, of course.

     

    But to say that pregen is only for those who can't make their own RWG map.... People play the pregen maps to experience Navesgane and the custom crafted maps that are made to look more realistic than RWG will make them. I certainly don't mind the pregen maps that are included with the game but I need more variety than the same three (?) maps over and over again.

    Navezgane is a manually created map,Pregen is a map created using RWG.I don't understand why you put them in the same row.
    How can I get the Navezgane experience by playing on the RWG map?These are different things.If you play Pregen, you play RWG.
    Only Navezgane is similar to the real terrain because it is made by hand.That's why I asked one day if we would get more manually created maps like Navezgane.Because Pregen = RWG.Pregen not custom crafted maps

  8. 55 minutes ago, Riamus said:

    Yeah, but I also have a strong suspicion that the story will only be in pregen maps and not random maps because unless they are forcing certain things to appear in random maps to make the story progress, then you don't really know what will be there and where it will be located and so a story may not work well. Besides, I'm sure that any story will not make any sense in an overhaul mod. And any story will only really be interesting the first or second time through and afterwards will most likely be ignored by people, so having an option to not do "story mode" would be valuable, imo. :)

    The story will only be on Navezgane.Pregen cards are ordinary RWG cards for those who for some reason cannot generate a card for themselves.Correct me if I'm wrong.

  9. 52 minutes ago, Jay_ombie said:

     

    This burns, we waited over a year to be placed in a situation where we have a good weekend and opportunity to play along side the streamers share the fun plus experiance but instead we have to sit and watch agonisingly again (dev streams already watched before hand) before we get our hands on it 'some time after'.

     

    Be nice if they changed this method of delivery and be fare to there supported loyal customer base and release into experimental to everyone at the same time which they so easily could do.

    Exactly.Year.Nothing terrible will happen if you wait another 2-3 days from the streamers weekend .

  10. 1 hour ago, MichaelL. said:

    I'm loving all of the new potted plants that have been added. However, don't you think a lot of them would be dead in an apocalypse with nobody around to water them..? ;)

    What about zombies?They have to do something while waiting for the arrival of the player🤔

     

  11. 4 hours ago, Skullfracture said:

    In A17 or 18 there was a mod that I really liked that added a type of quest.

     

    You'd get a quest to go to a PoI and (either activate some kind of transmitter or the rally marker I don't recall), which would spawn waves of hard enemies to rush you (while also respawning the PoI and it's zombies). Leave the PoI bounds, fail. Die, you fail. Wipe em out and survive, turn it in. 3. Profit.

     

    To make up for the increased spawns (which were harder than normal zeds) I think they may have had a higher than normal loot bag drop; random crap mostly, but something.

     

    Was a lot of fun. Something like that could be neat to have officially. Was sad when the mod was abandoned.

    I did something similar based on the burried supplies quest for A20.But it's boring more than 1 time.

    Spoiler

     

     

  12. 7 hours ago, Blake_ said:

    While they are simple, they could work in avoiding the "I'm infected, let's die to cure my infection, abrassion, head injury and broken arms and legs, because it's too much work to find all the items to heal", Or even "I'm hungry and losing hp and thirsty and can't do things properly, let's eat glass to replenish, I'm only level 3 !!".

    That's why I don't play in co-op.The game does not punish for death in any way.

  13. This game belongs to TFP, and it's up to them to decide how it will work.If they say there won't be any more kinds of zombies, I won't be too upset because zombies - not the only thing that attracts in this game.In addition to zombies, we have a completely destructible world, research, construction, crafting, quests, communication with the merchant.We are waiting for a storyline and bandits.After the bandits appear, the value of zombies for me will become even lower.From the main enemy, they will turn into one of the enemies.Despite the fact that the game is called 7 days to die, this implies a horde meeting every 7 days.But I'm glad that the game has become much more than just fighting hordes of zombies.
    Ignoring the opinions of evil "veterans" of the game is a good tactic.If I get tired of this game, I'll just stop playing it.I'm not going to come to the forum and ask to do as I want, because I've already played enough and I'm bored.This game is not only made for me, I understand that.

  14. 2 hours ago, Ricowan said:

    This would also triple the amount of graphics memory required for each zombie. Fatal has already stated that they're out of room, memory-wise, for the game on certain platforms/graphics cards.

    Does this mean that because of consoles, the main version of the game on the PC will be cut?Why the problem of insufficient console memory does not remain a console problem.The way the game is cut there, not on the PC.

    1 hour ago, Blake_ said:

    but CPUs are not yet good enough in their main core

    Or does Unity not work well with threading?6 cores of 12 threads have long been the norm, but the game does not fully use the processor.Most people will not have processors with good performance per core because i7/i9 and R7/R9 have it, while most use i3/i5 and R3/R5 where there are 8 or more threads.We have CPU performance, but the game doesn't use it.

  15. 8 minutes ago, Matt115 said:

    No. in l4d2 you can easy spot how zombie looks like - a lot of them are in idle mode - this woman is barefoot , there is a soldier, this zombie cop have nightstick etc. btw. there is even many PoI connected variants - patients, nurse and docs in hospital, stuff in airport etc. So you don't have clone attack syndrome. And to be honest - people looks diffrent - so zombies shoulds looks diffrent too. i'm sure someone could ran away from home just in PJ and became infected. So you can say - this one was cop, this was probably was infected in home , this one was infected during weeding etc. so make game more immersive

    When I played Left 4 Dead, I chose a heavy difficulty level and all I did was run and shoot.I didn't have time to stand and look at the zombies and the surroundings.If you stopped, you died.Perhaps it depends on the style of play and views on the game.I'm not trying to force you to take my point of view, I'm just sharing it.

    7 minutes ago, Crypted said:

    Still the same zombie though, but yes different looks and all with the feral having yellow glowing eyes and the radiated green look with the radiated zombies, I know the coding is different.

    I agree that simple zombies, feral and radioactive should visually differ more from each other.

    1 minute ago, Old Crow said:

     

    It doesn't have to be a clone - I never said it did. Look at nearly any zombie video game out there and you'll find the same mass of "generic" zombie hordes. Same with zombie movies. It's easier to believe, so to speak, than it is to believe that every 7th zombie happens to have Nurse Joy/Officer Jenny Syndrome.

    That's the thing, that in many games "ordinary" zombies. TFP didn't want to do as in many games.There are those templates that are used when creating games, TV series and movies about zombies.But no one is obliged to always follow these patterns.

  16. 1 minute ago, Old Crow said:

     

    why should your basic zombie stand out? That's part of the horror - a massive, faceless crowd of hungry dead.

    Because 7 Days To Die is not a clone of Left 4 Dead :)

    If you want to play Left 4 Dead, you go and play Left 4 Dead.Imagine that all the games will start copying whole fragments of other games.You are tired of Left 4 Dead, you want something different in the zombie world, you go to 7D2D and see whole fragments of Left 4 Dead there.That would be very strange.Some people want to see pieces of dying light in 7D2D.Wouldn't it be easier to go play those games that are more interesting to you now?You can take things from other games, but not stupidly copy, but come up with something of your own.TFP didn't copy zombies from l4d or DL, they created zombies, which you will remember for a long time.Some people like it, some don't, but that's how they see their game.They don't see their game assembled from fragments of other games.

    There is such a cool mod for GTA SA, which is called Zombie Andreas (not advertising).So there are all ordinary and unique zombies, stupidly copied from Left 4 Dead.You can admire it and even play for a couple of hours.But if the mod developers hadn't implemented a lot of different mechanics, you would have lost interest in this mod after a couple of hours, because, apart from the zombies from Left 4 Dead, there would be nothing interesting there.

  17. 4 minutes ago, Crypted said:


    I count one zombie with the normal, feral and radioactive forms as the same zombie just with a different challenge that comes with that specific zombie.

    You evaluate visually.From the point of view of the code, these are 3 different zombies.They have different characteristics, different spawn location at different stages of the game.
    I'm pretty sure that when they wrote about 50 varieties of zombies, they meant more than 50 different instances of zombies.If you count all the zombies right now, you will find much more than 50 pieces, so we can assume that the developers have fulfilled their promise.

    Spoiler



    image.thumb.png.54171572885d2e44699a255ecd0d6f3a.png

     

  18. 8 minutes ago, Riamus said:

    The quests are still tier 1-5, but a tier 1 infestation is equivalent to a tier 2 clear.

    More likely, when they are made aware of it still saying 50+, they will correct that number. They certainly aren't going to add 20 more zombie types before gold... If ever.

    Actually 21 new zombies is not so scary.This is a total of 7 new zombies, each of which has a normal form, feral and radioactive.

  19. 3 hours ago, Old Crow said:

     

    Delivery from one trader to another, I guess. Could be a contract, or supplies, etc.

     

    Left 4 Dead did it, they can't?

    Do you remember what at least 10 different zombies look like in L4D?I'm not.There are many of them, and they are different, but it's just a mass that is moving towards you.Is it better to attack clones or attack in masses when you hardly remember what zombies look like after exiting the game?I'm also for a variety of zombies, but so that their appearance is recognizable.

  20. 21 hours ago, Melange said:

    I've not been in Navezgane in ages. It was our introduction to the realm of 7DTD. Learn to survive and thrive there, then move on to RWG or player built maps and contiue to hone one's skills.

     

    Nice idea to merge Navezgane with an RWG map, but how about trying a modded map? Expand one's horizons. Hours of fun await you.

    The beauty of Navezgane is that it is made by hand.This map looks like a real-life area.It has logic when placing roads and POIs.Any RWG maps look artificial.They don't contain any logic.Everything is done according to a template.The exception will be maps that are created using custom maps of heights, biomes and water.But unfortunately, the standard RWG does not support user settings.RWG in its current form is extremely monotonous.I'd rather play on a pair of hand-crafted cards.I have played 1500 hours of them 1100+ on Navezgane in A18, A19 and A20.I tried 2 dozen RGW cards and was disappointed.
    Of course, this is solely my personal opinion.

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