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chikorina

QA
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Everything posted by chikorina

  1. Thank you for reporting. I'm sorry you had to experience this. Especially on a high tier quest. Yes, there is currently an issue with sleeper volumes not respawning as they should. There is already an internal ticket for it, and is being looked into.
  2. Thanks Stallion. Confirmed and writing a ticket for it.
  3. Thank you for reporting. Yes, we are aware of the issue, and are working on a fix for it. Hopefully it will be fixed soon. I will add your report the internal ticket for it.
  4. Thank you for reporting. There's already an internal ticket for this issue. The ticket is marked as a must fix ticket. I will add your report to it as well.
  5. I see. How are the doors when you place them in single player? Does this happen with secure storage containers that you place as well? You may have some files that failed to update, so please try verifying your files again.
  6. Thank you for reporting. I've confirmed the issue, and will be writing an internal ticket for it.
  7. Thank you for reporting. I was not able to reproduce this. Is this on a dedicated server or a peer to peer game? Were you in a party at the time? If the server owner can give you admin rights to access the creative menu, you can open the creative menu and press the trash icon in your inventory to remove everything in your inventory to get rid of the quest item. Make sure you don't have anything else in your inventory, because it will delete everything in it. The trash icon (clear inventory) is in the top right of your inventory.
  8. Thank you for reporting. I've confirmed the issue, and will be writing an internal ticket for it.
  9. Thank you for reporting. I have confirmed the issue, and will be writing an internal ticket for it.
  10. Thank you for reporting. Confirmed, and I will write an internal ticket for this issue.
  11. Thank you for reporting. I can not reproduce this. The doors are now unlocked when you place them, so you may have thought you unlocked it, but you actually locked it instead.
  12. Thank you for reporting. Issue confirmed, and will be writing an internal ticket for it.
  13. chikorina

    Trader Jen

    Thank you for reporting. This is a known issue, and will be fixed in the next update.
  14. Thank you for reporting. I have confirmed the issue, and will be writing a forum report for it.
  15. Thank you for reporting. I've confirmed the issue, and will be writing an internal ticket for it.
  16. Thank you for reporting. I have confirmed the issue, and will be writing an internal ticket for it.
  17. Thank you for reporting. Please try removing all mods and see if the issue persists.
  18. Thank you for reporting. I have confirmed this issue and will be writing an internal ticket for it.
  19. Thank you for reporting. I am sorry you had to experience this. This issue is known and is going to be fixed in an upcoming update.
  20. Is there a launcher log in the AppData\Roaming\7DaysToDie\logs ? It's a text file named "launcher". Maybe we'll see something in there.
  21. chikorina

    Trader Collapsed

    Thank you for reporting. There are rare cases where cars in POIs can fall and explode when spawning in. I believe that is what happened. There were 2 cars parked where that hole in the image is. Some cars that may have this issue has been removed in a future version of the game. You can fix the one in your world by resetting the POI.
  22. If there is no log file, what is in the link that you posted? Also, why is it posted on pastbin and not pastebin? Edit : I was able to see the link once I added the "e" for pastebin to the link. If you were able to get to that game screen in your thumbnail, there should be a log created somewhere. Please try pressing the "Open logs folder" located in the top right of the console screen.
  23. Issue confirmed, and internal ticket written. Thank you.
  24. Thank you for reporting. That pole isn't a part of the part_car_accident_02, so I would need to know the tile name. Actually, I was able to find the name of the tile in your video. I'll look into why that pole is floating.
  25. Thank you for reporting. Confirmed, and I'll write an internal ticket for this issue.
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