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meilodasreh

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meilodasreh last won the day on November 17 2023

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About meilodasreh

  • Birthday 09/10/1978

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    central brain of the universe
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    just bring it on

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  1. Happens for me with edge (Win11), and also with a mobile device (IOS/safari)...and also with a linux laptop, but that cannot really be counted cause it's a very outdated ubuntu with an also outdated firefox. But that one even tells me "your browser is outdated" and then won't load the page, but next time it works fine...sometimes. 🙂 Yesterday I wasn't able to login here at all. Only the initial page (which is the "news and announcements" main page in my case) worked sometimes, but after the next click it hung up with the "check page" in every case. Maybe I should quit my job at the North Korean Ddos Department after all. 🙃
  2. It has become significantly better since yesterday, though not completely gone. I didn't change anything on my side. Next time it happens I'll post a screenshot of it. It says something about Cloudflare, with some "ray ID" which is being used. Thought it is part of security on the server side.
  3. Getting into the forums is a pain in the a.. for now about a week at least. Clouldflare keeps checking the connection for being secure, sometimes it works for the main page, but after a few clicks it gets stuck in that "just a little moment" page forever. ...or occasionally some "oh this is taking longer than it should, try refreshing the page..." page replaces the other. Either way it doesn't work, and I'm really not expecting it to "generate" this topic when I click the submit button. But if it does, is there anything I can do to stop it? Is anybody else having the same issues?...ah well, if so, good luck on answering me right? 🥴
  4. As how you are describing your base configuration, it might be the case that at least one of your turrets hit the zombies on their way to you at your horde base, when they are in the vicinity of the "electric support pillars" or under your main base. So then they beat a little "frustrated" at those before moving in your direction again. So in the end it is some "rage mode" initiated stuff going on there, just - as Ramethzer0 already suggested - coincidentally looking like intended behaviour towards electrics. Maybe rework the line of sight of these turrets and it might stop happening.
  5. 1. agreed 2. "accidentally damage a police car" ...how? ...and why place a bedroll near it before? 3. not sure what you mean there. What "modes" do you mean, and what is "Zombie Crazy Horde"? Do you want more options to sort of configure random wandering hordes? Isn't it already adjustable how many spawn and what number? 4. Yes, that's an almost inevitable thing and TFP cannot be blamed for it. They code the game ("vanilla") and can't consider compatibility of mods when they code/release a new game version. In fact that has to be the other way round, the mod developers have to adapt their code to work with the newer game version. If it would be the other way round, development of the game would be severely slowed and could never reach the goal the developers want. You would have to wait for your mods to be adapted...or just try to reinstall them. It might be just a problem with your game installation when you just updated the game without clearing the mods which prevents it to function correctly. 5. You are already using mods, so why complaining about the vanilla map generator being insufficient. Use an alternative one.
  6. All these different opinions are indeed a good sign that the game is well balanced to fit a whole lot of different play styles! Nobody seems to agree in one/few things that are mandatory, although there should be some that would seem to stand out, like e.g. workstations, but no, look, almost everybody has named a (totally) different thing that might seem "meh" for everybody else. Cheers TFP!
  7. Agreed. The axe might relatively early become invalid as a hordenight melee weapon, to clear lots and lots of zombies that are directly in front of you, but then again that does pretty much count for every melee weapon. Sooner or later you have to rely on firearms anyway. But the axe is always a good and funny way to "chop away" smaller groups of zombies e.g. sleeper volumes when quest-clearing pois, or the normal biome spawns. I like to use it from time to time, just for the fun of it, and never had the feeling of it being too underwhelming in said context. Well that said I have to "admit" I turned away from vanilla pretty quickly, and I don't know exactly how much the mod(s) do tweak with damage output. And of course it depends on difficulty settings too. Btw funny thing would be if tools would benefit from a corresponding "armor/outfit set", e.g. a "miner's set" would make the pickaxe a very good weapon, or a "lumberjack's outfit" for the axe...or even a "boozer's gear" for molotov cocktails if you really wanna specialize 😄
  8. For me it happens most/is most obvious when fighting a group of zombies close distance, just moving backwards and taking my shots. The zombie that is right in front of me doesn't seem to be recognized as a target, but arrow goes through (as mentioned before by others, there is no reason it shouldn't hit). Zombie animation is just normal moving forward, no ballistics and/or any valid amount of time between shot and supposed hit does apply then. I'd even be tempted to say the closer the zombie is to you, the more frequently it does happen. I don't know if that might be a factor. As Roland mentioned, I also never had it happen with sleepers or zombies that are really far away. I play "SP online" (1max player allowed, game invisible)
  9. Hey I'm on page404 now but it still works. Must be a glitch in the matrix.
  10. my game crashes (stop/freeze) frequently after around 3-4 hours of play, I'd assume that's just some kind of mem leak or due to whatever trash is collected after such a long session. But I don't even bother, cause I should have taken a break long before that amount of time. So it's a welcome feature. 🙂 How long is it for you til it stops? Also hours, or right at the start?...or after a completely random time?
  11. Yes the one should be aldos cabinets in the tempered biome, the other would be the cathedral in...well can't recall the name of the snow biome city...damn so it's about time I give Navezgane another try in A22.
  12. Last time I brought up that point, I was told that my aim is a bit off, and/or the zombie moves out of the invisible "crosshair-circle" right in the moment / frame when the arrow should have hit it, followed by elaborate explanations about ballistics...😑 I'm at a point where I just ignore that this bug/glitch is ignored.
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