Jump to content

zztong

Members
  • Posts

    1,268
  • Joined

  • Last visited

  • Days Won

    15

Everything posted by zztong

  1. THIS MODLET HAS BEEN UPDATED. The current Version is A21.2-ZZ021 (As of 21 APR 2024) See release notes for later versions found within this discussion. I've made a collection of original prefabs (POIs and Decorations) available as a modlet. It does not contain any custom blocks, resources, objects, etc. It depends only on the vanilla game and introduces no other requirements or dependencies. My goal is to provide semi-plain "meat and potatoes" POIs of an acceptable quality and in enough quantity to fill gaps in world generation and make a meaningful dent in player demands for variety. I hope you'll find these to be good enough to help round out the nooks and crannies of your generated worlds. The modlet is configured to plug into the Vanilla game. ZZTong-Prefabs Download at NexusMods Version ZZ020 only included a bug fix for biomes.xml. Included in Version ZZ021: POIs Included: zztong_adot_01 zztong_apartment_01 zztong_apartment_02 zztong_apartment_03 zztong_balloon_safari_01 zztong_bar_pool_01 zztong_biowaste_dump_01 zztong_brownstones_01 zztong_buried_treasure_02 zztong_cabin_fort_01 zztong_car_show_01 zztong_car_wash_01 zztong_cave_01 zztong_cement_plant_01 zztong_containers_01 zztong_crater_01 zztong_delos_oldwest_01 zztong_dog_park_01 zztong_drive_in_movie_01 zztong_drive_thru_01 zztong_electrical_substation_01 zztong_ems_01 zztong_farm_01 zztong_farm_02 zztong_farm_03 zztong_farm_04 zztong_farm_05 zztong_farm_06 zztong_farm_07 zztong_farm_08 zztong_farmers_market_01 zztong_field_aloe_01 zztong_field_animals_01 zztong_field_blueberry_01 zztong_field_chickens_01 zztong_field_coffee_01 zztong_field_corn_01 zztong_field_cotton_01 zztong_field_fish_01 zztong_field_hop_01 zztong_field_mushroom_01 zztong_field_potato_01 zztong_field_pumpkin_01 zztong_field_yucca_01 zztong_fieldday_01 zztong_garage_01 zztong_gateway_filler_01 zztong_gateway_filler_02 zztong_gateway_filler_03 zztong_gyroport_01 zztong_house_01 zztong_house_02 zztong_house_03 zztong_house_04 zztong_house_05 zztong_house_06 zztong_house_07 zztong_house_08 zztong_house_09 zztong_house_10 zztong_house_11 zztong_house_12 zztong_house_13 zztong_house_14 zztong_house_15 zztong_house_16 zztong_house_17 zztong_house_18 zztong_house_19 zztong_house_20 zztong_house_21 zztong_house_22 zztong_intersection_01 zztong_intersection_02 zztong_intersection_03 zztong_intersection_04 zztong_kzmb_radio_01 zztong_kztv_01 zztong_law_offices_01 zztong_lot_vacant_01 zztong_lot_vacant_02 zztong_lot_vacant_03 zztong_lot_vacant_04 zztong_lot_vacant_05 zztong_lot_vacant_06 zztong_lumber_yard_01 zztong_masonry_01 zztong_mass_grave_01 zztong_mass_grave_02 zztong_motocross_01 zztong_ntt_hq_01 zztong_ntt_hub_01 zztong_office_building_01 zztong_office_building_02 zztong_office_building_03 (revised) zztong_oil_pump_jack_01 zztong_pharmacy_01 zztong_political_party_hq_01 zztong_presidio_museum_01 zztong_propane_01 zztong_pump_substation_01 zztong_ranch_01 zztong_ranger_hq_01 zztong_rebirth_01 zztong_red_rocket_01 zztong_remnant_house_01 zztong_remnant_house_02 zztong_restaurant_01 zztong_restaurant_02 zztong_restaurant_03 zztong_roadside_rest_01 zztong_scout_lodge_01 zztong_shelter_01 zztong_sheriff_01 zztong_skyscraper_01 zztong_slabhouse_01 zztong_solar_farm_01 zztong_solar_farm_02 zztong_stone_quarry_01 zztong_storage_01 zztong_storage_02 zztong_store_s_01 zztong_store_s_02 zztong_store_s_03 zztong_store_s_04 zztong_store_s_05 zztong_store_xs_01 zztong_store_xs_02 zztong_store_xs_03 zztong_store_xs_04 zztong_store_xs_05 zztong_store_xs_06 zztong_store_xs_07 zztong_store_xs_08 zztong_store_xs_09 zztong_store_xs_10 zztong_store_xs_11 zztong_store_xs_12 zztong_store_xs_13 zztong_store_xs_14 zztong_store_xs_15 zztong_store_xs_16 zztong_stormwater_detention_pond_01 zztong_strip_mall_01 zztong_strip_mall_02 zztong_survivor_base_ruin_01 zztong_survivor_site_urban_01 zztong_tfp_apartment_adobe_01 zztong_tfp_army_barracks_01 zztong_tfp_cemetery_01 zztong_tfp_docks_01 zztong_tfp_docks_05 zztong_tfp_house_new_04 zztong_tfp_prison_01 zztong_tfp_ranger_station_01 zztong_tfp_school_k6_01 zztong_tfp_settlement_01 zztong_tfp_skyscraper_02 zztong_trailer_01 zztong_trailer_02 zztong_trailer_park_01 zztong_trailer_park_02 zztong_trailer_park_03 zztong_trailer_park_04 zztong_truck_park_01 zztong_truck_stop_01 zztong_vault_k9_01 zztong_warehouse_01 zztong_warehouse_02 zztong_warehouse_03 zztong_warehouse_04 zztong_warehouse_05 zztong_watering_hole_01 zztong_watering_hole_02 zztong_wind_turbine_01 zztong_wind_turbine_02 Tiles Included: rwg_tile_commercial_intersection_zztong_01 rwg_tile_countryresidential_cap_zztong_01 rwg_tile_countryresidential_corner_zztong_01 rwg_tile_countryresidential_corner_zztong_02 rwg_tile_countryresidential_straight_zztong_01 rwg_tile_countryresidential_t_zztong_01 rwg_tile_downtown_intersection_zztong_01 rwg_tile_gateway_intersection_zzttong_01 rwg_tile_gateway_intersection_zzttong_02 rwg_tile_gateway_intersection_zzttong_03 rwg_tile_gateway_straight_zztong_01 rwg_tile_gateway_straight_zztong_02 rwg_tile_gateway_straight_zztong_03 rwg_tile_gateway_straight_zztong_04 rwg_tile_gateway_straight_zztong_05 rwg_tile_gateway_straight_zztong_06 rwg_tile_gateway_straight_zztong_07 rwg_tile_gateway_straight_zztong_08 rwg_tile_gateway_t_zztong_01 rwg_tile_gateway_t_zztong_02 rwg_tile_residential_cap_zztong_01 rwg_tile_residential_corner_zztong_01 rwg_tile_residential_intersection_zztong_01 rwg_tile_residential_straight_zztong_01 rwg_tile_residential_straight_zztong_02 rwg_tile_residential_t_zztong_01 rwg_tile_residential_t_zztong_02 rwg_tile_rural_cap_zztong_01 rwg_tile_rural_corner_zztong_01 rwg_tile_rural_corner_zztong_02 rwg_tile_rural_intersection_zztong_01 rwg_tile_rural_straight_zztong_01 rwg_tile_rural_t_zztong_01 Decorations Included: zztong_buried_treasure_01 zztong_cactus_01 zztong_cactus_02 zztong_cactus_03 zztong_cactus_04 zztong_cactus_05 zztong_grave_01 zztong_grave_02 zztong_hunters_trap_01 zztong_hunters_trap_02 zztong_mystery_01 zztong_mystery_02 zztong_mystery_03 zztong_oil_pump_01 zztong_rubble_01 zztong_rubble_02 zztong_rubble_03 zztong_rubble_04 zztong_rubble_05 zztong_rubble_06 zztong_rubble_07 zztong_rubble_08 zztong_rubble_09 zztong_rubble_10 zztong_rubble_11 zztong_rubble_12 zztong_rubble_13 zztong_rubble_14 zztong_rubble_15 zztong_rubble_16 zztong_rubble_17 zztong_rubble_18 zztong_rubble_19 zztong_rubble_20 zztong_rubble_21 zztong_rubble_22 zztong_rubble_23 zztong_rubble_24 zztong_rubble_25 zztong_rubble_26 zztong_rubble_27 zztong_rubble_28 zztong_rubble_29 zztong_rubble_30 zztong_rubble_31 zztong_ruined_horde_base_01 zztong_ruined_horde_base_02 zztong_tent_01 zztong_tent_02 zztong_tent_03 zztong_tent_04 zztong_tent_05 zztong_tete1805_deco_01 Pictures available on Nexus Mods. (See link, above.)
  2. Oh, I clearly didn't understand the way things work. I was thinking they all used the same size grid. I'm also not sure what happens if you get a POI that is larger than the grid. Does it then ignore the POI? Or perhaps puts the POI on the outside edge of the settlement? Or does it make an exception to the grid size? Or...? I think I forgot to ask about resources underground, like Coal, Iron, etc. I dug around some and didn't find any. Was I blind or that an up-coming thing? Sorry if I've somehow overlooked a webpage or post with a roadmap or project plan. I'd happily look there to understand where you're going.
  3. I have no idea, really. I need to play with it more to get an idea of the difference between the results at different sizes and it probably is also a factor of how the generator tries to place large POIs into smaller grids. I was just thinking a common difference between a city and a bedroom community is the size of the city blocks and I was asking the question to kind of probe your thinking, understand your vision, and get an idea of where things are going. Oh, that's interesting. I certainly didn't anticipate there being no rural roads by design.
  4. KingGen works pretty well and certainly is fast. I like it. Is this where you'd like thoughts and feedback? On one of my test worlds, I spawned inside a POI. Luckily, there were no Z's in the room, but the door was locked. I'm assuming that was unintentional, but it's kind of an interesting start. I wonder if anyone has thought about POIs specifically as starting locations. I can choose "Single City" or not. I find myself wanting to pick the number of cities, number of towns, and number of villages, or in some way influence the numbers of settlements. I you pick "Single City" could you further have the option of locating that city in the middle of the map? Will there be "western" towns? I can choose "Grid Size" for cities, towns, and villages. Could it be different for each? I need to play with this more and see how it changes the flavor of those settlements. I noticed rural POIs aren't connected by dirt roads. I'm guessing that's upcoming feature? I kind of like that some rural POIs aren't connected by roads. Maybe if/when dirt roads appear there could be a small chance no road would be generated to it.
  5. I'm seeing the same issues -- disappearing inventories that reappear later and duplicated vehicles -- on 19.4 (b3) via the experimental branch. I'm playing on the Not-A-Gamer Gaming long term server. Sometimes I can just wander a ways away and come back and get a different inventory, such as the current one or one that was current a day ago. Sometimes I come back to an empty inventory, or maybe a super-quick glimpse of items in the inventory and then it looks empty. I had one misadventure when I died and when I arrived at my bedroll (at my base) the vehicle I had driven there was back at base with me. So I drove it back to collect my backpack and the vehicle I had parked there was gone. So, I figured there was some bug that transported my vehicle back with me. Alas, a few real life days later and I noticed a copy of the vehicle where I died was sitting there. Another observation. Start with a vehicle showing its inventory. Remove the inventory. Now take the empty vehicle into your inventory. I get both a vehicle in my inventory and the vehicle itself still sitting where it was parked and it is holding a copy of the starting inventory. Everything duplicated. The most annoying, frustrating thing is when you load up a vehicle's inventory to go work on a project and then that inventory disappears for days.
×
×
  • Create New...