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LCsTarBuZz

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  1. yeah but I'm on Windows and it happens to me too. I'll try getting a new, fresh copy of the game via Steam and then install UL manually because I get those "texture has not yet finished downloading" exceptions using the Mod Launcher. I hope that this fixes the errors for me. Because UL is a damn good overhaul. EDIT: I got it working fine now, using the manual install method. No missing textures anymore and no more black objects. I renamed my current 7 Days To Die folder, redownloaded the game via steam, and added UL to the new clean 7 Days manually.
  2. https://ibb.co/Y3DcrK8 Hi Guys, I have the problem, that many objects appear matte black. I created a copy of 7Days, downloaded and installed the latest (2.6.17 Stable) Undead Legacy. I have seen, that a few pages back, someone had the same problem and that he uses a mac. I do use Windows 11 and I have the same problem. I tried changing all of the graphics settings, but nothing helped. My RTX 2080 runs on the latest drivers. I just did update the drivers yesterday. Does anyone have an idea how to fix that?
  3. ok, thanks. Didn't realize I have to add them. I'll try it out! EDIT: I don't know if this is the correct way to do it. I just want to spawn them in the wilderness of different biomes, not in cities/towns/villages. 00_LC_Bunker,37,22,29,0,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness,residentialold 00_LC_Haus_Seeblick,28,19,28,0,2,snow/pine_forest,wilderness,residentialnew 00_LC_Pyramide,30,17,30,0,2,desert/wasteland,wilderness,residentialold 00_L_CBase_1,69,21,65,0,2,burnt_forest/snow/pine_forest/desert,wilderness,residentialold I can't get them to show up in the map. Can anyone pls help me, understand this?
  4. 00_LC_Bunker,37,22,29,0,2,burnt_forest/snow/pine_forest/desert/wasteland,, 00_LC_Haus_Seeblick,28,19,28,0,2,snow/pine_forest,, 00_LC_Pyramide,30,17,30,0,2,desert/wasteland,, 00_L_CBase_1,69,21,65,0,2,burnt_forest/snow/pine_forest/desert,,
  5. I have them in "AppData\Roaming\7DaysToDie\LocalPrefabs" and inside the game\Data\Prefabs folder
  6. I made some prefabs and made a prefablist with vanilla + my own prefabs. When I generate the world, my own prefabs are not on the map. Everything else is there. only my prefabs are missing. Do I have to do something special to my prefabs?
  7. Thx for the info. I'm playing with A19.2(b4) and i also got a warning for the Throne, because the meleeKnifeIron does not exist anymore, so I commented out <passive_effect name="HealthMaxModifierOT" operation="base_add" value="10"/> in the buffs.xml and changed the recipe for the throne in recipes.xml to use machete-parts instead of the iron knife. <recipe name="Trone" count="1" craft_area="tablesaw"> <ingredient name="resourceForgedIron" count="25"/> <ingredient name="meleeWpnBladeT3MacheteParts" count="5"/> </recipe> Now everything runs fine without errors! Really awesome mod! I'm currently building a home-cinema in my base and this comes in very handy! EDIT: Unfortunately, when running the mod on my dedicated server, I get this error in an endless loop: 2020-12-18T16:12:08 224.346 ERR XML loader: Loading and parsing '' failed 2020-12-18T16:12:08 224.346 EXC Requested value 'StaminaMaxModifierOT' was not found. ArgumentException: Requested value 'StaminaMaxModifierOT' was not found. seems that this buff also doesn't exist anymore in A19. In Singleplayer I did not get any warning about this.
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