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Ramethzer0

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Posts posted by Ramethzer0

  1. Zombie dogs.   Just when you think you got them figured out, they go back into deadly ninja mode.

     

    In earlier alphas bears (and sometimes dogs/wolf/dire wolf) would make no noise.  They'd spawn in as a horde and you'd never hear them coming.

    This was also before the new AI.   One of the things that never ceases to surprise is that even after 3k+ hours in this game, sometimes the most

    effed up things can happen when the environment and mobs trigger just right.

     

    Speaking of new experiences, I had to throw dynamite at our horde base to make sure that horde couldn't penetrate our door defenses.

    We lost a portion of our southern outer defense, but they had a kitten of a time trying to corpse ladder each other to actually get to our inner

    defenses.  Holes in the ground take less resources to build back up then our entire inside structure.  Made the decision easier for me to nuke

    it.

     

    This game can sometimes force you into some situations like the zombie dog issue, when you gotta make split second decisions.  Its the ones that

    make the least sense that force your hand into... interesting and often deadly solutions.

    And the heat situation is a complicated one.  The math is somewhere here on the forum, but I'm only experientially qualified enough to say

    15 torches and two campfires aren't that bad.   I would make the move to candles though.  Those generate less heat.

     

    In my MP game we have at any given time:  1-4 campfires, 6-8 forges, 4 work stations, 4 cement mixers, and 3 chemistry benches going and it takes

    the same amount of time to spawn screamers.  Once we learned that, the decision to have more workstations became easier.  And if you REALLY

    wanted to summon screamers, just lay out 15 fire barrels out in a field somewhere and watch them from a rooftop.   This led me to believe that

    perhaps the spawn timer has an initial global cooldown.

  2. I could envision two scenarios for the Vegas Strip.

    The first being, a re-imagination of the Strip from FNV.

     

    The other specific to 7 Days and will include a story from Army of the Dead.

    and I'd want a Dave Bautista character model included.  😛

  3. On 7/23/2021 at 1:32 PM, Darthjake said:

    You should try the Colt Government 45-70, revolver, the barrel is long enough and the frame heavy enough I really felt very little recoil.

    Basically a rifle round coming out of a pistol, was fun.

    I'm a huge fan of the Henry 45-70 rifle.  It's an old world classic.  I am not sure if I've even seen the revolver, but if I do, I'd consider it.

    On 7/23/2021 at 4:20 PM, Vampirenostra said:

    Cmon people... You all pretend to know a lot about guns, but you keep calling all AK style guns AK-47...

    Where?

  4. 3 hours ago, canadianbluebeer said:

    Ever try the .454 Casull ?

     

    Firing that caused heads to turn at the range.

     

    "W.T.F!! was THAT?!?!"

     

    :D

     

    I've had the opportunity but I turned it down because I've broken my wrist before and I wasn't willing to risk the recoil for the pain afterward.

  5. 2 hours ago, Matt115 said:

    well i mean something else :  fallout is post apo but in crazy sometimes funny way. stalker or metro is more nihilist and dark style . whispers in a11 give my vibs that 7dts is going into specific depressing setting but when i saw a new models of guns it's going in mad max style instead and this shame. well tower defense it doesnt' mean it must be colorfull or in mad max style. i still remember when i get to jantar in stalker clear sky and zombies attacked a scientist bunkers rest of defence died and i was sitting somewhere praying for ammo

    I'm not sure I'm parsing what you're getting at, other than your disappointment that this game isn't going the route you had specifically designed in your own headspace.

  6. On 7/19/2021 at 7:58 AM, canadianbluebeer said:

    Resident Evil 1 Mansion has been mentioned, but we need......  The Hive!   :D

    I believe that one is in already, but its made in a much smaller model and while the track is there, the tram is gone.

    The hive is REALLY tiny..

    On 7/20/2021 at 3:46 PM, WonOnOne said:

    Vegas Strip

    I see what you're shooting at here.  😛

     

    I'd make this its own map overhaul, complete with it's own story.

  7. 14 minutes ago, Matt115 said:

    yeah , well i have very specific vision for 7dtd i think more people prefere other way . you know i will make in simplefication - more people  prefer setting of fallout 4 that stalker 

    That is a very specific concept within the Survival-Horror genre that vanilla 7 Days to Die flies away from when you consider the Tower Defense aspect of the game.  But, you CAN do a lot of things to trim your game to clip it towards scarcity.     I'd also split hairs with you about scarcity in games like Fallout 4.   I've never felt threatened for gear in F4, like.. ever.

  8. On 7/13/2021 at 8:52 AM, shiloh said:

    I went in search of buried supplies, dug them up after, of course, catching a frieze, and then died from a crowd of zombies...

     

    Thanks...

    Two words.

    Learning Curve.    This isn't Skyrim.  You actually have to think about stuff.

    Welcome to the forum, btw.

  9. On 7/13/2021 at 3:09 PM, Roland said:

    CASUAL MODE

     

    Overall Settings

     

    Difficulty: Scavenger  (This is the easiest setting in the game and disables the zombies from going into rage mode. Zombies die much easier needing fewer hits)

    XP: 300% (This will help you earn skillpoints the quickest so you can get all your perks sooner)

    Zombie Block Damage: 25% (This makes base defense easier and also lets you shut doors behind you in POIs and stay safe for longer so you don't get overwhelmed)

    Blood Moon: Frequency 14 days Range 0 (This reduces the urgency for building and prepping for the blood moon.)

    Loot: 300% (This will bring in more food and water and ammo for an easier survival experience.

    Zombie Speed: Walk day and night (This will make night time less stressful)

     

    Special Setting for Days 1-3

     

    Zombie Spawning: Off (This will give you time to do some exploring and building and getting established before the zombies start coming. After Day 3, the next time you log on to play, change the setting to on so that zombies start spawning.

     

    I think this will yield a much easier and simpler game that is still mostly vanilla.

     

    Quick add note   I would be recommend being careful about how folks might balance these settings out.    If you manage to find a proper balance of resource gathering/time/XP then the game can be quite rewarding.   If those are out of balance you'll find out quickly what it is you wish you have more of.

  10. *visibly confused by OP*

     

    Admittedly, I'm not the sort of person that uses the phrase 'Git gud scrub', but....

    If it hasn't reached your brain yet, you're playing on one of the easiest modes.

    There is not logical comparison to the difficulty of this game and Dark Souls.

    It's not even in the same arena.

  11. POI's Id like to see made or revamped. (Not in any particular order)

     

    1.  Destroyed Trader Camp.  Or, revamp the survival camp and destroy one whole wall so it reflects how badly it was constructed in the first place.

    2.  Revamp the Large Junkyards.  A lot of too open space for what's in there.  Give it a scavenger quest-like scenario.

    3.  A small crater with half an airplane smashed into it.  Lots of debris.  Fill it full of snakes if you like.

    4.  Someone mentioned a water park.  That sounds lovely.

    5.  Nature Center.  A wilderness POI that actually makes sense.

    6. Revamp the Cop Shop.   Make it pop.

    7. Condemned Blockbuster, for nostalgia reasons.

    8. Jebidiah Springfield Monument.  (or maybe the Duke.)

    9. Miniature Golf Course.   For the lulz.

    10.  Commercial Coffee joint.   Because someone overlooked the fact they exist everywhere in form form or another.

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