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Teacyn

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About Teacyn

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    Survivor
  • Birthday 08/16/2000

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    Southeast US

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  1. For me personally I count cheese bases as "any base design that exploits holes or oddities in zombie AI to render them mostly or totally ineffective, in ways that were clearly not intended". Funnel bases, drop bases, and pusher skywalks aren't really "exploits" so much as they are clever usage of zombie AI and them always taking the shortest path. I could see a player easily figuring out those designs work even with no outside help, and they don't really feel unnatural. I'm more talking things that completely break zombie AI like ladder abuse (which is apparently being fixed in 19.1).
  2. I feel like a lot of these players would benefit from turning bloodmoons off entirely, because if you pay attention a ton of them constantly complain about the new zombie AI rendering their cheese bases nonfunctional and about how bloodmoons "are impossible to do legitimately" and stuff like that.
  3. The majority of people prefer the new alphas. Sales exploded with A17 and have only skyrocketed since. It is an extremely vocal minority who want to go back to the A16 days, and I have a feeling once the modding tools are more developed (if that happens) people will make mods to bring the game back to those days.
  4. I forgot that was even a thing tbh, given that cigars aren't super rare.
  5. My bad, I thought it increased all stamina usage, not just movement. Will edit that out.
  6. Having a 120 or 144 Hz monitor is like stepping into another world, but I don't think they're at all important for slower games like this. Are they nice? absolutely. Should you focus on them? absolutely not.
  7. The machete is weird, it's totally different in function from the lower tiers. The lower tiers are fast, low-stamina spam weapons. The machete is more or less a normal weapon that also causes bleeding. I almost wish there was a T3 knife-style weapon alongside the machete, maybe a military combat knife?
  8. Hammers basically don't benefit from levels unless you're using them to break blocks (which isn't a bad idea actually, they get full harvest and they break metal and stone only a bit slower than an iron pickaxe. Can save an inventory slot if you're not finding good pickaxes yet), since mods don't boost repairing at all and they're terrible weapons compared to literally any iron-tier weapon. Knives absolutely benefit though, they don't usually deal much more damage (2-5 points of difference between levels 1 and 6 from my experience, though randomized weapon stats are a thing), but the increased block damage significantly speeds up harvesting and the extra mod slots are huge, since each mod further increases both damages even if it's not a super useful mod by itself.
  9. Yeah A19 notably improved my performance, which I really was not expecting given the graphical upgrades. Can only hope A20 continues this trend, the game might finally have acceptable performance on mid-tier rigs.
  10. Yeah you have to put lips (made out of bars, typically) on any flat walls you have in a horde base or zombies will climb over them. It's a nice touch. Also yeah, having yourself in a place with zero access aside from jumping at least 2-3 blocks confuses the @%$# out of the Zs, I imagine that'll be next priority for "AI Improvements"
  11. Heavy armor is weird because it kind of scales based on your game settings. The extra armor it gives you compared to light armor is mostly irrelevant because the increased speed from light armor is vastly better (you take 0% damage from hits you don't take in the first place and all that), but if you have zombies on Nightmare speed where it's impossible to outrun them without buffs, it flips around to Light Armor being almost completely useless outside of stealth (and for that you just keep a set of level 6 padded armor around, I do that even when I do run Light Armor because it's useful for POI raiding, I keep it in my motorcycle). Heavy Armor is also better for Horde Nights (since you don't move around much) and if you're not bothering with stealth at all is marginally better for POIs but I typically prefer the movespeed. Personal preference there. EDIT: Also, as mentioned, the stamina consumption of heavy armor is huge. It only applies to movement stamina drain AFAIK, but that's still pretty big if you're running around a lot. Would recommend keeping a set of padded armor for times when you're running around anyway.
  12. Yeah, the death thing is mostly to punish people for dying over and over (or, alternatively, to make the game ease up on people who are struggling a lot, since it can lead to substantially easier horde nights)
  13. Not sure if anyone here mentioned it, but you should wait for AMD to full-reveal their new cards. Chances are the 3000 series will be your best bet if you can afford it (the 3070 is astonishing for the price), but I'm curious what AMD's lineup will be.
  14. Yeah bears in this game are the most difficult non-horde enemies, even regular ones are terrifying. I wish Testosterone wasn't so useless so there was a bit more reason to actually hunt them. (Steroid crafting is only available via the perk and you find a ton anyway, and it sells for nothing and crafts into nothing else)
  15. Isn't the vulture just a direct upgrade to the normal .44? I used "magnum" to refer to general .44 magnum guns.
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