Jump to content

Games'n'Grumble

Members
  • Posts

    143
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by Games'n'Grumble

  1. 26 minutes ago, faatal said:

    Just a lot of things hitting the main thread leading to spikes. I've spent the last year occasionally hunting the spikes and reducing them. A big one was chunk collider mesh baking, which now happens on a separate thread.

    I was streaming on Friday with "graph fps" turned on, and I've never seen so few spikes. Almost always a smooth pink stripe (at first I thought it was broken😄). And after the last FPS update today, next to the updated Dishong Tower and in general in the city center, even during the BM on 64 zeds, FPS did not fall below 30-40. It's just amazing. Thank you guys!🙏

  2. Sorry, I don't know where else to ask this, but how can old prefabs be converted to new forms? I downloaded the location from A19, and it all consists of "lost blocks" and question marks. The devteam didn't rebuild all the prefabs manually, did they? :)

  3. I always have fun with this story about how players go crazy on specific dates. Cyberpunk was promised at an early date, the development team crunches - CDPR is bad! 7 Days to die does not promise anything, the devteam works in a convenient schedule. And guess what? TFP is bad! Of course! 😄

  4. 17 hours ago, MechanicalLens said:

    Is it too late to report on the bug tracker? I found an issue where if you enter the interface of a shotgun turret, SMG turret, dart trap, electric timer relay, motion sensor, or spotlight, the ability to nerdpole or pick up frames is severely crippled. In other words, your camera has to be in a very specific position to pick up or place frames, and sometimes it won't let you do this at all. A simple relog fixes this.

    Everyone is waiting for the number of MF to decrease from 8 to 0. @MechanicalLens : Oh by the way... Nice moment to remember some serious bug!😄

    But seriously speaking, it's good that you help the devteam catch bugs :) 

  5. 1 hour ago, SpaceBound said:

    After reading all of posts on releasing A20 only for streamers first, it still does not make sense if you think about one key factor, its about releasing the game. When TFP releases A 20 it will attract new streamers and new players anyway. No matter if its only for Streamers or for everyone. TFP still can watch their beautiful creation being played. Players that are already playing and know the game will watch the Streams.

     

    Please dont quote semi-negative stuff i have written that has no weight on this topic just to belittle me and make me look bad, thats childish, if you cant respect others and their opinions then you should not really talk with people, sad thing is it comes from guy with over 11k posts. Peace.

    It seems to me that your demands to give the game to everyone at once look selfish, because you don't think about which option will be the best for the game and the game studio, you think about what will be best for you. And the game, by the way, deserves huge popularity, and if the stream weekend contributes to this popularity, then so be it, isn't it?:eyebrows:

    I am one of those streamers who will get early access to A20. I'm not bragging about it, I just hope that you will express everything you think about me and calm down, and the TFP team will be able to finish the work calmly.
    Do you want TFP to hear other people's opinions? I want it too, and here's my opinion: keep up the good work, guys, you'll do everything right. I think so now, I thought so even before I started creating videos on Youtube. 😎

  6. Hello! Earlier, Mr. @madmole wrote that construction in the A20 will require fewer clicks, and I support this. But when players paint their buildings, they still use a lot of clicks. Is it possible to make an improved "brush", for example, a spray can with paint or a roller that would paint the blocks that the player is looking at from one click of a button and would not have to press 100500 times on the mouse button? Also interesting is the opinion of @faatal - would it be difficult to do this from a technical point of view? Perhaps this can already be done with mods?
    And there is also a request from many players to expand the list of lamps and lighting devices that a player can make. Yes, it can be easily done with mods, but players often want it in the vanilla version of the game. What do you think about it?

  7. Hello @faatal! Thanks for the great stream! But I need to ask - where is the water? I mean, Lathan was traveling on the Navezgane map, and on it there is a river between the forest and snow biome. Even the bridge is visible. Will there be water in the A20? 😄
    (sorry if I missed the answer on the stream or forum)

    whereiswaterfaatal.jpg

  8. Hello @faatal ! I would like to ask a few questions:
    1. what are you currently working on? What was the most interesting thing this week? :)
    2. do you already know what your developer stream will be about? Can you briefly outline a set of topics?
    3. many people ask if the "stone age" will be regulated in the settings? Will there be a switch for the "stone age", as for the "feral sense", so that you can turn it off? Although I like this mechanic, but many people want to speed it up/slow it down/disable it. And Mr. Madmole previously said that such a switch may appear in the menu.

  9. 1 hour ago, Life_For_Dead said:

    Are you serious for your game ? Take a look of this video, https://www.youtube.com/watch?v=4Ln3jrW-uYc

     

     

    It's in french but that explain nearly the way to do to don't have zombie during BM because zombies don't spawn on player block (here tested with/without claim/bed)

     

    & so I think if we place "one million" blocks all around us to +500m, we will not have zombie during BM ? ? ?

     

    If it's right, that will be very stupid...

    believe me, in most games you can find similar loopholes. But first, think about whether you will be ready to spend a few game days or a few hours of real life just to lay the terrain in blocks? It is unlikely that beginners will do this. But players who have "already seen everything" are capable of this. There are still about 10 "legal" ways to avoid BM, but in this particular case, if a player puts a huge piece of terrain in blocks JUST TO AVOID bloodmoon, then the problem is not in the game, the problem is in the player, I think :)

  10. On 9/11/2021 at 6:39 PM, Roland said:

     

    The devs are not ignoring those who want FOV increased. They fully considered the request and did add a slider to the video options menu to allow you to increase it beyond the default value. The current cap is in place for two reasons that they have stated: 1) If they increase it more then the occlusion feature of the game that helps performance would become visible on the periphery of the screen. You would see trees and other world features popping in and out of existing as you turned. This is a technical limitation that has a lot to do with the voxel nature of the world compared to the static nature of the world of non-voxel games where players can turn the FOV up so far they can see behind them at the same time as in front of them. 2) They are opposed to ultra wide FOV that some users like to employ because it makes the game look fisheyed and bad and is often abused in competitive play.

     

    So, its kind of a combination of can't and don't want to. I suggest turning the slider up as far as it can go and then adjust your viewing distance with the screen.

    the upper limit is clear. But why can't the lower limit be changed? I make different videos, and sometimes I need aimed shot (for example, in dialogs), but I can't do it in a way that would be correct. Can you contribute to changing the lower FOV limit? Because my past requests really went unanswered :)

  11. Hello, @faatal, I wonder if you know something about the update/complication of biomes? For example, the wasteland will be filled with radiation, apparently, but what about the snow biome and the desert - will there be snowstorms and sandstorms, through which nothing can be seen?

  12. 13 minutes ago, ZombieHorde said:

    Sorry, TFPs. You chose the betamax over the casette tape. The laserdisk over VHS.  HD DVD instead of the blu ray. 

     

    In the winning corner, we have a voxel world, procedurally generated engine with better physics than I've ever seen before and looking much, much nicer than probably anything I've seen as well, we have:

     

    Yeah! Instead of saying that TFP makes a great game and became pioneers in some sense, let's praise the demo version of something, which shows 5% of 7 Days to die and which could not have appeared 8 years ago when TFP embarked on this difficult path. Great job, my friend. Great job! 😉

  13. 1 hour ago, madmole said:

    ... new build menu. The new build menu features every block shape in the game, so I was able to go crazy with creation and I had a lot of fun...

    Could you see your buildings from afar? Does this feature already work in A20 ? 

  14. Hi @faatal ! Is there anything known about how often different types of zombies will appear in the world? For example, I am glad that the zombie lumberjack will appear not only in the snow biome. What about, for example, a football player and a cheerleader? Earlier, @madmole said that they will be removed from the game, because their appearance is only possible at school or at the stadium. But maybe devs will change the models and make them more possible? BigMama appears only inside buildings, the farmer can rarely be found in the world etc... so many players think that there are too few zombies in the game, although there are about 25 types. This is a lot! So you could just equalize the chances of appearing in the world. Can we hope for that? 🙂

  15. 8 hours ago, Gazz said:

     

    Yes. Torches are an example of blocks with particles.

    I understand that torches, burning barrels, body bags with flies, forges, etc. are blocks with particles 🙂 I mean, will there be more of them? And will it be possible to put, for example, flies separately from bags?

  16. Dear developers, perhaps @faatal or @madmole, will there be blocks with particles in the game? Or just additional visual effects, for example, sparks from faulty electric lamps, steam from an air duct, smoke, drops from a pipe in some basement? In addition, to enhance the atmosphere of the post-apocalypse, I think it would be interesting to see some blocks with animation - wobbling lamps, curtains that move in the wind, slowly rotating fans, and so on. The animation on the trees looks great, I would like to see something similar in the houses. Are there any plans?

  17. 6 minutes ago, FinnTheHooman said:

    Is there any date of release yet? i mean it will in few moths or somthing? sorry if this question comes often its just too much pages to read :d

     

    I always say: at best - summer, at worst - in the fall and later. Well, it will be "soon"! 😉

  18. 39 minutes ago, bachgaman said:

    At the same time, you are only talking about clubs, but what about knuckle dusters, bow, spears and stun wands? Do you play with them? Do you improve perks on them?

     

    This amount of ammo is not an achievement, merchants generously give ammo for 1st level quests. And you start to find them quite early. So I'm not surprised.

     

    If upgrading club perk gave an area attack, knockback (not stunning) of enemy, attack speed or some stamina/sustain bonuses, but no, for 13+5 skill points you will receive double damage

     

    In general, given that all these skills are used only at the beginning of game, it would be logical to remove or greatly reduce stat limitation from them (for example 1/1/1/2/3 strength for pummele pete) Then they could not have been touched

     

    But armor crafting and some others still useless, 25% penalty reduce for so many skillpoints its a joke 

    I suggest that you stop and stop proving that your subjective opinion is the only correct one. And don't say that you don't prove it - you use counterarguments - so you are proving your exceptional case. That's enough. If the developers want to hear you, they will hear you, do not clog the forum.
    The only thing I will say on the topic is that one of the developers definitely plays on brass knuckles. Still useless? You don't have to answer, it's a rhetorical question.

  19. 2 minutes ago, Blake_ said:

    The animation tool isn't the problem. The problem is mocapping the animations. Hiring a studio is too expensive so I would recommend (to TFP)  just buying one of those full body mocap suits with a camera set and a 25 square meter place to do the motion capture animations themselves. It would save a lot of money and would inprove the current set of 5 animations and a half that they paid 20000 dollars for. 

    Agree. This software looks almost like a mocap, but not a mocap 😅

×
×
  • Create New...