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Star69

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Posts posted by Star69

  1. From a pinned topic:

     

    TCP

     

     

    • 8080-8081 (ONLY if you plan to administer your server remotely.)
    • 8082 (If you are using Alloc's mods, this is for the web map.)
    • 26900

     

     

    UDP

     

     

    • 26900-26903

     

     

    Required Ports for Steam

     

     

    • To log into Steam and download content:
      • HTTP (TCP port 80) and HTTPS (443)
      • UDP 27015 through 27030
      • TCP 27015 through 27030

       

       

      [*]Steam Client

       

      • UDP 27000 to 27015 inclusive (Game client traffic)
      • UDP 27015 to 27030 inclusive (Typically Matchmaking and HLTV)
      • UDP 27031 and 27036 (incoming, for In-Home Streaming)
      • TCP 27036 and 27037 (incoming, for In-Home Streaming)
      • UDP 4380

       

       

      [*]Dedicated or Listen Servers

       

      • TCP 27015 (SRCDS Rcon port)

       

       

      [*]Steamworks P2P Networking and Steam Voice Chat

       

      • UDP 3478 (Outbound)
      • UDP 4379 (Outbound)
      • UDP 4380 (Outbound)
  2. Looking over pockets log, I noticed this and can’t remember seeing this in other A20 logs:

     

    1. 2021-12-08T09:27:55 1362.090 INF Missing paint ID XML entry: 191 for block 'brickShapes:halfTrimSplit2'
    2. 2021-12-08T09:27:55 1362.272 INF Missing paint ID XML entry: 216 for block 'concreteShapes:cubeThreeQuarter'
    3. 2021-12-08T09:28:02 1369.028 INF 2768,-1808 Waiting for lock to release: releaseDatareplaceData
    4. 2021-12-08T09:28:16 1382.680 INF Time: 21.82m FPS: 79.78 Heap: 4465.5MB Max: 4465.4MB Chunks: 256 CGO: 112 Ply: 2 Zom: 0 Ent: 8 (11) Items: 0 CO: 1 RSS: 8678.6MB
    5. 2021-12-08T09:28:26 1393.119 INF 2720,-1760 Waiting for lock to release: saveRegion
    6. 2021-12-08T09:28:33 1400.388 INF 2720,-2240 Waiting for lock to release: tryLoadItem
    7. 2021-12-08T09:28:34 1400.617 INF 2720,-2208 Waiting for lock to release: releaseDatareplaceData
    8. 2021-12-08T09:28:34 1400.734 INF 2720,-2192 Waiting for lock to release: releaseDatareplaceData
    9. 2021-12-08T09:28:34 1400.854 INF 2720,-2176 Waiting for lock to release: releaseDatareplaceData
    10. 2021-12-08T09:28:34 1401.185 INF 2720,-2144 Waiting for lock to release: releaseDatareplaceData
    11. 2021-12-08T09:28:34 1401.309 INF 2736,-2144 Waiting for lock to release: releaseDatareplaceData
    12. 2021-12-08T09:28:35 1401.669 INF 2800,-2144 Waiting for lock to release: releaseDatareplaceData
    13. 2021-12-08T09:28:35 1401.789 INF 2816,-2144 Waiting for lock to release: releaseDatareplaceData
    14. 2021-12-08T09:28:38 1405.329 INF 2800,-2096 Waiting for lock to release: collectItem
    15. 2021-12-08T09:28:42 1409.043 INF 2336,-2208 Waiting for lock to release: releaseDatareplaceData
    -
  3. @Stelios I’m seeing zombies in your game, I’m just not sure if the number is correct or not. Khaines mod is causing an error so I’d remove it in case it is contributing to your problems. No mods are going to be fixed for A20 until it goes stable so, for now, mods should not be used. My suggestions…..remove the mod folder, change your spawning.xml back to vanilla and do what Beelzybub suggested and visit a city, especially the downtown section where zombie spawning is increased over normal to test whether zombie spawning is bugged. 

  4. 1 hour ago, TRNR said:

    Everytime I generate a world in A20 no matter the seed it generates almost entirely underwater with big land spikes every where. Is there anyway I can fix this so I can finally play A20?

    This is usually due to generating an odd sized world. Rwg worlds must be multiples of 1024 So a 6k world is actually 6144, 8k is 8192 etc. So check the size of your world.

  5. You could try turning on feral sense at night and see if it helps. Otherwise post your server log and someone can look at it to see if there’s a problem. Instructions are in the pinned topic above about how to report problems. I don’t have any problems with not enough zombies on my server and I have no mods and haven’t edited any xmls.

  6. There is so much going on during a blood moon, tons of data being written and read about each zombie and each player, it comes down to the hardware reaching a limit and cannot keep up. 12K is the maximum world size that anyone has gotten to work with 8 players so far. Since this game is newer to you, a few versions ago we had working 16K servers running fine but the game has changed in development and that just isn't possible right now. Heck, for one alpha we had an infinite size map! Talk about never running out of places to visit.....

  7. 1 hour ago, TRNR said:

    Can someone point me in the right direction for where to post this. Whenever I try to generate a new world on 7DTD A20 the whole world is completely underwater with land spikes all over the map, or the game errors in the console and doesn't load into the world. Any suggestions?

     

    Screen shot of error code in console https://ibb.co/CQvQPmh

    When other people have experienced this type of problem, it has been due to generating worlds of the wrong size. The worlds you generate need to be multiples of 1024 so a 6K map would actually be 6144K, 8k is 8192 etc. Check your world size first and see if it is a multiple of 1024

  8. The game developers themselves have said 12k map is the largest you can generate and get to work. It might work when there are a couple of people on, but the more people, the more read/write functions and server hardware just can't keep up. You kind of answered your own question by saying when more people join is when it fails. If you can make it work consistently, there are a lot of people out there who will want to know how to do it. A20 is very different from A19 so just because 16k worked on A19 doesn't mean it will work on A20.

  9. Two common problems people are having that keep the game from running are 1) having A19 files still on their system and 2) Not having the latest Microsoft Visual C Distributables installed. You should update Windows and use the latest set of drivers for your videocard too.

  10. Did you clean out your world files and uninstall A19 before installing to A20? That's what I would do, follow the instructions by clicking on the blue banner at the top of the forums. I completely uninstalled 7 Days after following the above instructions and all went flawlessly. Give it a try.

  11. Is it possible that you didn’t clear out some of your A19 files before installing A20? If you had mods in A19, did you delete the mods folder? Lastly, could you post your output log using the instructions in the pinned topic about reporting problems? Someone will get this solved for you.

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