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Posts posted by Adam the Waster
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50 minutes ago, meganoth said:
As far as I know TFP didn't want gun variants that are practically the same but just a different name or skin because they would not have brought any different gameplay. It wasn't about it being simpler.
Unless they make more bullets types like
5.56, 308, 22, 357, 10 gauge, etc
But overall it will do the same thing.
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OMG THEY SAID WATER JARS ARE COMING BACK!!!! Roland told me! I swear he did! 101% no cap, no lie, all truth, definitely a war crime!
April fools!
No but for real fun Pimps why you gotta bait me with that athlete armor saying "fill me up"
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24 minutes ago, meganoth said:
2. sounds like a disadvantage to me 😉
Or a skill issue
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1 hour ago, User said:
Oh no the nerd armor 💀
Thanks for the list! The transparency is really appreciated.
It's drippy durpy lmao
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Rouge and preacher are new but marauder, horder and desert arent coming in 22! Hopefully 23! I don't want too see it scrapped.
Unless Rouge Is desert gear cuz it fits that theme.
I think my favorite is biker! It's not overlord but it's OK enough.
But I can't wait to have the zombies!!! See the light with preacher armor
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3 hours ago, Roland said:
You mean all eight of you....?
I agree that coming up with a way for all the players on a modified server of 50 players to all look unique would be cool and if TFP has a plan for that then I'm not arguing against it. But I do wonder if people forget that this game officially supports at most eight people when they express dismay about fewer customization options.
Even with the current system with layered clothing and armor--all with a dye slot for coloring, it seems like most people end up looking pretty samey anyway since there are only a limited number of outer armor sets. The new outfits look 1000% better, eliminate layering (which made everyone's outfit look puffy and bulky), bring the huge amount of mod slots available down to a better balanced amount, come in a much larger variety of sets than we currently have (counting what's viewable once armor is equipped and layers over the clothing beneath), and add bonuses that haven't existed before in clothing.I just hope we have alot of armors The ones I counted maybe at least 20/25 or something
1, Fiber, 2 waste assassin, 3 Nomad, 4enforcer, 5 athlete (questionable), 6 Biker, 7 Ranger, 8 Raider, 9 marauder, 10 Commando, 11 Scavenger, 12 Miner, 13 Hoarder, 14 nerd, 15 farmer, 16 lumberjack. I'm sure I forgot a few
But the ones from bloodmoons I saw/seem is assassin and this armor in the box art. I love the biker like armors.... cough cough overlord armor
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47 minutes ago, Laz Man said:
We have had plans for zombies with special abilities in the base game for a while now, its just other things have been given higher priorities. Hopefully some of those special abilities still come to fruition at some point. We will see how things come together once bandits are introduced as that will allow us to create different experiences, especially the ranged bandits. 😎
Damn you keep spoiling us I love it
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Im not really interested in bloodmoons, I'm more interested in some of the changes
Like the nurse being able to heal zombies, Hawaii being able to blow up like a bomb
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How the hunting rifle fires 5 rounds....... and load 1 bullet.....
I think those changes would be cool like maybe the hazmat or mutated zombies could heal zombies.
And the Hawaiian could be the gasser again and be a moble bomb for base destruction
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2 hours ago, schwanz9000 said:
No. Clothing mods will not show.
I know this sounds like a huge reduction in customization, but you'll just have to trust us that we have a plan and will reveal that plan once it's ready.
We fully understand your concerns. I, Allan, understand your concerns as I'm a player too. I'm on your side. Trust the process.I appreciate the transparency
Thanks
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2 hours ago, beerfly said:
You guys shared a post with new gameplay video minutes ago. I read many comments from dudes thinking Blood Moons is developed by you, The Pimps and that will affect the development time of 7 days to die.
Adding a statement that BM is developed by another studio and will not affect 7 days to die should be added in the posts you share. People are thinking odd sometimes, you know.
Yeah kinda wish people were informed but people don't read so
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This is just a small list of armors I think it would be cool too see.
Operator: stolen millitary gear, a flak jacket madmaxed up with extra protection, leather, tape, and a nice set of night vision googles... that work
Set: heavy
Weather: mid
Buffs:
Helmet: Night vision goggles and 5% bullets resistance
Outfit: 5% projectile protection and explosion resistance, increase stack size of bullets (only) and Grenades/bombs. Increase. Plus 5% more melee with knifes
Gloves: increase roadload speed for ARs, and throwing range for Grenades
Boots: can step on mines for a few seconds longer and increase movement speed when reloading.
Bonus: 5% more explosion damage. And less damage to self. ARS deal 5% more damage and deal 10% more at night.
Medic set: nurse jumpsuit set with a facemask and a surgeon cap, with medical supplies on a bandolier. A first aid kid on your back and your hip.
Class: mid
Weather: mid/hot
buffs:
Cap/mask: gives you and your group 10% less chance of infection and other debuffs and Last not as long.
Outfits: hold extra medical items, 5% damage with batons, higher chance to dismember, increase healing output for you and teammates and increase hp by 5 points
Gloves: increase healing speed/output and increase baton attack speed
Boots: don't slow you down on bodies and gain movement speed buff from it.
Fullset: gives you and team healing speed buff, less damage from zombies 5%. Gives you the " inspirational leader perk" if you have it it adds more.
Wasteland primal hunter: a almost primal suit going back to basics. Wearing bones, lead, Leathers. And you probably stinky of animals guts... wait zombies can't smell.
Armor: light
Weather: cold/radioactive
Buffs:
Hood: animals are less likely to attack you 5% less damage against zombie animals and gives animal tracker perk.
Outfit: spear damage increase 5%. 10% on animals, can hold more meat, hide, bones, and bows deal 5% more damage and have 10% more range
Gloves, increase spear attack speed knife attack speed, and increase harvest amount.
Boots: gives stealth bonus in wasteland and snow. Get less effects from zombies animals.
Bonus: no stuns from zombie animals or bleeds, increase bone harvest by 25% bows, spears and knifes deal more damage. Wildlife is less likely to attack you.
Runner armor: used by runners for whiteriver and other groups. This is for the Aaron boy in you. Wearing a cap, tanktop: jeans, and have a pack on you.
Class light:
Weather: hot/normal
Buffs:
Cap: increase bartering by 5%
Outfit: deal 5% more damage with clubs, increases movement speed based on dukes held (max is 10% speed per 3000)
Increase damage with pistols by 5%. Can hold even more dukes and quest loot (max is 2)
Gloves: reload/mee speed for pistol and clubs is 5% faster and increase looting speed based on dukes (max is 25% per 1000 dukes)
Boots: gives increase stamina by 10 points and crawlers can't cripple you. Move faster if crippled.
Bonus: Deal more damage based on dukes (max is 10% per 3000) hold 1 more mission supplies. And gain bonus amounts from quest.
Bouncer armor:
A set of biker gear with a old police vest, a jager spiked biker helmet. With old bdus with old police gear. And scrap
Weather: all around: aside from. Radioactive areas.
Set: mid
Buffs:
Helmet: increase stamina by 5 points and more stun resistance
Outfit: increase damage with shotguns and hammers by 5% hold more shotguns shells and explosives. Less damage from projectiles.
Gloves: increase shotgun reload speed and hammer stamina and attack speed. Increase dismember with Said weapons
Boots: hammers and shotgund deal more damage when running.
Bonus: standing still with shotguns or hammers give you 50% less damage and 10% more damage. Gives you even less stun effects.
Demolisher: a super heavy set of SWAT riot gear, EOD gear, and scrap. When a needs to get done. You know who to call.
Set: super heavy
Weather: n/a not very good.
Buffs:
Helmet: Increase hp by 5 points, less explosion damage deal 5% and take 5% less when standing still.
Outfit: zombies have a 10% chance to be stuned when hitting you. Increase ammo stack, bonus damage with hammers and Ars. Take less damage from the front.... giggity
Gloves: hammers throw zombies further with ragdoll, and deal bonus damage with Ar have less recoil
Boots: hammers deal more damage the more damage when drunk..... rather then brawler weapons. Move faster when drunk.
Bonus: have a chance to ignore damage from any attack. Gain plus 1 strength and 10 hp. Con. You become even slower (not effected by the adrenaline book) and can't hold as much.
Wasteland overlord armor! (You know I has to add it)
A heavy biker set. Too show those zombies or anyone who you are pillaging. Who's boss.
Set: very heavy
Weather: radioactive. N/A for everything else.
Buffs:
Helmet: being drunk blurs vision less and less recoil from Shotguns.
Outfit: zombies take damage when attacking you from behind... (giggity)
Can hold more drugs and alcohol... brawling weapons and shotguns deal 5% more damage.
Gloves: increase attack speed and firerate for shotguns and knuckles, punching zombies when running will ragdoll them back.
Boots: knuckles and shotguns deal more damage when standing still. And take less damage due to that.
Bonus: Zombies can take damage when attacking you. Being drunk last longer, when you reach 20% hp you gain a rage buff. Deal more damage and take less. Cons: heavy you move slower and stamina is lost faster
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5 hours ago, Jost Amman said:
Sorry, maybe I wasn't clear. That's precisely what I was saying would be an issue.
For the way you want it done to work, they'll have to custom fit every single possible combination of overlapping models in a way that they don't look weird.
My example about the bandana covering the mouth, having the cigar sticking out if you also equip the cigar, it's the perfect example.
Not to mention that aligning correctly different layers of "clothing" on top of each other would be tricky, to say the least.
I do hope it shows up. Then again how would stuff work for the enforcer armor? Are you going to wear shades on your shades?
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As long as I can change hats and stuff I'm fine. But more importantly.. feet
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2 hours ago, Roland said:
Finally, this is all tied to bandits and NPCs who will be wearing the same outfits so simpler is better than more complex in balancing out these outfits.
Does that mean I will get my overlord armor?
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7 hours ago, HB_H4wk said:
What about Lock picking to open doors?
I don't get Why we can't. It would be so cool to Lock pick more stuff. Like army trucks, doors, players cars, maybe fuses box's to turn power on or generators
2 hours ago, zztong said:players can keep nice looking doors rather than having to replace a nice door with a rough wooden one.
Should be in the block shape menu for that
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1 hour ago, User said:
I (think) it's called the assasin set? I had a picture of someone finding a low tier hood in loot that looks simillar to that, but I'm not 100% sure.
Maybe we have both wasteland assassin and normal assassin
I hope we get it
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2 hours ago, User said:
Yeah, I guess you're right. These are publicly avaliable through youtube/twitch. Guess it was a bit dumb to worry.
Courtesy of Shema & Spartan 85 on youtube / Dollishdes on twitch for these. Surprisingly: Redone crates? Could be wrong, I haven't played in a minute, but I swear they look different. Looks like you can get armor from any chest too. Sorry for the quality.
I really like the new layout for the armor. And yeah the create does looks new.
I want to see all the new armors and how the mods work
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4 hours ago, User said:
Not sure if I'm allowed to put in photos of the video I saw from pax so I'll hold off on that for now.
I mean swatchs put something so go crazy 🤪
6 hours ago, schwanz9000 said:Tough Guy Glasses
But do they show?
And how about that enforcer set? Do you put glasses on your glasses?
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Just want news! More i hunger for more
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9 hours ago, POCKET951 said:
It played really well. Most of the controls were intuitive and although controller will never be as efficent as mouse and keyboard it functions well. The way item lock is currently set isn't that intuitive though. You tilt the right joystick left or right to adjust it and that isn't mentioned anywhere on the screen. Hopefully they will change that. The new armor set stuff is really cool. You will still be able to use cigars and nerdy goggles to. They are being converted to helmet slot mods and will no longer be things you equip.
How did the armor system work was it 5 parts? 4? 6?
Did you find new armors
Did you find sky scrappers on the console demo?
And what new zombie cloths have you seen so far. Like anything special
4 hours ago, stallionsden said:If they wanted it announced they would have announced it
Yes annouce it!!!
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I could see that the only zombie I think could do anything is the bird! But still kinda sad..
Like I said maybe bandits could have drones with junk turrets
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2 hours ago, Old Crow said:
Could work for a man-portable homemade coilgun though.
Airgun, tier 1
Flamethrower tier 2
Coilgun, tier 3
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6 hours ago, Matt115 said:
To be honest - laser would be pretty cool stuff. but not pew pew but rather - laser line
I mean lasers are possible. We uses them for anti air weapons. But I don't think a single car battery would work.
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Version 1.0 (Alpha 22) Dev Diary
in News & Announcements
Posted
Ranger hat
Nerd chest and gloves
Biker boots