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chikorina

QA
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Everything posted by chikorina

  1. I've confirmed this and will write a ticket. Thank you for reporting.
  2. Thank you Joe. Yes, there are also the medicine cabinets that look very much like the mirrors. The lootable cabinet ones are a bit thicker than the unlootable mirrors. I will be moving this to the not a bug category.
  3. Thank you Joe. Yes, there are also the medicine cabinets that look very much like the mirrors. The lootable cabinet ones are a bit thicker than the unlootable mirrors. I will be moving this to the not a bug category.
  4. Thank you Joe. Yes, there are also the medicine cabinets that look very much like the mirrors. The lootable cabinet ones are a bit thicker than the unlootable mirrors. I will be moving this to the not a bug category.
  5. The wall mirrors are not loot containers, the medicine cabinets are. In the case of the cube blocks painted as cabinets, it was misleading, so it was considered a bug, but in this case, I believe it is intended.
  6. The wall mirrors are not loot containers, the medicine cabinets are. In the case of the cube blocks painted as cabinets, it was misleading, so it was considered a bug, but in this case, I believe it is intended.
  7. The wall mirrors are not loot containers, the medicine cabinets are. In the case of the cube blocks painted as cabinets, it was misleading, so it was considered a bug, but in this case, I believe it is intended.
  8. This should be fixed in A20.4. Sorry for the inconvenience. Please wait for the update.
  9. This should be fixed in A20.4. Sorry for the inconvenience. Please wait for the update.
  10. Confirmed and have made a report for this issue. Thank you for reporting.
  11. Confirmed and have made a report for this issue. Thank you for reporting.
  12. Confirmed and have made a report for this issue. Thank you for reporting.
  13. Confirmed and made a ticket for this issue. Thank you for reporting.
  14. Confirmed and made a ticket for this issue. Thank you for reporting.
  15. Confirmed, and have made a report for this issue. Thank you for reporting.
  16. Confirmed, and have made a report for this issue. Thank you for reporting.
  17. Confirmed, and have made a report for this issue. Thank you for reporting.
  18. This issue is already on the known issues list. ' RWG deco items are stacking on top of each other (boulders/plants/bird nests and trees)' This happens when a trees and bird nests stacks on top of each other.
  19. This issue is already on the known issues list. ' RWG deco items are stacking on top of each other (boulders/plants/bird nests and trees)' This happens when a trees and bird nests stacks on top of each other.
  20. If this is on a random map, in order for us to try to reproduce the issue, we will need to know your map information. There is a map_info xml in your map folder, located at \AppData\Roaming\7DaysToDie\GeneratedWorlds. Please post the "GameVersion", the "Generation.Seed", the "HeightMapSize", and the name of the map you are using. In order to attempt a reproduction of the issue, we will also need the coordinate and name of the poi that you reset for your quest, and the coordinate and a screenshot of where you had your base at. Please also post an output log from when you had the issue. There are instructions on how to find out poi names, and how to find your output log in the pinned post.
  21. If this is on a random map, in order for us to try to reproduce the issue, we will need to know your map information. There is a map_info xml in your map folder, located at \AppData\Roaming\7DaysToDie\GeneratedWorlds. Please post the "GameVersion", the "Generation.Seed", the "HeightMapSize", and the name of the map you are using. In order to attempt a reproduction of the issue, we will also need the coordinate and name of the poi that you reset for your quest, and the coordinate and a screenshot of where you had your base at. Please also post an output log from when you had the issue. There are instructions on how to find out poi names, and how to find your output log in the pinned post.
  22. If this is on a random map, in order for us to try to reproduce the issue, we will need to know your map information. There is a map_info xml in your map folder, located at \AppData\Roaming\7DaysToDie\GeneratedWorlds. Please post the "GameVersion", the "Generation.Seed", the "HeightMapSize", and the name of the map you are using. In order to attempt a reproduction of the issue, we will also need the coordinate and name of the poi that you reset for your quest, and the coordinate and a screenshot of where you had your base at. Please also post an output log from when you had the issue. There are instructions on how to find out poi names, and how to find your output log in the pinned post.
  23. Thank you for making separate reports per issue. I will move this post to duplicate.
  24. Thank you for making separate reports per issue. I will move this post to duplicate.
  25. Thank you for making separate reports per issue. I will move this post to duplicate.
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