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I was not able to reproduce this in A21. I believe this was fixed when a fix for a different issue concerning animations for consumables was fixed.
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That poi has been updated with new art, and I've confirmed that the sleeper that spawns in the room mentioned can all path to the player without issue in A21.
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The colliders on these haybales have been tightened up in A21.
I've gone through a lot of the blocks to catch many of these collider issues. Playing with the bow should feel better in A21.