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Games'n'Grumble

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Posts posted by Games'n'Grumble

  1. Dear developers, some of my subscribers have asked me to tell you that they would like to see running speed switches for feral and radioactive zombies. They have some vision problems, so when someone moves quickly on the screen (and ferals and radioactive always run), the game turns into a kaleidoscope of colorful spots for them. But they love 7DTD very much. So how do you think, can something like this be expected in the A20? Thanks

  2. 19 hours ago, MechanicalLens said:

    The amount of people spreading the false rumor online that Alpha 20 will be releasing within the next month or two is insane. Could any member of TFP staff confirm this is not true? Concrete evidence is needed if I'm going to clear this up with anybody so a direct quote would be nice.

    If I understand correctly, Richard said something about it at 1:31:30 on video. Yes, this is all "not official", but you yourself asked where such rumors come from :)

     

     

  3. Well, I need to ask, I have been tormented by this question for several days, I hope I am not alone :) Dear developers, please explain:
    1. The image below the number 1 shows the concept of a primitive rifle, which, apparently, shoots 7.62 rounds. What will such a rifle be made of? After all, it looks too good for the primitive stage.
    2. I understand that this is just a concept, but still it is a rifle with a lever mechanism, which implies faster reloading of rounds. If so, this weapon looks more profitable than a hunting rifle. How will these rifles be balanced?
    3. The image below the number 2 shows, as it says on Twitter, a primitive shotgun. OK, but why is the hole in the barrel so small? As if for 9mm rounds or .44?
    4. Under the number 3 is a picture of a weapon that was not presented to us. What's it? It looks "more shotgun" than under the number 2. Maybe there was just some mistake? :)
    Thank you for your work, I can't wait for the A20.

    guns.jpg

  4. 9 hours ago, Promethean Winchester said:

    Your game was similar to Project Zomboid in the sense where it was a REAL and RAW apocalypse experience, with infinite potential and all of my faith. Now? It's a god damn arcade game...

    What conclusion can be drawn from all this:
    Well, the 280-character limit on Twitter isn't such a bad idea, huh?
    To be serious, sometimes I think that thousands of players forget what "early access" and "alpha version" means, regardless of how many years the game is at this stage. Offer something useful, and leave criticism and frustration until the game is released in gold. See you on the other side of the release.👋

  5. 13 hours ago, Pritch said:

    Is there a reason the camera zooms on the edges?  I took a picture of the "S" on the sign here and compared it to the size displayed when you position the "S" in the corner of the screen.  The entire sign appears much closer and is zoomed in.  The size quadruples when you look at it in the corner rather than in front of you.  This is very distracting in game and difficult to ignore. 

     

    If I could do this in real life I could pass the test at the eye doctor and not need glasses.

     

    1543001350_2s.thumb.png.9dbb5390a25507ce2a2f06ae6bfef99d.png716051671_comparisons.thumb.png.02f4292b80d092d7712d8db41afdb18a.png77154709_1s.thumb.png.14671545bf816478ba320d8072399160.png

    *This is the moment when you've played a lot in Quake 3 Arena and don't understand what the problem is at all*  😅

  6. this is from a one player:

    2020-12-06T14:31:31 330.398 INF Time: 4.93m FPS: 18.39 Heap: 2605.4MB Max: 2605.4MB Chunks: 595 CGO: 239 Ply: 1 Zom: 8 Ent: 11 (30) Item: 2 CO: 1 RSS: 7418.0MB

     

    2020-12-06T14:32:01 360.429 INF Time: 5.43m FPS: 20.92 Heap: 2702.7MB Max: 2702.7MB Chunks: 611 CGO: 232 Ply: 1 Zom: 3 Ent: 5 (41) Item: 2 CO: 1 RSS: 7838.0MB

    Another player sent:

     

    2020-12-07T09:10:33 3759.579 INF Time: 61.22m FPS: 20.95 Heap: 2440.0MB Max: 2540.1MB Chunks: 254 CGO: 179 Ply: 1 Zom: 4 Ent: 15 (61) Items: 4 CO: 1 RSS: 3022.2MB

     

    2020-12-07T09:11:03 3789.592 INF Time: 61.72m FPS: 23.59 Heap: 2461.9MB Max: 2540.1MB Chunks: 254 CGO: 188 Ply: 1 Zom: 2 Ent: 14 (62) Items: 4 CO: 1 RSS: 3028.9MB

     

    2020-12-07T09:11:33 3819.606 INF Time: 62.22m FPS: 20.98 Heap: 2483.3MB Max: 2540.1MB Chunks: 254 CGO: 188 Ply: 1 Zom: 0 Ent: 12 (63) Items: 4 CO: 1 RSS: 2928.9MB

     

    2020-12-07T09:12:03 3849.615 INF Time: 62.72m FPS: 28.74 Heap: 2511.5MB Max: 2540.1MB Chunks: 254 CGO: 185 Ply: 1 Zom: 1 Ent: 13 (65) Items: 4 CO: 1 RSS: 2899.8MB

  7. I have to ask - everyone saw this moment on stream, right? What's it? Subscribers often contact me with this problem, and all I can recommend is to enter "pois" command in the console. Can the dev-team (possibly @faatal) explain why imposters do not disappear from the location, disturbing players? In Alpha 19, this is a very common problem. It seems to me that this is a RAM problem, and the swap file helps some people, but not everyone.
    Tell us if this problem can be fixed in A19, what is it related to, and whether it will be fixed in A20? Thank you very much.

    imposters.jpg

  8. On 11/4/2020 at 5:29 AM, Jugginator said:

    Hmm, @danielspoa, try half textures with the Nitrogen/compo game and see if it makes a difference. Then, can you try with the exact same setup but on either Navez or natural RWG?

    I talked to one of the subscribers in discord, and we tried to find a solution to this problem from him. I think that the problem is in RAM. It seems that some chunks cannot fully load, so the system leaves the imposter in place, assuming that the POI is not loaded. I suggested that we make a swap file for it, which the system will determine itself. Now he advises this to everyone, because his problem has become quite rare...

  9. 13 hours ago, unholyjoe said:

    and the pipe bomb issue is reported and fixed in a20 so hopefully for future build in a19.#

     

    Dynamite has the same problem, is it fixed too? In addition, there are problems in the animation of grenades, if we talk about errors of throwing weapons. Should I describe the bug report or is it a known problem?
    Thank you for your work :)

  10. 35 minutes ago, Adam the Waster said:

     

     

    Did they remove the ability to make a tree house? 

     

    I tried to do it like on console and I saw a few videos where you get catwalks and just place them on a tree and it didn't work....

    :(

    If I remember correctly, you can build frames on frames, than remove the lower ones and the upper one will "attach" to the tree and hang like that. But I'm not sure.

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