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chikorina

QA
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Everything posted by chikorina

  1. Thank you for reporting. I've confirmed this issue, and will be writing an internal ticket for it.
  2. Thank you for reporting. I was not able to reproduce this. Crafted doors are now unlocked by default when you place them. I tried locking them once, unlocking them, leaving the area, and returning, but the locked/unlocked state did not change. We will need more information to pinpoint the issue you are having. Please read the pinned post on how to write a bug report and create a new post in the bug pool.
  3. Thank you for reporting. Do you have your multiplayer settings set to "No Killing"? If so, it is known and there is already an internal ticket for this issue. For the issue with the pipe bomb, I have confirmed it, and will be writing a ticket for it.
  4. Thank you for reporting. All posts must be in English for us to be able to help. We will need more information to pinpoint the issue you are having. Please read the pinned post on how to fill out a bug report and make a new post in the bug pool.
  5. Thank you for reporting. This issue is known, and there is already an internal ticket for it. Please wait for a fix.
  6. Thank you for reporting. I've confirmed this issue, and have written an internal ticket for it.
  7. Thank you for reporting. I have confirmed this issue, and will be writing an internal ticket for it.
  8. Thank you for reporting. I've confirmed this issue, and will be writing an internal ticket for it.
  9. Thank you for reporting. We will be needing a bit more information to pinpoint the issue that you are having. Please read the pinned post and post a new bug report with the necessary information on it.
  10. Thank you for reporting. I've confirmed this, and will be writing an internal ticket for it.
  11. Thank you for reporting. Confirmed, and I will write an internal ticket for this issue.
  12. Thank you for reporting. I've confirmed the issue, and will be writing an internal ticket for it.
  13. Thank you for reporting. I have confirmed this issue, and will be writing an internal ticket for it.
  14. Thank you for reporting. I was not able to reproduce this after 25 attempts to reproduce it with the steps provided.
  15. Thank you for reporting. I've confirmed this issue, and will be writing an internal ticket for it.
  16. Thank you for reporting. I believe this is intentional. The trigger that opens the door is tied to the sleeper inside spawning. If the trigger only triggered once, it may cause other more serious issues.
  17. Thank you for reporting. This issue is known, and has already been fixed internally. Please wait for an update.
  18. Thank you for reporting. I've confirmed the issue, and will be writing an internal ticket for it.
  19. Thank you for reporting. There is already an open internal ticket for zombie dogs not having footstep sounds, so I'll add a link to this report in the comments for it.
  20. Thank you for reporting. There are a few doors with the same issue. I will write an internal ticket for them.
  21. Thank you for reporting. I've confirmed the issue, and will be writing an internal ticket for it.
  22. Thank you for reporting. This issue is on the known issues list, and there is already an internal ticket for it. Hopefully it will be fixed soon.
  23. Thank you for reporting. Having been able to scroll to empty slots, when the vanilla crafting skills only went up to tier 5 was the bug. That window was not meant to be scrolled.
  24. Thank you for reporting. I'm sorry you had to experience this. Especially on a high tier quest. Yes, there is currently an issue with sleeper volumes not respawning as they should. There is already an internal ticket for it, and is being looked into.
  25. Thanks Stallion. Confirmed and writing a ticket for it.
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