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Star69
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Posts posted by Star69
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Looking over pockets log, I noticed this and can’t remember seeing this in other A20 logs:
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2021-12-08T09:27:55 1362.090 INF Missing paint ID XML entry: 191 for block 'brickShapes:halfTrimSplit2'
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2021-12-08T09:27:55 1362.272 INF Missing paint ID XML entry: 216 for block 'concreteShapes:cubeThreeQuarter'
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2021-12-08T09:28:02 1369.028 INF 2768,-1808 Waiting for lock to release: releaseDatareplaceData
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2021-12-08T09:28:16 1382.680 INF Time: 21.82m FPS: 79.78 Heap: 4465.5MB Max: 4465.4MB Chunks: 256 CGO: 112 Ply: 2 Zom: 0 Ent: 8 (11) Items: 0 CO: 1 RSS: 8678.6MB
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2021-12-08T09:28:26 1393.119 INF 2720,-1760 Waiting for lock to release: saveRegion
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2021-12-08T09:28:33 1400.388 INF 2720,-2240 Waiting for lock to release: tryLoadItem
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2021-12-08T09:28:34 1400.617 INF 2720,-2208 Waiting for lock to release: releaseDatareplaceData
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2021-12-08T09:28:34 1400.734 INF 2720,-2192 Waiting for lock to release: releaseDatareplaceData
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2021-12-08T09:28:34 1400.854 INF 2720,-2176 Waiting for lock to release: releaseDatareplaceData
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2021-12-08T09:28:34 1401.185 INF 2720,-2144 Waiting for lock to release: releaseDatareplaceData
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2021-12-08T09:28:34 1401.309 INF 2736,-2144 Waiting for lock to release: releaseDatareplaceData
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2021-12-08T09:28:35 1401.669 INF 2800,-2144 Waiting for lock to release: releaseDatareplaceData
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2021-12-08T09:28:35 1401.789 INF 2816,-2144 Waiting for lock to release: releaseDatareplaceData
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2021-12-08T09:28:38 1405.329 INF 2800,-2096 Waiting for lock to release: collectItem
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2021-12-08T09:28:42 1409.043 INF 2336,-2208 Waiting for lock to release: releaseDatareplaceData
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@Stelios I’m seeing zombies in your game, I’m just not sure if the number is correct or not. Khaines mod is causing an error so I’d remove it in case it is contributing to your problems. No mods are going to be fixed for A20 until it goes stable so, for now, mods should not be used. My suggestions…..remove the mod folder, change your spawning.xml back to vanilla and do what Beelzybub suggested and visit a city, especially the downtown section where zombie spawning is increased over normal to test whether zombie spawning is bugged.
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1 hour ago, TRNR said:
Everytime I generate a world in A20 no matter the seed it generates almost entirely underwater with big land spikes every where. Is there anyway I can fix this so I can finally play A20?
This is usually due to generating an odd sized world. Rwg worlds must be multiples of 1024 So a 6k world is actually 6144, 8k is 8192 etc. So check the size of your world.
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I noticed that last night too….they don’t render until you are 3 or 4 blocks from them so when you can see them to shoot them, you’re in the blast radius.
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I don’t see an error in your log. As a test, try removing -force-d3d11 from your startup line and see if that helps.
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Give it a whirl and let everyone know how it went. Trust me there are many server owners who would love to host a 16k map.
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You could try turning on feral sense at night and see if it helps. Otherwise post your server log and someone can look at it to see if there’s a problem. Instructions are in the pinned topic above about how to report problems. I don’t have any problems with not enough zombies on my server and I have no mods and haven’t edited any xmls.
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No, you need to start a new game as the changes to the game will not allow you to bring your save from A19.
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Post your output log using pastebin so we can see what is happening. There’s a pinned topic above about how to report a problem and you’ll find instructions there.
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There is so much going on during a blood moon, tons of data being written and read about each zombie and each player, it comes down to the hardware reaching a limit and cannot keep up. 12K is the maximum world size that anyone has gotten to work with 8 players so far. Since this game is newer to you, a few versions ago we had working 16K servers running fine but the game has changed in development and that just isn't possible right now. Heck, for one alpha we had an infinite size map! Talk about never running out of places to visit.....
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1 hour ago, TRNR said:
Can someone point me in the right direction for where to post this. Whenever I try to generate a new world on 7DTD A20 the whole world is completely underwater with land spikes all over the map, or the game errors in the console and doesn't load into the world. Any suggestions?
Screen shot of error code in console https://ibb.co/CQvQPmh
When other people have experienced this type of problem, it has been due to generating worlds of the wrong size. The worlds you generate need to be multiples of 1024 so a 6K map would actually be 6144K, 8k is 8192 etc. Check your world size first and see if it is a multiple of 1024
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This is quoted from another thread:
"So in finder I went to ~/Application Support/Steam/steamapps/common/7 Days To Die.
Right click the 7DaysToDie.app file and "Get Info"
Then check "Open using Rosetta" "1 -
The game developers themselves have said 12k map is the largest you can generate and get to work. It might work when there are a couple of people on, but the more people, the more read/write functions and server hardware just can't keep up. You kind of answered your own question by saying when more people join is when it fails. If you can make it work consistently, there are a lot of people out there who will want to know how to do it. A20 is very different from A19 so just because 16k worked on A19 doesn't mean it will work on A20.
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Two common problems people are having that keep the game from running are 1) having A19 files still on their system and 2) Not having the latest Microsoft Visual C Distributables installed. You should update Windows and use the latest set of drivers for your videocard too.
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Did you clean out your world files and uninstall A19 before installing to A20? That's what I would do, follow the instructions by clicking on the blue banner at the top of the forums. I completely uninstalled 7 Days after following the above instructions and all went flawlessly. Give it a try.
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Can you post the entire server output log using pastebin? Maybe there’s something else happening before that error shows up.
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Is it possible that you didn’t clear out some of your A19 files before installing A20? If you had mods in A19, did you delete the mods folder? Lastly, could you post your output log using the instructions in the pinned topic about reporting problems? Someone will get this solved for you.
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Burried supply quests are interesting. Every time you dig enough blocks for the circle to shrink, the game spawns a half dozen zombies. I wonder if it was a quest adjustment or if it’s a function of feral sense? In either case, buried supplies are more challenging and good xp….I love it!!
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At least the forged iron and gun powder were this way in A19 too, not sure about nails.
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The server is not seeing your serverconfig.xml or there is an error in it. I rent a server and I had to create a folder named Config and put my serverconfig file in there.
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Yes you can change your difficulty on the same map any time you want to.
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I’m not familiar with Macs but people with Macs are able to run the game using Rosetta. Search further down General Support for more info in other threads on how to do it if you don’t know how.
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Try and download the newest version of Microsoft Visual C Distributable and see if that fixes it. This has helped a few people with similar errors.
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Also, after generating a new map, some have noticed that the ram isn’t being released. You might try a reboot and see if that helps.
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A20 Dedicated server "INF [NM] DataReceived: bad!" messages spamming
in General Support
Posted
From a pinned topic:
TCP
UDP
Required Ports for Steam
[*]Steam Client
[*]Dedicated or Listen Servers
[*]Steamworks P2P Networking and Steam Voice Chat