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A20 Bugs
A21 Bugs
Events
Posts posted by SylenThunder
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11 minutes ago, Darklegend222 said:
So if I'm at a gamestage of 20 on day 5, and day 100 in the same biome. Then I should have the exact same horde?
Yes. Because the spawns for the horde are based entirely on what your gamestage is. The only effect the day count has on it is when then event occurs.
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3 minutes ago, IxeYgrek said:
there wouldn't be a way to change this value by any chance?
As far as I am aware, this is in the client code. It's not something you will be able to edit easily.
4 minutes ago, IxeYgrek said:In a game where a crucial part of the gameplay consists of surviving hordes of zombies by fortifying a base, I really don't find it normal that zombies can spawn inside, do you?
Well I look at it this way. In a survival game with tower defense mechanics, you simply don't build a sprawling base for fighting from. The default zone is 41x41 with the LCB in the center. I usually build my central base area no larger than 23x23, and then the outer area is for defense mechanics. Or I might have something large and nice, and then a separate base for fighting the horde from.
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LCB does not block anything other than POI sleeper spawns.
Bloodmoon zombies can spawn within 30 meters from your lateral position. The direction they come from will change during the night.
Sounds like it's functioning as expected.
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39 minutes ago, Zæffy said:
They did start the game from Steam (they did it while sharing their screen with me)
Then they have a log file.
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18 hours ago, zacharum said:
Looks like I was able to answer my own question. Doing `settime 1` reset to day 1 00:00 and 7th night to 7th night
Just be aware that by doing so, you have likely ruined the save. Probably would have been safer to nuke the main.ttp files, but neither is a good choice. Day count hasn't meant anything for several years now. If people are daunted by the count, they might want to spend some time doing research on why it doesn't matter.
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Only issue I see is the drone spam.
I think if you have players collect their drones, shut off the server, and then delete the drone files, that should take care of it.
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Sounds like a sync issue. Instructions on posting logs are Pinned. If Pastebin doesn't work, use Justpaste.it. Or you can just host the file on Google or something.
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Sounds unusual. Ours is sitting higher than it was on a19. With a19 we saw it maxing out at 40FPS, and our average was in the mid 30's. While it was running, it mostly used about 6 cores. In a20 server FPS is topping out at 50, and normal running is 42-45FPS. The server is also using all 24 cores available to some extent. We're bare metal with a pair of x5675's and 96GB RAM.
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There is no option with the dedicated server generation to use the sliders that are available in the client.
You make the map on your PC, and then upload it to the server. Most hosts allow this.
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ERR [EOS] Native library or one of its dependencies not found (e.g. no Microsoft Visual C Redistributables 2022)
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22 minutes ago, VermontBlogger said:
Having a very similiar issue to this. We used the Alpha 19 config file we had and in Diff'ing only noticed the ZombieFeralSense missing so I added it with the default value of "Off"
And still missing these parameters, but didn't add them in yet as they didn't pertain to gameplay:
<property name="LandClaimOfflineDelay" <property name="DynamicMeshEnabled" <property name="DynamicMeshLandClaimOnly" <property name="DynamicMeshLandClaimBuffer" <property name="DynamicMeshMaxItemCache" <property name="TwitchServerPermission" <property name="TwitchBloodMoonAllowed"
Log file with a few users in the world playing with no zombies moving:
Any help would be greatly appreciated!
EDIT:
Apologies if this is wrong subforum, I saw the user above with a similar issue to mine so thought it'd be worth it posting in here to help troubleshooting. Feel free to move this or let me know of a better location to post it.You need to use an Alpha 20 config file for Alpha 20. If it doesn't have all the options, you will have issues.
You also have old mods installed.
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2 minutes ago, pahbi said:
Its really weird, it must be a zombie AI thing that triggers off of xp gained, or materials gained...
I can be in my base, running 2-3 forges and not see a zombie for days.
But as soon as I start mining, chopping lots of wood or digging clay, holy zonks, screamers are coming out like gang busters.
it's called a heatmap. Activity generates "heat", and when you build up enough of it, it attracts a scout. If the scout finds something it calls a horde.
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15 hours ago, Desmondbratcat said:
Sort out the optimisation. Fix the stability issue. Get the story line going.
These are all things that happen in Beta development. The game is still in Alpha development. The part where major changes to core systems are made. Where simple/temporary placeholders are replaced with the real systems the developers have created. Where the game play style of the game is still being created, and is in flux with each and every update.
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Reading the patch notes is useful.
On 12/6/2021 at 10:35 AM, Hated said:Here are the known issues for A20.
Mac crash workaround for ARM64, please use Rosetta to run the game, until a fix is available.
Then if that fails....0 -
Need logs
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3 hours ago, Uziel78 said:
We know thad. At gamestage 120 whit 2 ppl at the same lv in my group i get 4 or 5 zombie per wave. You think is normal?
You just need to look into gamestages.xml. Assuming that it calculated your group at gs120, it rounds up to the next one since the previous was gs115
<gamestage stage="121"> <spawn group="feralHordeStageGS109" num="171" maxAlive="39" duration="2" interval="15"/> <spawn group="feralHordeStageGS115" num="171" maxAlive="39" duration="2" interval="14"/> <spawn group="feralHordeStageGS121" num="171" maxAlive="39" duration="7"/> </gamestage>
Based on this, you should have 24 per player per wave at that gs for the party assuming that the server hasn't already hit its limit somewhere else on the server.
Post the full log from the event, and more will be clear. Use Pastebin.
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A20 needs Microsoft Visual C Redistributables 2022 to run.
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Bloodmoon zombie count will be limited by the gamestage of the players/group. If your gamestage is low enough, you will still be limited in the number of zombies you get.
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IIRC, the size must be an odd number.
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Moved to a more appropriate section.
Please read this....
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Verify the client files. Don't forget to exclude the client from security software before hand. Looks like you're missing some.
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Moving Save Location to Another Drive
This is especially helpful when you are short of space on your 😄 drive, or wish to move your save data to a faster drive for better performance.- Open the Steam Client
- Navigate to your Games Library
- Right-Click on 7 Days To Die in the left navigation bar.
- Click Properties
- Click on the Local Files Tab
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Click the "Browse Local Files" Button
-This will open a Windows Explorer Window. The next Steps Take Place in Windows Explorer - Copy serverconfig.xml and rename the copy to serverconfig.SP.xml (or any other name you'll remember).
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Open serverconfig.SP.xml in notepad and edit the save path to where you want the 7DTD Gamesaves to be stored.
Note: Most of the serverconfig.xml properties are ignored when running the Client version of the game, but that property does carry over correctly.
Here is an example from my file:<property name="SaveGameFolder" value="D:\GameSaves\7DTD\Saves" />
- Save as serverconfig.SP.xml
- In the steam client.
- Right Click 7 Days To Die and select properties
- General Tab, Click Set Launch Options button.
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Place the following in the box:
-configfile=serverconfig.SP.xml
Now when you start the game it will use your path for the save files.
NOTE: You probably want to move your old save files from "%appdata%\7 Days To Die\Saves" to the new location.0
Reset 7th night
in General Discussion
Posted
Yes, that's entirely how it is intended. That's why they switched to using gamestages for difficulty instead of basing it on what day it is. It levels the playing field for new people joining servers that have been running for a while.